| 1 | /*
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| 2 |  * ActionQueue.hpp
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| 3 |  *
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| 4 |  *  Created on: Aug 16, 2013
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| 5 |  *      Author: heber
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| 6 |  */
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| 7 | 
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| 8 | #ifndef ACTIONQUEUE_HPP_
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| 9 | #define ACTIONQUEUE_HPP_
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| 10 | 
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 | 
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| 16 | #include "CodePatterns/Singleton.hpp"
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| 17 | 
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| 18 | #include "CodePatterns/Observer/Channels.hpp"
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| 19 | #include "CodePatterns/Observer/Observable.hpp"
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| 20 | 
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| 21 | #ifdef HAVE_ACTION_THREAD
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| 22 | #include <boost/thread.hpp>
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| 23 | #endif
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| 24 | #include <vector>
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| 25 | 
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| 26 | #include "Actions/Action.hpp"
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| 27 | #include "Actions/ActionState.hpp"
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| 28 | #include "Actions/ActionStatusList.hpp"
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| 29 | 
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| 30 | #ifdef HAVE_ACTION_THREAD
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| 31 | void stopQueue();
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| 32 | void waitQueue();
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| 33 | #endif
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| 34 | 
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| 35 | class CommandLineParser;
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| 36 | 
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| 37 | namespace MoleCuilder {
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| 38 | 
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| 39 | class ActionHistory;
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| 40 | class ActionRegistry;
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| 41 | class ActionTrait;
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| 42 | 
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| 43 | namespace Queuedetail {
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| 44 |   template <class T> const T* lastChanged()
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| 45 |   {
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| 46 |     ASSERT(0, "Queuedetail::lastChanged() - only specializations may be used.");
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| 47 |     return NULL;
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| 48 |   }
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| 49 | }
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| 50 | 
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| 51 | /** This class combines the whole handling of Actions into a single class.
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| 52 |  *
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| 53 |  * It spawns new Actions by its internal ActionRegistry. Spawned Actions are
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| 54 |  * automatically queued and placed into a History after execution.
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| 55 |  */
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| 56 | class ActionQueue : public Singleton<ActionQueue>, public Observable
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| 57 | {
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| 58 |   friend class Singleton<ActionQueue>;
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| 59 | public:
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| 60 |   typedef std::vector<std::string> ActionTokens_t;
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| 61 |   typedef std::vector< Action * > ActionQueue_t;
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| 62 | 
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| 63 |   //!> channels for this observable
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| 64 |   enum NotificationType {
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| 65 |     ActionQueued,  // new action was queued
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| 66 |     NotificationType_MAX  // denotes the maximum of available notification types
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| 67 |   };
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| 68 | 
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| 69 |   //>! access to last changed element (atom or molecule)
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| 70 |   template <class T> const T* lastChanged() const
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| 71 |   { return Queuedetail::lastChanged<T>(); }
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| 72 | 
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| 73 |   /** Queues the Action with \a name to be called.
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| 74 |    *
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| 75 |    * \param name token of Action to actionqueue
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| 76 |    * \param state whether Actions needs to be filled via a Dialog or not
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| 77 |    */
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| 78 |   void queueAction(const std::string &name, enum Action::QueryOptions state = Action::Interactive);
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| 79 | 
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| 80 |   /** Queues the Action with \a name to be called.
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| 81 |    *
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| 82 |    * \param _action action to add
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| 83 |    * \param state whether Actions needs to be filled via a Dialog or not
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| 84 |    */
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| 85 |   void queueAction(const Action * const _action, enum Action::QueryOptions state = Action::Interactive);
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| 86 | 
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| 87 |   /** Returns the spawned action by token \a name.
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| 88 |    *
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| 89 |    * Action is checked into internal actionqueue.
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| 90 |    *
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| 91 |    * \return pointer to newly spawned action
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| 92 |    */
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| 93 |   Action* getActionByName(const std::string &name);
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| 94 | 
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| 95 |   /** Checks whether the Action is known by the given \a name.
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| 96 |    *
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| 97 |    * \param name token of action to check
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| 98 |    * \return true - token is known, false - else
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| 99 |    */
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| 100 |   bool isActionKnownByName(const std::string &name) const;
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| 101 | 
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| 102 |   /** Register an Action with the ActionRegistry.
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| 103 |    *
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| 104 |    * \param _action action to add
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| 105 |    */
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| 106 |   void registerAction(Action *_action);
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| 107 | 
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| 108 |   /** Returns the vector with the tokens of all currently known Actions.
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| 109 |    *
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| 110 |    * \return list of all tokens
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| 111 |    */
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| 112 |   const ActionTokens_t getListOfActions() const;
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| 113 | 
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| 114 |   /** Returns the trait to an Action.
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| 115 |    *
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| 116 |    * \param name name of Action
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| 117 |    * \return const ref to its default Trait.
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| 118 |    */
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| 119 |   const ActionTrait& getActionsTrait(const std::string &name) const;
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| 120 | 
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| 121 |   /** Print the current contents of the actionqueue as CLI instantiated list of Actions.
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| 122 |    *
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| 123 |    * This is useful for storing the current session.
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| 124 |    *
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| 125 |    * \param output output stream to print to
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| 126 |    */
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| 127 |   void outputAsCLI(std::ostream &output) const;
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| 128 | 
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| 129 |   /** Print the current contents of the actionqueue as Python instantiated list of Actions.
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| 130 |    *
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| 131 |    * This is useful for storing the current session.
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| 132 |    *
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| 133 |    * \param output output stream to print to
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| 134 |    */
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| 135 |   void outputAsPython(std::ostream &output) const;
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| 136 | 
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| 137 |   /** Undoes last called Acfriend void ::cleanUp();tion.
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| 138 |    *
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| 139 |    */
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| 140 |   void undoLast();
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| 141 | 
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| 142 |   /** Redoes last undone Action.
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| 143 |    *
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| 144 |    */
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| 145 |   void redoLast();
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| 146 | 
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| 147 |   /** Return status of last executed action.
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| 148 |    *
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| 149 |    * \return true - action executed correctly, false - else
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| 150 |    */
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| 151 |   bool getLastActionOk() const
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| 152 |   {  return lastActionOk; }
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| 153 | 
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| 154 | #ifdef HAVE_ACTION_THREAD
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| 155 |   boost::thread &getRunThread()
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| 156 |   { return run_thread; }
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| 157 | #endif
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| 158 | 
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| 159 |   /** Getter to ref to list of status messages.
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| 160 |    *
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| 161 |    * This is meant for UIs to registers as Observables.
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| 162 |    *
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| 163 |    * \return ref to StatusList variable
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| 164 |    */
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| 165 |   ActionStatusList& getStatusList()
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| 166 |   { return StatusList; }
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| 167 | 
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| 168 | private:
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| 169 |   //!> grant Action access to internal history functions.
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| 170 |   friend class Action;
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| 171 |   //!> grant CommandLineParser access to stop and clearQueue()
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| 172 |   friend class ::CommandLineParser;
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| 173 | 
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| 174 |   /** Wrapper function to add state to ActionHistory.
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| 175 |    *
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| 176 |    * \param _Action Action whose state to add
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| 177 |    * \param _state state to add
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| 178 |    */
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| 179 |   void addElement(Action* _Action, ActionState::ptr _state);
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| 180 | 
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| 181 |   /** Advocate function to add status message to the list.
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| 182 |    *
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| 183 |    */
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| 184 |   void pushStatus(const std::string &_msg)
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| 185 |   { StatusList.pushMessage(_msg); }
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| 186 | 
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| 187 |   /** Wrapper function to clear ActionHistory.
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| 188 |    *
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| 189 |    */
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| 190 |   void clear();
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| 191 | 
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| 192 |   /** Clears all actions currently present in the actionqueues.
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| 193 |    *
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| 194 |    */
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| 195 |   void clearQueue();
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| 196 | 
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| 197 | #ifdef HAVE_ACTION_THREAD
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| 198 |   /** Runs the ActionQueue.
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| 199 |    *
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| 200 |    */
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| 201 |   void run();
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| 202 | 
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| 203 |   friend void ::stopQueue();
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| 204 | 
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| 205 |   /** Stops the internal thread.
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| 206 |    *
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| 207 |    */
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| 208 |   void stop();
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| 209 | 
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| 210 |   friend void ::waitQueue();
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| 211 | 
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| 212 |   /** Wait till all currently queued actions are processed.
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| 213 |    *
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| 214 |    */
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| 215 |   void wait();
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| 216 | #endif
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| 217 | 
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| 218 |   /** Insert an action after CurrentAction.
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| 219 |    *
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| 220 |    * This is implemented only to allow action's COMMAND to work. If we
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| 221 |    * were to use queueAction, actions would come after all other already
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| 222 |    * present actions.
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| 223 |    */
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| 224 |   void insertAction(Action *_action, enum Action::QueryOptions state);
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| 225 | 
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| 226 |   /** Moves all action from tempqueue into real queue.
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| 227 |    *
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| 228 |    */
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| 229 |   void insertTempQueue();
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| 230 | 
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| 231 | private:
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| 232 |   /** Private cstor for ActionQueue.
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| 233 |    *
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| 234 |    * Must be private as is singleton.
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| 235 |    *
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| 236 |    */
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| 237 |   ActionQueue();
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| 238 | 
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| 239 |   /** Dstor for ActionQueue.
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| 240 |    *
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| 241 |    */
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| 242 |   ~ActionQueue();
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| 243 | 
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| 244 | private:
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| 245 |   friend const Action *Queuedetail::lastChanged<Action>();
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| 246 |   static const Action *_lastchangedaction;
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| 247 | 
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| 248 |   //!> ActionRegistry to spawn new actions
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| 249 |   ActionRegistry *AR;
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| 250 | 
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| 251 |   //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized
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| 252 |   ActionHistory *history;
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| 253 | 
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| 254 |   //!> internal actionqueue of actions
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| 255 |   ActionQueue_t actionqueue;
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| 256 | 
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| 257 |   //!> point to current action in actionqueue
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| 258 |   size_t CurrentAction;
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| 259 | 
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| 260 |   //!> internal temporary actionqueue of actions used by insertAction()
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| 261 |   ActionQueue_t tempqueue;
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| 262 | 
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| 263 |   //!> indicates that the last action has failed
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| 264 |   bool lastActionOk;
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| 265 | 
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| 266 | #ifdef HAVE_ACTION_THREAD
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| 267 |   //!> internal thread to call Actions
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| 268 |   boost::thread run_thread;
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| 269 | 
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| 270 |   //!> internal mutex to synchronize access to queue
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| 271 |   boost::mutex mtx_queue;
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| 272 | 
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| 273 |   //!> conditional variable notifying when run_thread is idling
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| 274 |   boost::condition_variable cond_idle;
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| 275 | 
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| 276 |   //!> flag indicating whether run_thread is idle or not
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| 277 |   bool run_thread_isIdle;
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| 278 | 
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| 279 |   //!> internal mutex to synchronize access to run_thread_isIdle
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| 280 |   boost::mutex mtx_idle;
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| 281 | #endif
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| 282 | 
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| 283 |   //!> internal list of status messages from Actions for UIs to display
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| 284 |   ActionStatusList StatusList;
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| 285 | };
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| 286 | namespace Queuedetail {
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| 287 |   template <>       inline  const Action* lastChanged<Action>() { return ActionQueue::_lastchangedaction; }
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| 288 | }
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| 289 | 
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| 290 | };
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| 291 | 
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| 292 | #endif /* ACTIONQUEUE_HPP_ */
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