source: src/Actions/ActionQueue.hpp@ 6367dd

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Last change on this file since 6367dd was 6367dd, checked in by Frederik Heber <heber@…>, 12 years ago

ActionHistory now is part of ActionQueue.

  • Property mode set to 100644
File size: 2.9 KB
Line 
1/*
2 * ActionQueue.hpp
3 *
4 * Created on: Aug 16, 2013
5 * Author: heber
6 */
7
8#ifndef ACTIONQUEUE_HPP_
9#define ACTIONQUEUE_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include "CodePatterns/Singleton.hpp"
17
18#include <list>
19#include <vector>
20
21#include "Actions/ActionState.hpp"
22
23namespace MoleCuilder {
24
25class Action;
26class ActionHistory;
27class ActionRegistry;
28class ActionTrait;
29
30/** This class combines the whole handling of Actions into a single class.
31 *
32 * It spawns new Actions by its internal ActionRegistry. Spawned Actions are
33 * automatically queued and placed into a History after execution.
34 */
35class ActionQueue : public Singleton<ActionQueue>
36{
37 friend class Singleton<ActionQueue>;
38public:
39 typedef std::vector<std::string> ActionTokens_t;
40 typedef std::list<Action *> ActionQueue_t;
41
42 /** Returns the spawned action by token \a name.
43 *
44 * Action is checked into internal queue.
45 *
46 * \return pointer to newly spawned action
47 */
48 Action* getActionByName(const std::string &name);
49
50 /** Checks whether the Action is known by the given \a name.
51 *
52 * \param name token of action to check
53 * \return true - token is known, false - else
54 */
55 bool isActionKnownByName(const std::string &name) const;
56
57 /** Returns the last taken position for the Menu with \a MenuName.
58 *
59 * \param MenuName name of menu to check for last position
60 * \return index of last position
61 */
62 int getLastPosition(const std::string &MenuName) const;
63
64 /** Returns the vector with the tokens of all currently known Actions.
65 *
66 * \return list of all tokens
67 */
68 const ActionTokens_t getListOfActions() const;
69
70 /** Returns the trait to an Action.
71 *
72 * \param name name of Action
73 * \return const ref to its default Trait.
74 */
75 const ActionTrait& getActionsTrait(const std::string &name) const;
76
77 /** Getter function for the ActionRegistry for transitional purpose.
78 *
79 * \return ref to internal ActionRegistry
80 */
81 ActionRegistry& getActionRegistry() {
82 return *AR;
83 }
84
85 /** Undoes last called Action.
86 *
87 */
88 void undoLast();
89
90 /** Redoes last undone Action.
91 *
92 */
93 void redoLast();
94
95private:
96 //!> grant Action access to internal history functions.
97 friend class Action;
98
99 /** Wrapper function to add state to ActionHistory.
100 *
101 * \param _Action Action whose state to add
102 * \param _state state to add
103 */
104 void addElement(Action* _Action, ActionState::ptr _state);
105
106 /** Wrapper function to clear ActionHistory.
107 *
108 */
109 void clear();
110
111private:
112 /** Private cstor for ActionQueue.
113 *
114 * Must be private as is singleton.
115 *
116 */
117 ActionQueue();
118
119 /** Dstor for ActionQueue.
120 *
121 */
122 ~ActionQueue();
123
124 //!> ActionRegistry to spawn new actions
125 ActionRegistry *AR;
126
127 //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized
128 ActionHistory *history;
129
130 //!> internal queue of actions
131 ActionQueue_t queue;
132};
133
134};
135
136#endif /* ACTIONQUEUE_HPP_ */
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