| 1 | /* | 
|---|
| 2 | * ActionQueue.hpp | 
|---|
| 3 | * | 
|---|
| 4 | *  Created on: Aug 16, 2013 | 
|---|
| 5 | *      Author: heber | 
|---|
| 6 | */ | 
|---|
| 7 |  | 
|---|
| 8 | #ifndef ACTIONQUEUE_HPP_ | 
|---|
| 9 | #define ACTIONQUEUE_HPP_ | 
|---|
| 10 |  | 
|---|
| 11 | // include config.h | 
|---|
| 12 | #ifdef HAVE_CONFIG_H | 
|---|
| 13 | #include <config.h> | 
|---|
| 14 | #endif | 
|---|
| 15 |  | 
|---|
| 16 | #include "CodePatterns/Singleton.hpp" | 
|---|
| 17 |  | 
|---|
| 18 | #include "CodePatterns/Observer/Channels.hpp" | 
|---|
| 19 | #include "CodePatterns/Observer/Observable.hpp" | 
|---|
| 20 |  | 
|---|
| 21 | #ifdef HAVE_ACTION_THREAD | 
|---|
| 22 | #include <boost/thread.hpp> | 
|---|
| 23 | #endif | 
|---|
| 24 | #include <vector> | 
|---|
| 25 |  | 
|---|
| 26 | #include "Actions/Action.hpp" | 
|---|
| 27 | #include "Actions/ActionState.hpp" | 
|---|
| 28 | #include "Actions/ActionStatusList.hpp" | 
|---|
| 29 |  | 
|---|
| 30 | #ifdef HAVE_ACTION_THREAD | 
|---|
| 31 | void stopQueue(); | 
|---|
| 32 | void waitQueue(); | 
|---|
| 33 | #endif | 
|---|
| 34 |  | 
|---|
| 35 | class CommandLineParser; | 
|---|
| 36 |  | 
|---|
| 37 | namespace MoleCuilder { | 
|---|
| 38 |  | 
|---|
| 39 | class ActionHistory; | 
|---|
| 40 | class ActionRegistry; | 
|---|
| 41 | class ActionTrait; | 
|---|
| 42 | class DryRunAdvocate; | 
|---|
| 43 |  | 
|---|
| 44 | namespace Queuedetail { | 
|---|
| 45 | template <class T> const T* lastChanged() | 
|---|
| 46 | { | 
|---|
| 47 | ASSERT(0, "Queuedetail::lastChanged() - only specializations may be used."); | 
|---|
| 48 | return NULL; | 
|---|
| 49 | } | 
|---|
| 50 | } | 
|---|
| 51 |  | 
|---|
| 52 | /** This class combines the whole handling of Actions into a single class. | 
|---|
| 53 | * | 
|---|
| 54 | * It spawns new Actions by its internal ActionRegistry. Spawned Actions are | 
|---|
| 55 | * automatically queued and placed into a History after execution. | 
|---|
| 56 | */ | 
|---|
| 57 | class ActionQueue : public Singleton<ActionQueue>, public Observable | 
|---|
| 58 | { | 
|---|
| 59 | friend class Singleton<ActionQueue>; | 
|---|
| 60 | public: | 
|---|
| 61 | typedef std::vector<std::string> ActionTokens_t; | 
|---|
| 62 | typedef std::vector< Action * > ActionQueue_t; | 
|---|
| 63 |  | 
|---|
| 64 | //!> channels for this observable | 
|---|
| 65 | enum NotificationType { | 
|---|
| 66 | ActionQueued,  // new action was queued | 
|---|
| 67 | NotificationType_MAX  // denotes the maximum of available notification types | 
|---|
| 68 | }; | 
|---|
| 69 |  | 
|---|
| 70 | //>! access to last changed element (atom or molecule) | 
|---|
| 71 | template <class T> const T* lastChanged() const | 
|---|
| 72 | { return Queuedetail::lastChanged<T>(); } | 
|---|
| 73 |  | 
|---|
| 74 | /** Queues the Action with \a name to be called. | 
|---|
| 75 | * | 
|---|
| 76 | * \param name token of Action to actionqueue | 
|---|
| 77 | * \param state whether Actions needs to be filled via a Dialog or not | 
|---|
| 78 | */ | 
|---|
| 79 | void queueAction(const std::string &name, enum Action::QueryOptions state = Action::Interactive); | 
|---|
| 80 |  | 
|---|
| 81 | /** Returns the spawned action by token \a name. | 
|---|
| 82 | * | 
|---|
| 83 | * Action is checked into internal actionqueue. | 
|---|
| 84 | * | 
|---|
| 85 | * \return ref to newly spawned action | 
|---|
| 86 | */ | 
|---|
| 87 | const Action& getActionByName(const std::string &name); | 
|---|
| 88 |  | 
|---|
| 89 | /** Checks whether the Action is known by the given \a name. | 
|---|
| 90 | * | 
|---|
| 91 | * \param name token of action to check | 
|---|
| 92 | * \return true - token is known, false - else | 
|---|
| 93 | */ | 
|---|
| 94 | bool isActionKnownByName(const std::string &name) const; | 
|---|
| 95 |  | 
|---|
| 96 | /** Register an Action with the ActionRegistry. | 
|---|
| 97 | * | 
|---|
| 98 | * \param _action action to add | 
|---|
| 99 | */ | 
|---|
| 100 | void registerAction(Action *_action); | 
|---|
| 101 |  | 
|---|
| 102 | /** Returns the vector with the tokens of all currently known Actions. | 
|---|
| 103 | * | 
|---|
| 104 | * \return list of all tokens | 
|---|
| 105 | */ | 
|---|
| 106 | const ActionTokens_t getListOfActions() const; | 
|---|
| 107 |  | 
|---|
| 108 | /** Returns the trait to an Action. | 
|---|
| 109 | * | 
|---|
| 110 | * \param name name of Action | 
|---|
| 111 | * \return const ref to its default Trait. | 
|---|
| 112 | */ | 
|---|
| 113 | const ActionTrait& getActionsTrait(const std::string &name) const; | 
|---|
| 114 |  | 
|---|
| 115 | /** Print the current contents of the actionqueue as CLI instantiated list of Actions. | 
|---|
| 116 | * | 
|---|
| 117 | * This is useful for storing the current session. | 
|---|
| 118 | * | 
|---|
| 119 | * \param output output stream to print to | 
|---|
| 120 | */ | 
|---|
| 121 | void outputAsCLI(std::ostream &output) const; | 
|---|
| 122 |  | 
|---|
| 123 | /** Print the current contents of the actionqueue as Python instantiated list of Actions. | 
|---|
| 124 | * | 
|---|
| 125 | * This is useful for storing the current session. | 
|---|
| 126 | * | 
|---|
| 127 | * \param output output stream to print to | 
|---|
| 128 | */ | 
|---|
| 129 | void outputAsPython(std::ostream &output) const; | 
|---|
| 130 |  | 
|---|
| 131 | /** Undoes last called Acfriend void ::cleanUp();tion. | 
|---|
| 132 | * | 
|---|
| 133 | */ | 
|---|
| 134 | void undoLast(); | 
|---|
| 135 |  | 
|---|
| 136 | /** Redoes last undone Action. | 
|---|
| 137 | * | 
|---|
| 138 | */ | 
|---|
| 139 | void redoLast(); | 
|---|
| 140 |  | 
|---|
| 141 | /** Checks whether there is one completed Action stored in ActionHistory in the past. | 
|---|
| 142 | * | 
|---|
| 143 | * @return true - at least one Action to undo present, false - else | 
|---|
| 144 | */ | 
|---|
| 145 | bool canUndo() const; | 
|---|
| 146 |  | 
|---|
| 147 | /** Checks whether there is one completed Action stored in ActionHistory in the future. | 
|---|
| 148 | * | 
|---|
| 149 | * @return true - at least one Action to redo present, false - else | 
|---|
| 150 | */ | 
|---|
| 151 | bool canRedo() const; | 
|---|
| 152 |  | 
|---|
| 153 | /** Return status of last executed action. | 
|---|
| 154 | * | 
|---|
| 155 | * \return true - action executed correctly, false - else | 
|---|
| 156 | */ | 
|---|
| 157 | bool getLastActionOk() const | 
|---|
| 158 | {  return lastActionOk; } | 
|---|
| 159 |  | 
|---|
| 160 | /** Getter to ref to list of status messages. | 
|---|
| 161 | * | 
|---|
| 162 | * This is meant for UIs to registers as Observables. | 
|---|
| 163 | * | 
|---|
| 164 | * \return ref to StatusList variable | 
|---|
| 165 | */ | 
|---|
| 166 | ActionStatusList& getStatusList() | 
|---|
| 167 | { return StatusList; } | 
|---|
| 168 |  | 
|---|
| 169 | /** Getter for isDryRun state flag. | 
|---|
| 170 | * | 
|---|
| 171 | * \return true - ActionQueue does not execute Actions but skips, false - else | 
|---|
| 172 | */ | 
|---|
| 173 | bool getDryRun() const | 
|---|
| 174 | { return dryrun_flag; } | 
|---|
| 175 |  | 
|---|
| 176 | /** States whether the ActionQueue is currently executing Actions or done executing. | 
|---|
| 177 | * | 
|---|
| 178 | * \return true - ActionQueue is done executing Actions. | 
|---|
| 179 | */ | 
|---|
| 180 | bool isIdle() const; | 
|---|
| 181 |  | 
|---|
| 182 | private: | 
|---|
| 183 | //!> grant Action access to internal history functions. | 
|---|
| 184 | friend class Action; | 
|---|
| 185 | //!> grant CommandLineParser access to stop and clearQueue() | 
|---|
| 186 | friend class ::CommandLineParser; | 
|---|
| 187 | //!> grant Advocate access to setting dryrun | 
|---|
| 188 | friend class DryRunAdvocate; | 
|---|
| 189 |  | 
|---|
| 190 | /** Queues the Action with \a name to be called. | 
|---|
| 191 | * | 
|---|
| 192 | * \param _action action to add | 
|---|
| 193 | * \param state whether Actions needs to be filled via a Dialog or not | 
|---|
| 194 | */ | 
|---|
| 195 | void queueAction(const Action * const _action, enum Action::QueryOptions state = Action::Interactive); | 
|---|
| 196 |  | 
|---|
| 197 | /** Wrapper function to add state to ActionHistory. | 
|---|
| 198 | * | 
|---|
| 199 | * \param _Action Action whose state to add | 
|---|
| 200 | * \param _state state to add | 
|---|
| 201 | */ | 
|---|
| 202 | void addElement(Action* _Action, ActionState::ptr _state); | 
|---|
| 203 |  | 
|---|
| 204 | /** Advocate function to add status message to the list. | 
|---|
| 205 | * | 
|---|
| 206 | */ | 
|---|
| 207 | void pushStatus(const std::string &_msg) | 
|---|
| 208 | { StatusList.pushMessage(_msg); } | 
|---|
| 209 |  | 
|---|
| 210 | /** Wrapper function to clear ActionHistory. | 
|---|
| 211 | * | 
|---|
| 212 | */ | 
|---|
| 213 | void clear(); | 
|---|
| 214 |  | 
|---|
| 215 | /** Clears all actions present in the actionqueues from \a _fromAction. | 
|---|
| 216 | * | 
|---|
| 217 | * @param _fromAction 0 if all Actions to clear or else | 
|---|
| 218 | */ | 
|---|
| 219 | void clearQueue(const size_t _fromAction = 0); | 
|---|
| 220 |  | 
|---|
| 221 | #ifdef HAVE_ACTION_THREAD | 
|---|
| 222 | boost::thread &getRunThread() | 
|---|
| 223 | { return run_thread; } | 
|---|
| 224 |  | 
|---|
| 225 | /** Clears the temporary queue. | 
|---|
| 226 | * | 
|---|
| 227 | */ | 
|---|
| 228 | void clearTempQueue(); | 
|---|
| 229 |  | 
|---|
| 230 | /** Sets the run_thread_isIdle flag. | 
|---|
| 231 | * | 
|---|
| 232 | * @param _flag state to set to | 
|---|
| 233 | */ | 
|---|
| 234 | void setRunThreadIdle(const bool _flag); | 
|---|
| 235 |  | 
|---|
| 236 | /** Runs the ActionQueue. | 
|---|
| 237 | * | 
|---|
| 238 | */ | 
|---|
| 239 | void run(); | 
|---|
| 240 |  | 
|---|
| 241 | friend void ::stopQueue(); | 
|---|
| 242 |  | 
|---|
| 243 | /** Stops the internal thread. | 
|---|
| 244 | * | 
|---|
| 245 | */ | 
|---|
| 246 | void stop(); | 
|---|
| 247 |  | 
|---|
| 248 | friend void ::waitQueue(); | 
|---|
| 249 |  | 
|---|
| 250 | /** Wait till all currently queued actions are processed. | 
|---|
| 251 | * | 
|---|
| 252 | */ | 
|---|
| 253 | void wait(); | 
|---|
| 254 |  | 
|---|
| 255 | /** Moves all action from tempqueue into real queue. | 
|---|
| 256 | * | 
|---|
| 257 | */ | 
|---|
| 258 | void insertTempQueue(); | 
|---|
| 259 |  | 
|---|
| 260 | #endif | 
|---|
| 261 |  | 
|---|
| 262 | /** Insert an action after CurrentAction. | 
|---|
| 263 | * | 
|---|
| 264 | * This is implemented only to allow action's COMMAND to work. If we | 
|---|
| 265 | * were to use queueAction, actions would come after all other already | 
|---|
| 266 | * present actions. | 
|---|
| 267 | */ | 
|---|
| 268 | void insertAction(Action *_action, enum Action::QueryOptions state); | 
|---|
| 269 |  | 
|---|
| 270 | /** Sets the current state of the \a isDryRun flag. | 
|---|
| 271 | * | 
|---|
| 272 | * \param _dryrun true - Actions will not get executed anymore, false - else | 
|---|
| 273 | */ | 
|---|
| 274 | void setDryRun(const bool _dryrun) | 
|---|
| 275 | { dryrun_flag = _dryrun; } | 
|---|
| 276 |  | 
|---|
| 277 | /** Checks whether next Action should be skipped or not. | 
|---|
| 278 | * | 
|---|
| 279 | * \param _nextaction next action to execute to inspect whether it unsets dryrun_flag | 
|---|
| 280 | * \return true - dryrun_flag set and \a _nextaction is not unsetting dry run | 
|---|
| 281 | */ | 
|---|
| 282 | bool isDryRun(const Action *_nextaction) const; | 
|---|
| 283 |  | 
|---|
| 284 | private: | 
|---|
| 285 | /** Private cstor for ActionQueue. | 
|---|
| 286 | * | 
|---|
| 287 | * Must be private as is singleton. | 
|---|
| 288 | * | 
|---|
| 289 | */ | 
|---|
| 290 | ActionQueue(); | 
|---|
| 291 |  | 
|---|
| 292 | /** Dstor for ActionQueue. | 
|---|
| 293 | * | 
|---|
| 294 | */ | 
|---|
| 295 | ~ActionQueue(); | 
|---|
| 296 |  | 
|---|
| 297 | private: | 
|---|
| 298 | friend const Action *Queuedetail::lastChanged<Action>(); | 
|---|
| 299 | static const Action *_lastchangedaction; | 
|---|
| 300 |  | 
|---|
| 301 | //!> ActionRegistry to spawn new actions | 
|---|
| 302 | ActionRegistry *AR; | 
|---|
| 303 |  | 
|---|
| 304 | //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized | 
|---|
| 305 | ActionHistory *history; | 
|---|
| 306 |  | 
|---|
| 307 | //!> internal actionqueue of actions | 
|---|
| 308 | ActionQueue_t actionqueue; | 
|---|
| 309 |  | 
|---|
| 310 | //!> indicates that the last action has failed | 
|---|
| 311 | bool lastActionOk; | 
|---|
| 312 |  | 
|---|
| 313 | //!> point to current action in actionqueue | 
|---|
| 314 | size_t CurrentAction; | 
|---|
| 315 |  | 
|---|
| 316 | #ifdef HAVE_ACTION_THREAD | 
|---|
| 317 | //!> internal temporary actionqueue of actions used by insertAction() | 
|---|
| 318 | ActionQueue_t tempqueue; | 
|---|
| 319 |  | 
|---|
| 320 | //!> internal thread to call Actions | 
|---|
| 321 | boost::thread run_thread; | 
|---|
| 322 |  | 
|---|
| 323 | //!> internal mutex to synchronize access to queue | 
|---|
| 324 | mutable boost::mutex mtx_queue; | 
|---|
| 325 |  | 
|---|
| 326 | //!> conditional variable notifying when run_thread is idling | 
|---|
| 327 | boost::condition_variable cond_idle; | 
|---|
| 328 |  | 
|---|
| 329 | //!> flag indicating whether run_thread is idle or not | 
|---|
| 330 | bool run_thread_isIdle; | 
|---|
| 331 |  | 
|---|
| 332 | //!> internal mutex to synchronize access to run_thread_isIdle | 
|---|
| 333 | mutable boost::mutex mtx_idle; | 
|---|
| 334 | #endif | 
|---|
| 335 |  | 
|---|
| 336 | //!> internal list of status messages from Actions for UIs to display | 
|---|
| 337 | ActionStatusList StatusList; | 
|---|
| 338 |  | 
|---|
| 339 | //!> internal flag whether to call or skip actions (i.e. do a dry run) | 
|---|
| 340 | bool dryrun_flag; | 
|---|
| 341 | }; | 
|---|
| 342 | namespace Queuedetail { | 
|---|
| 343 | template <>       inline  const Action* lastChanged<Action>() { return ActionQueue::_lastchangedaction; } | 
|---|
| 344 | } | 
|---|
| 345 |  | 
|---|
| 346 | }; | 
|---|
| 347 |  | 
|---|
| 348 | #endif /* ACTIONQUEUE_HPP_ */ | 
|---|