| 1 | /* | 
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| 2 | * ActionQueue.hpp | 
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| 3 | * | 
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| 4 | *  Created on: Aug 16, 2013 | 
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| 5 | *      Author: heber | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef ACTIONQUEUE_HPP_ | 
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| 9 | #define ACTIONQUEUE_HPP_ | 
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| 10 |  | 
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| 11 | // include config.h | 
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| 12 | #ifdef HAVE_CONFIG_H | 
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| 13 | #include <config.h> | 
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| 14 | #endif | 
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| 15 |  | 
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| 16 | #include "CodePatterns/Singleton.hpp" | 
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| 17 |  | 
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| 18 | #include <list> | 
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| 19 | #include <vector> | 
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| 20 |  | 
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| 21 | #include "Actions/Action.hpp" | 
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| 22 | #include "Actions/ActionState.hpp" | 
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| 23 |  | 
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| 24 | namespace MoleCuilder { | 
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| 25 |  | 
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| 26 | class ActionHistory; | 
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| 27 | class ActionRegistry; | 
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| 28 | class ActionTrait; | 
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| 29 |  | 
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| 30 | /** This class combines the whole handling of Actions into a single class. | 
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| 31 | * | 
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| 32 | * It spawns new Actions by its internal ActionRegistry. Spawned Actions are | 
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| 33 | * automatically queued and placed into a History after execution. | 
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| 34 | */ | 
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| 35 | class ActionQueue : public Singleton<ActionQueue> | 
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| 36 | { | 
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| 37 | friend class Singleton<ActionQueue>; | 
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| 38 | public: | 
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| 39 | typedef std::vector<std::string> ActionTokens_t; | 
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| 40 | typedef std::list<Action *> ActionQueue_t; | 
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| 41 |  | 
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| 42 | /** Queues the Action with \a name to be called. | 
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| 43 | * | 
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| 44 | * \param name token of Action to queue | 
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| 45 | * \param state whether Actions needs to be filled via a Dialog or not | 
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| 46 | */ | 
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| 47 | void queueAction(const std::string &name, enum Action::QueryOptions state = Action::Interactive); | 
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| 48 |  | 
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| 49 | /** Queues the Action with \a name to be called. | 
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| 50 | * | 
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| 51 | * \param _action action to add | 
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| 52 | * \param state whether Actions needs to be filled via a Dialog or not | 
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| 53 | */ | 
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| 54 | void queueAction(Action *_action, enum Action::QueryOptions state = Action::Interactive); | 
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| 55 |  | 
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| 56 | /** Returns the spawned action by token \a name. | 
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| 57 | * | 
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| 58 | * Action is checked into internal queue. | 
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| 59 | * | 
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| 60 | * \return pointer to newly spawned action | 
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| 61 | */ | 
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| 62 | Action* getActionByName(const std::string &name); | 
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| 63 |  | 
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| 64 | /** Checks whether the Action is known by the given \a name. | 
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| 65 | * | 
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| 66 | * \param name token of action to check | 
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| 67 | * \return true - token is known, false - else | 
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| 68 | */ | 
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| 69 | bool isActionKnownByName(const std::string &name) const; | 
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| 70 |  | 
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| 71 | /** Register an Action with the ActionRegistry. | 
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| 72 | * | 
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| 73 | * \param _action action to add | 
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| 74 | */ | 
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| 75 | void registerAction(Action *_action); | 
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| 76 |  | 
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| 77 | /** Returns the vector with the tokens of all currently known Actions. | 
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| 78 | * | 
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| 79 | * \return list of all tokens | 
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| 80 | */ | 
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| 81 | const ActionTokens_t getListOfActions() const; | 
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| 82 |  | 
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| 83 | /** Returns the trait to an Action. | 
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| 84 | * | 
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| 85 | * \param name name of Action | 
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| 86 | * \return const ref to its default Trait. | 
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| 87 | */ | 
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| 88 | const ActionTrait& getActionsTrait(const std::string &name) const; | 
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| 89 |  | 
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| 90 | /** Print the current contents of the queue as CLI instantiated list of Actions. | 
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| 91 | * | 
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| 92 | * This is useful for storing the current session. | 
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| 93 | * | 
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| 94 | * \param output output stream to print to | 
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| 95 | */ | 
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| 96 | void outputAsCLI(std::ostream &output) const; | 
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| 97 |  | 
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| 98 | /** Print the current contents of the queue as Python instantiated list of Actions. | 
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| 99 | * | 
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| 100 | * This is useful for storing the current session. | 
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| 101 | * | 
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| 102 | * \param output output stream to print to | 
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| 103 | */ | 
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| 104 | void outputAsPython(std::ostream &output) const; | 
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| 105 |  | 
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| 106 | /** Undoes last called Action. | 
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| 107 | * | 
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| 108 | */ | 
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| 109 | void undoLast(); | 
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| 110 |  | 
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| 111 | /** Redoes last undone Action. | 
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| 112 | * | 
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| 113 | */ | 
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| 114 | void redoLast(); | 
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| 115 |  | 
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| 116 | private: | 
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| 117 | //!> grant Action access to internal history functions. | 
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| 118 | friend class Action; | 
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| 119 |  | 
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| 120 | /** Wrapper function to add state to ActionHistory. | 
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| 121 | * | 
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| 122 | * \param _Action Action whose state to add | 
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| 123 | * \param _state state to add | 
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| 124 | */ | 
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| 125 | void addElement(Action* _Action, ActionState::ptr _state); | 
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| 126 |  | 
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| 127 | /** Wrapper function to clear ActionHistory. | 
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| 128 | * | 
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| 129 | */ | 
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| 130 | void clear(); | 
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| 131 |  | 
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| 132 | private: | 
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| 133 | /** Private cstor for ActionQueue. | 
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| 134 | * | 
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| 135 | * Must be private as is singleton. | 
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| 136 | * | 
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| 137 | */ | 
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| 138 | ActionQueue(); | 
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| 139 |  | 
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| 140 | /** Dstor for ActionQueue. | 
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| 141 | * | 
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| 142 | */ | 
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| 143 | ~ActionQueue(); | 
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| 144 |  | 
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| 145 | //!> ActionRegistry to spawn new actions | 
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| 146 | ActionRegistry *AR; | 
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| 147 |  | 
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| 148 | //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized | 
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| 149 | ActionHistory *history; | 
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| 150 |  | 
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| 151 | //!> internal queue of actions | 
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| 152 | ActionQueue_t queue; | 
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| 153 | }; | 
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| 154 |  | 
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| 155 | }; | 
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| 156 |  | 
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| 157 | #endif /* ACTIONQUEUE_HPP_ */ | 
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