1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2017 Frederik Heber. All rights reserved.
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5 | *
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6 | *
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7 | * This file is part of MoleCuilder.
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8 | *
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9 | * MoleCuilder is free software: you can redistribute it and/or modify
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10 | * it under the terms of the GNU General Public License as published by
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11 | * the Free Software Foundation, either version 2 of the License, or
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12 | * (at your option) any later version.
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13 | *
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14 | * MoleCuilder is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 | * GNU General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU General Public License
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20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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21 | */
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22 |
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23 | /*
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24 | * RandomPerturbationAction.cpp
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25 | *
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26 | * Created on: Apr 2, 2017
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27 | * Author: heber
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28 | */
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29 |
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30 | // include config.h
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31 | #ifdef HAVE_CONFIG_H
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32 | #include <config.h>
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33 | #endif
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34 |
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35 | //#include "CodePatterns/MemDebug.hpp"
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36 |
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37 | #include "CodePatterns/Log.hpp"
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38 | #include "CodePatterns/Verbose.hpp"
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39 | #include "LinearAlgebra/Vector.hpp"
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40 |
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41 | #include "Actions/UndoRedoHelpers.hpp"
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42 | #include "Atom/atom.hpp"
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43 | #include "Atom/AtomicInfo.hpp"
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44 | #include "RandomNumbers/RandomNumberGenerator.hpp"
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45 | #include "RandomNumbers/RandomNumberGeneratorFactory.hpp"
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46 | #include "World.hpp"
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47 |
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48 | #include <iostream>
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49 | #include <map>
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50 | #include <string>
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51 |
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52 | #include "Actions/AtomAction/RandomPerturbationAction.hpp"
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53 |
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54 | using namespace MoleCuilder;
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55 |
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56 | // and construct the stuff
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57 | #include "RandomPerturbationAction.def"
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58 | #include "Action_impl_pre.hpp"
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59 | /** =========== define the function ====================== */
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60 | ActionState::ptr AtomRandomPerturbationAction::performCall() {
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61 | // check preconditions
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62 | if (World::getInstance().countSelectedAtoms() == 0) {
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63 | STATUS("No atoms are selected whose positions to randomly perturb.");
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64 | return Action::failure;
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65 | }
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66 |
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67 | // create undo state
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68 | std::vector<AtomicInfo> Walkers;
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69 | for (World::AtomSelectionConstIterator iter = World::getInstance().beginAtomSelection();
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70 | iter != World::getInstance().endAtomSelection();
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71 | ++iter) {
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72 | Walkers.push_back(AtomicInfo(*(iter->second)));
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73 | }
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74 |
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75 | // prepare noise generator
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76 | RandomNumberGenerator &random = RandomNumberGeneratorFactory::getInstance().makeRandomNumberGenerator();
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77 | const double rng_min = random.min();
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78 | const double rng_max = random.max();
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79 | const double range = (rng_max - rng_min);
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80 | const double offset = rng_min;
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81 |
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82 | std::vector<AtomicInfo> NewWalkers;
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83 | for (World::AtomSelectionIterator iter = World::getInstance().beginAtomSelection(); iter != World::getInstance().endAtomSelection(); ++iter) {
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84 | atom *first = iter->second;
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85 | double noisecomponents[NDIM];
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86 | for (size_t i=0;i<NDIM;++i)
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87 | noisecomponents[i] = params.noise.get()*((random()-offset)*2./range - 1.);
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88 | const Vector noisevector(noisecomponents);
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89 | LOG(3, "DEBUG: Changing atom " << *first << "'s position by " << noisevector << ".");
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90 | first->setPosition(first->getPosition() + noisevector);
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91 | NewWalkers.push_back(AtomicInfo(*first));
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92 | }
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93 |
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94 | AtomRandomPerturbationState *UndoState = new AtomRandomPerturbationState(Walkers, NewWalkers, params);
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95 | return ActionState::ptr(UndoState);
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96 | }
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97 |
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98 | ActionState::ptr AtomRandomPerturbationAction::performUndo(ActionState::ptr _state) {
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99 | AtomRandomPerturbationState *state = assert_cast<AtomRandomPerturbationState*>(_state.get());
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100 |
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101 | // set stored old state
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102 | SetAtomsFromAtomicInfo(state->Walkers);
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103 |
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104 | return ActionState::ptr(_state);
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105 | }
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106 |
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107 | ActionState::ptr AtomRandomPerturbationAction::performRedo(ActionState::ptr _state){
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108 | AtomRandomPerturbationState *state = assert_cast<AtomRandomPerturbationState*>(_state.get());
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109 |
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110 | // perturb with same noise vectors
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111 | SetAtomsFromAtomicInfo(state->NewWalkers);
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112 |
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113 | return ActionState::ptr(_state);
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114 | }
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115 |
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116 | bool AtomRandomPerturbationAction::canUndo() {
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117 | return true;
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118 | }
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119 |
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120 | bool AtomRandomPerturbationAction::shouldUndo() {
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121 | return true;
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122 | }
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123 | /** =========== end of function ====================== */
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