Candidate_v1.7.0
        stable
      
      
        
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            Last change
 on this file since 4b2207 was             7d2ee1, checked in by Frederik Heber <frederik.heber@…>, 5 years ago           | 
        
        
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ActionHistory's marked states is now a stack. 
 
- i.e. multiple marks can be set and are removed when the history
passes over them or when they are undone till that mark.
  
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              - 
Property                 mode
 set to                 
100644
               
             
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            File size:
            1.4 KB
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| 1 | /*
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| 2 |  * ActionHistory.hpp
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| 3 |  *
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| 4 |  *  Created on: Mar 25, 2010
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| 5 |  *      Author: crueger
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| 6 |  */
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| 7 | 
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| 8 | #ifndef ACTIONHISTORY_HPP_
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| 9 | #define ACTIONHISTORY_HPP_
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| 10 | 
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 | 
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| 16 | #include <deque>
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| 17 | #include <stack>
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| 18 | 
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| 19 | #include "Actions/Action.hpp"
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| 20 | #include "Actions/RedoAction.hpp"
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| 21 | #include "Actions/UndoAction.hpp"
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| 22 | 
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| 23 | namespace MoleCuilder {
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| 24 | 
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| 25 | class ActionHistory
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| 26 | {
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| 27 |   struct HistoryElement {
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| 28 |     HistoryElement(Action *_action, ActionState::ptr _state) :
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| 29 |       action(_action),
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| 30 |       state(_state)
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| 31 |     {}
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| 32 |     Action *action;
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| 33 |     ActionState::ptr state;
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| 34 |   };
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| 35 | 
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| 36 | public:
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| 37 |   ActionHistory();
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| 38 |   ~ActionHistory();
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| 39 | 
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| 40 |   void undoLast();
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| 41 |   void redoLast();
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| 42 | 
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| 43 |   bool hasUndo();
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| 44 |   bool hasRedo();
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| 45 | 
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| 46 |   void setMark();
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| 47 |   void unsetMark();
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| 48 |   void undoTillMark();
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| 49 | 
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| 50 |   void addElement(Action*,ActionState::ptr);
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| 51 |   void clear();
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| 52 | 
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| 53 | private:
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| 54 |   std::deque<HistoryElement> history;
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| 55 |   std::deque<HistoryElement> yrotsih;
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| 56 | 
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| 57 |   //!> marks a specific state in the history to allow undoing directly till that
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| 58 |   std::stack<HistoryElement *> marked;
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| 59 | 
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| 60 | public:
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| 61 |   // when constructing the actions we need the Actionregistry Singleton
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| 62 |   // Singletons need static variables to work, but we cannot access statics
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| 63 |   // inside a static initialization, so we have this init function that
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| 64 |   // needs to be called at a non-static point at the start of the program
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| 65 | //  static void init();
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| 66 | };
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| 67 | 
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| 68 | }
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| 69 | 
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| 70 | #endif /* ACTIONHISTORY_HPP_ */
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