/* * PrincipalAxisSystemAction.cpp * * Created on: May 12, 2010 * Author: heber */ #include "Helpers/MemDebug.hpp" #include "Actions/AnalysisAction/PrincipalAxisSystemAction.hpp" #include "Actions/ActionRegistry.hpp" #include "Helpers/Log.hpp" #include "Helpers/Verbose.hpp" #include "LinearAlgebra/Matrix.hpp" #include "LinearAlgebra/Vector.hpp" #include "element.hpp" #include "molecule.hpp" #include #include using namespace std; #include "UIElements/UIFactory.hpp" #include "UIElements/Dialog.hpp" #include "Actions/ValueStorage.hpp" const char AnalysisPrincipalAxisSystemAction::NAME[] = "principal-axis-system"; AnalysisPrincipalAxisSystemAction::AnalysisPrincipalAxisSystemAction() : Action(NAME) {} AnalysisPrincipalAxisSystemAction::~AnalysisPrincipalAxisSystemAction() {} void AnalysisPrincipalAxisSystem() { ActionRegistry::getInstance().getActionByName(AnalysisPrincipalAxisSystemAction::NAME)->call(Action::NonInteractive); }; Dialog* AnalysisPrincipalAxisSystemAction::fillDialog(Dialog *dialog) { ASSERT(dialog,"No Dialog given when filling action dialog"); dialog->queryEmpty(NAME, ValueStorage::getInstance().getDescription(NAME)); return dialog; } Action::state_ptr AnalysisPrincipalAxisSystemAction::performCall() { molecule *mol = NULL; Matrix InertiaTensor; ValueStorage::getInstance().queryCurrentValue(NAME, mol); DoLog(0) && (Log() << Verbose(0) << "Evaluating prinicipal axis." << endl); for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection(); iter != World::getInstance().endMoleculeSelection(); ++iter) { molecule *mol = iter->second; Vector *CenterOfGravity = mol->DetermineCenterOfGravity(); // reset inertia tensor InertiaTensor.zero(); // sum up inertia tensor for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) { Vector x = (*iter)->getPosition(); x -= *CenterOfGravity; const double mass = (*iter)->getType()->mass; InertiaTensor.at(0,0) += mass*(x[1]*x[1] + x[2]*x[2]); InertiaTensor.at(0,1) += mass*(-x[0]*x[1]); InertiaTensor.at(0,2) += mass*(-x[0]*x[2]); InertiaTensor.at(1,0) += mass*(-x[1]*x[0]); InertiaTensor.at(1,1) += mass*(x[0]*x[0] + x[2]*x[2]); InertiaTensor.at(1,2) += mass*(-x[1]*x[2]); InertiaTensor.at(2,0) += mass*(-x[2]*x[0]); InertiaTensor.at(2,1) += mass*(-x[2]*x[1]); InertiaTensor.at(2,2) += mass*(x[0]*x[0] + x[1]*x[1]); } // print InertiaTensor for debugging DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl); } return Action::success; } Action::state_ptr AnalysisPrincipalAxisSystemAction::performUndo(Action::state_ptr _state) { return Action::success; } Action::state_ptr AnalysisPrincipalAxisSystemAction::performRedo(Action::state_ptr _state){ return Action::success; } bool AnalysisPrincipalAxisSystemAction::canUndo() { return true; } bool AnalysisPrincipalAxisSystemAction::shouldUndo() { return true; } const string AnalysisPrincipalAxisSystemAction::getName() { return NAME; }