| 1 | /*
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| 2 |  * RotateToPrincipalAxisSystemAction.cpp
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| 3 |  *
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| 4 |  *  Created on: May 10, 2010
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| 5 |  *      Author: heber
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| 6 |  */
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| 7 | 
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| 8 | #include "Actions/MoleculeAction/RotateToPrincipalAxisSystemAction.hpp"
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| 9 | 
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| 10 | #include <iostream>
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| 11 | #include <fstream>
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| 12 | #include <string>
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| 13 | 
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| 14 | using namespace std;
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| 15 | 
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| 16 | #include "UIElements/UIFactory.hpp"
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| 17 | #include "UIElements/Dialog.hpp"
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| 18 | #include "Actions/MapOfActions.hpp"
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| 19 | 
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| 20 | #include "log.hpp"
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| 21 | #include "molecule.hpp"
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| 22 | #include "verbose.hpp"
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| 23 | 
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| 24 | /****** MoleculeRotateToPrincipalAxisSystemAction *****/
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| 25 | 
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| 26 | // memento to remember the state when undoing
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| 27 | 
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| 28 | //class MoleculeRotateToPrincipalAxisSystemState : public ActionState {
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| 29 | //public:
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| 30 | //  MoleculeRotateToPrincipalAxisSystemState(molecule* _mol,std::string _lastName) :
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| 31 | //    mol(_mol),
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| 32 | //    lastName(_lastName)
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| 33 | //  {}
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| 34 | //  molecule* mol;
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| 35 | //  std::string lastName;
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| 36 | //};
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| 37 | 
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| 38 | const char MoleculeRotateToPrincipalAxisSystemAction::NAME[] = "rotate-to-pas";
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| 39 | 
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| 40 | MoleculeRotateToPrincipalAxisSystemAction::MoleculeRotateToPrincipalAxisSystemAction() :
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| 41 |   Action(NAME)
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| 42 | {}
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| 43 | 
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| 44 | MoleculeRotateToPrincipalAxisSystemAction::~MoleculeRotateToPrincipalAxisSystemAction()
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| 45 | {}
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| 46 | 
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| 47 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performCall() {
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| 48 |   Dialog *dialog = UIFactory::getInstance().makeDialog();
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| 49 |   molecule *mol = NULL;
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| 50 | 
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| 51 |   dialog->queryMolecule(NAME, &mol, MapOfActions::getInstance().getDescription(NAME));
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| 52 | 
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| 53 |   if(dialog->display()) {
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| 54 |     DoLog(0) && (Log() << Verbose(0) << "Converting to prinicipal axis system." << endl);
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| 55 |     mol->PrincipalAxisSystem(true);
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| 56 |     delete dialog;
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| 57 |     return Action::success;
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| 58 |   }
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| 59 |   delete dialog;
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| 60 |   return Action::failure;
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| 61 | }
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| 62 | 
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| 63 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performUndo(Action::state_ptr _state) {
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| 64 | //  MoleculeRotateToPrincipalAxisSystemState *state = assert_cast<MoleculeRotateToPrincipalAxisSystemState*>(_state.get());
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| 65 | 
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| 66 | //  string newName = state->mol->getName();
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| 67 | //  state->mol->setName(state->lastName);
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| 68 | 
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| 69 |   return Action::failure;
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| 70 | }
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| 71 | 
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| 72 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performRedo(Action::state_ptr _state){
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| 73 |   // Undo and redo have to do the same for this action
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| 74 |   return performUndo(_state);
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| 75 | }
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| 76 | 
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| 77 | bool MoleculeRotateToPrincipalAxisSystemAction::canUndo() {
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| 78 |   return false;
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| 79 | }
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| 80 | 
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| 81 | bool MoleculeRotateToPrincipalAxisSystemAction::shouldUndo() {
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| 82 |   return false;
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| 83 | }
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| 84 | 
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| 85 | const string MoleculeRotateToPrincipalAxisSystemAction::getName() {
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| 86 |   return NAME;
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| 87 | }
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