/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2017 Frederik Heber. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* GeometryDistanceToVectorAction.cpp
*
* Created on: Mar 28, 2017
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
//#include "CodePatterns/MemDebug.hpp"
#include "CodePatterns/Assert.hpp"
#include "CodePatterns/Log.hpp"
#include
#include "Atom/atom.hpp"
#include "Geometry/GeometryObject.hpp"
#include "Geometry/GeometryRegistry.hpp"
#include "World.hpp"
#include "Actions/GeometryAction/GeometryDistanceToVectorAction.hpp"
using namespace MoleCuilder;
// and construct the stuff
#include "../GeometryAction/GeometryDistanceToVectorAction.def"
#include "Action_impl_pre.hpp"
/** =========== define the function ====================== */
ActionState::ptr GeometryDistanceToVectorAction::performCall() {
// check preconditions
World& world = World::getInstance();
if (world.countSelectedAtoms() != 2) {
STATUS("There must be exactly two atoms selected for GeometryAction DistanceToVector.");
return Action::failure;
}
if (GeometryRegistry::getInstance().isPresentByName(params.name.get())) {
STATUS("Name "+params.name.get()+" already present in registry.");
return Action::failure;
}
World::AtomSelectionIterator iter = world.beginAtomSelection();
const atom * const Walker = (iter++)->second;
const atom * const OtherWalker = (iter++)->second;
ASSERT( iter == world.endAtomSelection(),
"GeometryDistanceToVectorAction::performCall() - selection iter not at end?");
const Vector distance = (Walker->getPosition() - OtherWalker->getPosition())
* (params.reverse.get() ? -1. : 1.);
const GeometryObject vec(distance, params.name.get());
LOG(4, "DEBUG: Adding geometry object " << vec << " with norm " << distance.Norm());
GeometryRegistry::getInstance().addGeometry(vec);
GeometryDistanceToVectorState *UndoState = new GeometryDistanceToVectorState(distance, params);
return ActionState::ptr(UndoState);
}
ActionState::ptr GeometryDistanceToVectorAction::performUndo(ActionState::ptr _state) {
// GeometryDistanceToVectorState *state = assert_cast(_state.get());
GeometryRegistry::getInstance().removeGeometry(params.name.get());
return ActionState::ptr(_state);
}
ActionState::ptr GeometryDistanceToVectorAction::performRedo(ActionState::ptr _state){
GeometryDistanceToVectorState *state = assert_cast(_state.get());
const GeometryObject vec(state->distance, params.name.get());
LOG(4, "DEBUG: Adding geometry object " << vec);
GeometryRegistry::getInstance().addGeometry(vec);
return ActionState::ptr(_state);
}
bool GeometryDistanceToVectorAction::canUndo() {
return true;
}
bool GeometryDistanceToVectorAction::shouldUndo() {
return true;
}
/** =========== end of function ====================== */