1 | /*
|
---|
2 | * Project: MoleCuilder
|
---|
3 | * Description: creates and alters molecular systems
|
---|
4 | * Copyright (C) 2017 Frederik Heber. All rights reserved.
|
---|
5 | *
|
---|
6 | *
|
---|
7 | * This file is part of MoleCuilder.
|
---|
8 | *
|
---|
9 | * MoleCuilder is free software: you can redistribute it and/or modify
|
---|
10 | * it under the terms of the GNU General Public License as published by
|
---|
11 | * the Free Software Foundation, either version 2 of the License, or
|
---|
12 | * (at your option) any later version.
|
---|
13 | *
|
---|
14 | * MoleCuilder is distributed in the hope that it will be useful,
|
---|
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
17 | * GNU General Public License for more details.
|
---|
18 | *
|
---|
19 | * You should have received a copy of the GNU General Public License
|
---|
20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
|
---|
21 | */
|
---|
22 |
|
---|
23 | /*
|
---|
24 | * GeometryDistanceToVectorAction.cpp
|
---|
25 | *
|
---|
26 | * Created on: Mar 28, 2017
|
---|
27 | * Author: heber
|
---|
28 | */
|
---|
29 |
|
---|
30 | // include config.h
|
---|
31 | #ifdef HAVE_CONFIG_H
|
---|
32 | #include <config.h>
|
---|
33 | #endif
|
---|
34 |
|
---|
35 | //#include "CodePatterns/MemDebug.hpp"
|
---|
36 |
|
---|
37 | #include "CodePatterns/Assert.hpp"
|
---|
38 | #include "CodePatterns/Log.hpp"
|
---|
39 |
|
---|
40 | #include <string>
|
---|
41 |
|
---|
42 | #include "Atom/atom.hpp"
|
---|
43 | #include "Geometry/GeometryObject.hpp"
|
---|
44 | #include "Geometry/GeometryRegistry.hpp"
|
---|
45 | #include "World.hpp"
|
---|
46 |
|
---|
47 | #include "Actions/GeometryAction/GeometryDistanceToVectorAction.hpp"
|
---|
48 |
|
---|
49 | using namespace MoleCuilder;
|
---|
50 |
|
---|
51 | // and construct the stuff
|
---|
52 | #include "../GeometryAction/GeometryDistanceToVectorAction.def"
|
---|
53 | #include "Action_impl_pre.hpp"
|
---|
54 | /** =========== define the function ====================== */
|
---|
55 | ActionState::ptr GeometryDistanceToVectorAction::performCall() {
|
---|
56 | // check preconditions
|
---|
57 | World& world = World::getInstance();
|
---|
58 | if (world.countSelectedAtoms() != 2) {
|
---|
59 | STATUS("There must be exactly two atoms selected for GeometryAction DistanceToVector.");
|
---|
60 | return Action::failure;
|
---|
61 | }
|
---|
62 | if (GeometryRegistry::getInstance().isPresentByName(params.name.get())) {
|
---|
63 | STATUS("Name "+params.name.get()+" already present in registry.");
|
---|
64 | return Action::failure;
|
---|
65 | }
|
---|
66 |
|
---|
67 | World::AtomSelectionIterator iter = world.beginAtomSelection();
|
---|
68 | const atom * const Walker = (iter++)->second;
|
---|
69 | const atom * const OtherWalker = (iter++)->second;
|
---|
70 | ASSERT( iter == world.endAtomSelection(),
|
---|
71 | "GeometryDistanceToVectorAction::performCall() - selection iter not at end?");
|
---|
72 | const Vector distance = (Walker->getPosition() - OtherWalker->getPosition())
|
---|
73 | * (params.reverse.get() ? -1. : 1.);
|
---|
74 | const GeometryObject vec(distance, params.name.get());
|
---|
75 | LOG(4, "DEBUG: Adding geometry object " << vec << " with norm " << distance.Norm());
|
---|
76 | GeometryRegistry::getInstance().addGeometry(vec);
|
---|
77 |
|
---|
78 | GeometryDistanceToVectorState *UndoState = new GeometryDistanceToVectorState(distance, params);
|
---|
79 | return ActionState::ptr(UndoState);
|
---|
80 | }
|
---|
81 |
|
---|
82 | ActionState::ptr GeometryDistanceToVectorAction::performUndo(ActionState::ptr _state) {
|
---|
83 | // GeometryDistanceToVectorState *state = assert_cast<GeometryDistanceToVectorState*>(_state.get());
|
---|
84 |
|
---|
85 | GeometryRegistry::getInstance().removeGeometry(params.name.get());
|
---|
86 |
|
---|
87 | return ActionState::ptr(_state);
|
---|
88 | }
|
---|
89 |
|
---|
90 | ActionState::ptr GeometryDistanceToVectorAction::performRedo(ActionState::ptr _state){
|
---|
91 | GeometryDistanceToVectorState *state = assert_cast<GeometryDistanceToVectorState*>(_state.get());
|
---|
92 |
|
---|
93 | const GeometryObject vec(state->distance, params.name.get());
|
---|
94 | LOG(4, "DEBUG: Adding geometry object " << vec);
|
---|
95 | GeometryRegistry::getInstance().addGeometry(vec);
|
---|
96 |
|
---|
97 | return ActionState::ptr(_state);
|
---|
98 | }
|
---|
99 |
|
---|
100 | bool GeometryDistanceToVectorAction::canUndo() {
|
---|
101 | return true;
|
---|
102 | }
|
---|
103 |
|
---|
104 | bool GeometryDistanceToVectorAction::shouldUndo() {
|
---|
105 | return true;
|
---|
106 | }
|
---|
107 | /** =========== end of function ====================== */
|
---|