source: src/Actions/MoleculeAction/RotateToPrincipalAxisSystemAction.cpp@ effdea

ForceAnnealing_oldresults IndependentFragmentGrids_IntegrationTest
Last change on this file since effdea was 536b13, checked in by Frederik Heber <frederik.heber@…>, 8 years ago

RotateToPrincipalAxisSystemAction now has Undo/Redo working.

  • TESTS: Removed XFAIL from these tests.
  • Property mode set to 100644
File size: 3.9 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * RotateToPrincipalAxisSystemAction.cpp
25 *
26 * Created on: May 10, 2010
27 * Author: heber
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35//#include "CodePatterns/MemDebug.hpp"
36
37#include "CodePatterns/Assert.hpp"
38#include "CodePatterns/Log.hpp"
39
40#include "Actions/UndoRedoHelpers.hpp"
41#include "Atom/AtomicInfo.hpp"
42#include "LinearAlgebra/Line.hpp"
43#include "LinearAlgebra/RealSpaceMatrix.hpp"
44#include "LinearAlgebra/Vector.hpp"
45#include "Element/element.hpp"
46#include "molecule.hpp"
47
48#include <iostream>
49#include <fstream>
50#include <string>
51
52#include "Actions/MoleculeAction/RotateToPrincipalAxisSystemAction.hpp"
53
54using namespace MoleCuilder;
55
56// and construct the stuff
57#include "RotateToPrincipalAxisSystemAction.def"
58#include "Action_impl_pre.hpp"
59/** =========== define the function ====================== */
60ActionState::ptr MoleculeRotateToPrincipalAxisSystemAction::performCall() {
61 molecule *mol = NULL;
62
63 std::vector<AtomicInfo> UndoInfo;
64 for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection(); iter != World::getInstance().endMoleculeSelection(); ++iter) {
65 mol = iter->second;
66 LOG(0, "Converting to prinicipal axis system.");
67
68 // gather undo information: store position of all atoms of molecule
69 UndoInfo.reserve(UndoInfo.size()+mol->size());
70 {
71 for (molecule::const_iterator iter = const_cast<molecule const *>(mol)->begin();
72 iter != const_cast<molecule const *>(mol)->end();
73 ++iter) {
74 const atom * const Walker = *iter;
75 UndoInfo.push_back(AtomicInfo(*Walker));
76 }
77 }
78
79 // rotate
80// RealSpaceMatrix InertiaTensor = mol->getInertiaTensor();
81 mol->RotateToPrincipalAxisSystem(params.Axis.get());
82
83 // summing anew for debugging (resulting matrix has to be diagonal!)
84 RealSpaceMatrix InertiaTensor = mol->getInertiaTensor();
85 }
86
87 MoleculeRotateToPrincipalAxisSystemState *UndoState =
88 new MoleculeRotateToPrincipalAxisSystemState(UndoInfo, params);
89 return ActionState::ptr(UndoState);
90}
91
92ActionState::ptr MoleculeRotateToPrincipalAxisSystemAction::performUndo(ActionState::ptr _state) {
93 MoleculeRotateToPrincipalAxisSystemState *state =
94 assert_cast<MoleculeRotateToPrincipalAxisSystemState*>(_state.get());
95
96 // set stored old state
97 SetAtomsFromAtomicInfo(state->undoinfo);
98
99 return ActionState::ptr(_state);
100}
101
102ActionState::ptr MoleculeRotateToPrincipalAxisSystemAction::performRedo(ActionState::ptr _state){
103 MoleculeRotateToPrincipalAxisSystemState *state =
104 assert_cast<MoleculeRotateToPrincipalAxisSystemState*>(_state.get());
105
106 for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection();
107 iter != World::getInstance().endMoleculeSelection(); ++iter) {
108 molecule * const mol = iter->second;
109 mol->RotateToPrincipalAxisSystem(state->params.Axis.get());
110 }
111
112 return ActionState::ptr(_state);
113}
114
115bool MoleculeRotateToPrincipalAxisSystemAction::canUndo() {
116 return true;
117}
118
119bool MoleculeRotateToPrincipalAxisSystemAction::shouldUndo() {
120 return true;
121}
122/** =========== end of function ====================== */
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