source: src/Actions/ActionQueue.hpp@ 7f1a1a

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Last change on this file since 7f1a1a was 7f1a1a, checked in by Frederik Heber <heber@…>, 11 years ago

MEMFIX: ActionQueue would loose memory when action failed.

  • we cleared the queues and forget to delete contained Action instances.
  • Property mode set to 100644
File size: 6.1 KB
Line 
1/*
2 * ActionQueue.hpp
3 *
4 * Created on: Aug 16, 2013
5 * Author: heber
6 */
7
8#ifndef ACTIONQUEUE_HPP_
9#define ACTIONQUEUE_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include "CodePatterns/Singleton.hpp"
17
18
19#ifdef HAVE_ACTION_THREAD
20#include <boost/thread.hpp>
21#endif
22#include <vector>
23
24#include "Actions/Action.hpp"
25#include "Actions/ActionState.hpp"
26#include "Actions/ActionStatusList.hpp"
27
28#ifdef HAVE_ACTION_THREAD
29void stopQueue();
30void waitQueue();
31#endif
32
33namespace MoleCuilder {
34
35class ActionHistory;
36class ActionRegistry;
37class ActionTrait;
38
39/** This class combines the whole handling of Actions into a single class.
40 *
41 * It spawns new Actions by its internal ActionRegistry. Spawned Actions are
42 * automatically queued and placed into a History after execution.
43 */
44class ActionQueue : public Singleton<ActionQueue>
45{
46 friend class Singleton<ActionQueue>;
47public:
48 typedef std::vector<std::string> ActionTokens_t;
49 typedef std::vector< Action * > ActionQueue_t;
50
51 /** Queues the Action with \a name to be called.
52 *
53 * \param name token of Action to actionqueue
54 * \param state whether Actions needs to be filled via a Dialog or not
55 */
56 void queueAction(const std::string &name, enum Action::QueryOptions state = Action::Interactive);
57
58 /** Queues the Action with \a name to be called.
59 *
60 * \param _action action to add
61 * \param state whether Actions needs to be filled via a Dialog or not
62 */
63 void queueAction(const Action * const _action, enum Action::QueryOptions state = Action::Interactive);
64
65 /** Returns the spawned action by token \a name.
66 *
67 * Action is checked into internal actionqueue.
68 *
69 * \return pointer to newly spawned action
70 */
71 Action* getActionByName(const std::string &name);
72
73 /** Checks whether the Action is known by the given \a name.
74 *
75 * \param name token of action to check
76 * \return true - token is known, false - else
77 */
78 bool isActionKnownByName(const std::string &name) const;
79
80 /** Register an Action with the ActionRegistry.
81 *
82 * \param _action action to add
83 */
84 void registerAction(Action *_action);
85
86 /** Returns the vector with the tokens of all currently known Actions.
87 *
88 * \return list of all tokens
89 */
90 const ActionTokens_t getListOfActions() const;
91
92 /** Returns the trait to an Action.
93 *
94 * \param name name of Action
95 * \return const ref to its default Trait.
96 */
97 const ActionTrait& getActionsTrait(const std::string &name) const;
98
99 /** Print the current contents of the actionqueue as CLI instantiated list of Actions.
100 *
101 * This is useful for storing the current session.
102 *
103 * \param output output stream to print to
104 */
105 void outputAsCLI(std::ostream &output) const;
106
107 /** Print the current contents of the actionqueue as Python instantiated list of Actions.
108 *
109 * This is useful for storing the current session.
110 *
111 * \param output output stream to print to
112 */
113 void outputAsPython(std::ostream &output) const;
114
115 /** Undoes last called Acfriend void ::cleanUp();tion.
116 *
117 */
118 void undoLast();
119
120 /** Redoes last undone Action.
121 *
122 */
123 void redoLast();
124
125 /** Return status of last executed action.
126 *
127 * \return true - action executed correctly, false - else
128 */
129 bool getLastActionOk() const
130 { return lastActionOk; }
131
132#ifdef HAVE_ACTION_THREAD
133 boost::thread &getRunThread()
134 { return run_thread; }
135#endif
136
137 /** Getter to ref to list of status messages.
138 *
139 * This is meant for UIs to registers as Observables.
140 *
141 * \return ref to StatusList variable
142 */
143 ActionStatusList& getStatusList()
144 { return StatusList; }
145
146private:
147 //!> grant Action access to internal history functions.
148 friend class Action;
149
150 /** Wrapper function to add state to ActionHistory.
151 *
152 * \param _Action Action whose state to add
153 * \param _state state to add
154 */
155 void addElement(Action* _Action, ActionState::ptr _state);
156
157 /** Advocate function to add status message to the list.
158 *
159 */
160 void pushStatus(const std::string &_msg)
161 { StatusList.pushMessage(_msg); }
162
163 /** Wrapper function to clear ActionHistory.
164 *
165 */
166 void clear();
167
168 /** Clears all actions currently present in the actionqueues.
169 *
170 */
171 void clearQueue();
172
173#ifdef HAVE_ACTION_THREAD
174 /** Runs the ActionQueue.
175 *
176 */
177 void run();
178
179 friend void ::stopQueue();
180
181 /** Stops the internal thread.
182 *
183 */
184 void stop();
185
186 friend void ::waitQueue();
187
188 /** Wait till all currently queued actions are processed.
189 *
190 */
191 void wait();
192#endif
193
194 /** Insert an action after CurrentAction.
195 *
196 * This is implemented only to allow action's COMMAND to work. If we
197 * were to use queueAction, actions would come after all other already
198 * present actions.
199 */
200 void insertAction(Action *_action, enum Action::QueryOptions state);
201
202 /** Moves all action from tempqueue into real queue.
203 *
204 */
205 void insertTempQueue();
206
207private:
208 /** Private cstor for ActionQueue.
209 *
210 * Must be private as is singleton.
211 *
212 */
213 ActionQueue();
214
215 /** Dstor for ActionQueue.
216 *
217 */
218 ~ActionQueue();
219
220 //!> ActionRegistry to spawn new actions
221 ActionRegistry *AR;
222
223 //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized
224 ActionHistory *history;
225
226 //!> internal actionqueue of actions
227 ActionQueue_t actionqueue;
228
229 //!> point to current action in actionqueue
230 size_t CurrentAction;
231
232 //!> internal temporary actionqueue of actions used by insertAction()
233 ActionQueue_t tempqueue;
234
235 //!> indicates that the last action has failed
236 bool lastActionOk;
237
238#ifdef HAVE_ACTION_THREAD
239 //!> internal thread to call Actions
240 boost::thread run_thread;
241
242 //!> internal mutex to synchronize access to queue
243 boost::mutex mtx_queue;
244
245 //!> conditional variable notifying when run_thread is idling
246 boost::condition_variable cond_idle;
247
248 //!> flag indicating whether run_thread is idle or not
249 bool run_thread_isIdle;
250
251 //!> internal mutex to synchronize access to run_thread_isIdle
252 boost::mutex mtx_idle;
253#endif
254
255 //!> internal list of status messages from Actions for UIs to display
256 ActionStatusList StatusList;
257};
258
259};
260
261#endif /* ACTIONQUEUE_HPP_ */
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