source: src/Actions/ActionHistory.hpp@ 7d2ee1

Candidate_v1.7.0 stable
Last change on this file since 7d2ee1 was 7d2ee1, checked in by Frederik Heber <frederik.heber@…>, 5 years ago

ActionHistory's marked states is now a stack.

  • i.e. multiple marks can be set and are removed when the history passes over them or when they are undone till that mark.
  • Property mode set to 100644
File size: 1.4 KB
Line 
1/*
2 * ActionHistory.hpp
3 *
4 * Created on: Mar 25, 2010
5 * Author: crueger
6 */
7
8#ifndef ACTIONHISTORY_HPP_
9#define ACTIONHISTORY_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include <deque>
17#include <stack>
18
19#include "Actions/Action.hpp"
20#include "Actions/RedoAction.hpp"
21#include "Actions/UndoAction.hpp"
22
23namespace MoleCuilder {
24
25class ActionHistory
26{
27 struct HistoryElement {
28 HistoryElement(Action *_action, ActionState::ptr _state) :
29 action(_action),
30 state(_state)
31 {}
32 Action *action;
33 ActionState::ptr state;
34 };
35
36public:
37 ActionHistory();
38 ~ActionHistory();
39
40 void undoLast();
41 void redoLast();
42
43 bool hasUndo();
44 bool hasRedo();
45
46 void setMark();
47 void unsetMark();
48 void undoTillMark();
49
50 void addElement(Action*,ActionState::ptr);
51 void clear();
52
53private:
54 std::deque<HistoryElement> history;
55 std::deque<HistoryElement> yrotsih;
56
57 //!> marks a specific state in the history to allow undoing directly till that
58 std::stack<HistoryElement *> marked;
59
60public:
61 // when constructing the actions we need the Actionregistry Singleton
62 // Singletons need static variables to work, but we cannot access statics
63 // inside a static initialization, so we have this init function that
64 // needs to be called at a non-static point at the start of the program
65// static void init();
66};
67
68}
69
70#endif /* ACTIONHISTORY_HPP_ */
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