| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2017 Frederik Heber. All rights reserved.
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| 5 |  * 
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| 6 |  *
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| 7 |  *   This file is part of MoleCuilder.
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| 8 |  *
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| 9 |  *    MoleCuilder is free software: you can redistribute it and/or modify
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| 10 |  *    it under the terms of the GNU General Public License as published by
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| 11 |  *    the Free Software Foundation, either version 2 of the License, or
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| 12 |  *    (at your option) any later version.
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| 13 |  *
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| 14 |  *    MoleCuilder is distributed in the hope that it will be useful,
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| 15 |  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 |  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 17 |  *    GNU General Public License for more details.
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| 18 |  *
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| 19 |  *    You should have received a copy of the GNU General Public License
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| 20 |  *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>.
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| 21 |  */
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| 22 | 
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| 23 | /*
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| 24 |  * GeometryPositionToVectorAction.cpp
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| 25 |  *
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| 26 |  *  Created on: Mar 27, 2017
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| 27 |  *      Author: heber
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| 28 |  */
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| 29 | 
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| 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 | 
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| 35 | //#include "CodePatterns/MemDebug.hpp"
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| 36 | 
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| 37 | #include "CodePatterns/Log.hpp"
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| 38 | 
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| 39 | #include <string>
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| 40 | 
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| 41 | #include "Atom/atom.hpp"
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| 42 | #include "Geometry/GeometryObject.hpp"
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| 43 | #include "Geometry/GeometryRegistry.hpp"
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| 44 | #include "World.hpp"
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| 45 | 
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| 46 | #include "Actions/GeometryAction/GeometryPositionToVectorAction.hpp"
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| 47 | 
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| 48 | using namespace MoleCuilder;
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| 49 | 
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| 50 | // and construct the stuff
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| 51 | #include "../GeometryAction/GeometryPositionToVectorAction.def"
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| 52 | #include "Action_impl_pre.hpp"
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| 53 | /** =========== define the function ====================== */
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| 54 | ActionState::ptr GeometryPositionToVectorAction::performCall() {
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| 55 |   // check preconditions
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| 56 |   World& world = World::getInstance();
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| 57 |   if (world.countSelectedAtoms() != 1) {
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| 58 |     STATUS("There must be exactly one atom selected for GeometryAction PositionToVector.");
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| 59 |     return Action::failure;
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| 60 |   }
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| 61 |   if (GeometryRegistry::getInstance().isPresentByName(params.name.get())) {
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| 62 |     STATUS("Name "+params.name.get()+" already present in registry.");
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| 63 |     return Action::failure;
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| 64 |   }
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| 65 | 
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| 66 |   const atom * const Walker = world.beginAtomSelection()->second;
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| 67 |   const Vector position = Walker->getPosition();
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| 68 |   const GeometryObject vec(position, params.name.get());
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| 69 |   LOG(4, "DEBUG: Adding geometry object " << vec << " with norm " << position.Norm());
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| 70 |   GeometryRegistry::getInstance().addGeometry(vec);
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| 71 | 
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| 72 |   GeometryPositionToVectorState *UndoState = new GeometryPositionToVectorState(position, params);
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| 73 |   return ActionState::ptr(UndoState);
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| 74 | }
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| 75 | 
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| 76 | ActionState::ptr GeometryPositionToVectorAction::performUndo(ActionState::ptr _state) {
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| 77 | //  GeometryPositionToVectorState *state = assert_cast<GeometryPositionToVectorState*>(_state.get());
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| 78 | 
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| 79 |   GeometryRegistry::getInstance().removeGeometry(params.name.get());
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| 80 | 
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| 81 |   return ActionState::ptr(_state);
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| 82 | }
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| 83 | 
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| 84 | ActionState::ptr GeometryPositionToVectorAction::performRedo(ActionState::ptr _state){
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| 85 |   GeometryPositionToVectorState *state = assert_cast<GeometryPositionToVectorState*>(_state.get());
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| 86 | 
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| 87 |   const GeometryObject vec(state->position, params.name.get());
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| 88 |   LOG(4, "DEBUG: Adding geometry object " << vec);
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| 89 |   GeometryRegistry::getInstance().addGeometry(vec);
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| 90 | 
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| 91 |   return ActionState::ptr(_state);
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| 92 | }
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| 93 | 
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| 94 | bool GeometryPositionToVectorAction::canUndo() {
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| 95 |   return true;
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| 96 | }
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| 97 | 
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| 98 | bool GeometryPositionToVectorAction::shouldUndo() {
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| 99 |   return true;
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| 100 | }
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| 101 | /** =========== end of function ====================== */
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