1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2017 Frederik Heber. All rights reserved.
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5 | *
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6 | *
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7 | * This file is part of MoleCuilder.
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8 | *
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9 | * MoleCuilder is free software: you can redistribute it and/or modify
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10 | * it under the terms of the GNU General Public License as published by
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11 | * the Free Software Foundation, either version 2 of the License, or
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12 | * (at your option) any later version.
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13 | *
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14 | * MoleCuilder is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 | * GNU General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU General Public License
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20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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21 | */
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22 |
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23 | /*
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24 | * GeometryPositionToVectorAction.cpp
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25 | *
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26 | * Created on: Mar 27, 2017
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27 | * Author: heber
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28 | */
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29 |
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30 | // include config.h
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31 | #ifdef HAVE_CONFIG_H
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32 | #include <config.h>
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33 | #endif
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34 |
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35 | //#include "CodePatterns/MemDebug.hpp"
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36 |
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37 | #include "CodePatterns/Log.hpp"
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38 |
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39 | #include <string>
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40 |
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41 | #include "Atom/atom.hpp"
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42 | #include "Geometry/GeometryObject.hpp"
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43 | #include "Geometry/GeometryRegistry.hpp"
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44 | #include "World.hpp"
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45 |
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46 | #include "Actions/GeometryAction/GeometryPositionToVectorAction.hpp"
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47 |
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48 | using namespace MoleCuilder;
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49 |
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50 | // and construct the stuff
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51 | #include "../GeometryAction/GeometryPositionToVectorAction.def"
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52 | #include "Action_impl_pre.hpp"
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53 | /** =========== define the function ====================== */
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54 | ActionState::ptr GeometryPositionToVectorAction::performCall() {
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55 | // check preconditions
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56 | World& world = World::getInstance();
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57 | if (world.countSelectedAtoms() != 1) {
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58 | STATUS("There must be exactly one atom selected for GeometryAction PositionToVector.");
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59 | return Action::failure;
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60 | }
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61 | if (GeometryRegistry::getInstance().isPresentByName(params.name.get())) {
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62 | STATUS("Name "+params.name.get()+" already present in registry.");
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63 | return Action::failure;
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64 | }
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65 |
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66 | const atom * const Walker = world.beginAtomSelection()->second;
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67 | const Vector position = Walker->getPosition();
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68 | const GeometryObject vec(position, params.name.get());
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69 | LOG(4, "DEBUG: Adding geometry object " << vec << " with norm " << position.Norm());
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70 | GeometryRegistry::getInstance().addGeometry(vec);
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71 |
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72 | GeometryPositionToVectorState *UndoState = new GeometryPositionToVectorState(position, params);
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73 | return ActionState::ptr(UndoState);
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74 | }
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75 |
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76 | ActionState::ptr GeometryPositionToVectorAction::performUndo(ActionState::ptr _state) {
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77 | // GeometryPositionToVectorState *state = assert_cast<GeometryPositionToVectorState*>(_state.get());
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78 |
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79 | GeometryRegistry::getInstance().removeGeometry(params.name.get());
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80 |
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81 | return ActionState::ptr(_state);
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82 | }
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83 |
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84 | ActionState::ptr GeometryPositionToVectorAction::performRedo(ActionState::ptr _state){
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85 | GeometryPositionToVectorState *state = assert_cast<GeometryPositionToVectorState*>(_state.get());
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86 |
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87 | const GeometryObject vec(state->position, params.name.get());
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88 | LOG(4, "DEBUG: Adding geometry object " << vec);
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89 | GeometryRegistry::getInstance().addGeometry(vec);
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90 |
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91 | return ActionState::ptr(_state);
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92 | }
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93 |
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94 | bool GeometryPositionToVectorAction::canUndo() {
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95 | return true;
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96 | }
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97 |
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98 | bool GeometryPositionToVectorAction::shouldUndo() {
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99 | return true;
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100 | }
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101 | /** =========== end of function ====================== */
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