| 1 | /*
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| 2 |  * Action.hpp
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| 3 |  *
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| 4 |  *  Created on: Dec 8, 2009
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| 5 |  *      Author: crueger
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| 6 |  */
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| 7 | 
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| 8 | #ifndef ACTION_HPP_
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| 9 | #define ACTION_HPP_
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| 10 | 
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 | 
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| 16 | #include <string>
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| 17 | #include <boost/shared_ptr.hpp>
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| 18 | 
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| 19 | /** Used in .def files in paramdefaults define to set that no default value exists.
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| 20 |  * We define NODEFAULT here, as it is used in .def files and needs to be present
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| 21 |  * before these are included.
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| 22 |  */
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| 23 | #define NODEFAULT ""
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| 24 | 
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| 25 | // forward declaration
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| 26 | 
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| 27 | namespace MoleCuilder {
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| 28 |   class ActionState;
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| 29 |   class ActionSequence;
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| 30 | }
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| 31 | class Dialog;
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| 32 | 
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| 33 | #include "Actions/ActionTraits.hpp"
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| 34 | 
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| 35 | /**
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| 36 |  * @file
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| 37 |  * <H1> Action Howto </H1>
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| 38 |  *
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| 39 |  * <H2> Introduction </H2>
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| 40 |  *
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| 41 |  * Actions are used in object oriented design as a replacement for callback functions.
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| 42 |  * In most ways Actions can be used in the same way that callbacks were used in non
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| 43 |  * OO-Systems, but can contain support for several extra mechanism such as undo/redo
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| 44 |  * or progress indicators.
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| 45 |  *
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| 46 |  * The main purpose of an action class is to contain small procedures, that can be repeatedly
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| 47 |  * called. These procedures can also be stored, passed around, so that the execution of an
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| 48 |  * action can happen quite far away from the place of creation. For a detailed description of
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| 49 |  * the Action pattern see GOF:1996.
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| 50 |  *
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| 51 |  * <H3> How to use an action </H3>
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| 52 |  *
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| 53 |  * The process of using an action is as easy as calling the call() method of the action. The
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| 54 |  * action will then do whatever it is supposed to do. If it is an action that can be undone, it
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| 55 |  * will also register itself in the history to make itself available for undo. To undo the last
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| 56 |  * action, you can either use the undoLast() method inside the ActionHistory class or call the
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| 57 |  * UndoAction also provided by the ActionHistory. If an action was undone it will be available for
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| 58 |  * redo, using the redoLast() method of the ActionHistory or the RedoAction also provided by this
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| 59 |  * class. To check whether undo/redo is available at any moment you can use the hasUndo() or
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| 60 |  * hasRedo() method respectively.
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| 61 |  *
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| 62 |  * Note that an Action always has two functions createDialog() and performCall(). The former
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| 63 |  * returns a Dialog filled with query...() functions for all information that we need from the
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| 64 |  * user. The latter must not contain any interaction but just uses these values (which are
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| 65 |  * temporarily stored by class ValueStorage) to perform the Action.
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| 66 |  *
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| 67 |  * Furthermore, there is a global action function that makes the action callable with already
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| 68 |  * present parameters (i.e. without user interaction and for internal use within the code only).
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| 69 |  * This function is basically just a macro, that puts the parameters into the ValueStorage and
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| 70 |  * calls Action::call(Action::NonInteractive).
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| 71 |  *
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| 72 |  * Actions can be set to be active or inactive. If an action is set to inactive it is signaling, that
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| 73 |  * some condition necessary for this action to be executed is not currently met. For example the
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| 74 |  * UndoAction will set itself to inactive, when there is no action at that time that can be undone.
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| 75 |  * Using call() on an inactive Action results in a no-op. You can query the state of an action using
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| 76 |  * the isActive() method.
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| 77 |  *
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| 78 |  * The undo capabilities of actions come in three types as signaled by two boolean flags (one
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| 79 |  * combination of these flags is left empty as can be seen later).
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| 80 |  * <ul>
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| 81 |  * <li/> The first flag indicates if the undo mechanism for this action should be considered at all, i.e.
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| 82 |  *   if the state of the application changes in a way that needs to be reverted. Actions that should
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| 83 |  *   consider the undo mechanism are for example adding a molecule, moving atoms, changing
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| 84 |  *   the name of a molecule etc. Changing the View-Area on the other hand should be an action that
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| 85 |  *   does not consider the undo mechanism. This flag can be queried using the shouldUndo() method.
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| 86 |  *
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| 87 |  * <li/> The second flag indicates whether the changes can be undo for this action. If this flag is true
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| 88 |  *   the action will be made available for undo using the ActionHistory class and the actions of this
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| 89 |  *   class. If this flag is false while the shoudlUndo() flag is true this means that this action
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| 90 |  *   changes the state of the application changes in a way that cannot be undone, but might cause
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| 91 |  *   the undo of previous actions to fail. In this case the whole History is cleared, as to keep
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| 92 |  *   the state of the application intact by avoiding dangerous undos. This flag can be queried
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| 93 |  *   using the canUndo() method.
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| 94 |  *</ul>
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| 95 |  *
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| 96 |  * Each action has a name, that can be used to identify it throughout the run of the application.
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| 97 |  * This name can be retrieved using the getName() method. Most actions also register themselves with
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| 98 |  * a global structure, called the ActionRegistry. Actions that register themselves need to have a
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| 99 |  * unique name for the whole application. If the name is known these actions can be retrieved from
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| 100 |  * the registry by their name and then be used as normal.
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| 101 |  *
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| 102 |  * <H2> Building your own actions </H2>
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| 103 |  *
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| 104 |  * Building actions is easy. Each specific ...Action is derived from the base class Action.
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| 105 |  * In order to create all the reoccuring stuff, macros have been created which you can simply
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| 106 |  * include and then don't need to worry about it.
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| 107 |  * There are three major virtual functions: performCall(), performUndo(), performRedo() which
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| 108 |  * you have to write, to equip your action with some actual capabilities.
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| 109 |  * Each Action definition and implementation consists of of three files:
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| 110 |  * -# cpp: contains performX() which you have to write, also some boilerplate functions which are
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| 111 |  *         constructed automatically when including your def and "Actions/action_impl_pre.hpp"
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| 112 |  * -# hpp: boilerplate definitions created simply by including your def and
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| 113 |  *         "Actions/action_impl_header.hpp"
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| 114 |  * -# def: macro definitions of all your parameters and additional variables needed for the state,
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| 115 |  *         also name and category and token of your action.
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| 116 |  *
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| 117 |  * Best thing to do is look at one of the already present triples and you should soon understand
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| 118 |  * what you have to add:
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| 119 |  * -# pick the right category, i.e. the right folder in src/Actions
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| 120 |  * -# pick the right name
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| 121 |  * -# decide which parameters your actions need and what the type, the variable name and the token
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| 122 |  *    to reference it from the command-line should be. Check whether already present and fitting
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| 123 |  *    tokens exists, e.g. "position" as token for a Vector representing a position.
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| 124 |  * -# consider which additional information you need to undo your action
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| 125 |  * -# don't forget to include your .def file followed by "action_impl_pre.hpp" in .cpp or
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| 126 |  *    "action_impl_header.hpp" in the .hpp
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| 127 |  * -# continue to write the functionality of your action in performCall(), undo and redo in performUndo()
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| 128 |  *    and performRedo().
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| 129 |  * -# You should indicate whether the action supports undo by implementing the shouldUndo() and
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| 130 |  *    canUndo() methods to return the appropriate flags.
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| 131 |  *
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| 132 |  * <H3> Specific notes on the macros </H3>
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| 133 |  *
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| 134 |  * The following functions are created by the macros, i.e. you don't need to worry about it:
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| 135 |  *
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| 136 |  * Any user interaction should be placed into the dialog returned by fillDialog().
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| 137 |  *
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| 138 |  * Also, create the global function to allow for easy calling of your function internally (i.e.
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| 139 |  * without user interaction). It should have the name of the Action class without the suffix Action.
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| 140 |  *
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| 141 |  * The constructor of your derived class also needs to call the Base constructor, passing it the
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| 142 |  * name of the Action and a flag indicating whether this action should be made available in the
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| 143 |  * registry. WARNING: Do not use the virtual getName() method of the derived action to provide the
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| 144 |  * constructor with the name, even if you overloaded this method to return a constant. Doing this
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| 145 |  * will most likely not do what you think it does (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5
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| 146 |  * if you want to know why this wont work)
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| 147 |  *
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| 148 |  * <H3> Interfacing your Action with the Undo mechanism </H3>
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| 149 |  *
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| 150 |  * The performX() methods need to comply to a simple standard to allow for undo and redo. The first
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| 151 |  * convention in this standard concerns the return type. All methods that handle calling, undoing
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| 152 |  * or redoing return an object of Action::state_ptr. This is a smart pointer to a State object, that
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| 153 |  * can be used to store state information that is needed by your action for later redo. A rename
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| 154 |  * Action for example would need to store which object has been renamed and what the old name was.
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| 155 |  * A move Action on the other hand would need to store the object that has been moved as well as the
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| 156 |  * old position. If your Action does not need to store any kind of information for redo you can
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| 157 |  * simply return Action::success and skip the rest of this paragraph. If your action has been
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| 158 |  * abborted you can return Action::failure, which indicates to the history mechanism that this
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| 159 |  * action should not be stored.
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| 160 |  *
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| 161 |  * If your Action needs any kind of information to undo its execution, you need to store this
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| 162 |  * information in the state that is returned by the performCall() method. Since no assumptions
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| 163 |  * can be made on the type or amount of information the ActionState base class is left empty.
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| 164 |  * To use this class you need to derive a YourActionState class from the ActionState base class
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| 165 |  * adding your data fields and accessor functions. Upon undo the ActionState object produced
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| 166 |  * by the corresponding performCall() is then passed to the performUndo() method which should
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| 167 |  * typecast the ActionState to the appropriate sub class, undo all the changes and produce
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| 168 |  * a State object that can be used to redo the action if neccessary. This new state object is
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| 169 |  * then used if the redo mechanism is invoked and passed to the performRedo() function, which
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| 170 |  * again produces a State that can be used for performUndo().
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| 171 |  *
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| 172 |  * <H3> Outline of the implementation of Actions </H3>
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| 173 |  *
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| 174 |  * To sum up the actions necessary to build actions here is a brief outline of things methioned
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| 175 |  * in the last paragraphs:
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| 176 |  *
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| 177 |  * <H4> Basics </H4>
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| 178 |  *
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| 179 |  * <ul>
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| 180 |  *  <li/> create parameter tupels (type, token, reference), put into def. Access them later in
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| 181 |  *        the performX() via the structure params.###.
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| 182 |  *  <li/> think of name, category and token for your action, put into def
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| 183 |  *  <li/> create additional state variables tupels (type, reference) for storing extra information
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| 184 |  *        that you need for undo/redo in the ActionState. You can always access the parameters
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| 185 |  *        of your Action by state.params.### (i.e. they are copied to the state by default).
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| 186 |  *  <li/> implement performCall(), first line should be calling of getParametersfromValueStorage().
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| 187 |  *  <li/> performUndo(), performRedo()
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| 188 |  *  <li/> implement the functions that return the flags for the undo mechanism, i.e. true/false.
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| 189 |  * </ul>
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| 190 |  *
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| 191 |  * <H4> Implementing performX() methods </H4>
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| 192 |  *
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| 193 |  * <ul>
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| 194 |  *  <li/> performCall():
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| 195 |  *  <ul>
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| 196 |  *   <li/> first line should be calling of getParametersfromValueStorage().
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| 197 |  *   <li/> Access your parameters by the structure params.### (where ### stands for the reference/
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| 198 |  *         variable name chosen in the tupel).
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| 199 |  *   <li/> do whatever is needed to make the action work
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| 200 |  *   <li/> if the action was abborted return Action::failure
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| 201 |  *   <li/> if the action needs to save a state return a custom state object
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| 202 |  *   <li/> otherwise return Action::success
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| 203 |  *  </ul>
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| 204 |  *  <li/> performUndo():
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| 205 |  *  <ul>
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| 206 |  *   <li/> typecast the ActionState pointer to a Pointer to YourActionState if necessary
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| 207 |  *   <li/> undo the action using the extra information and the Action's parameters in the state
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| 208 |  *   <li/> produce a new state that can be used for redoing and return it
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| 209 |  *  </ul>
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| 210 |  *  <li/> performRedo():
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| 211 |  *  <ul>
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| 212 |  *   <li/> take the ActionState produced by performUndo and typecast it to a pointer to YourActionState if necessary
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| 213 |  *   <li/> redo the undone action using the extra information and the Action's parameters in the state
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| 214 |  *   <li/> produce a new state that can be used by performUndo() and return it
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| 215 |  *  </ul>
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| 216 |  * </ul>
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| 217 |  *
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| 218 |  * <H2> Advanced techniques </H2>
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| 219 |  *
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| 220 |  * <H3> Predefined Actions </H3>
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| 221 |  *
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| 222 |  * To make construction of actions easy there are some predefined actions. Namely these are
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| 223 |  * the MethodAction and the ErrorAction.
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| 224 |  *
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| 225 |  * The method action can be used to turn any function with empty arguments and return type void
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| 226 |  * into an action (also works for functors with those types). Simply pass the constructor for the
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| 227 |  * MethodAction a name to use for this action, the function to call inside the performCall()
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| 228 |  * method and a flag indicating if this action should be made retrievable inside the registry
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| 229 |  * (default is true). MethodActions always report themselves as changing the state of the
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| 230 |  * application but cannot be undone. i.e. calling MethodActions will always cause the ActionHistory
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| 231 |  * to be cleared.
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| 232 |  *
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| 233 |  * ErrorActions can be used to produce a short message using the Log() << Verbose() mechanism of
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| 234 |  * the molecuilder. Simply pass the constructor a name for the action, the message to show upon
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| 235 |  * calling this action and the flag for the registry (default is again true). Error action
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| 236 |  * report that they do not change the state of the application and are therefore not considered
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| 237 |  * for undo.
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| 238 |  *
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| 239 |  * <H3> Sequences of Actions and MakroActions </H3>
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| 240 |  *
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| 241 |  * <H4> Building sequences of Actions </H4>
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| 242 |  *
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| 243 |  * Actions can be chained to sequences using the ActionSequence class. Once an ActionSequence is
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| 244 |  * constructed it will be initially empty. Any Actions can then be added to the sequence using the
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| 245 |  * addAction() method of the ActionSequence class. The last added action can be removed using the
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| 246 |  * removeLastAction() method. If the construction of the sequence is done, you can use the
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| 247 |  * callAll() method. Each action called this way will register itself with the History to allow
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| 248 |  * separate undo of all actions in the sequence.
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| 249 |  *
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| 250 |  * <H4> Building larger Actions from simple ones </H4>
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| 251 |  *
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| 252 |  * Using the pre-defined class MakroAction it is possible to construct bigger actions from a sequence
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| 253 |  * of smaller ones. For this you first have to build a sequence of the actions using the ActionSequence
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| 254 |  * as described above. Then you can construct a MakroAction passing it a name, the sequence to use
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| 255 |  * and as usual a flag for the registry. You can then simply call the complete action-sequence through
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| 256 |  * this makro action using the normal interface. Other than with the direct use of the action sequence
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| 257 |  * only the complete MakroAction is registered inside the history, i.e. the complete sequence can be
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| 258 |  * undone at once. Also there are a few caveats you have to take care of when using the MakroAction:
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| 259 |  * <ul>
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| 260 |  *  <li/> All Actions as well as the sequence should exclusively belong to the MakroAction. This
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| 261 |  *        especially means, that the destruction of these objects should be handled by the MakroAction.
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| 262 |  *  <li/> none of the Actions inside the MakroAction should be registered with the registry, since the
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| 263 |  *        registry also assumes sole ownership of the actions.
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| 264 |  *  <li/> Do not remove or add actions from the sequence once the MakroAction has been constructed, since this
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| 265 |  *        might brake important assumptions for the undo/redo mechanism
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| 266 |  * </ul>
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| 267 |  *
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| 268 |  * <H3> Special kinds of Actions </H3>
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| 269 |  *
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| 270 |  * To make the usage of Actions more versatile there are two special kinds of actions defined,
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| 271 |  * that contain special mechanisms. These are defined inside the class Process, for actions that
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| 272 |  * take some time and indicate their own progress, and in the class Calculations for actions that
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| 273 |  * have a retrievable result.
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| 274 |  *
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| 275 |  * <H4> Processes </H4>
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| 276 |  *
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| 277 |  * Processes are Actions that might take some time and therefore contain special mechanisms
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| 278 |  * to indicate their progress to the user. If you want to implement a process you can follow the
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| 279 |  * guidelines for implementing actions. In addition to the normal Action constructor parameters,
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| 280 |  * you also need to define the number of steps the process takes to finish (use 0 if that number is
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| 281 |  * not known upon construction). At the beginning of your process you then simply call start() to
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| 282 |  * indicate that the process is taking up its work. You might also want to set the number of steps it
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| 283 |  * needs to finish, if it has changed since the last invocation/construction. You can use the
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| 284 |  * setMaxSteps() method for this. Then after each finished step of calulation simply call step(),
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| 285 |  * to let the indicators know that it should update itself. If the number of steps is not known
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| 286 |  * at the time of calculation, you should make sure the maxSteps field is set to 0, either through
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| 287 |  * the constructor or by using setMaxSteps(0). Indicators are required to handle both processes that
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| 288 |  * know the number of steps needed as well as processes that cannot predict when they will be finished.
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| 289 |  * Once your calculation is done call stop() to let every indicator know that the process is done with
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| 290 |  * the work and to let the user know.
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| 291 |  *
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| 292 |  * Indicators that want to know about processes need to implement the Observer class with all the
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| 293 |  * methods defined there. They can then globally sign on to all processes using the static
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| 294 |  * Process::AddObserver() method and remove themselves using the Process::RemoveObserver()
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| 295 |  * methods. When a process starts it will take care that the notification for this process
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| 296 |  * is invoked at the right time. Indicators should not try to observe a single process, but rather
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| 297 |  * be ready to observe the status of any kind of process using the methods described here.
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| 298 |  *
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| 299 |  * <H4> Calculations </H4>
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| 300 |  *
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| 301 |  * Calculations are special Actions that also return a result when called. Calculations are
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| 302 |  * always derived from Process, so that the progress of a calculation can be shown. Also
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| 303 |  * Calculations should not contain side-effects and not consider the undo mechanism.
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| 304 |  * When a Calculation is called using the Action mechanism this will cause it to calculate
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| 305 |  * the result and make it available using the getResult() method. Another way to have a Calculation
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| 306 |  * produce a result is by using the function-call operator. When this operator is used, the Calculation
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| 307 |  * will try to return a previously calculated and cached result and only do any actuall calculations
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| 308 |  * when no such result is available. You can delete the cached result using the reset() method.
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| 309 |  */
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| 310 | 
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| 311 | namespace MoleCuilder {
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| 312 | 
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| 313 | /**
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| 314 |  * Base class for all actions.
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| 315 |  *
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| 316 |  * Actions describe something that has to be done.
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| 317 |  * Actions can be passed around, stored, performed and undone (Command-Pattern).
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| 318 |  */
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| 319 | class Action
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| 320 | {
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| 321 | friend class ActionSequence;
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| 322 | friend class ActionHistory;
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| 323 | public:
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| 324 | 
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| 325 |   enum QueryOptions {Interactive, NonInteractive};
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| 326 | 
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| 327 |   /**
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| 328 |    * This type is used to store pointers to ActionStates while allowing multiple ownership
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| 329 |    */
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| 330 |   typedef boost::shared_ptr<ActionState> state_ptr;
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| 331 | 
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| 332 |   /**
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| 333 |    * Standard constructor of Action Base class
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| 334 |    *
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| 335 |    * All Actions need to have a name. The second flag indicates, whether the action should
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| 336 |    * be registered with the ActionRegistry. If the Action is registered the name of the
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| 337 |    * Action needs to be unique for all Actions that are registered.
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| 338 |    *
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| 339 |    * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have
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| 340 |    * to be present throughout the program's run.
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| 341 |    *
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| 342 |    * \param Traits information class to this action
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| 343 |    * \param _doRegister whether to register with ActionRegistry
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| 344 |    */
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| 345 |   Action(const ActionTraits &_Traits, bool _doRegister=true);
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| 346 |   virtual ~Action();
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| 347 | 
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| 348 |   /**
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| 349 |    * This method is used to call an action. The basic operations for the Action
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| 350 |    * are carried out and if necessary/possible the Action is added to the History
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| 351 |    * to allow for undo of this action.
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| 352 |    *
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| 353 |    * If the call needs to undone you have to use the History, to avoid destroying
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| 354 |    * invariants used by the History.
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| 355 |    *
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| 356 |    * Note that this call can be Interactive (i.e. a dialog will ask the user for
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| 357 |    * necessary information) and NonInteractive (i.e. the information will have to
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| 358 |    * be present already within the ValueStorage class or else a MissingArgumentException
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| 359 |    * is thrown)
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| 360 |    */
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| 361 |   void call(enum QueryOptions state = Interactive);
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| 362 | 
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| 363 |   /**
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| 364 |    * This method provides a flag that indicates if an undo mechanism is implemented
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| 365 |    * for this Action. If this is true, and this action was called last, you can
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| 366 |    * use the History to undo this action.
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| 367 |    */
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| 368 |   virtual bool canUndo()=0;
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| 369 | 
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| 370 |   /**
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| 371 |    * This method provides a flag, that indicates if the Action changes the state of
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| 372 |    * the application in a way that needs to be undone for the History to work.
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| 373 |    *
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| 374 |    * If this is false the Action will not be added to the History upon calling. However
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| 375 |    * Actions called before this one will still be available for undo.
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| 376 |    */
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| 377 |   virtual bool shouldUndo()=0;
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| 378 | 
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| 379 |   /**
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| 380 |    * Indicates whether the Action can do it's work at the moment. If this
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| 381 |    * is false calling the action will result in a no-op.
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| 382 |    */
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| 383 |   virtual bool isActive();
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| 384 | 
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| 385 |   /**
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| 386 |    * Returns the name of the Action.
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| 387 |    */
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| 388 |   const std::string getName() const;
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| 389 | 
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| 390 |   /**
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| 391 |    * returns a detailed help message.
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| 392 |    */
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| 393 |   const std::string help() const;
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| 394 | 
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| 395 |   /**
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| 396 |    * Traits resemble all necessary information that "surrounds" an action, such as
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| 397 |    * its name (for ActionRegistry and as ref from string to instance and vice versa),
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| 398 |    * which menu, which position, what parameters, their types, if it is itself a
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| 399 |    * parameter and so on ...
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| 400 |    *
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| 401 |    * Note that is important that we do not use a reference here. We want to copy the
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| 402 |    * information in the Action's constructor and have it contained herein. Hence, we
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| 403 |    * also have our own copy constructor for ActionTraits. Information should be
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| 404 |    * encapsulated in the Action, no more references to the outside than absolutely
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| 405 |    * necessary.
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| 406 |    */
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| 407 |   const ActionTraits Traits;
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| 408 | 
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| 409 |   /** Removes the static entities Action::success and Action::failure.
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| 410 |    * This is only to be called on the program's exit, i.e. in cleanUp(),
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| 411 |    * as these static entities are used throughout all Actions.
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| 412 |    */
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| 413 |   static void removeStaticStateEntities();
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| 414 | 
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| 415 | protected:
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| 416 |   /**
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| 417 |    * This method is called by the History, when an undo is performed. It is
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| 418 |    * provided with the corresponding state produced by the performCall or
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| 419 |    * performRedo method and needs to provide a state that can be used for redo.
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| 420 |    */
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| 421 |   state_ptr undo(state_ptr);
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| 422 | 
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| 423 |   /**
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| 424 |    * This method is called by the Histor, when a redo is performed. It is
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| 425 |    * provided with the corresponding state produced by the undo method and
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| 426 |    * needs to produce a State that can then be used for another undo.
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| 427 |    */
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| 428 |   state_ptr redo(state_ptr);
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| 429 | 
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| 430 |   /**
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| 431 |    * This special state can be used to indicate that the Action was successfull
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| 432 |    * without providing a special state. Use this if your Action does not need
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| 433 |    * a speciallized state.
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| 434 |    */
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| 435 |   static state_ptr success;
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| 436 | 
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| 437 |   /**
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| 438 |    * This special state can be returned, to indicate that the action could not do it's
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| 439 |    * work, was abborted by the user etc. If you return this state make sure to transactionize
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| 440 |    * your Actions and unroll the complete transaction before this is returned.
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| 441 |    */
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| 442 |   static state_ptr failure;
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| 443 | 
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| 444 |   /**
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| 445 |    * This creates the dialog requesting the information needed for this action from the user
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| 446 |    * via means of the user interface.
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| 447 |    */
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| 448 |   Dialog * createDialog();
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| 449 | 
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| 450 | private:
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| 451 | 
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| 452 |   /**
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| 453 |    * This is called internally before the Action::performCall(). It initializes the
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| 454 |    * necessary ActionParameters by retrieving the values from ValueStorage.
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| 455 |    */
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| 456 |   virtual void getParametersfromValueStorage()=0;
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| 457 | 
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| 458 |   /**
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| 459 |    * This is called internally before the action is processed. This adds necessary queries
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| 460 |    * to a given dialog to obtain parameters for the user for processing the action accordingly.
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| 461 |    * The dialog will be given to the user before Action::performCall() is initiated, values
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| 462 |    * are transfered via ValueStorage.
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| 463 |    */
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| 464 |   virtual Dialog * fillDialog(Dialog*)=0;
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| 465 | 
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| 466 |   /**
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| 467 |    * This is called internally when the call is being done. Implement this method to do the actual
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| 468 |    * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
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| 469 |    * used to undo the action.
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| 470 |    */
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| 471 |   virtual state_ptr performCall()=0;
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| 472 | 
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| 473 |   /**
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| 474 |    * This is called internally when the undo process is chosen. This Method should use the state
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| 475 |    * produced by the performCall method to return the state of the application to the state
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| 476 |    * it had before the Action.
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| 477 |    */
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| 478 |   virtual state_ptr performUndo(state_ptr)=0;
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| 479 | 
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| 480 |   /**
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| 481 |    * This is called internally when the redo process is chosen. This method shoudl use the state
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| 482 |    * produced by the performUndo method to return the application to the state it should have after
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| 483 |    * the action.
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| 484 |    *
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| 485 |    * Often this method can be implement to re-use the performCall method. However if user interaction
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| 486 |    * or further parameters are needed, those should be taken from the state and not query the user
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| 487 |    * again.
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| 488 |    */
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| 489 |   virtual state_ptr performRedo(state_ptr)=0;
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| 490 | };
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| 491 | 
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| 492 | /**
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| 493 |  * This class can be used by actions to save the state.
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| 494 |  *
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|---|
| 495 |  * It is implementing a memento pattern. The base class is completely empty,
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| 496 |  * since no general state internals can be given. The Action performing
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| 497 |  * the Undo should downcast to the apropriate type.
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| 498 |  */
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| 499 | class ActionState{
 | 
|---|
| 500 | public:
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| 501 |   ActionState(){}
 | 
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| 502 |   virtual ~ActionState(){}
 | 
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| 503 | };
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| 504 | 
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| 505 | /**
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| 506 |  * This class can be used by actions to contain parameters.
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| 507 |  *
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|---|
| 508 |  * The base class is completely empty, since no general parameters can be given. The
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| 509 |  * Action performing the function should construct its own parameter class derived
 | 
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| 510 |  * from it.
 | 
|---|
| 511 |  */
 | 
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| 512 | class ActionParameters{
 | 
|---|
| 513 | public:
 | 
|---|
| 514 |   ActionParameters(){}
 | 
|---|
| 515 |   virtual ~ActionParameters(){}
 | 
|---|
| 516 | };
 | 
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| 517 | 
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| 518 | }
 | 
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| 519 | 
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| 520 | #endif /* ACTION_HPP_ */
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