source: src/Actions/ActionHistory.cpp@ 0fbea3

Candidate_v1.7.0 stable
Last change on this file since 0fbea3 was 0ec9f5, checked in by Frederik Heber <frederik.heber@…>, 5 years ago

Added UndoMarkAction.

NOTE: This action is necessary as not all actions are actually recorded
in the history. For example, the UndoAction is an action that is not
pushed into the history deque and also must not as further undos would
then become impossible. There are other actions that just do output
or similar things that do not change the state.
This makes it impossible to undo back to a certain state by blindly
counting actions as one cannot know from the outside whether an action
is stateless or not.

undoing till the set mark.

  • TESTS: added regression test case on undo-mark.
  • Property mode set to 100644
File size: 3.3 KB
RevLine 
[bcf653]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
[0aa122]4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
[94d5ac6]5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
[bcf653]21 */
22
[d56640]23/*
24 * ActionHistory.cpp
25 *
26 * Created on: Mar 25, 2010
27 * Author: crueger
28 */
29
[bf3817]30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
[9eb71b3]35//#include "CodePatterns/MemDebug.hpp"
[112b09]36
[e4afb4]37#include "Actions/ActionHistory.hpp"
[d56640]38
[e69c87]39#include "Actions/ActionExceptions.hpp"
40
[d56640]41#include <iostream>
42
[ad011c]43#include "CodePatterns/Assert.hpp"
[d56640]44
[ce7fdc]45using namespace MoleCuilder;
46
[dfef3f]47
[d56640]48ActionHistory::ActionHistory()
[dfef3f]49{
50 Action::createStaticStateEntities();
51}
[d56640]52
53ActionHistory::~ActionHistory()
[dfef3f]54{
55 Action::removeStaticStateEntities();
56}
[d56640]57
58void ActionHistory::undoLast(){
[b7b752]59 if (!hasUndo()){
60 LOG(1, "Undo performed when the undo-queue was empty.");
61 return;
62 }
63 //ASSERT(history.size(),"Undo performed when the undo-queue was empty");
[d56640]64 HistoryElement elem = history.back();
[cd79d0]65 LOG(1, "INFO: Undoing action " << elem.action->getName());
[0ec9f5]66 if ((mark != NULL) && (mark == &elem)) {
67 LOG(2, "DEBUG: Undoing marked item in ActionHistory, hence resetting mark.");
68 mark = NULL;
69 }
[d56640]70 history.pop_back();
[b5b01e]71 ActionState::ptr newState = elem.action->undo(elem.state);
[e69c87]72 if (newState == Action::failure)
73 throw ActionFailureException() << ActionNameString(elem.action->getName());
[d56640]74 yrotsih.push_back(HistoryElement(elem.action,newState));
75}
76void ActionHistory::redoLast(){
[b7b752]77 if (!hasRedo()){
78 LOG(1, "Redo performed when the redo-queue was empty.");
79 return;
80 }
81 //ASSERT(yrotsih.size(),"Redo performed when the redo-queue was empty");
[d56640]82 HistoryElement elem = yrotsih.back();
[cd79d0]83 LOG(1, "INFO: Redoing action " << elem.action->getName());
[d56640]84 yrotsih.pop_back();
[b5b01e]85 ActionState::ptr oldState = elem.action->redo(elem.state);
[e69c87]86 if (oldState == Action::failure)
87 throw ActionFailureException() << ActionNameString(elem.action->getName());
[d56640]88 history.push_back(HistoryElement(elem.action,oldState));
89}
90
[f9352d]91bool ActionHistory::hasUndo(){
92 return history.size()>0;
93}
94
95bool ActionHistory::hasRedo(){
96 return yrotsih.size()>0;
97}
98
[0ec9f5]99void ActionHistory::setMark() {
100 mark = &(history.back());
101}
102
103void ActionHistory::unsetMark() {
104 mark = NULL;
105}
106
107void ActionHistory::undoTillMark() {
108 if (mark == NULL) {
109 undoLast();
110 } else {
111 while (mark != &(history.back()))
112 undoLast();
113 }
114}
115
[b5b01e]116void ActionHistory::addElement(Action* action,ActionState::ptr state){
[d56640]117 yrotsih.clear();
118 history.push_back(HistoryElement(action,state));
119}
120
121void ActionHistory::clear(){
122 history.clear();
123 yrotsih.clear();
124}
125
[6367dd]126//void ActionHistory::init(){
127// ActionHistory *hist = new ActionHistory();
128// setInstance(hist);
129//}
[d56640]130
131/****************** Contained actions *******************/
[446bc1]132
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