| 1 | /*
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| 2 | * ActionQueue.hpp
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| 3 | *
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| 4 | * Created on: Aug 16, 2013
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| 5 | * Author: heber
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| 6 | */
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| 7 |
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| 8 | #ifndef ACTIONQUEUE_HPP_
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| 9 | #define ACTIONQUEUE_HPP_
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| 10 |
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 |
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| 16 | #include "CodePatterns/Singleton.hpp"
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| 17 |
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| 18 | #include <list>
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| 19 | #include <vector>
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| 20 |
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| 21 | #include "Actions/ActionState.hpp"
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| 22 |
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| 23 | namespace MoleCuilder {
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| 24 |
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| 25 | class Action;
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| 26 | class ActionHistory;
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| 27 | class ActionRegistry;
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| 28 | class ActionTrait;
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| 29 |
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| 30 | /** This class combines the whole handling of Actions into a single class.
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| 31 | *
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| 32 | * It spawns new Actions by its internal ActionRegistry. Spawned Actions are
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| 33 | * automatically queued and placed into a History after execution.
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| 34 | */
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| 35 | class ActionQueue : public Singleton<ActionQueue>
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| 36 | {
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| 37 | friend class Singleton<ActionQueue>;
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| 38 | public:
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| 39 | typedef std::vector<std::string> ActionTokens_t;
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| 40 | typedef std::list<Action *> ActionQueue_t;
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| 41 |
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| 42 | /** Returns the spawned action by token \a name.
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| 43 | *
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| 44 | * Action is checked into internal queue.
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| 45 | *
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| 46 | * \return pointer to newly spawned action
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| 47 | */
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| 48 | Action* getActionByName(const std::string &name);
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| 49 |
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| 50 | /** Checks whether the Action is known by the given \a name.
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| 51 | *
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| 52 | * \param name token of action to check
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| 53 | * \return true - token is known, false - else
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| 54 | */
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| 55 | bool isActionKnownByName(const std::string &name) const;
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| 56 |
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| 57 | /** Returns the last taken position for the Menu with \a MenuName.
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| 58 | *
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| 59 | * \param MenuName name of menu to check for last position
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| 60 | * \return index of last position
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| 61 | */
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| 62 | int getLastPosition(const std::string &MenuName) const;
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| 63 |
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| 64 | /** Returns the vector with the tokens of all currently known Actions.
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| 65 | *
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| 66 | * \return list of all tokens
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| 67 | */
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| 68 | const ActionTokens_t getListOfActions() const;
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| 69 |
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| 70 | /** Returns the trait to an Action.
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| 71 | *
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| 72 | * \param name name of Action
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| 73 | * \return const ref to its default Trait.
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| 74 | */
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| 75 | const ActionTrait& getActionsTrait(const std::string &name) const;
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| 76 |
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| 77 | /** Getter function for the ActionRegistry for transitional purpose.
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| 78 | *
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| 79 | * \return ref to internal ActionRegistry
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| 80 | */
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| 81 | ActionRegistry& getActionRegistry() {
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| 82 | return *AR;
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| 83 | }
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| 84 |
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| 85 | /** Undoes last called Action.
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| 86 | *
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| 87 | */
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| 88 | void undoLast();
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| 89 |
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| 90 | /** Redoes last undone Action.
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| 91 | *
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| 92 | */
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| 93 | void redoLast();
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| 94 |
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| 95 | private:
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| 96 | //!> grant Action access to internal history functions.
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| 97 | friend class Action;
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| 98 |
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| 99 | /** Wrapper function to add state to ActionHistory.
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| 100 | *
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| 101 | * \param _Action Action whose state to add
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| 102 | * \param _state state to add
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| 103 | */
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| 104 | void addElement(Action* _Action, ActionState::ptr _state);
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| 105 |
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| 106 | /** Wrapper function to clear ActionHistory.
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| 107 | *
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| 108 | */
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| 109 | void clear();
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| 110 |
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| 111 | private:
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| 112 | /** Private cstor for ActionQueue.
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| 113 | *
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| 114 | * Must be private as is singleton.
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| 115 | *
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| 116 | */
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| 117 | ActionQueue();
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| 118 |
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| 119 | /** Dstor for ActionQueue.
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| 120 | *
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| 121 | */
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| 122 | ~ActionQueue();
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| 123 |
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| 124 | //!> ActionRegistry to spawn new actions
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| 125 | ActionRegistry *AR;
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| 126 |
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| 127 | //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized
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| 128 | ActionHistory *history;
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| 129 |
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| 130 | //!> internal queue of actions
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| 131 | ActionQueue_t queue;
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| 132 | };
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| 133 |
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| 134 | };
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| 135 |
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| 136 | #endif /* ACTIONQUEUE_HPP_ */
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