source: src/Actions/Action.hpp@ 9df680

Action_Thermostats Add_AtomRandomPerturbation Add_FitFragmentPartialChargesAction Add_RotateAroundBondAction Add_SelectAtomByNameAction Added_ParseSaveFragmentResults AddingActions_SaveParseParticleParameters Adding_Graph_to_ChangeBondActions Adding_MD_integration_tests Adding_ParticleName_to_Atom Adding_StructOpt_integration_tests AtomFragments Automaking_mpqc_open AutomationFragmentation_failures Candidate_v1.5.4 Candidate_v1.6.0 Candidate_v1.6.1 ChangeBugEmailaddress ChangingTestPorts ChemicalSpaceEvaluator CombiningParticlePotentialParsing Combining_Subpackages Debian_Package_split Debian_package_split_molecuildergui_only Disabling_MemDebug Docu_Python_wait EmpiricalPotential_contain_HomologyGraph EmpiricalPotential_contain_HomologyGraph_documentation Enable_parallel_make_install Enhance_userguide Enhanced_StructuralOptimization Enhanced_StructuralOptimization_continued Example_ManyWaysToTranslateAtom Exclude_Hydrogens_annealWithBondGraph FitPartialCharges_GlobalError Fix_BoundInBox_CenterInBox_MoleculeActions Fix_ChargeSampling_PBC Fix_ChronosMutex Fix_FitPartialCharges Fix_FitPotential_needs_atomicnumbers Fix_ForceAnnealing Fix_IndependentFragmentGrids Fix_ParseParticles Fix_ParseParticles_split_forward_backward_Actions Fix_PopActions Fix_QtFragmentList_sorted_selection Fix_Restrictedkeyset_FragmentMolecule Fix_StatusMsg Fix_StepWorldTime_single_argument Fix_Verbose_Codepatterns Fix_fitting_potentials Fixes ForceAnnealing_goodresults ForceAnnealing_oldresults ForceAnnealing_tocheck ForceAnnealing_with_BondGraph ForceAnnealing_with_BondGraph_continued ForceAnnealing_with_BondGraph_continued_betteresults ForceAnnealing_with_BondGraph_contraction-expansion FragmentAction_writes_AtomFragments FragmentMolecule_checks_bonddegrees GeometryObjects Gui_Fixes Gui_displays_atomic_force_velocity ImplicitCharges IndependentFragmentGrids IndependentFragmentGrids_IndividualZeroInstances IndependentFragmentGrids_IntegrationTest IndependentFragmentGrids_Sole_NN_Calculation JobMarket_RobustOnKillsSegFaults JobMarket_StableWorkerPool JobMarket_unresolvable_hostname_fix MoreRobust_FragmentAutomation ODR_violation_mpqc_open PartialCharges_OrthogonalSummation PdbParser_setsAtomName PythonUI_with_named_parameters QtGui_reactivate_TimeChanged_changes Recreated_GuiChecks Rewrite_FitPartialCharges RotateToPrincipalAxisSystem_UndoRedo SaturateAtoms_findBestMatching SaturateAtoms_singleDegree StoppableMakroAction Subpackage_CodePatterns Subpackage_JobMarket Subpackage_LinearAlgebra Subpackage_levmar Subpackage_mpqc_open Subpackage_vmg Switchable_LogView ThirdParty_MPQC_rebuilt_buildsystem TrajectoryDependenant_MaxOrder TremoloParser_IncreasedPrecision TremoloParser_MultipleTimesteps TremoloParser_setsAtomName Ubuntu_1604_changes stable
Last change on this file since 9df680 was d1115d, checked in by Frederik Heber <heber@…>, 14 years ago

FIX: paramdefaults values have to be in "", now enforced by constructing std::string from it.

  • before we could say (0) as a paramdefault which did not give any clear indication why compilation failed. Now, it states that std::string cstor for this type is missing, which should point to writing ("0") instead.
  • Action.hpp: NODEFAULT changed to "" instead of std::string("").
  • Property mode set to 100644
File size: 24.8 KB
Line 
1/*
2 * Action.hpp
3 *
4 * Created on: Dec 8, 2009
5 * Author: crueger
6 */
7
8#ifndef ACTION_HPP_
9#define ACTION_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include <string>
17#include <boost/shared_ptr.hpp>
18
19/** Used in .def files in paramdefaults define to set that no default value exists.
20 * We define NODEFAULT here, as it is used in .def files and needs to be present
21 * before these are included.
22 */
23#define NODEFAULT ""
24
25// forward declaration
26
27class ActionState;
28class ActionSequence;
29class Dialog;
30
31#include "Actions/ActionTraits.hpp"
32
33/**
34 * @file
35 * <H1> Action Howto </H1>
36 *
37 * <H2> Introduction </H2>
38 *
39 * Actions are used in object oriented design as a replacement for callback functions.
40 * In most ways Actions can be used in the same way that callbacks were used in non
41 * OO-Systems, but can contain support for several extra mechanism such as undo/redo
42 * or progress indicators.
43 *
44 * The main purpose of an action class is to contain small procedures, that can be repeatedly
45 * called. These procedures can also be stored, passed around, so that the execution of an
46 * action can happen quite far away from the place of creation. For a detailed description of
47 * the Action pattern see GOF:1996.
48 *
49 * <H3> How to use an action </H3>
50 *
51 * The process of using an action is as easy as calling the call() method of the action. The
52 * action will then do whatever it is supposed to do. If it is an action that can be undone, it
53 * will also register itself in the history to make itself available for undo. To undo the last
54 * action, you can either use the undoLast() method inside the ActionHistory class or call the
55 * UndoAction also provided by the ActionHistory. If an action was undone it will be available for
56 * redo, using the redoLast() method of the ActionHistory or the RedoAction also provided by this
57 * class. To check whether undo/redo is available at any moment you can use the hasUndo() or
58 * hasRedo() method respectively.
59 *
60 * Note that an Action always has two functions createDialog() and performCall(). The former
61 * returns a Dialog filled with query...() functions for all information that we need from the
62 * user. The latter must not contain any interaction but just uses these values (which are
63 * temporarily stored by class ValueStorage) to perform the Action.
64 *
65 * Furthermore, there is a global action function that makes the action callable with already
66 * present parameters (i.e. without user interaction and for internal use within the code only).
67 * This function is basically just a macro, that puts the parameters into the ValueStorage and
68 * calls Action::call(Action::NonInteractive).
69 *
70 * Actions can be set to be active or inactive. If an action is set to inactive it is signaling, that
71 * some condition necessary for this action to be executed is not currently met. For example the
72 * UndoAction will set itself to inactive, when there is no action at that time that can be undone.
73 * Using call() on an inactive Action results in a no-op. You can query the state of an action using
74 * the isActive() method.
75 *
76 * The undo capabilities of actions come in three types as signaled by two boolean flags (one
77 * combination of these flags is left empty as can be seen later).
78 * <ul>
79 * <li/> The first flag indicates if the undo mechanism for this action should be considered at all, i.e.
80 * if the state of the application changes in a way that needs to be reverted. Actions that should
81 * consider the undo mechanism are for example adding a molecule, moving atoms, changing
82 * the name of a molecule etc. Changing the View-Area on the other hand should be an action that
83 * does not consider the undo mechanism. This flag can be queried using the shouldUndo() method.
84 *
85 * <li/> The second flag indicates whether the changes can be undo for this action. If this flag is true
86 * the action will be made available for undo using the ActionHistory class and the actions of this
87 * class. If this flag is false while the shoudlUndo() flag is true this means that this action
88 * changes the state of the application changes in a way that cannot be undone, but might cause
89 * the undo of previous actions to fail. In this case the whole History is cleared, as to keep
90 * the state of the application intact by avoiding dangerous undos. This flag can be queried
91 * using the canUndo() method.
92 *</ul>
93 *
94 * Each action has a name, that can be used to identify it throughout the run of the application.
95 * This name can be retrieved using the getName() method. Most actions also register themselves with
96 * a global structure, called the ActionRegistry. Actions that register themselves need to have a
97 * unique name for the whole application. If the name is known these actions can be retrieved from
98 * the registry by their name and then be used as normal.
99 *
100 * <H2> Building your own actions </H2>
101 *
102 * Building actions is easy. Each specific ...Action is derived from the base class Action.
103 * In order to create all the reoccuring stuff, macros have been created which you can simply
104 * include and then don't need to worry about it.
105 * There are three major virtual functions: performCall(), performUndo(), performRedo() which
106 * you have to write, to equip your action with some actual capabilities.
107 * Each Action definition and implementation consists of of three files:
108 * -# cpp: contains performX() which you have to write, also some boilerplate functions which are
109 * constructed automatically when including your def and "Actions/action_impl_pre.hpp"
110 * -# hpp: boilerplate definitions created simply by including your def and
111 * "Actions/action_impl_header.hpp"
112 * -# def: macro definitions of all your parameters and additional variables needed for the state,
113 * also name and category and token of your action.
114 *
115 * Best thing to do is look at one of the already present triples and you should soon understand
116 * what you have to add:
117 * -# pick the right category, i.e. the right folder in src/Actions
118 * -# pick the right name
119 * -# decide which parameters your actions need and what the type, the variable name and the token
120 * to reference it from the command-line should be. Check whether already present and fitting
121 * tokens exists, e.g. "position" as token for a Vector representing a position.
122 * -# consider which additional information you need to undo your action
123 * -# don't forget to include your .def file followed by "action_impl_pre.hpp" in .cpp or
124 * "action_impl_header.hpp" in the .hpp
125 * -# continue to write the functionality of your action in performCall(), undo and redo in performUndo()
126 * and performRedo().
127 * -# You should indicate whether the action supports undo by implementing the shouldUndo() and
128 * canUndo() methods to return the appropriate flags.
129 *
130 * <H3> Specific notes on the macros </H3>
131 *
132 * The following functions are created by the macros, i.e. you don't need to worry about it:
133 *
134 * Any user interaction should be placed into the dialog returned by fillDialog().
135 *
136 * Also, create the global function to allow for easy calling of your function internally (i.e.
137 * without user interaction). It should have the name of the Action class without the suffix Action.
138 *
139 * The constructor of your derived class also needs to call the Base constructor, passing it the
140 * name of the Action and a flag indicating whether this action should be made available in the
141 * registry. WARNING: Do not use the virtual getName() method of the derived action to provide the
142 * constructor with the name, even if you overloaded this method to return a constant. Doing this
143 * will most likely not do what you think it does (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5
144 * if you want to know why this wont work)
145 *
146 * <H3> Interfacing your Action with the Undo mechanism </H3>
147 *
148 * The performX() methods need to comply to a simple standard to allow for undo and redo. The first
149 * convention in this standard concerns the return type. All methods that handle calling, undoing
150 * or redoing return an object of Action::state_ptr. This is a smart pointer to a State object, that
151 * can be used to store state information that is needed by your action for later redo. A rename
152 * Action for example would need to store which object has been renamed and what the old name was.
153 * A move Action on the other hand would need to store the object that has been moved as well as the
154 * old position. If your Action does not need to store any kind of information for redo you can
155 * simply return Action::success and skip the rest of this paragraph. If your action has been
156 * abborted you can return Action::failure, which indicates to the history mechanism that this
157 * action should not be stored.
158 *
159 * If your Action needs any kind of information to undo its execution, you need to store this
160 * information in the state that is returned by the performCall() method. Since no assumptions
161 * can be made on the type or amount of information the ActionState base class is left empty.
162 * To use this class you need to derive a YourActionState class from the ActionState base class
163 * adding your data fields and accessor functions. Upon undo the ActionState object produced
164 * by the corresponding performCall() is then passed to the performUndo() method which should
165 * typecast the ActionState to the appropriate sub class, undo all the changes and produce
166 * a State object that can be used to redo the action if neccessary. This new state object is
167 * then used if the redo mechanism is invoked and passed to the performRedo() function, which
168 * again produces a State that can be used for performUndo().
169 *
170 * <H3> Outline of the implementation of Actions </H3>
171 *
172 * To sum up the actions necessary to build actions here is a brief outline of things methioned
173 * in the last paragraphs:
174 *
175 * <H4> Basics </H4>
176 *
177 * <ul>
178 * <li/> create parameter tupels (type, token, reference), put into def. Access them later in
179 * the performX() via the structure params.###.
180 * <li/> think of name, category and token for your action, put into def
181 * <li/> create additional state variables tupels (type, reference) for storing extra information
182 * that you need for undo/redo in the ActionState. You can always access the parameters
183 * of your Action by state.params.### (i.e. they are copied to the state by default).
184 * <li/> implement performCall(), first line should be calling of getParametersfromValueStorage().
185 * <li/> performUndo(), performRedo()
186 * <li/> implement the functions that return the flags for the undo mechanism, i.e. true/false.
187 * </ul>
188 *
189 * <H4> Implementing performX() methods </H4>
190 *
191 * <ul>
192 * <li/> performCall():
193 * <ul>
194 * <li/> first line should be calling of getParametersfromValueStorage().
195 * <li/> Access your parameters by the structure params.### (where ### stands for the reference/
196 * variable name chosen in the tupel).
197 * <li/> do whatever is needed to make the action work
198 * <li/> if the action was abborted return Action::failure
199 * <li/> if the action needs to save a state return a custom state object
200 * <li/> otherwise return Action::success
201 * </ul>
202 * <li/> performUndo():
203 * <ul>
204 * <li/> typecast the ActionState pointer to a Pointer to YourActionState if necessary
205 * <li/> undo the action using the extra information and the Action's parameters in the state
206 * <li/> produce a new state that can be used for redoing and return it
207 * </ul>
208 * <li/> performRedo():
209 * <ul>
210 * <li/> take the ActionState produced by performUndo and typecast it to a pointer to YourActionState if necessary
211 * <li/> redo the undone action using the extra information and the Action's parameters in the state
212 * <li/> produce a new state that can be used by performUndo() and return it
213 * </ul>
214 * </ul>
215 *
216 * <H2> Advanced techniques </H2>
217 *
218 * <H3> Predefined Actions </H3>
219 *
220 * To make construction of actions easy there are some predefined actions. Namely these are
221 * the MethodAction and the ErrorAction.
222 *
223 * The method action can be used to turn any function with empty arguments and return type void
224 * into an action (also works for functors with those types). Simply pass the constructor for the
225 * MethodAction a name to use for this action, the function to call inside the performCall()
226 * method and a flag indicating if this action should be made retrievable inside the registry
227 * (default is true). MethodActions always report themselves as changing the state of the
228 * application but cannot be undone. i.e. calling MethodActions will always cause the ActionHistory
229 * to be cleared.
230 *
231 * ErrorActions can be used to produce a short message using the Log() << Verbose() mechanism of
232 * the molecuilder. Simply pass the constructor a name for the action, the message to show upon
233 * calling this action and the flag for the registry (default is again true). Error action
234 * report that they do not change the state of the application and are therefore not considered
235 * for undo.
236 *
237 * <H3> Sequences of Actions and MakroActions </H3>
238 *
239 * <H4> Building sequences of Actions </H4>
240 *
241 * Actions can be chained to sequences using the ActionSequence class. Once an ActionSequence is
242 * constructed it will be initially empty. Any Actions can then be added to the sequence using the
243 * addAction() method of the ActionSequence class. The last added action can be removed using the
244 * removeLastAction() method. If the construction of the sequence is done, you can use the
245 * callAll() method. Each action called this way will register itself with the History to allow
246 * separate undo of all actions in the sequence.
247 *
248 * <H4> Building larger Actions from simple ones </H4>
249 *
250 * Using the pre-defined class MakroAction it is possible to construct bigger actions from a sequence
251 * of smaller ones. For this you first have to build a sequence of the actions using the ActionSequence
252 * as described above. Then you can construct a MakroAction passing it a name, the sequence to use
253 * and as usual a flag for the registry. You can then simply call the complete action-sequence through
254 * this makro action using the normal interface. Other than with the direct use of the action sequence
255 * only the complete MakroAction is registered inside the history, i.e. the complete sequence can be
256 * undone at once. Also there are a few caveats you have to take care of when using the MakroAction:
257 * <ul>
258 * <li/> All Actions as well as the sequence should exclusively belong to the MakroAction. This
259 * especially means, that the destruction of these objects should be handled by the MakroAction.
260 * <li/> none of the Actions inside the MakroAction should be registered with the registry, since the
261 * registry also assumes sole ownership of the actions.
262 * <li/> Do not remove or add actions from the sequence once the MakroAction has been constructed, since this
263 * might brake important assumptions for the undo/redo mechanism
264 * </ul>
265 *
266 * <H3> Special kinds of Actions </H3>
267 *
268 * To make the usage of Actions more versatile there are two special kinds of actions defined,
269 * that contain special mechanisms. These are defined inside the class Process, for actions that
270 * take some time and indicate their own progress, and in the class Calculations for actions that
271 * have a retrievable result.
272 *
273 * <H4> Processes </H4>
274 *
275 * Processes are Actions that might take some time and therefore contain special mechanisms
276 * to indicate their progress to the user. If you want to implement a process you can follow the
277 * guidelines for implementing actions. In addition to the normal Action constructor parameters,
278 * you also need to define the number of steps the process takes to finish (use 0 if that number is
279 * not known upon construction). At the beginning of your process you then simply call start() to
280 * indicate that the process is taking up its work. You might also want to set the number of steps it
281 * needs to finish, if it has changed since the last invocation/construction. You can use the
282 * setMaxSteps() method for this. Then after each finished step of calulation simply call step(),
283 * to let the indicators know that it should update itself. If the number of steps is not known
284 * at the time of calculation, you should make sure the maxSteps field is set to 0, either through
285 * the constructor or by using setMaxSteps(0). Indicators are required to handle both processes that
286 * know the number of steps needed as well as processes that cannot predict when they will be finished.
287 * Once your calculation is done call stop() to let every indicator know that the process is done with
288 * the work and to let the user know.
289 *
290 * Indicators that want to know about processes need to implement the Observer class with all the
291 * methods defined there. They can then globally sign on to all processes using the static
292 * Process::AddObserver() method and remove themselves using the Process::RemoveObserver()
293 * methods. When a process starts it will take care that the notification for this process
294 * is invoked at the right time. Indicators should not try to observe a single process, but rather
295 * be ready to observe the status of any kind of process using the methods described here.
296 *
297 * <H4> Calculations </H4>
298 *
299 * Calculations are special Actions that also return a result when called. Calculations are
300 * always derived from Process, so that the progress of a calculation can be shown. Also
301 * Calculations should not contain side-effects and not consider the undo mechanism.
302 * When a Calculation is called using the Action mechanism this will cause it to calculate
303 * the result and make it available using the getResult() method. Another way to have a Calculation
304 * produce a result is by using the function-call operator. When this operator is used, the Calculation
305 * will try to return a previously calculated and cached result and only do any actuall calculations
306 * when no such result is available. You can delete the cached result using the reset() method.
307 */
308
309
310/**
311 * Base class for all actions.
312 *
313 * Actions describe something that has to be done.
314 * Actions can be passed around, stored, performed and undone (Command-Pattern).
315 */
316class Action
317{
318friend class ActionSequence;
319friend class ActionHistory;
320public:
321
322 enum QueryOptions {Interactive, NonInteractive};
323
324 /**
325 * This type is used to store pointers to ActionStates while allowing multiple ownership
326 */
327 typedef boost::shared_ptr<ActionState> state_ptr;
328
329 /**
330 * Standard constructor of Action Base class
331 *
332 * All Actions need to have a name. The second flag indicates, whether the action should
333 * be registered with the ActionRegistry. If the Action is registered the name of the
334 * Action needs to be unique for all Actions that are registered.
335 *
336 * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have
337 * to be present throughout the program's run.
338 *
339 * \param Traits information class to this action
340 * \param _doRegister whether to register with ActionRegistry
341 */
342 Action(const ActionTraits &_Traits, bool _doRegister=true);
343 virtual ~Action();
344
345 /**
346 * This method is used to call an action. The basic operations for the Action
347 * are carried out and if necessary/possible the Action is added to the History
348 * to allow for undo of this action.
349 *
350 * If the call needs to undone you have to use the History, to avoid destroying
351 * invariants used by the History.
352 *
353 * Note that this call can be Interactive (i.e. a dialog will ask the user for
354 * necessary information) and NonInteractive (i.e. the information will have to
355 * be present already within the ValueStorage class or else a MissingArgumentException
356 * is thrown)
357 */
358 void call(enum QueryOptions state = Interactive);
359
360 /**
361 * This method provides a flag that indicates if an undo mechanism is implemented
362 * for this Action. If this is true, and this action was called last, you can
363 * use the History to undo this action.
364 */
365 virtual bool canUndo()=0;
366
367 /**
368 * This method provides a flag, that indicates if the Action changes the state of
369 * the application in a way that needs to be undone for the History to work.
370 *
371 * If this is false the Action will not be added to the History upon calling. However
372 * Actions called before this one will still be available for undo.
373 */
374 virtual bool shouldUndo()=0;
375
376 /**
377 * Indicates whether the Action can do it's work at the moment. If this
378 * is false calling the action will result in a no-op.
379 */
380 virtual bool isActive();
381
382 /**
383 * Returns the name of the Action.
384 */
385 const std::string getName();
386
387 /**
388 * Traits resemble all necessary information that "surrounds" an action, such as
389 * its name (for ActionRegistry and as ref from string to instance and vice versa),
390 * which menu, which position, what parameters, their types, if it is itself a
391 * parameter and so on ...
392 *
393 * Note that is important that we do not use a reference here. We want to copy the
394 * information in the Action's constructor and have it contained herein. Hence, we
395 * also have our own copy constructor for ActionTraits. Information should be
396 * encapsulated in the Action, no more references to the outside than absolutely
397 * necessary.
398 */
399 const ActionTraits Traits;
400
401 /** Removes the static entities Action::success and Action::failure.
402 * This is only to be called on the program's exit, i.e. in cleanUp(),
403 * as these static entities are used throughout all Actions.
404 */
405 static void removeStaticStateEntities();
406
407protected:
408 /**
409 * This method is called by the History, when an undo is performed. It is
410 * provided with the corresponding state produced by the performCall or
411 * performRedo method and needs to provide a state that can be used for redo.
412 */
413 state_ptr undo(state_ptr);
414
415 /**
416 * This method is called by the Histor, when a redo is performed. It is
417 * provided with the corresponding state produced by the undo method and
418 * needs to produce a State that can then be used for another undo.
419 */
420 state_ptr redo(state_ptr);
421
422 /**
423 * This special state can be used to indicate that the Action was successfull
424 * without providing a special state. Use this if your Action does not need
425 * a speciallized state.
426 */
427 static state_ptr success;
428
429 /**
430 * This special state can be returned, to indicate that the action could not do it's
431 * work, was abborted by the user etc. If you return this state make sure to transactionize
432 * your Actions and unroll the complete transaction before this is returned.
433 */
434 static state_ptr failure;
435
436 /**
437 * This creates the dialog requesting the information needed for this action from the user
438 * via means of the user interface.
439 */
440 Dialog * createDialog();
441
442private:
443
444 /**
445 * This is called internally before the Action::performCall(). It initializes the
446 * necessary ActionParameters by retrieving the values from ValueStorage.
447 */
448 virtual void getParametersfromValueStorage()=0;
449
450 /**
451 * This is called internally before the action is processed. This adds necessary queries
452 * to a given dialog to obtain parameters for the user for processing the action accordingly.
453 * The dialog will be given to the user before Action::performCall() is initiated, values
454 * are transfered via ValueStorage.
455 */
456 virtual Dialog * fillDialog(Dialog*)=0;
457
458 /**
459 * This is called internally when the call is being done. Implement this method to do the actual
460 * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
461 * used to undo the action.
462 */
463 virtual state_ptr performCall()=0;
464
465 /**
466 * This is called internally when the undo process is chosen. This Method should use the state
467 * produced by the performCall method to return the state of the application to the state
468 * it had before the Action.
469 */
470 virtual state_ptr performUndo(state_ptr)=0;
471
472 /**
473 * This is called internally when the redo process is chosen. This method shoudl use the state
474 * produced by the performUndo method to return the application to the state it should have after
475 * the action.
476 *
477 * Often this method can be implement to re-use the performCall method. However if user interaction
478 * or further parameters are needed, those should be taken from the state and not query the user
479 * again.
480 */
481 virtual state_ptr performRedo(state_ptr)=0;
482};
483
484/**
485 * This class can be used by actions to save the state.
486 *
487 * It is implementing a memento pattern. The base class is completely empty,
488 * since no general state internals can be given. The Action performing
489 * the Undo should downcast to the apropriate type.
490 */
491class ActionState{
492public:
493 ActionState(){}
494 virtual ~ActionState(){}
495};
496
497/**
498 * This class can be used by actions to contain parameters.
499 *
500 * The base class is completely empty, since no general parameters can be given. The
501 * Action performing the function should construct its own parameter class derived
502 * from it.
503 */
504class ActionParameters{
505public:
506 ActionParameters(){}
507 virtual ~ActionParameters(){}
508};
509
510#endif /* ACTION_HPP_ */
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