| 1 | /*
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| 2 |  * Action.h
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| 3 |  *
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| 4 |  *  Created on: Dec 8, 2009
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| 5 |  *      Author: crueger
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| 6 |  */
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| 7 | 
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| 8 | #ifndef ACTION_H_
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| 9 | #define ACTION_H_
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| 10 | 
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| 11 | #include <string>
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| 12 | #include <boost/shared_ptr.hpp>
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| 13 | 
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| 14 | // forward declaration
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| 15 | 
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| 16 | class ActionState;
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| 17 | class ActionSequence;
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| 18 | class Dialog;
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| 19 | 
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| 20 | /**
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| 21 |  * @file
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| 22 |  * <H1> Action Howto </H1>
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| 23 |  *
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| 24 |  * <H2> Introduction </H2>
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| 25 |  *
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| 26 |  * Actions are used in object oriented design as a replacement for callback functions.
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| 27 |  * In most ways Actions can be used in the same way that callbacks were used in non
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| 28 |  * OO-Systems, but can contain support for several extra mechanism such as undo/redo
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| 29 |  * or progress indicators.
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| 30 |  *
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| 31 |  * The main purpose of an action class is to contain small procedures, that can be repeatedly
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| 32 |  * called. These procedures can also be stored, passed around, so that the execution of an
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| 33 |  * action can happen quite far away from the place of creation. For a detailed description of
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| 34 |  * the Action pattern see GOF:1996.
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| 35 |  *
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| 36 |  * <H3> How to use an action </H3>
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| 37 |  *
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| 38 |  * The process of using an action is as easy as calling the call() method of the action. The
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| 39 |  * action will then do whatever it is supposed to do. If it is an action that can be undone, it
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| 40 |  * will also register itself in the history to make itself available for undo. To undo the last
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| 41 |  * action, you can either use the undoLast() method inside the ActionHistory class or call the
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| 42 |  * UndoAction also provided by the ActionHistory. If an action was undone it will be available for
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| 43 |  * redo, using the redoLast() method of the ActionHistory or the RedoAction also provided by this
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| 44 |  * class. To check whether undo/redo is available at any moment you can use the hasUndo() or
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| 45 |  * hasRedo() method respectively.
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| 46 |  *
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| 47 |  * Note that an Action always has two functions createDialog() and performCall(). The former
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| 48 |  * returns a Dialog filled with query...() functions for all information that we need from the
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| 49 |  * user. The latter must not contain any interaction but just uses these values (which are
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| 50 |  * temporarily stored by class ValueStorage) to perform the Action.
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| 51 |  *
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| 52 |  * Furthermore, there is a global action function that makes the action callable with already
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| 53 |  * present parameters (i.e. without user interaction and for internal use within the code only).
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| 54 |  * This function is basically just a macro, that puts the parameters into the ValueStorage and
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| 55 |  * calls Action::call(Action::NonInteractive).
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| 56 |  *
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| 57 |  * Actions can be set to be active or inactive. If an action is set to inactive it is signaling, that
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| 58 |  * some condition necessary for this action to be executed is not currently met. For example the
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| 59 |  * UndoAction will set itself to inactive, when there is no action at that time that can be undone.
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| 60 |  * Using call() on an inactive Action results in a no-op. You can query the state of an action using
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| 61 |  * the isActive() method.
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| 62 |  *
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| 63 |  * The undo capabilities of actions come in three types as signaled by two boolean flags (one
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| 64 |  * combination of these flags is left empty as can be seen later).
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| 65 |  * <ul>
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| 66 |  * <li/> The first flag indicates if the undo mechanism for this action should be considered at all, i.e.
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| 67 |  *   if the state of the application changes in a way that needs to be reverted. Actions that should
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| 68 |  *   consider the undo mechanism are for example adding a molecule, moving atoms, changing
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| 69 |  *   the name of a molecule etc. Changing the View-Area on the other hand should be an action that
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| 70 |  *   does not consider the undo mechanism. This flag can be queried using the shouldUndo() method.
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| 71 |  *
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| 72 |  * <li/> The second flag indicates whether the changes can be undo for this action. If this flag is true
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| 73 |  *   the action will be made available for undo using the ActionHistory class and the actions of this
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| 74 |  *   class. If this flag is false while the shoudlUndo() flag is true this means that this action
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| 75 |  *   changes the state of the application changes in a way that cannot be undone, but might cause
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| 76 |  *   the undo of previous actions to fail. In this case the whole History is cleared, as to keep
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| 77 |  *   the state of the application intact by avoiding dangerous undos. This flag can be queried
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| 78 |  *   using the canUndo() method.
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| 79 |  *</ul>
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| 80 |  *
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| 81 |  * Each action has a name, that can be used to identify it throughout the run of the application.
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| 82 |  * This name can be retrieved using the getName() method. Most actions also register themselves with
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| 83 |  * a global structure, called the ActionRegistry. Actions that register themselves need to have a
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| 84 |  * unique name for the whole application. If the name is known these actions can be retrieved from
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| 85 |  * the registry by their name and then be used as normal.
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| 86 |  *
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| 87 |  * <H2> Building your own actions </H2>
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| 88 |  *
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| 89 |  * Building actions is fairly easy. Simply derive from the abstract Action base class and implement
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| 90 |  * the virtual methods. The main code that needs to be executed upon call() should be implemented in
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| 91 |  * the performCall() method. Any user interaction should be placed into the dialog returned by
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| 92 |  * createDialog(). You should also indicate whether the action supports undo by implementing
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| 93 |  * the shouldUndo() and canUndo() methods to return the appropriate flags.
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| 94 |  *
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| 95 |  * Also, create the global function to allow for easy calling of your function internally (i.e.
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| 96 |  * without user interaction). It should have the name of the Action class without the suffix Action.
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| 97 |  *
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| 98 |  * The constructor of your derived class also needs to call the Base constructor, passing it the
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| 99 |  * name of the Action and a flag indicating whether this action should be made available in the
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| 100 |  * registry. WARNING: Do not use the virtual getName() method of the derived action to provide the
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| 101 |  * constructor with the name, even if you overloaded this method to return a constant. Doing this
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| 102 |  * will most likely not do what you think it does (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5
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| 103 |  * if you want to know why this wont work)
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| 104 |  *
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| 105 |  * <H3> Interfacing your Action with the Undo mechanism </H3>
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| 106 |  *
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| 107 |  * The performX() methods need to comply to a simple standard to allow for undo and redo. The first
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| 108 |  * convention in this standard concerns the return type. All methods that handle calling, undoing
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| 109 |  * or redoing return an object of Action::state_ptr. This is a smart pointer to a State object, that
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| 110 |  * can be used to store state information that is needed by your action for later redo. A rename
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| 111 |  * Action for example would need to store which object has been renamed and what the old name was.
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| 112 |  * A move Action on the other hand would need to store the object that has been moved as well as the
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| 113 |  * old position. If your Action does not need to store any kind of information for redo you can
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| 114 |  * simply return Action::success and skip the rest of this paragraph. If your action has been
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| 115 |  * abborted you can return Action::failure, which indicates to the history mechanism that this
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| 116 |  * action should not be stored.
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| 117 |  *
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| 118 |  * If your Action needs any kind of information to undo its execution, you need to store this
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| 119 |  * information in the state that is returned by the performCall() method. Since no assumptions
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| 120 |  * can be made on the type or amount of information the ActionState base class is left empty.
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| 121 |  * To use this class you need to derive a YourActionState class from the ActionState base class
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| 122 |  * adding your data fields and accessor functions. Upon undo the ActionState object produced
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| 123 |  * by the corresponding performCall() is then passed to the performUndo() method which should
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| 124 |  * typecast the ActionState to the appropriate sub class, undo all the changes and produce
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| 125 |  * a State object that can be used to redo the action if neccessary. This new state object is
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| 126 |  * then used if the redo mechanism is invoked and passed to the performRedo() function, which
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| 127 |  * again produces a State that can be used for performUndo().
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| 128 |  *
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| 129 |  * <H3> Outline of the implementation of Actions </H3>
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| 130 |  *
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| 131 |  * To sum up the actions necessary to build actions here is a brief outline of things methioned
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| 132 |  * in the last paragraphs:
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| 133 |  *
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| 134 |  * <H4> Basics </H4>
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| 135 |  *
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| 136 |  * <ul>
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| 137 |  *  <li/> derive YourAction from Action
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| 138 |  *  <li/> pass name and flag for registry to the base constructor
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| 139 |  *  <li/> implement createDialog(), performCall(), performUndo(), performRedo()
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| 140 |  *  <li/> implement the global function call/macro.
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| 141 |  *  <li/> implement the functions that return the flags for the undo mechanism
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| 142 |  *  <li/> Derive YourActionState from ActionState as necessary
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| 143 |  * </ul>
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| 144 |  *
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| 145 |  * <H4> Implementing performX() methods </H4>
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| 146 |  *
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| 147 |  * <ul>
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| 148 |  *  <li/> createDialog():
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| 149 |  *  <ul>
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| 150 |  *   <li/> Call makeDialog() from the UIFactory.
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| 151 |  *   <li/> Call any needed Dialog->Query...() for the values you need with specific keywords.
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| 152 |  *   <li/> if the action needs to save a state return a custom state object
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| 153 |  *   <li/> otherwise return Action::success
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| 154 |  *  </ul>
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| 155 |  *  <li/> performCall():
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| 156 |  *  <ul>
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| 157 |  *   <li/> obtain parameters you need by ValueStorage::getCurrentValue, matching
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| 158 |  *         key words from createDialog().
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| 159 |  *   <li/> do whatever is needed to make the action work
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| 160 |  *   <li/> if the action was abborted return Action::failure
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| 161 |  *   <li/> if the action needs to save a state return a custom state object
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| 162 |  *   <li/> otherwise return Action::success
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| 163 |  *  </ul>
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| 164 |  *  <li/> performUndo():
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| 165 |  *  <ul>
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| 166 |  *   <li/> typecast the ActionState pointer to a Pointer to YourActionState if necessary
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| 167 |  *   <li/> undo the action using the information from the state
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| 168 |  *   <li/> produce a new state that can be used for redoing and return it
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| 169 |  *  </ul>
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| 170 |  *  <li/> performRedo():
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| 171 |  *  <ul>
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| 172 |  *   <li/> take the ActionState produced by performUndo and typecast it to a pointer to YourActionState if necessary
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| 173 |  *   <li/> redo the undone action using the information from the state
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| 174 |  *   <li/> produce a new state that can be used by performUndo() and return it
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| 175 |  *  </ul>
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| 176 |  * </ul>
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| 177 |  *
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| 178 |  * <H2> Advanced techniques </H2>
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| 179 |  *
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| 180 |  * <H3> Predefined Actions </H3>
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| 181 |  *
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| 182 |  * To make construction of actions easy there are some predefined actions. Namely these are
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| 183 |  * the MethodAction and the ErrorAction.
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| 184 |  *
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| 185 |  * The method action can be used to turn any function with empty arguments and return type void
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| 186 |  * into an action (also works for functors with those types). Simply pass the constructor for the
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| 187 |  * MethodAction a name to use for this action, the function to call inside the performCall()
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| 188 |  * method and a flag indicating if this action should be made retrievable inside the registry
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| 189 |  * (default is true). MethodActions always report themselves as changing the state of the
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| 190 |  * application but cannot be undone. i.e. calling MethodActions will always cause the ActionHistory
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| 191 |  * to be cleared.
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| 192 |  *
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| 193 |  * ErrorActions can be used to produce a short message using the Log() << Verbose() mechanism of
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| 194 |  * the molecuilder. Simply pass the constructor a name for the action, the message to show upon
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| 195 |  * calling this action and the flag for the registry (default is again true). Error action
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| 196 |  * report that they do not change the state of the application and are therefore not considered
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| 197 |  * for undo.
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| 198 |  *
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| 199 |  * <H3> Sequences of Actions and MakroActions </H3>
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| 200 |  *
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| 201 |  * <H4> Building sequences of Actions </H4>
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| 202 |  *
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| 203 |  * Actions can be chained to sequences using the ActionSequence class. Once an ActionSequence is
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| 204 |  * constructed it will be initially empty. Any Actions can then be added to the sequence using the
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| 205 |  * addAction() method of the ActionSequence class. The last added action can be removed using the
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| 206 |  * removeLastAction() method. If the construction of the sequence is done, you can use the
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| 207 |  * callAll() method. Each action called this way will register itself with the History to allow
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| 208 |  * separate undo of all actions in the sequence.
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| 209 |  *
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| 210 |  * <H4> Building larger Actions from simple ones </H4>
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| 211 |  *
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| 212 |  * Using the pre-defined class MakroAction it is possible to construct bigger actions from a sequence
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| 213 |  * of smaller ones. For this you first have to build a sequence of the actions using the ActionSequence
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| 214 |  * as described above. Then you can construct a MakroAction passing it a name, the sequence to use
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| 215 |  * and as usual a flag for the registry. You can then simply call the complete action-sequence through
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| 216 |  * this makro action using the normal interface. Other than with the direct use of the action sequence
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| 217 |  * only the complete MakroAction is registered inside the history, i.e. the complete sequence can be
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| 218 |  * undone at once. Also there are a few caveats you have to take care of when using the MakroAction:
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| 219 |  * <ul>
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| 220 |  *  <li/> All Actions as well as the sequence should exclusively belong to the MakroAction. This
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| 221 |  *        especially means, that the destruction of these objects should be handled by the MakroAction.
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| 222 |  *  <li/> none of the Actions inside the MakroAction should be registered with the registry, since the
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| 223 |  *        registry also assumes sole ownership of the actions.
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| 224 |  *  <li/> Do not remove or add actions from the sequence once the MakroAction has been constructed, since this
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| 225 |  *        might brake important assumptions for the undo/redo mechanism
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| 226 |  * </ul>
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| 227 |  *
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| 228 |  * <H3> Special kinds of Actions </H3>
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| 229 |  *
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| 230 |  * To make the usage of Actions more versatile there are two special kinds of actions defined,
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| 231 |  * that contain special mechanisms. These are defined inside the class Process, for actions that
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| 232 |  * take some time and indicate their own progress, and in the class Calculations for actions that
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| 233 |  * have a retrievable result.
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| 234 |  *
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| 235 |  * <H4> Processes </H4>
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| 236 |  *
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| 237 |  * Processes are Actions that might take some time and therefore contain special mechanisms
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| 238 |  * to indicate their progress to the user. If you want to implement a process you can follow the
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| 239 |  * guidelines for implementing actions. In addition to the normal Action constructor parameters,
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| 240 |  * you also need to define the number of steps the process takes to finish (use 0 if that number is
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| 241 |  * not known upon construction). At the beginning of your process you then simply call start() to
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| 242 |  * indicate that the process is taking up its work. You might also want to set the number of steps it
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| 243 |  * needs to finish, if it has changed since the last invocation/construction. You can use the
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| 244 |  * setMaxSteps() method for this. Then after each finished step of calulation simply call step(),
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| 245 |  * to let the indicators know that it should update itself. If the number of steps is not known
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| 246 |  * at the time of calculation, you should make sure the maxSteps field is set to 0, either through
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| 247 |  * the constructor or by using setMaxSteps(0). Indicators are required to handle both processes that
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| 248 |  * know the number of steps needed as well as processes that cannot predict when they will be finished.
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| 249 |  * Once your calculation is done call stop() to let every indicator know that the process is done with
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| 250 |  * the work and to let the user know.
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| 251 |  *
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| 252 |  * Indicators that want to know about processes need to implement the Observer class with all the
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| 253 |  * methods defined there. They can then globally sign on to all processes using the static
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| 254 |  * Process::AddObserver() method and remove themselves using the Process::RemoveObserver()
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| 255 |  * methods. When a process starts it will take care that the notification for this process
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| 256 |  * is invoked at the right time. Indicators should not try to observe a single process, but rather
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| 257 |  * be ready to observe the status of any kind of process using the methods described here.
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| 258 |  *
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| 259 |  * <H4> Calculations </H4>
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| 260 |  *
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| 261 |  * Calculations are special Actions that also return a result when called. Calculations are
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| 262 |  * always derived from Process, so that the progress of a calculation can be shown. Also
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| 263 |  * Calculations should not contain side-effects and not consider the undo mechanism.
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| 264 |  * When a Calculation is called using the Action mechanism this will cause it to calculate
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| 265 |  * the result and make it available using the getResult() method. Another way to have a Calculation
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| 266 |  * produce a result is by using the function-call operator. When this operator is used, the Calculation
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| 267 |  * will try to return a previously calculated and cached result and only do any actuall calculations
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| 268 |  * when no such result is available. You can delete the cached result using the reset() method.
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| 269 |  */
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| 270 | 
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| 271 | /**
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| 272 |  * Base class for all actions.
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| 273 |  *
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| 274 |  * Actions describe something that has to be done.
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| 275 |  * Actions can be passed around, stored, performed and undone (Command-Pattern).
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| 276 |  */
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| 277 | class Action
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| 278 | {
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| 279 | friend class ActionSequence;
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| 280 | friend class ActionHistory;
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| 281 | public:
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| 282 | 
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| 283 |   enum QueryOptions {Interactive, NonInteractive};
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| 284 | 
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| 285 |   /**
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| 286 |    * This type is used to store pointers to ActionStates while allowing multiple ownership
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| 287 |    */
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| 288 |   typedef boost::shared_ptr<ActionState> state_ptr;
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| 289 | 
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| 290 |   /**
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| 291 |    * Standard constructor of Action Base class
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| 292 |    *
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| 293 |    * All Actions need to have a name. The second flag indicates, whether the action should
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| 294 |    * be registered with the ActionRegistry. If the Action is registered the name of the
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| 295 |    * Action needs to be unique for all Actions that are registered.
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| 296 |    */
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| 297 |   Action(std::string _name,bool _doRegister=true);
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| 298 |   virtual ~Action();
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| 299 | 
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| 300 |   /**
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| 301 |    * This method is used to call an action. The basic operations for the Action
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| 302 |    * are carried out and if necessary/possible the Action is added to the History
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| 303 |    * to allow for undo of this action.
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| 304 |    *
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| 305 |    * If the call needs to undone you have to use the History, to avoid destroying
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| 306 |    * invariants used by the History.
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| 307 |    *
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| 308 |    * Note that this call can be Interactive (i.e. a dialog will ask the user for
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| 309 |    * necessary information) and NonInteractive (i.e. the information will have to
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| 310 |    * be present already within the ValueStorage class or else a MissingArgumentException
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| 311 |    * is thrown)
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| 312 |    */
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| 313 |   void call(enum QueryOptions state = Interactive);
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| 314 | 
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| 315 |   /**
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| 316 |    * This method provides a flag that indicates if an undo mechanism is implemented
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| 317 |    * for this Action. If this is true, and this action was called last, you can
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| 318 |    * use the History to undo this action.
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| 319 |    */
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| 320 |   virtual bool canUndo()=0;
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| 321 | 
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| 322 |   /**
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| 323 |    * This method provides a flag, that indicates if the Action changes the state of
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| 324 |    * the application in a way that needs to be undone for the History to work.
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| 325 |    *
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| 326 |    * If this is false the Action will not be added to the History upon calling. However
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| 327 |    * Actions called before this one will still be available for undo.
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| 328 |    */
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| 329 |   virtual bool shouldUndo()=0;
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| 330 | 
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| 331 |   /**
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| 332 |    * Indicates whether the Action can do it's work at the moment. If this
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| 333 |    * is false calling the action will result in a no-op.
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| 334 |    */
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| 335 |   virtual bool isActive();
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| 336 | 
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| 337 |   /**
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| 338 |    * Returns the name of the Action.
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| 339 |    */
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| 340 |   virtual const std::string getName();
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| 341 | 
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| 342 | protected:
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| 343 |   /**
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| 344 |    * This method is called by the History, when an undo is performed. It is
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| 345 |    * provided with the corresponding state produced by the performCall or
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| 346 |    * performRedo method and needs to provide a state that can be used for redo.
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| 347 |    */
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| 348 |   state_ptr undo(state_ptr);
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| 349 | 
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| 350 |   /**
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| 351 |    * This method is called by the Histor, when a redo is performed. It is
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| 352 |    * provided with the corresponding state produced by the undo method and
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| 353 |    * needs to produce a State that can then be used for another undo.
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| 354 |    */
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| 355 |   state_ptr redo(state_ptr);
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| 356 | 
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| 357 |   /**
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| 358 |    * This special state can be used to indicate that the Action was successfull
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| 359 |    * without providing a special state. Use this if your Action does not need
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| 360 |    * a speciallized state.
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| 361 |    */
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| 362 |   static state_ptr success;
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| 363 | 
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| 364 |   /**
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| 365 |    * This special state can be returned, to indicate that the action could not do it's
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| 366 |    * work, was abborted by the user etc. If you return this state make sure to transactionize
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| 367 |    * your Actions and unroll the complete transaction before this is returned.
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| 368 |    */
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| 369 |   static state_ptr failure;
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| 370 | 
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| 371 | private:
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| 372 |   /**
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| 373 |    * This creates the dialog requesting the information needed for this action from the user
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| 374 |    * via means of the user interface.
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| 375 |    */
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| 376 |   virtual Dialog * createDialog()=0;
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| 377 | 
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| 378 |   /**
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| 379 |    * This is called internally when the call is being done. Implement this method to do the actual
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| 380 |    * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
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| 381 |    * used to undo the action.
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| 382 |    */
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| 383 |   virtual state_ptr performCall()=0;
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| 384 | 
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| 385 |   /**
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| 386 |    * This is called internally when the undo process is chosen. This Method should use the state
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| 387 |    * produced by the performCall method to return the state of the application to the state
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| 388 |    * it had before the Action.
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| 389 |    */
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| 390 |   virtual state_ptr performUndo(state_ptr)=0;
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| 391 | 
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| 392 |   /**
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| 393 |    * This is called internally when the redo process is chosen. This method shoudl use the state
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| 394 |    * produced by the performUndo method to return the application to the state it should have after
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| 395 |    * the action.
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| 396 |    *
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| 397 |    * Often this method can be implement to re-use the performCall method. However if user interaction
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| 398 |    * or further parameters are needed, those should be taken from the state and not query the user
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| 399 |    * again.
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| 400 |    */
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| 401 |   virtual state_ptr performRedo(state_ptr)=0;
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| 402 | 
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| 403 |   std::string name;
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| 404 | };
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| 405 | 
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| 406 | /**
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| 407 |  * This class can be used by actions to save the state.
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| 408 |  *
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| 409 |  * It is implementing a memento pattern. The base class is completely empty,
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| 410 |  * since no general state internals can be given. The Action performing
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| 411 |  * the Undo should downcast to the apropriate type.
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| 412 |  */
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| 413 | class ActionState{
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| 414 | public:
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| 415 |   ActionState(){}
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| 416 |   virtual ~ActionState(){}
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| 417 | };
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| 418 | 
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| 419 | #endif /* ACTION_H_ */
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