| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010 University of Bonn. All rights reserved. | 
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | /* | 
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| 9 | * RotateToPrincipalAxisSystemAction.cpp | 
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| 10 | * | 
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| 11 | *  Created on: May 10, 2010 | 
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| 12 | *      Author: heber | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | // include config.h | 
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| 16 | #ifdef HAVE_CONFIG_H | 
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| 17 | #include <config.h> | 
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| 18 | #endif | 
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| 19 |  | 
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| 20 | #include "Helpers/MemDebug.hpp" | 
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| 21 |  | 
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| 22 | #include "Actions/MoleculeAction/RotateToPrincipalAxisSystemAction.hpp" | 
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| 23 | #include "Actions/ActionRegistry.hpp" | 
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| 24 | #include "Helpers/Log.hpp" | 
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| 25 | #include "Helpers/Verbose.hpp" | 
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| 26 | #include "LinearAlgebra/Line.hpp" | 
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| 27 | #include "LinearAlgebra/Matrix.hpp" | 
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| 28 | #include "LinearAlgebra/Vector.hpp" | 
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| 29 | #include "element.hpp" | 
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| 30 | #include "molecule.hpp" | 
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| 31 |  | 
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| 32 |  | 
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| 33 | #include <iostream> | 
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| 34 | #include <fstream> | 
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| 35 | #include <string> | 
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| 36 |  | 
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| 37 | using namespace std; | 
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| 38 |  | 
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| 39 | #include "UIElements/UIFactory.hpp" | 
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| 40 | #include "UIElements/Dialog.hpp" | 
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| 41 | #include "Actions/ValueStorage.hpp" | 
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| 42 |  | 
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| 43 | /****** MoleculeRotateToPrincipalAxisSystemAction *****/ | 
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| 44 |  | 
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| 45 | // memento to remember the state when undoing | 
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| 46 |  | 
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| 47 | //class MoleculeRotateToPrincipalAxisSystemState : public ActionState { | 
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| 48 | //public: | 
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| 49 | //  MoleculeRotateToPrincipalAxisSystemState(molecule* _mol,std::string _lastName) : | 
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| 50 | //    mol(_mol), | 
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| 51 | //    lastName(_lastName) | 
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| 52 | //  {} | 
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| 53 | //  molecule* mol; | 
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| 54 | //  std::string lastName; | 
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| 55 | //}; | 
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| 56 |  | 
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| 57 | const char MoleculeRotateToPrincipalAxisSystemAction::NAME[] = "rotate-to-pas"; | 
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| 58 |  | 
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| 59 | MoleculeRotateToPrincipalAxisSystemAction::MoleculeRotateToPrincipalAxisSystemAction() : | 
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| 60 | Action(NAME) | 
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| 61 | {} | 
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| 62 |  | 
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| 63 | MoleculeRotateToPrincipalAxisSystemAction::~MoleculeRotateToPrincipalAxisSystemAction() | 
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| 64 | {} | 
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| 65 |  | 
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| 66 | void MoleculeRotateToPrincipalAxisSystem(Vector &Axis) { | 
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| 67 | ValueStorage::getInstance().setCurrentValue(MoleculeRotateToPrincipalAxisSystemAction::NAME, Axis); | 
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| 68 | ActionRegistry::getInstance().getActionByName(MoleculeRotateToPrincipalAxisSystemAction::NAME)->call(Action::NonInteractive); | 
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| 69 | }; | 
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| 70 |  | 
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| 71 | Dialog* MoleculeRotateToPrincipalAxisSystemAction::fillDialog(Dialog *dialog) { | 
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| 72 | ASSERT(dialog,"No Dialog given when filling action dialog"); | 
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| 73 |  | 
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| 74 | dialog->queryVector(NAME, false, ValueStorage::getInstance().getDescription(NAME)); | 
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| 75 |  | 
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| 76 | return dialog; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performCall() { | 
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| 80 | molecule *mol = NULL; | 
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| 81 | Vector Axis; | 
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| 82 |  | 
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| 83 | // obtain axis to rotate to | 
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| 84 | ValueStorage::getInstance().queryCurrentValue(NAME, Axis); | 
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| 85 |  | 
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| 86 | for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection(); iter != World::getInstance().endMoleculeSelection(); ++iter) { | 
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| 87 | mol = iter->second; | 
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| 88 | DoLog(0) && (Log() << Verbose(0) << "Converting to prinicipal axis system." << endl); | 
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| 89 | Matrix InertiaTensor; | 
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| 90 | Vector *CenterOfGravity = mol->DetermineCenterOfGravity(); | 
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| 91 |  | 
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| 92 | // reset inertia tensor | 
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| 93 | InertiaTensor.zero(); | 
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| 94 |  | 
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| 95 | // sum up inertia tensor | 
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| 96 | for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) { | 
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| 97 | Vector x = (*iter)->getPosition(); | 
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| 98 | x -= *CenterOfGravity; | 
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| 99 | const double mass = (*iter)->getType()->getMass(); | 
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| 100 | InertiaTensor.at(0,0) += mass*(x[1]*x[1] + x[2]*x[2]); | 
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| 101 | InertiaTensor.at(0,1) += mass*(-x[0]*x[1]); | 
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| 102 | InertiaTensor.at(0,2) += mass*(-x[0]*x[2]); | 
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| 103 | InertiaTensor.at(1,0) += mass*(-x[1]*x[0]); | 
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| 104 | InertiaTensor.at(1,1) += mass*(x[0]*x[0] + x[2]*x[2]); | 
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| 105 | InertiaTensor.at(1,2) += mass*(-x[1]*x[2]); | 
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| 106 | InertiaTensor.at(2,0) += mass*(-x[2]*x[0]); | 
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| 107 | InertiaTensor.at(2,1) += mass*(-x[2]*x[1]); | 
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| 108 | InertiaTensor.at(2,2) += mass*(x[0]*x[0] + x[1]*x[1]); | 
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| 109 | } | 
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| 110 | // print InertiaTensor for debugging | 
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| 111 | DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl); | 
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| 112 |  | 
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| 113 | // diagonalize to determine principal axis system | 
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| 114 | Vector Eigenvalues = InertiaTensor.transformToEigenbasis(); | 
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| 115 |  | 
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| 116 | for(int i=0;i<NDIM;i++) | 
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| 117 | DoLog(0) && (Log() << Verbose(0) << "eigenvalue = " << Eigenvalues[i] << ", eigenvector = " << InertiaTensor.column(i) << endl); | 
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| 118 |  | 
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| 119 | // check whether we rotate or not | 
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| 120 | DoLog(0) && (Log() << Verbose(0) << "Transforming molecule into PAS ... "); | 
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| 121 |  | 
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| 122 | // obtain first column, eigenvector to biggest eigenvalue | 
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| 123 | Vector BiggestEigenvector(InertiaTensor.column(Eigenvalues.SmallestComponent())); | 
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| 124 | Vector DesiredAxis(Axis); | 
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| 125 |  | 
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| 126 | // Creation Line that is the rotation axis | 
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| 127 | DesiredAxis.VectorProduct(BiggestEigenvector); | 
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| 128 | Line RotationAxis(Vector(0.,0.,0.), DesiredAxis); | 
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| 129 |  | 
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| 130 | // determine angle | 
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| 131 | const double alpha = BiggestEigenvector.Angle(Axis); | 
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| 132 |  | 
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| 133 | DoLog(0) && (Log() << Verbose(0) << alpha << endl); | 
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| 134 |  | 
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| 135 | for (molecule::iterator iter = mol->begin(); iter != mol->end(); ++iter) { | 
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| 136 | *(*iter) -= *CenterOfGravity; | 
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| 137 | (*iter)->setPosition(RotationAxis.rotateVector((*iter)->getPosition(), alpha)); | 
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| 138 | *(*iter) += *CenterOfGravity; | 
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| 139 | } | 
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| 140 | DoLog(0) && (Log() << Verbose(0) << "done." << endl); | 
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| 141 |  | 
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| 142 | // summing anew for debugging (resulting matrix has to be diagonal!) | 
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| 143 | // reset inertia tensor | 
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| 144 | InertiaTensor.zero(); | 
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| 145 |  | 
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| 146 | // sum up inertia tensor | 
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| 147 | for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) { | 
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| 148 | Vector x = (*iter)->getPosition(); | 
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| 149 | x -= *CenterOfGravity; | 
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| 150 | const double mass = (*iter)->getType()->getMass(); | 
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| 151 | InertiaTensor.at(0,0) += mass*(x[1]*x[1] + x[2]*x[2]); | 
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| 152 | InertiaTensor.at(0,1) += mass*(-x[0]*x[1]); | 
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| 153 | InertiaTensor.at(0,2) += mass*(-x[0]*x[2]); | 
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| 154 | InertiaTensor.at(1,0) += mass*(-x[1]*x[0]); | 
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| 155 | InertiaTensor.at(1,1) += mass*(x[0]*x[0] + x[2]*x[2]); | 
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| 156 | InertiaTensor.at(1,2) += mass*(-x[1]*x[2]); | 
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| 157 | InertiaTensor.at(2,0) += mass*(-x[2]*x[0]); | 
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| 158 | InertiaTensor.at(2,1) += mass*(-x[2]*x[1]); | 
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| 159 | InertiaTensor.at(2,2) += mass*(x[0]*x[0] + x[1]*x[1]); | 
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| 160 | // print InertiaTensor for debugging | 
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| 161 | DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl); | 
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| 162 | } | 
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| 163 |  | 
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| 164 | // free everything | 
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| 165 | delete(CenterOfGravity); | 
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| 166 | } | 
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| 167 | return Action::success; | 
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| 168 | } | 
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| 169 |  | 
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| 170 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performUndo(Action::state_ptr _state) { | 
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| 171 | //  MoleculeRotateToPrincipalAxisSystemState *state = assert_cast<MoleculeRotateToPrincipalAxisSystemState*>(_state.get()); | 
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| 172 |  | 
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| 173 | //  string newName = state->mol->getName(); | 
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| 174 | //  state->mol->setName(state->lastName); | 
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| 175 |  | 
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| 176 | return Action::failure; | 
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| 177 | } | 
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| 178 |  | 
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| 179 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performRedo(Action::state_ptr _state){ | 
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| 180 | // Undo and redo have to do the same for this action | 
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| 181 | return performUndo(_state); | 
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| 182 | } | 
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| 183 |  | 
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| 184 | bool MoleculeRotateToPrincipalAxisSystemAction::canUndo() { | 
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| 185 | return false; | 
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| 186 | } | 
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| 187 |  | 
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| 188 | bool MoleculeRotateToPrincipalAxisSystemAction::shouldUndo() { | 
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| 189 | return false; | 
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| 190 | } | 
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| 191 |  | 
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| 192 | const string MoleculeRotateToPrincipalAxisSystemAction::getName() { | 
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| 193 | return NAME; | 
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| 194 | } | 
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