source: src/Actions/ActionHistory.cpp@ bcc29ca

Candidate_v1.7.0 stable
Last change on this file since bcc29ca was 7d2ee1, checked in by Frederik Heber <frederik.heber@…>, 5 years ago

ActionHistory's marked states is now a stack.

  • i.e. multiple marks can be set and are removed when the history passes over them or when they are undone till that mark.
  • Property mode set to 100644
File size: 3.6 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * ActionHistory.cpp
25 *
26 * Created on: Mar 25, 2010
27 * Author: crueger
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35//#include "CodePatterns/MemDebug.hpp"
36
37#include "Actions/ActionHistory.hpp"
38
39#include "Actions/ActionExceptions.hpp"
40
41#include <iostream>
42
43#include "CodePatterns/Assert.hpp"
44
45using namespace MoleCuilder;
46
47
48ActionHistory::ActionHistory()
49{
50 Action::createStaticStateEntities();
51}
52
53ActionHistory::~ActionHistory()
54{
55 Action::removeStaticStateEntities();
56}
57
58void ActionHistory::undoLast(){
59 if (!hasUndo()){
60 LOG(1, "Undo performed when the undo-queue was empty.");
61 return;
62 }
63 //ASSERT(history.size(),"Undo performed when the undo-queue was empty");
64 HistoryElement elem = history.back();
65 LOG(1, "INFO: Undoing action " << elem.action->getName());
66 while ((!marked.empty()) && (marked.top() == &elem)) {
67 LOG(2, "DEBUG: Undoing marked item in ActionHistory, hence resetting mark.");
68 marked.pop();
69 }
70 history.pop_back();
71 ActionState::ptr newState = elem.action->undo(elem.state);
72 if (newState == Action::failure)
73 throw ActionFailureException() << ActionNameString(elem.action->getName());
74 yrotsih.push_back(HistoryElement(elem.action,newState));
75}
76
77void ActionHistory::redoLast(){
78 if (!hasRedo()){
79 LOG(1, "Redo performed when the redo-queue was empty.");
80 return;
81 }
82 //ASSERT(yrotsih.size(),"Redo performed when the redo-queue was empty");
83 HistoryElement elem = yrotsih.back();
84 LOG(1, "INFO: Redoing action " << elem.action->getName());
85 yrotsih.pop_back();
86 ActionState::ptr oldState = elem.action->redo(elem.state);
87 if (oldState == Action::failure)
88 throw ActionFailureException() << ActionNameString(elem.action->getName());
89 history.push_back(HistoryElement(elem.action,oldState));
90}
91
92bool ActionHistory::hasUndo(){
93 return history.size()>0;
94}
95
96bool ActionHistory::hasRedo(){
97 return yrotsih.size()>0;
98}
99
100void ActionHistory::setMark() {
101 HistoryElement * const mark = &(history.back());
102 ASSERT( mark != NULL,
103 "ActionHistory::setMark() - must not push NULL as element");
104 marked.push(mark);
105}
106
107void ActionHistory::unsetMark() {
108 marked.pop();
109}
110
111void ActionHistory::undoTillMark() {
112 if (marked.empty()) {
113 undoLast();
114 } else {
115 const HistoryElement * const mark = marked.top();
116 while (mark != &(history.back()))
117 undoLast();
118 marked.pop();
119 }
120}
121
122void ActionHistory::addElement(Action* action,ActionState::ptr state){
123 yrotsih.clear();
124 history.push_back(HistoryElement(action,state));
125}
126
127void ActionHistory::clear(){
128 history.clear();
129 yrotsih.clear();
130}
131
132//void ActionHistory::init(){
133// ActionHistory *hist = new ActionHistory();
134// setInstance(hist);
135//}
136
137/****************** Contained actions *******************/
138
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