| [628577] | 1 | /* | 
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|  | 2 | * ActionQueue.hpp | 
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|  | 3 | * | 
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|  | 4 | *  Created on: Aug 16, 2013 | 
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|  | 5 | *      Author: heber | 
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|  | 6 | */ | 
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|  | 7 |  | 
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|  | 8 | #ifndef ACTIONQUEUE_HPP_ | 
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|  | 9 | #define ACTIONQUEUE_HPP_ | 
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|  | 10 |  | 
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|  | 11 | // include config.h | 
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|  | 12 | #ifdef HAVE_CONFIG_H | 
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|  | 13 | #include <config.h> | 
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|  | 14 | #endif | 
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|  | 15 |  | 
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|  | 16 | #include "CodePatterns/Singleton.hpp" | 
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|  | 17 |  | 
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| [29b52b] | 18 | #include "CodePatterns/Observer/Channels.hpp" | 
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|  | 19 | #include "CodePatterns/Observer/Observable.hpp" | 
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| [74459a] | 20 |  | 
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|  | 21 | #ifdef HAVE_ACTION_THREAD | 
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| [415ddd] | 22 | #include <boost/thread.hpp> | 
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| [74459a] | 23 | #endif | 
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| [690741] | 24 | #include <vector> | 
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| [1d3563] | 25 |  | 
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| [f54cda] | 26 | #include "Actions/Action.hpp" | 
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| [b5b01e] | 27 | #include "Actions/ActionState.hpp" | 
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| [26b4eb4] | 28 | #include "Actions/ActionStatusList.hpp" | 
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| [628577] | 29 |  | 
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| [74459a] | 30 | #ifdef HAVE_ACTION_THREAD | 
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| [415ddd] | 31 | void stopQueue(); | 
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|  | 32 | void waitQueue(); | 
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| [74459a] | 33 | #endif | 
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| [415ddd] | 34 |  | 
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| [11d433] | 35 | class CommandLineParser; | 
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|  | 36 |  | 
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| [628577] | 37 | namespace MoleCuilder { | 
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|  | 38 |  | 
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| [6367dd] | 39 | class ActionHistory; | 
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| [ed3944] | 40 | class ActionRegistry; | 
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|  | 41 | class ActionTrait; | 
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| [628577] | 42 |  | 
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| [29b52b] | 43 | namespace Queuedetail { | 
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|  | 44 | template <class T> const T* lastChanged() | 
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|  | 45 | { | 
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|  | 46 | ASSERT(0, "Queuedetail::lastChanged() - only specializations may be used."); | 
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|  | 47 | return NULL; | 
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|  | 48 | } | 
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|  | 49 | } | 
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|  | 50 |  | 
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| [628577] | 51 | /** This class combines the whole handling of Actions into a single class. | 
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|  | 52 | * | 
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| [1d3563] | 53 | * It spawns new Actions by its internal ActionRegistry. Spawned Actions are | 
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|  | 54 | * automatically queued and placed into a History after execution. | 
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| [628577] | 55 | */ | 
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| [29b52b] | 56 | class ActionQueue : public Singleton<ActionQueue>, public Observable | 
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| [628577] | 57 | { | 
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|  | 58 | friend class Singleton<ActionQueue>; | 
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|  | 59 | public: | 
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| [690741] | 60 | typedef std::vector<std::string> ActionTokens_t; | 
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| [af5384] | 61 | typedef std::vector< Action * > ActionQueue_t; | 
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| [1d3563] | 62 |  | 
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| [29b52b] | 63 | //!> channels for this observable | 
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|  | 64 | enum NotificationType { | 
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|  | 65 | ActionQueued,  // new action was queued | 
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|  | 66 | NotificationType_MAX  // denotes the maximum of available notification types | 
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|  | 67 | }; | 
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|  | 68 |  | 
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|  | 69 | //>! access to last changed element (atom or molecule) | 
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|  | 70 | template <class T> const T* lastChanged() const | 
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|  | 71 | { return Queuedetail::lastChanged<T>(); } | 
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|  | 72 |  | 
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| [05c989] | 73 | /** Queues the Action with \a name to be called. | 
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|  | 74 | * | 
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| [7fc447] | 75 | * \param name token of Action to actionqueue | 
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| [f54cda] | 76 | * \param state whether Actions needs to be filled via a Dialog or not | 
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| [05c989] | 77 | */ | 
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| [f54cda] | 78 | void queueAction(const std::string &name, enum Action::QueryOptions state = Action::Interactive); | 
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|  | 79 |  | 
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|  | 80 | /** Queues the Action with \a name to be called. | 
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|  | 81 | * | 
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|  | 82 | * \param _action action to add | 
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|  | 83 | * \param state whether Actions needs to be filled via a Dialog or not | 
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|  | 84 | */ | 
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| [7f1a1a] | 85 | void queueAction(const Action * const _action, enum Action::QueryOptions state = Action::Interactive); | 
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| [05c989] | 86 |  | 
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| [1d3563] | 87 | /** Returns the spawned action by token \a name. | 
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|  | 88 | * | 
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| [7fc447] | 89 | * Action is checked into internal actionqueue. | 
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| [1d3563] | 90 | * | 
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|  | 91 | * \return pointer to newly spawned action | 
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|  | 92 | */ | 
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| [a6ceab] | 93 | Action* getActionByName(const std::string &name); | 
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| [1d3563] | 94 |  | 
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|  | 95 | /** Checks whether the Action is known by the given \a name. | 
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|  | 96 | * | 
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|  | 97 | * \param name token of action to check | 
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|  | 98 | * \return true - token is known, false - else | 
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|  | 99 | */ | 
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| [a6ceab] | 100 | bool isActionKnownByName(const std::string &name) const; | 
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| [1d3563] | 101 |  | 
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| [126867] | 102 | /** Register an Action with the ActionRegistry. | 
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|  | 103 | * | 
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|  | 104 | * \param _action action to add | 
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|  | 105 | */ | 
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|  | 106 | void registerAction(Action *_action); | 
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|  | 107 |  | 
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| [690741] | 108 | /** Returns the vector with the tokens of all currently known Actions. | 
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|  | 109 | * | 
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|  | 110 | * \return list of all tokens | 
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|  | 111 | */ | 
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|  | 112 | const ActionTokens_t getListOfActions() const; | 
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|  | 113 |  | 
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|  | 114 | /** Returns the trait to an Action. | 
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|  | 115 | * | 
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|  | 116 | * \param name name of Action | 
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|  | 117 | * \return const ref to its default Trait. | 
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|  | 118 | */ | 
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| [a6ceab] | 119 | const ActionTrait& getActionsTrait(const std::string &name) const; | 
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| [690741] | 120 |  | 
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| [7fc447] | 121 | /** Print the current contents of the actionqueue as CLI instantiated list of Actions. | 
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| [46b181] | 122 | * | 
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|  | 123 | * This is useful for storing the current session. | 
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|  | 124 | * | 
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|  | 125 | * \param output output stream to print to | 
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|  | 126 | */ | 
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|  | 127 | void outputAsCLI(std::ostream &output) const; | 
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|  | 128 |  | 
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| [7fc447] | 129 | /** Print the current contents of the actionqueue as Python instantiated list of Actions. | 
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| [477012] | 130 | * | 
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|  | 131 | * This is useful for storing the current session. | 
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|  | 132 | * | 
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|  | 133 | * \param output output stream to print to | 
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|  | 134 | */ | 
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|  | 135 | void outputAsPython(std::ostream &output) const; | 
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|  | 136 |  | 
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| [af5384] | 137 | /** Undoes last called Acfriend void ::cleanUp();tion. | 
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| [6367dd] | 138 | * | 
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|  | 139 | */ | 
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|  | 140 | void undoLast(); | 
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|  | 141 |  | 
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|  | 142 | /** Redoes last undone Action. | 
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|  | 143 | * | 
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|  | 144 | */ | 
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|  | 145 | void redoLast(); | 
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|  | 146 |  | 
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| [a61dbb] | 147 | /** Return status of last executed action. | 
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|  | 148 | * | 
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|  | 149 | * \return true - action executed correctly, false - else | 
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|  | 150 | */ | 
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|  | 151 | bool getLastActionOk() const | 
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|  | 152 | {  return lastActionOk; } | 
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|  | 153 |  | 
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| [74459a] | 154 | #ifdef HAVE_ACTION_THREAD | 
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| [415ddd] | 155 | boost::thread &getRunThread() | 
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|  | 156 | { return run_thread; } | 
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| [74459a] | 157 | #endif | 
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| [af5384] | 158 |  | 
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| [26b4eb4] | 159 | /** Getter to ref to list of status messages. | 
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|  | 160 | * | 
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|  | 161 | * This is meant for UIs to registers as Observables. | 
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|  | 162 | * | 
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|  | 163 | * \return ref to StatusList variable | 
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|  | 164 | */ | 
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|  | 165 | ActionStatusList& getStatusList() | 
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|  | 166 | { return StatusList; } | 
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|  | 167 |  | 
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| [6367dd] | 168 | private: | 
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|  | 169 | //!> grant Action access to internal history functions. | 
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|  | 170 | friend class Action; | 
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| [11d433] | 171 | //!> grant CommandLineParser access to stop and clearQueue() | 
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|  | 172 | friend class ::CommandLineParser; | 
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| [6367dd] | 173 |  | 
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|  | 174 | /** Wrapper function to add state to ActionHistory. | 
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|  | 175 | * | 
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|  | 176 | * \param _Action Action whose state to add | 
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|  | 177 | * \param _state state to add | 
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|  | 178 | */ | 
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|  | 179 | void addElement(Action* _Action, ActionState::ptr _state); | 
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|  | 180 |  | 
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| [26b4eb4] | 181 | /** Advocate function to add status message to the list. | 
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|  | 182 | * | 
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|  | 183 | */ | 
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|  | 184 | void pushStatus(const std::string &_msg) | 
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|  | 185 | { StatusList.pushMessage(_msg); } | 
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|  | 186 |  | 
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| [6367dd] | 187 | /** Wrapper function to clear ActionHistory. | 
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|  | 188 | * | 
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|  | 189 | */ | 
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|  | 190 | void clear(); | 
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|  | 191 |  | 
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| [7f1a1a] | 192 | /** Clears all actions currently present in the actionqueues. | 
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|  | 193 | * | 
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|  | 194 | */ | 
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|  | 195 | void clearQueue(); | 
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|  | 196 |  | 
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| [74459a] | 197 | #ifdef HAVE_ACTION_THREAD | 
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| [415ddd] | 198 | /** Runs the ActionQueue. | 
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|  | 199 | * | 
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|  | 200 | */ | 
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|  | 201 | void run(); | 
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|  | 202 |  | 
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|  | 203 | friend void ::stopQueue(); | 
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|  | 204 |  | 
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|  | 205 | /** Stops the internal thread. | 
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|  | 206 | * | 
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|  | 207 | */ | 
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|  | 208 | void stop(); | 
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|  | 209 |  | 
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|  | 210 | friend void ::waitQueue(); | 
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|  | 211 |  | 
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|  | 212 | /** Wait till all currently queued actions are processed. | 
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|  | 213 | * | 
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|  | 214 | */ | 
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|  | 215 | void wait(); | 
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| [74459a] | 216 | #endif | 
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| [415ddd] | 217 |  | 
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| [975b83] | 218 | /** Insert an action after CurrentAction. | 
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|  | 219 | * | 
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|  | 220 | * This is implemented only to allow action's COMMAND to work. If we | 
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|  | 221 | * were to use queueAction, actions would come after all other already | 
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|  | 222 | * present actions. | 
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|  | 223 | */ | 
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|  | 224 | void insertAction(Action *_action, enum Action::QueryOptions state); | 
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|  | 225 |  | 
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| [415ddd] | 226 | /** Moves all action from tempqueue into real queue. | 
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|  | 227 | * | 
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|  | 228 | */ | 
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|  | 229 | void insertTempQueue(); | 
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|  | 230 |  | 
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| [628577] | 231 | private: | 
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| [1d3563] | 232 | /** Private cstor for ActionQueue. | 
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|  | 233 | * | 
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|  | 234 | * Must be private as is singleton. | 
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|  | 235 | * | 
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|  | 236 | */ | 
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| [628577] | 237 | ActionQueue(); | 
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| [1d3563] | 238 |  | 
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|  | 239 | /** Dstor for ActionQueue. | 
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|  | 240 | * | 
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|  | 241 | */ | 
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| [628577] | 242 | ~ActionQueue(); | 
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|  | 243 |  | 
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| [29b52b] | 244 | private: | 
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|  | 245 | friend const Action *Queuedetail::lastChanged<Action>(); | 
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|  | 246 | static const Action *_lastchangedaction; | 
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|  | 247 |  | 
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| [628577] | 248 | //!> ActionRegistry to spawn new actions | 
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| [ed3944] | 249 | ActionRegistry *AR; | 
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| [1d3563] | 250 |  | 
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| [6367dd] | 251 | //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized | 
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|  | 252 | ActionHistory *history; | 
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|  | 253 |  | 
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| [7fc447] | 254 | //!> internal actionqueue of actions | 
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|  | 255 | ActionQueue_t actionqueue; | 
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| [af5384] | 256 |  | 
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| [7fc447] | 257 | //!> point to current action in actionqueue | 
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| [af5384] | 258 | size_t CurrentAction; | 
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| [415ddd] | 259 |  | 
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|  | 260 | //!> internal temporary actionqueue of actions used by insertAction() | 
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|  | 261 | ActionQueue_t tempqueue; | 
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|  | 262 |  | 
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| [a61dbb] | 263 | //!> indicates that the last action has failed | 
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|  | 264 | bool lastActionOk; | 
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|  | 265 |  | 
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| [74459a] | 266 | #ifdef HAVE_ACTION_THREAD | 
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| [415ddd] | 267 | //!> internal thread to call Actions | 
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|  | 268 | boost::thread run_thread; | 
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|  | 269 |  | 
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|  | 270 | //!> internal mutex to synchronize access to queue | 
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|  | 271 | boost::mutex mtx_queue; | 
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|  | 272 |  | 
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|  | 273 | //!> conditional variable notifying when run_thread is idling | 
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|  | 274 | boost::condition_variable cond_idle; | 
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|  | 275 |  | 
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|  | 276 | //!> flag indicating whether run_thread is idle or not | 
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|  | 277 | bool run_thread_isIdle; | 
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|  | 278 |  | 
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|  | 279 | //!> internal mutex to synchronize access to run_thread_isIdle | 
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|  | 280 | boost::mutex mtx_idle; | 
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| [74459a] | 281 | #endif | 
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| [26b4eb4] | 282 |  | 
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|  | 283 | //!> internal list of status messages from Actions for UIs to display | 
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|  | 284 | ActionStatusList StatusList; | 
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| [628577] | 285 | }; | 
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| [8859b5] | 286 | namespace Queuedetail { | 
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|  | 287 | template <>       inline  const Action* lastChanged<Action>() { return ActionQueue::_lastchangedaction; } | 
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|  | 288 | } | 
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| [628577] | 289 |  | 
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|  | 290 | }; | 
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|  | 291 |  | 
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|  | 292 | #endif /* ACTIONQUEUE_HPP_ */ | 
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