| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010-2012 University of Bonn. All rights reserved.
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| 5 |  * 
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| 6 |  *
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| 7 |  *   This file is part of MoleCuilder.
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| 8 |  *
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| 9 |  *    MoleCuilder is free software: you can redistribute it and/or modify
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| 10 |  *    it under the terms of the GNU General Public License as published by
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| 11 |  *    the Free Software Foundation, either version 2 of the License, or
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| 12 |  *    (at your option) any later version.
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| 13 |  *
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| 14 |  *    MoleCuilder is distributed in the hope that it will be useful,
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| 15 |  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 |  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 17 |  *    GNU General Public License for more details.
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| 18 |  *
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| 19 |  *    You should have received a copy of the GNU General Public License
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| 20 |  *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>.
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| 21 |  */
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| 22 | 
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| 23 | /*
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| 24 |  * ActionSequenze.cpp
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| 25 |  *
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| 26 |  *  Created on: Dec 17, 2009
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| 27 |  *      Author: crueger
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| 28 |  */
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| 29 | 
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| 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 | 
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| 35 | #include "CodePatterns/MemDebug.hpp"
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| 36 | 
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| 37 | #include "Actions/ActionSequence.hpp"
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| 38 | #include "Actions/Action.hpp"
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| 39 | #include "UIElements/Dialog.hpp"
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| 40 | 
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| 41 | #include "CodePatterns/Assert.hpp"
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| 42 | 
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| 43 | using namespace MoleCuilder;
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| 44 | 
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| 45 | ActionSequence::ActionSequence() :
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| 46 |     loop(1)
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| 47 | {}
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| 48 | 
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| 49 | ActionSequence::~ActionSequence()
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| 50 | {}
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| 51 | 
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| 52 | 
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| 53 | void ActionSequence::addAction(Action* _action){
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| 54 |   actions.push_back(_action);
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| 55 | }
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| 56 | 
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| 57 | Action* ActionSequence::removeLastAction(){
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| 58 |   if(actions.empty()) {
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| 59 |     return 0;
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| 60 |   }
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| 61 |   else {
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| 62 |     Action* theAction;
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| 63 |     theAction = actions.back();
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| 64 |     actions.pop_back();
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| 65 |     return theAction;
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| 66 |   }
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| 67 | }
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| 68 | 
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| 69 | // this method is used outside the ActionModule
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| 70 | // Each action registers itself with the history
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| 71 | Dialog* ActionSequence::fillAllDialogs(Dialog *dialog){
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| 72 |   for(actionSet::iterator it=actions.begin(); it!=actions.end(); it++){
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| 73 |     dialog = (*it)->fillDialog(dialog);
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| 74 |   }
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| 75 |   return dialog;
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| 76 | }
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| 77 | 
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| 78 | // this method is used outside the ActionModule
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| 79 | // Each action registers itself with the history
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| 80 | void ActionSequence::callAll(){
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| 81 |   for (int i=0;i<loop;++i)
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| 82 |     for(actionSet::iterator it=actions.begin(); it!=actions.end(); it++){
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| 83 |       // we want to have a global bookkeeping for all actions in the sequence, so
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| 84 |       // we bypass the normal call
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| 85 |       (*it)->call();
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| 86 |     }
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| 87 | }
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| 88 | 
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| 89 | // This method is used internally when MakroActions are constructed.
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| 90 | // In this case only the makro Action should be registered and
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| 91 | // handle the states
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| 92 | ActionSequence::stateSet ActionSequence::callAll(bool){
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| 93 |   stateSet states;
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| 94 |   for (int i=0;i<loop;++i)
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| 95 |     for(actionSet::iterator it=actions.begin(); it!=actions.end(); it++){
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| 96 |       // we want to have a global bookkeeping for all actions in the sequence, so
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| 97 |       // we bypass the normal call
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| 98 |       Action::state_ptr state = (*it)->performCall();
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| 99 |       states.push_back(state);
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| 100 |     }
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| 101 |   return states;
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| 102 | }
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| 103 | 
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| 104 | ActionSequence::stateSet ActionSequence::undoAll(stateSet states){
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| 105 |   ASSERT(canUndo(),"Trying to undo a sequence that contains methods that can't be undone");
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| 106 |   stateSet res;
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| 107 |   actionSet::reverse_iterator actionRit = actions.rbegin();
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| 108 |   stateSet::reverse_iterator stateRit = states.rbegin();
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| 109 |   for(;actionRit!=actions.rend();++actionRit,++stateRit){
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| 110 |     ASSERT(stateRit!=states.rend(),"End of states prematurely reached.");
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| 111 |     if((*actionRit)->shouldUndo()){
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| 112 |       Action::state_ptr newState = (*actionRit)->performUndo(*stateRit);
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| 113 |       // The order of the states has to correspond to the order of the actions
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| 114 |       // this is why we have to add at the beginning
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| 115 |       res.push_front(newState);
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| 116 |     }
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| 117 |     else{
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| 118 |       res.push_front(Action::success);
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| 119 |     }
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| 120 |   }
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| 121 |   return res;
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| 122 | }
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| 123 | 
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| 124 | ActionSequence::stateSet ActionSequence::redoAll(stateSet states){
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| 125 |   stateSet res;
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| 126 |   actionSet::iterator actionIt = actions.begin();
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| 127 |   stateSet::iterator stateIt = states.begin();
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| 128 |   for(;actionIt!=actions.end();++actionIt,++stateIt){
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| 129 |     ASSERT(stateIt!=states.end(),"End of states prematurely reached.");
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| 130 |     if((*actionIt)->shouldUndo()){
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| 131 |       Action::state_ptr newState =(*actionIt)->performRedo(*stateIt);
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| 132 |       res.push_back(newState);
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| 133 |     }
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| 134 |     else{
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| 135 |       res.push_back(Action::success);
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| 136 |     }
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| 137 |   }
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| 138 |   return res;
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| 139 | }
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| 140 | 
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| 141 | bool ActionSequence::canUndo(){
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| 142 |   bool canUndo=true;
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| 143 |   for(std::deque<Action*>::iterator it=actions.begin(); it!=actions.end(); ++it){
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| 144 |     if((*it)->shouldUndo()){
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| 145 |       canUndo &= (*it)->canUndo();
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| 146 |     }
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| 147 |   }
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| 148 |   return canUndo;
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| 149 | }
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| 150 | 
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| 151 | bool ActionSequence::shouldUndo(){
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| 152 |   bool shouldUndo = false;
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| 153 |   for(std::deque<Action*>::iterator it=actions.begin();it!=actions.end();++it){
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| 154 |     shouldUndo |= (*it)->shouldUndo();
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| 155 |   }
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| 156 |   return shouldUndo;
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| 157 | }
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