source: src/Actions/Action.hpp@ 3c9ac3

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Last change on this file since 3c9ac3 was da7ef9, checked in by Frederik Heber <frederik.heber@…>, 8 years ago

FIX: STATUS msg only pushed to GUI, now also always in log.

  • Property mode set to 100644
File size: 11.4 KB
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1/*
2 * Action.hpp
3 *
4 * Created on: Dec 8, 2009
5 * Author: crueger
6 */
7
8#ifndef ACTION_HPP_
9#define ACTION_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include <iosfwd>
17#include <string>
18
19#include <boost/preprocessor/list/adt.hpp>
20
21/** Used in .def files in paramdefaults define to set that no default value exists.
22 * We define NOPARAM_DEFAULT here, as it is used in .def files and needs to be present
23 * before these are included.
24 */
25#define NOPARAM_DEFAULT BOOST_PP_NIL
26
27/** Nicely visible short-hand for push a status message
28 *
29 */
30#ifndef STATUS
31#define STATUS(msg) \
32 pushStatus(msg); \
33 LOG(0, "STATUS: " << msg)
34#endif
35
36// forward declaration
37template <typename T> class Registry;
38
39namespace MoleCuilder {
40 class ActionHistory;
41 class ActionQueue;
42 class ActionRegistry;
43 class ActionSequence;
44}
45class ActionSequenceTest;
46class Dialog;
47
48#include "Actions/ActionParameters.hpp"
49#include "Actions/ActionState.hpp"
50#include "Actions/ActionTrait.hpp"
51
52
53namespace MoleCuilder {
54
55/** Actions are Command patterns to allow for undoing and redoing.
56 *
57 * Each specific Action derives from this class to implement a certain functionality.
58 *
59 * Actions describe something that has to be done.
60 * Actions can be passed around, stored, performed and undone (Command-Pattern:
61 * http://en.wikipedia.org/wiki/Command_pattern).
62 *
63 * Unique to each Action is its ActionTrait, i.e. the options it requires
64 * to perform a certain function. E.g. in order to execute a "add atom" Action
65 * we need to know a position and an element. These options have certain
66 * properties, see \ref OptionTrait and \ref ActionTrait wherein these are stored.
67 * Essentially, each option is stored as an \ref OptionTrait instance and
68 * contains the token, default value, a description, the type, ...
69 *
70 * ActionTrait itself is also an OptionTrait because the command token may actually
71 * coincide with an option-token. E.g. this allows "...--add-atom 3" to mean
72 * both execute the action under token "add-atom" and that the option "add-atom"
73 * (the new atom's \ref element number) should contain 3.
74 *
75 * \ref ActionTrait contains a map of all associated options. With this in the cstor
76 * we register not only the Action with the \ref ActionRegistry but also each of
77 * its \link options OptionTrait \endlink with the \ref OptionRegistry.
78 *
79 * The token of the option is unique, but two Action's may share the same token if:
80 * -# they have the same default value
81 * -# they have the same type
82 *
83 * This requirement is easy because if you need to store some option of another
84 * type, simply think of a new suitable name for it.
85 *
86 * The actual value, i.e. "3" in the "add-atom" example, is taken from the
87 * ValueStorage, see \ref Dialog for how this is possible.
88 *
89 * \note There is a unit test that checks on the consistency of all registered
90 * options, also in "--enable-debug"-mode assertions will check that an option
91 * has not been registered before under another type.
92 *
93 */
94class Action
95{
96 //!> grant ActionQueue access to undo() and redo()
97 friend class ActionHistory;
98 //!> grant ActionQueue access to call()
99 friend class ActionQueue;
100 //!> grant ActionRegistry access to cstors (for ActionRegistry::fillRegistry())
101 friend class ActionRegistry;
102 //!> grant ActionSequence access to Action's private stuff
103 friend class ActionSequence;
104 //!> grant all Registry templates access to cstor and dstor (for Registry<T>::cleanup())
105 template <typename T> friend class ::Registry;
106 //!> TextMenu needs to instantiate some specific Actions, grant access to cstor
107 friend class TextMenu;
108
109 // some unit tests on Actions
110 friend class ::ActionSequenceTest;
111public:
112
113 enum QueryOptions {Interactive, NonInteractive};
114
115 /** Destructor for class Action.
116 *
117 * Needs to be public as clone() is a public function.
118 *
119 */
120 virtual ~Action();
121
122protected:
123 /**
124 * Standard constructor of Action Base class
125 *
126 * All Actions need to have a name. The second flag indicates, whether the action should
127 * be registered with the ActionRegistry. If the Action is registered the name of the
128 * Action needs to be unique for all Actions that are registered.
129 *
130 * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have
131 * to be present throughout the program's run.
132 *
133 * \param Traits information class to this action
134 */
135 Action(const ActionTrait &_Traits);
136
137 /**
138 * This method is used to call an action. The basic operations for the Action
139 * are carried out and if necessary/possible the Action is added to the History
140 * to allow for undo of this action.
141 *
142 * If the call needs to undone you have to use the History, to avoid destroying
143 * invariants used by the History.
144 *
145 * Note that this call can be Interactive (i.e. a dialog will ask the user for
146 * necessary information) and NonInteractive (i.e. the information will have to
147 * be present already within the ValueStorage class or else a MissingArgumentException
148 * is thrown)
149 */
150 void call();
151
152public:
153 /**
154 * This method provides a flag that indicates if an undo mechanism is implemented
155 * for this Action. If this is true, and this action was called last, you can
156 * use the History to undo this action.
157 */
158 virtual bool canUndo()=0;
159
160 /**
161 * This method provides a flag, that indicates if the Action changes the state of
162 * the application in a way that needs to be undone for the History to work.
163 *
164 * If this is false the Action will not be added to the History upon calling. However
165 * Actions called before this one will still be available for undo.
166 */
167 virtual bool shouldUndo()=0;
168
169 /**
170 * Indicates whether the Action can do it's work at the moment. If this
171 * is false calling the action will result in a no-op.
172 */
173 virtual bool isActive() const;
174
175 /**
176 * Returns the name of the Action.
177 */
178 const std::string getName() const;
179
180 /**
181 * returns a detailed help message.
182 */
183 const std::string help() const;
184
185 /** Clones the Action.
186 *
187 */
188 virtual Action* clone(enum QueryOptions flag = Interactive) const=0;
189
190 /** Prepares the Action's parameters.
191 *
192 */
193 virtual void prepare(enum QueryOptions flag = Interactive);
194
195 /** Prints what would be necessary to add the Action from the Command Line Interface.
196 *
197 * \param ost output stream to print to
198 */
199 virtual void outputAsCLI(std::ostream &ost) const=0;
200
201 /** Prints what would be necessary to add the Action from a Python script
202 *
203 * \param ost output stream to print to
204 * \param prefix package prefix to be used
205 */
206 virtual void outputAsPython(std::ostream &ost, const std::string &prefix) const=0;
207
208 /** Sets the option defined by \a _token to \a _value for this action.
209 *
210 * This is needed when constructing MakroActions.
211 *
212 * \param _token token of the option
213 * \param _value new value
214 */
215 virtual void setOptionValue(const std::string &_token, const std::string &_value)=0;
216
217 /**
218 * Traits resemble all necessary information that "surrounds" an action, such as
219 * its name (for ActionRegistry and as ref from string to instance and vice versa),
220 * which menu, which position, what parameters, their types, if it is itself a
221 * parameter and so on ...
222 *
223 * Note that is important that we do not use a reference here. We want to copy the
224 * information in the Action's constructor and have it contained herein. Hence, we
225 * also have our own copy constructor for ActionTrait. Information should be
226 * encapsulated in the Action, no more references to the outside than absolutely
227 * necessary.
228 */
229 const ActionTrait Traits;
230
231protected:
232 /** Removes the static entities Action::success and Action::failure.
233 * This is only to be called on the program's exit, i.e. in cleanUp(),
234 * as these static entities are used throughout all Actions.
235 */
236 static void removeStaticStateEntities();
237
238 /** Creates the static entities Action::success and Action::failure.
239 * This is only to be called by ActionHistory.
240 */
241 static void createStaticStateEntities();
242
243 /**
244 * This method is called by the History, when an undo is performed. It is
245 * provided with the corresponding state produced by the performCall or
246 * performRedo method and needs to provide a state that can be used for redo.
247 */
248 ActionState::ptr undo(ActionState::ptr);
249
250 /**
251 * This method is called by the History, when a redo is performed. It is
252 * provided with the corresponding state produced by the undo method and
253 * needs to produce a State that can then be used for another undo.
254 */
255 ActionState::ptr redo(ActionState::ptr);
256
257 /**
258 * This special state can be used to indicate that the Action was successful
259 * without providing a special state. Use this if your Action does not need
260 * a specialized state.
261 */
262 static ActionState::ptr success;
263
264 /**
265 * This special state can be returned, to indicate that the action could not do it's
266 * work, was aborted by the user etc. If you return this state make sure to transactionize
267 * your Actions and unroll the complete transaction before this is returned.
268 */
269 static ActionState::ptr failure;
270
271 /**
272 * This creates the dialog requesting the information needed for this action from the user
273 * via means of the user interface.
274 */
275 Dialog * createDialog();
276
277 /** Virtual function that starts the timer.
278 *
279 */
280 virtual void startTimer() const {};
281
282 /** Virtual function that ends the timer.
283 *
284 */
285 virtual void endTimer() const {};
286
287 /** Function pass-through for ActionQueue::insertAction().
288 *
289 * This pass-through is present to allow each derived Action access to private
290 * ActionQueue::insertAction() which is not possible otherwise as friendship
291 * is not inherited.
292 *
293 */
294 static void insertAction(Action *_action, enum Action::QueryOptions state);
295
296 /** Proxy function to grant all derived Actions access to
297 * ActionQueue::pushStatus().
298 *
299 * \param _msg status message to push
300 */
301 void pushStatus(const std::string& _msg);
302
303private:
304
305 /**
306 * This is called internally before the action is processed. This adds necessary queries
307 * to a given dialog to obtain parameters for the user for processing the action accordingly.
308 * The dialog will be given to the user before Action::performCall() is initiated, values
309 * are transfered via ValueStorage.
310 */
311 virtual Dialog * fillDialog(Dialog*)=0;
312
313 /**
314 * This is called internally when the call is being done. Implement this method to do the actual
315 * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
316 * used to undo the action.
317 */
318 virtual ActionState::ptr performCall()=0;
319
320 /**
321 * This is called internally when the undo process is chosen. This Method should use the state
322 * produced by the performCall method to return the state of the application to the state
323 * it had before the Action.
324 */
325 virtual ActionState::ptr performUndo(ActionState::ptr)=0;
326
327 /**
328 * This is called internally when the redo process is chosen. This method shoudl use the state
329 * produced by the performUndo method to return the application to the state it should have after
330 * the action.
331 *
332 * Often this method can be implement to re-use the performCall method. However if user interaction
333 * or further parameters are needed, those should be taken from the state and not query the user
334 * again.
335 */
336 virtual ActionState::ptr performRedo(ActionState::ptr)=0;
337};
338
339}
340
341#endif /* ACTION_HPP_ */
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