source: src/Actions/ActionHistory.cpp@ 7d2ee1

Candidate_v1.7.0 stable
Last change on this file since 7d2ee1 was 7d2ee1, checked in by Frederik Heber <frederik.heber@…>, 5 years ago

ActionHistory's marked states is now a stack.

  • i.e. multiple marks can be set and are removed when the history passes over them or when they are undone till that mark.
  • Property mode set to 100644
File size: 3.6 KB
RevLine 
[bcf653]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
[0aa122]4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
[94d5ac6]5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
[bcf653]21 */
22
[d56640]23/*
24 * ActionHistory.cpp
25 *
26 * Created on: Mar 25, 2010
27 * Author: crueger
28 */
29
[bf3817]30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
[9eb71b3]35//#include "CodePatterns/MemDebug.hpp"
[112b09]36
[e4afb4]37#include "Actions/ActionHistory.hpp"
[d56640]38
[e69c87]39#include "Actions/ActionExceptions.hpp"
40
[d56640]41#include <iostream>
42
[ad011c]43#include "CodePatterns/Assert.hpp"
[d56640]44
[ce7fdc]45using namespace MoleCuilder;
46
[dfef3f]47
[d56640]48ActionHistory::ActionHistory()
[dfef3f]49{
50 Action::createStaticStateEntities();
51}
[d56640]52
53ActionHistory::~ActionHistory()
[dfef3f]54{
55 Action::removeStaticStateEntities();
56}
[d56640]57
58void ActionHistory::undoLast(){
[b7b752]59 if (!hasUndo()){
60 LOG(1, "Undo performed when the undo-queue was empty.");
61 return;
62 }
63 //ASSERT(history.size(),"Undo performed when the undo-queue was empty");
[d56640]64 HistoryElement elem = history.back();
[cd79d0]65 LOG(1, "INFO: Undoing action " << elem.action->getName());
[7d2ee1]66 while ((!marked.empty()) && (marked.top() == &elem)) {
[0ec9f5]67 LOG(2, "DEBUG: Undoing marked item in ActionHistory, hence resetting mark.");
[7d2ee1]68 marked.pop();
[0ec9f5]69 }
[d56640]70 history.pop_back();
[b5b01e]71 ActionState::ptr newState = elem.action->undo(elem.state);
[e69c87]72 if (newState == Action::failure)
73 throw ActionFailureException() << ActionNameString(elem.action->getName());
[d56640]74 yrotsih.push_back(HistoryElement(elem.action,newState));
75}
[7d2ee1]76
[d56640]77void ActionHistory::redoLast(){
[b7b752]78 if (!hasRedo()){
79 LOG(1, "Redo performed when the redo-queue was empty.");
80 return;
81 }
82 //ASSERT(yrotsih.size(),"Redo performed when the redo-queue was empty");
[d56640]83 HistoryElement elem = yrotsih.back();
[cd79d0]84 LOG(1, "INFO: Redoing action " << elem.action->getName());
[d56640]85 yrotsih.pop_back();
[b5b01e]86 ActionState::ptr oldState = elem.action->redo(elem.state);
[e69c87]87 if (oldState == Action::failure)
88 throw ActionFailureException() << ActionNameString(elem.action->getName());
[d56640]89 history.push_back(HistoryElement(elem.action,oldState));
90}
91
[f9352d]92bool ActionHistory::hasUndo(){
93 return history.size()>0;
94}
95
96bool ActionHistory::hasRedo(){
97 return yrotsih.size()>0;
98}
99
[0ec9f5]100void ActionHistory::setMark() {
[7d2ee1]101 HistoryElement * const mark = &(history.back());
102 ASSERT( mark != NULL,
103 "ActionHistory::setMark() - must not push NULL as element");
104 marked.push(mark);
[0ec9f5]105}
106
107void ActionHistory::unsetMark() {
[7d2ee1]108 marked.pop();
[0ec9f5]109}
110
111void ActionHistory::undoTillMark() {
[7d2ee1]112 if (marked.empty()) {
[0ec9f5]113 undoLast();
114 } else {
[7d2ee1]115 const HistoryElement * const mark = marked.top();
[0ec9f5]116 while (mark != &(history.back()))
117 undoLast();
[7d2ee1]118 marked.pop();
[0ec9f5]119 }
120}
121
[b5b01e]122void ActionHistory::addElement(Action* action,ActionState::ptr state){
[d56640]123 yrotsih.clear();
124 history.push_back(HistoryElement(action,state));
125}
126
127void ActionHistory::clear(){
128 history.clear();
129 yrotsih.clear();
130}
131
[6367dd]132//void ActionHistory::init(){
133// ActionHistory *hist = new ActionHistory();
134// setInstance(hist);
135//}
[d56640]136
137/****************** Contained actions *******************/
[446bc1]138
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