source: src/Actions/FragmentationAction/SubgraphDissectionAction.cpp@ 53d01c

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Last change on this file since 53d01c was 0b2ce9, checked in by Frederik Heber <heber@…>, 14 years ago

Implemented macros for automatically generating repetitive stuff around Actions.

The idea is that only the following items have to be provided for by the user

  • parameters (i.e. for each the following tupel: type, token and reference)
  • perform...(), ...Undo(), ...

Therefore, we have three new files:

  • Action_impl_header.hpp: Is for the declarations in the header
  • Action_impl_pre.hpp: Is before definition of functions
  • Action_impl_post.hpp: is after definition of functions (cleanup)

Changes:

  • Property mode set to 100644
File size: 7.5 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * SubgraphDissectionAction.cpp
10 *
11 * Created on: May 9, 2010
12 * Author: heber
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "Helpers/MemDebug.hpp"
21
22#include "Actions/FragmentationAction/SubgraphDissectionAction.hpp"
23#include "Actions/ActionRegistry.hpp"
24#include "Descriptors/AtomIdDescriptor.hpp"
25#include "Descriptors/MoleculeDescriptor.hpp"
26
27#include "atom.hpp"
28#include "bond.hpp"
29#include "bondgraph.hpp"
30#include "config.hpp"
31#include "Helpers/Log.hpp"
32#include "Helpers/Verbose.hpp"
33#include "molecule.hpp"
34#include "stackclass.hpp"
35#include "World.hpp"
36
37#include <iostream>
38#include <string>
39
40using namespace std;
41
42#include "UIElements/UIFactory.hpp"
43#include "UIElements/Dialog.hpp"
44#include "Actions/ValueStorage.hpp"
45
46// memento to remember the state when undoing
47
48typedef std::map< moleculeId_t, std::vector<atomId_t> > MolAtomList;
49
50class FragmentationSubgraphDissectionState : public ActionState {
51public:
52 FragmentationSubgraphDissectionState(const MolAtomList &_moleculelist) :
53 moleculelist(_moleculelist)
54 {}
55 MolAtomList moleculelist;
56};
57
58const char FragmentationSubgraphDissectionAction::NAME[] = "subgraph-dissect";
59
60FragmentationSubgraphDissectionAction::FragmentationSubgraphDissectionAction() :
61 Action(NAME)
62{}
63
64FragmentationSubgraphDissectionAction::~FragmentationSubgraphDissectionAction()
65{}
66
67/** Dissects given \a *mol into connected subgraphs and inserts them as new molecules but with old atoms into \a this.
68 */
69void FragmentationSubgraphDissection() {
70 ActionRegistry::getInstance().getActionByName(FragmentationSubgraphDissectionAction::NAME)->call(Action::NonInteractive);
71};
72
73void FragmentationSubgraphDissectionAction::getParametersfromValueStorage()
74{};
75
76Dialog* FragmentationSubgraphDissectionAction::fillDialog(Dialog *dialog) {
77 ASSERT(dialog,"No Dialog given when filling action dialog");
78
79 dialog->queryEmpty(NAME, MapOfActions::getInstance().getDescription(NAME));
80
81 return dialog;
82}
83
84
85Action::state_ptr FragmentationSubgraphDissectionAction::performCall() {
86 DoLog(1) && (Log() << Verbose(1) << "Dissecting molecular system into a set of disconnected subgraphs ... " << endl);
87
88 // first create undo state
89 MolAtomList moleculelist;
90 vector<molecule *> allmolecules = World::getInstance().getAllMolecules();
91 for (vector<molecule *>::const_iterator moliter = allmolecules.begin(); moliter != allmolecules.end(); ++moliter) {
92 std::vector<atomId_t> atomlist;
93 atomlist.resize((*moliter)->size());
94 for (molecule::const_iterator atomiter = (*moliter)->begin(); atomiter != (*moliter)->end(); ++atomiter) {
95 atomlist.push_back((*atomiter)->getId());
96 }
97 moleculelist.insert( std::pair< moleculeId_t, std::vector<atomId_t> > ((*moliter)->getId(), atomlist));
98 }
99 FragmentationSubgraphDissectionState *UndoState = new FragmentationSubgraphDissectionState(moleculelist);
100
101 MoleculeListClass *molecules = World::getInstance().getMolecules();
102 config * const configuration = World::getInstance().getConfig();
103
104 // 0a. remove all present molecules
105 for (vector<molecule *>::iterator MolRunner = allmolecules.begin(); MolRunner != allmolecules.end(); ++MolRunner) {
106 molecules->erase(*MolRunner);
107 World::getInstance().destroyMolecule(*MolRunner);
108 }
109
110 // 0b. remove all bonds and construct a molecule with all atoms
111 molecule *mol = World::getInstance().createMolecule();
112 {
113 vector <atom *> allatoms = World::getInstance().getAllAtoms();
114 for(vector<atom *>::iterator AtomRunner = allatoms.begin(); AtomRunner != allatoms.end(); ++AtomRunner) {
115 for(BondList::iterator BondRunner = (*AtomRunner)->ListOfBonds.begin(); !(*AtomRunner)->ListOfBonds.empty(); BondRunner = (*AtomRunner)->ListOfBonds.begin())
116 delete(*BondRunner);
117 mol->AddAtom(*AtomRunner);
118 }
119 }
120
121 // 1. create the bond structure of the single molecule
122 if (configuration->BG != NULL) {
123 if (!configuration->BG->ConstructBondGraph(mol)) {
124 World::getInstance().destroyMolecule(mol);
125 DoeLog(1) && (eLog()<< Verbose(1) << "There are no bonds." << endl);
126 return Action::failure;
127 }
128 } else {
129 DoeLog(1) && (eLog()<< Verbose(1) << "There is no BondGraph class present to create bonds." << endl);
130 return Action::failure;
131 }
132
133 // 2. scan for connected subgraphs
134 MoleculeLeafClass *Subgraphs = NULL; // list of subgraphs from DFS analysis
135 class StackClass<bond *> *BackEdgeStack = NULL;
136 Subgraphs = mol->DepthFirstSearchAnalysis(BackEdgeStack);
137 delete(BackEdgeStack);
138 if ((Subgraphs == NULL) || (Subgraphs->next == NULL)) {
139 //World::getInstance().destroyMolecule(mol);
140 DoeLog(1) && (eLog()<< Verbose(1) << "There are no atoms." << endl);
141 return Action::failure;
142 }
143 int FragmentCounter = Subgraphs->next->Count();
144
145 // TODO: When DepthFirstSearchAnalysis does not use AddCopyAtom() anymore, we don't need to delete all original atoms
146 {
147 // 3a. destroy the original molecule
148 for (molecule::iterator AtomRunner = mol->begin(); !mol->empty(); AtomRunner = mol->begin())
149 World::getInstance().destroyAtom(*AtomRunner);
150 World::getInstance().destroyMolecule(mol);
151 // 3b. correct fathers (AddCopyAtom sets father to original atom, which has been destroyed).
152 vector <atom *> allatoms = World::getInstance().getAllAtoms();
153 for(vector<atom *>::iterator AtomRunner = allatoms.begin(); AtomRunner != allatoms.end(); ++AtomRunner) {
154 (*AtomRunner)->father = *AtomRunner;
155 }
156 }
157
158 // 4. free Leafs
159 MoleculeLeafClass *MolecularWalker = Subgraphs;
160 while (MolecularWalker->next != NULL) {
161 MolecularWalker->Leaf = NULL;
162 MolecularWalker = MolecularWalker->next;
163 delete(MolecularWalker->previous);
164 }
165 MolecularWalker->Leaf = NULL;
166 delete(MolecularWalker);
167 DoLog(1) && (Log() << Verbose(1) << "I scanned " << FragmentCounter << " molecules." << endl);
168
169 return Action::state_ptr(UndoState);
170}
171
172Action::state_ptr FragmentationSubgraphDissectionAction::performUndo(Action::state_ptr _state) {
173 FragmentationSubgraphDissectionState *state = assert_cast<FragmentationSubgraphDissectionState*>(_state.get());
174
175 {
176 // remove all present molecules
177 MoleculeListClass *molecules = World::getInstance().getMolecules();
178 vector<molecule *> allmolecules = World::getInstance().getAllMolecules();
179 for (vector<molecule *>::iterator MolRunner = allmolecules.begin(); MolRunner != allmolecules.end(); ++MolRunner) {
180 molecules->erase(*MolRunner);
181 World::getInstance().destroyMolecule(*MolRunner);
182 }
183 }
184
185 {
186 // construct the old state
187 molecule *mol = NULL;
188 for (MolAtomList::const_iterator iter = state->moleculelist.begin(); iter != state->moleculelist.end(); ++iter) {
189 mol = World::getInstance().createMolecule();
190 if (mol->getId() != (*iter).first)
191 World::getInstance().changeMoleculeId(mol->getId(), (*iter).first);
192 for (std::vector<atomId_t>::const_iterator atomiter = (*iter).second.begin(); atomiter != (*iter).second.end(); ++atomiter)
193 mol->AddAtom(World::getInstance().getAtom(AtomById(*atomiter)));
194 }
195 }
196
197 return Action::state_ptr(_state);
198}
199
200Action::state_ptr FragmentationSubgraphDissectionAction::performRedo(Action::state_ptr _state){
201 return performCall();
202}
203
204bool FragmentationSubgraphDissectionAction::canUndo() {
205 return true;
206}
207
208bool FragmentationSubgraphDissectionAction::shouldUndo() {
209 return true;
210}
211
212const string FragmentationSubgraphDissectionAction::getName() {
213 return NAME;
214}
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