| [addb51] | 1 | /*
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 | 2 |  * Project: MoleCuilder
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 | 3 |  * Description: creates and alters molecular systems
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 | 4 |  * Copyright (C)  2020 Frederik Heber. All rights reserved.
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 | 5 |  * 
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 | 6 |  *
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 | 7 |  *   This file is part of MoleCuilder.
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 | 8 |  *
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 | 9 |  *    MoleCuilder is free software: you can redistribute it and/or modify
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 | 10 |  *    it under the terms of the GNU General Public License as published by
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 | 11 |  *    the Free Software Foundation, either version 2 of the License, or
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 | 12 |  *    (at your option) any later version.
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 | 13 |  *
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 | 14 |  *    MoleCuilder is distributed in the hope that it will be useful,
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 | 15 |  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
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 | 16 |  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 | 17 |  *    GNU General Public License for more details.
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 | 18 |  *
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 | 19 |  *    You should have received a copy of the GNU General Public License
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 | 20 |  *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>.
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 | 21 |  */
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 | 22 | 
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 | 23 | /*
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 | 24 |  * ClearFragmentationStateAction.cpp
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 | 25 |  *
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 | 26 |  *  Created on: Sep 24, 2020
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 | 27 |  *      Author: heber
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 | 28 |  */
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 | 29 | 
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 | 30 | // include config.h
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 | 31 | #ifdef HAVE_CONFIG_H
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 | 32 | #include <config.h>
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 | 33 | #endif
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 | 34 | 
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 | 35 | //#include "CodePatterns/MemDebug.hpp"
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 | 36 | 
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 | 37 | #include "CodePatterns/Log.hpp"
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 | 38 | 
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 | 39 | #include "Atom/atom.hpp"
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 | 40 | #include "World.hpp"
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 | 41 | 
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 | 42 | #include <boost/filesystem.hpp>
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 | 43 | #include <string>
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 | 44 | 
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 | 45 | #include "Actions/FragmentationAction/ClearFragmentationStateAction.hpp"
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 | 46 | 
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 | 47 | using namespace MoleCuilder;
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 | 48 | 
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 | 49 | // and construct the stuff
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 | 50 | #include "ClearFragmentationStateAction.def"
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 | 51 | #include "Action_impl_pre.hpp"
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 | 52 | /** =========== define the function ====================== */
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 | 53 | ActionState::ptr FragmentationClearFragmentationStateAction::performCall() {
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 | 54 | 
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 | 55 |   World &world = World::getInstance();
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 | 56 | 
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 | 57 |   for (World::AtomSelectionIterator iter = world.beginAtomSelection();
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 | 58 |       iter != world.endAtomSelection(); ++iter) {
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 | 59 |     atom * const walker = iter->second;
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 | 60 |     walker->setMaxOrder(0);
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 | 61 |     walker->setAdaptiveOrder(0);
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 | 62 |   }
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 | 63 |   return Action::success;
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 | 64 | }
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 | 65 | 
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 | 66 | ActionState::ptr FragmentationClearFragmentationStateAction::performUndo(ActionState::ptr _state) {
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 | 67 |   return Action::failure;
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 | 68 | }
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 | 69 | 
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 | 70 | ActionState::ptr FragmentationClearFragmentationStateAction::performRedo(ActionState::ptr _state){
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 | 71 |   return Action::failure;
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 | 72 | }
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 | 73 | 
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 | 74 | bool FragmentationClearFragmentationStateAction::canUndo() {
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 | 75 |   return false;
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 | 76 | }
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 | 77 | 
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 | 78 | bool FragmentationClearFragmentationStateAction::shouldUndo() {
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 | 79 |   return false;
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 | 80 | }
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 | 81 | /** =========== end of function ====================== */
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