/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2017 Frederik Heber. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* GeometryInputToVectorAction.cpp
*
* Created on: Mar 28, 2017
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
//#include "CodePatterns/MemDebug.hpp"
#include "CodePatterns/Log.hpp"
#include
#include "Geometry/GeometryObject.hpp"
#include "Geometry/GeometryRegistry.hpp"
#include "Actions/GeometryAction/GeometryInputToVectorAction.hpp"
using namespace MoleCuilder;
// and construct the stuff
#include "../GeometryAction/GeometryInputToVectorAction.def"
#include "Action_impl_pre.hpp"
/** =========== define the function ====================== */
ActionState::ptr GeometryInputToVectorAction::performCall() {
// check preconditions
if (GeometryRegistry::getInstance().isPresentByName(params.name.get())) {
STATUS("Name "+params.name.get()+" already present in registry.");
return Action::failure;
}
const GeometryObject vec(params.vec.get(), params.name.get());
LOG(4, "DEBUG: Adding geometry object " << vec << " with norm " << params.vec.get().Norm());
GeometryRegistry::getInstance().addGeometry(vec);
return Action::success;
}
ActionState::ptr GeometryInputToVectorAction::performUndo(ActionState::ptr _state) {
// GeometryInputToVectorState *state = assert_cast(_state.get());
GeometryRegistry::getInstance().removeGeometry(params.name.get());
return Action::success;
}
ActionState::ptr GeometryInputToVectorAction::performRedo(ActionState::ptr _state){
// GeometryInputToVectorState *state = assert_cast(_state.get());
const GeometryObject vec(params.vec.get(), params.name.get());
LOG(4, "DEBUG: Adding geometry object " << vec);
GeometryRegistry::getInstance().addGeometry(vec);
return Action::success;
}
bool GeometryInputToVectorAction::canUndo() {
return true;
}
bool GeometryInputToVectorAction::shouldUndo() {
return true;
}
/** =========== end of function ====================== */