1 | /*
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2 | * ActionHistory.hpp
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3 | *
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4 | * Created on: Mar 25, 2010
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5 | * Author: crueger
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6 | */
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7 |
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8 | #ifndef ACTIONHISTORY_HPP_
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9 | #define ACTIONHISTORY_HPP_
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10 |
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11 | #include "Patterns/Singleton.hpp"
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12 |
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13 | #include <deque>
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14 |
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15 | #include "Actions/Action.hpp"
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16 |
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17 |
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18 | class ActionHistory : public Singleton<ActionHistory,false>
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19 | {
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20 | friend class Singleton<ActionHistory,false>;
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21 |
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22 | struct HistoryElement {
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23 | HistoryElement(Action *_action, Action::state_ptr _state) :
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24 | action(_action),
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25 | state(_state)
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26 | {}
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27 | Action *action;
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28 | Action::state_ptr state;
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29 | };
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30 |
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31 | class UndoAction : public Action {
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32 | public:
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33 | UndoAction(ActionHistory*);
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34 | virtual ~UndoAction();
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35 |
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36 | virtual bool canUndo();
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37 | virtual bool shouldUndo();
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38 |
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39 | virtual bool isActive();
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40 | protected:
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41 | virtual Dialog * fillDialog(Dialog *dialog);
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42 | private:
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43 | virtual void getParametersfromValueStorage();
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44 | virtual Action::state_ptr performCall();
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45 | virtual Action::state_ptr performUndo(Action::state_ptr);
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46 | virtual Action::state_ptr performRedo(Action::state_ptr);
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47 |
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48 | ActionHistory *hist;
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49 |
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50 | static const char NAME[];
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51 | };
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52 |
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53 | class RedoAction : public Action {
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54 | public:
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55 | RedoAction(ActionHistory*);
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56 | virtual ~RedoAction();
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57 |
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58 | virtual bool canUndo();
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59 | virtual bool shouldUndo();
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60 |
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61 | virtual bool isActive();
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62 |
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63 | protected:
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64 | virtual Dialog * fillDialog(Dialog *dialog);
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65 | private:
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66 | virtual void getParametersfromValueStorage();
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67 | virtual Action::state_ptr performCall();
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68 | virtual Action::state_ptr performUndo(Action::state_ptr);
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69 | virtual Action::state_ptr performRedo(Action::state_ptr);
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70 |
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71 | ActionHistory *hist;
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72 |
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73 | static const char NAME[];
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74 | };
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75 |
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76 | public:
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77 |
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78 | void undoLast();
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79 | void redoLast();
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80 |
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81 | bool hasUndo();
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82 | bool hasRedo();
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83 |
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84 | void addElement(Action*,Action::state_ptr);
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85 | void clear();
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86 | protected:
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87 | ActionHistory();
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88 | virtual ~ActionHistory();
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89 | private:
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90 | std::deque<HistoryElement> history;
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91 | std::deque<HistoryElement> yrotsih;
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92 |
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93 | public:
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94 | // when constructing the actions we need the Actionregistry Singleton
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95 | // Singletons need static variables to work, but we cannot access statics
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96 | // inside a static initialization, so we have this init function that
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97 | // needs to be called at a non-static point at the start of the program
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98 | static void init();
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99 | };
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100 |
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101 | #endif /* ACTIONHISTORY_HPP_ */
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