1 | /*
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2 | * Action.h
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3 | *
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4 | * Created on: Dec 8, 2009
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5 | * Author: crueger
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6 | */
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7 |
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8 | #ifndef ACTION_H_
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9 | #define ACTION_H_
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10 |
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11 | #include <string>
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12 | #include <boost/shared_ptr.hpp>
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13 |
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14 | // forward declaration
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15 |
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16 | class ActionState;
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17 | class ActionSequence;
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18 | class Dialog;
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19 |
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20 | #include "Actions/ActionTraits.hpp"
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21 |
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22 | /**
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23 | * @file
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24 | * <H1> Action Howto </H1>
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25 | *
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26 | * <H2> Introduction </H2>
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27 | *
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28 | * Actions are used in object oriented design as a replacement for callback functions.
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29 | * In most ways Actions can be used in the same way that callbacks were used in non
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30 | * OO-Systems, but can contain support for several extra mechanism such as undo/redo
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31 | * or progress indicators.
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32 | *
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33 | * The main purpose of an action class is to contain small procedures, that can be repeatedly
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34 | * called. These procedures can also be stored, passed around, so that the execution of an
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35 | * action can happen quite far away from the place of creation. For a detailed description of
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36 | * the Action pattern see GOF:1996.
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37 | *
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38 | * <H3> How to use an action </H3>
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39 | *
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40 | * The process of using an action is as easy as calling the call() method of the action. The
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41 | * action will then do whatever it is supposed to do. If it is an action that can be undone, it
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42 | * will also register itself in the history to make itself available for undo. To undo the last
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43 | * action, you can either use the undoLast() method inside the ActionHistory class or call the
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44 | * UndoAction also provided by the ActionHistory. If an action was undone it will be available for
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45 | * redo, using the redoLast() method of the ActionHistory or the RedoAction also provided by this
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46 | * class. To check whether undo/redo is available at any moment you can use the hasUndo() or
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47 | * hasRedo() method respectively.
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48 | *
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49 | * Note that an Action always has two functions createDialog() and performCall(). The former
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50 | * returns a Dialog filled with query...() functions for all information that we need from the
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51 | * user. The latter must not contain any interaction but just uses these values (which are
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52 | * temporarily stored by class ValueStorage) to perform the Action.
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53 | *
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54 | * Furthermore, there is a global action function that makes the action callable with already
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55 | * present parameters (i.e. without user interaction and for internal use within the code only).
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56 | * This function is basically just a macro, that puts the parameters into the ValueStorage and
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57 | * calls Action::call(Action::NonInteractive).
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58 | *
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59 | * Actions can be set to be active or inactive. If an action is set to inactive it is signaling, that
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60 | * some condition necessary for this action to be executed is not currently met. For example the
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61 | * UndoAction will set itself to inactive, when there is no action at that time that can be undone.
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62 | * Using call() on an inactive Action results in a no-op. You can query the state of an action using
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63 | * the isActive() method.
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64 | *
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65 | * The undo capabilities of actions come in three types as signaled by two boolean flags (one
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66 | * combination of these flags is left empty as can be seen later).
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67 | * <ul>
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68 | * <li/> The first flag indicates if the undo mechanism for this action should be considered at all, i.e.
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69 | * if the state of the application changes in a way that needs to be reverted. Actions that should
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70 | * consider the undo mechanism are for example adding a molecule, moving atoms, changing
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71 | * the name of a molecule etc. Changing the View-Area on the other hand should be an action that
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72 | * does not consider the undo mechanism. This flag can be queried using the shouldUndo() method.
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73 | *
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74 | * <li/> The second flag indicates whether the changes can be undo for this action. If this flag is true
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75 | * the action will be made available for undo using the ActionHistory class and the actions of this
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76 | * class. If this flag is false while the shoudlUndo() flag is true this means that this action
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77 | * changes the state of the application changes in a way that cannot be undone, but might cause
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78 | * the undo of previous actions to fail. In this case the whole History is cleared, as to keep
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79 | * the state of the application intact by avoiding dangerous undos. This flag can be queried
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80 | * using the canUndo() method.
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81 | *</ul>
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82 | *
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83 | * Each action has a name, that can be used to identify it throughout the run of the application.
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84 | * This name can be retrieved using the getName() method. Most actions also register themselves with
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85 | * a global structure, called the ActionRegistry. Actions that register themselves need to have a
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86 | * unique name for the whole application. If the name is known these actions can be retrieved from
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87 | * the registry by their name and then be used as normal.
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88 | *
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89 | * <H2> Building your own actions </H2>
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90 | *
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91 | * Building actions is easy. Each specific ...Action is derived from the base class Action.
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92 | * In order to create all the reoccuring stuff, macros have been created which you can simply
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93 | * include and then don't need to worry about it.
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94 | * There are three major virtual functions: performCall(), performUndo(), performRedo() which
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95 | * you have to write, to equip your action with some actual capabilities.
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96 | * Each Action definition and implementation consists of of three files:
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97 | * -# cpp: contains performX() which you have to write, also some boilerplate functions which are
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98 | * constructed automatically when including your def and "Actions/action_impl_pre.hpp"
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99 | * -# hpp: boilerplate definitions created simply by including your def and
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100 | * "Actions/action_impl_header.hpp"
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101 | * -# def: macro definitions of all your parameters and additional variables needed for the state,
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102 | * also name and category and token of your action.
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103 | *
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104 | * Best thing to do is look at one of the already present triples and you should soon understand
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105 | * what you have to add:
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106 | * -# pick the right category, i.e. the right folder in src/Actions
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107 | * -# pick the right name
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108 | * -# decide which parameters your actions need and what the type, the variable name and the token
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109 | * to reference it from the command-line should be. Check whether already present and fitting
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110 | * tokens exists, e.g. "position" as token for a Vector representing a position.
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111 | * -# consider which additional information you need to undo your action
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112 | * -# don't forget to include your .def file followed by "action_impl_pre.hpp" in .cpp or
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113 | * "action_impl_header.hpp" in the .hpp
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114 | * -# continue to write the functionality of your action in performCall(), undo and redo in performUndo()
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115 | * and performRedo().
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116 | * -# You should indicate whether the action supports undo by implementing the shouldUndo() and
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117 | * canUndo() methods to return the appropriate flags.
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118 | *
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119 | * <H3> Specific notes on the macros </H3>
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120 | *
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121 | * The following functions are created by the macros, i.e. you don't need to worry about it:
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122 | *
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123 | * Any user interaction should be placed into the dialog returned by fillDialog().
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124 | *
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125 | * Also, create the global function to allow for easy calling of your function internally (i.e.
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126 | * without user interaction). It should have the name of the Action class without the suffix Action.
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127 | *
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128 | * The constructor of your derived class also needs to call the Base constructor, passing it the
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129 | * name of the Action and a flag indicating whether this action should be made available in the
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130 | * registry. WARNING: Do not use the virtual getName() method of the derived action to provide the
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131 | * constructor with the name, even if you overloaded this method to return a constant. Doing this
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132 | * will most likely not do what you think it does (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5
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133 | * if you want to know why this wont work)
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134 | *
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135 | * <H3> Interfacing your Action with the Undo mechanism </H3>
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136 | *
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137 | * The performX() methods need to comply to a simple standard to allow for undo and redo. The first
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138 | * convention in this standard concerns the return type. All methods that handle calling, undoing
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139 | * or redoing return an object of Action::state_ptr. This is a smart pointer to a State object, that
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140 | * can be used to store state information that is needed by your action for later redo. A rename
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141 | * Action for example would need to store which object has been renamed and what the old name was.
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142 | * A move Action on the other hand would need to store the object that has been moved as well as the
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143 | * old position. If your Action does not need to store any kind of information for redo you can
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144 | * simply return Action::success and skip the rest of this paragraph. If your action has been
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145 | * abborted you can return Action::failure, which indicates to the history mechanism that this
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146 | * action should not be stored.
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147 | *
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148 | * If your Action needs any kind of information to undo its execution, you need to store this
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149 | * information in the state that is returned by the performCall() method. Since no assumptions
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150 | * can be made on the type or amount of information the ActionState base class is left empty.
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151 | * To use this class you need to derive a YourActionState class from the ActionState base class
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152 | * adding your data fields and accessor functions. Upon undo the ActionState object produced
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153 | * by the corresponding performCall() is then passed to the performUndo() method which should
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154 | * typecast the ActionState to the appropriate sub class, undo all the changes and produce
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155 | * a State object that can be used to redo the action if neccessary. This new state object is
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156 | * then used if the redo mechanism is invoked and passed to the performRedo() function, which
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157 | * again produces a State that can be used for performUndo().
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158 | *
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159 | * <H3> Outline of the implementation of Actions </H3>
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160 | *
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161 | * To sum up the actions necessary to build actions here is a brief outline of things methioned
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162 | * in the last paragraphs:
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163 | *
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164 | * <H4> Basics </H4>
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165 | *
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166 | * <ul>
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167 | * <li/> create parameter tupels (type, token, reference), put into def. Access them later in
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168 | * the performX() via the structure params.###.
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169 | * <li/> think of name, category and token for your action, put into def
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170 | * <li/> create additional state variables tupels (type, reference) for storing extra information
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171 | * that you need for undo/redo in the ActionState. You can always access the parameters
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172 | * of your Action by state.params.### (i.e. they are copied to the state by default).
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173 | * <li/> implement performCall(), first line should be calling of getParametersfromValueStorage().
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174 | * <li/> performUndo(), performRedo()
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175 | * <li/> implement the functions that return the flags for the undo mechanism, i.e. true/false.
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176 | * </ul>
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177 | *
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178 | * <H4> Implementing performX() methods </H4>
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179 | *
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180 | * <ul>
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181 | * <li/> performCall():
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182 | * <ul>
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183 | * <li/> first line should be calling of getParametersfromValueStorage().
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184 | * <li/> Access your parameters by the structure params.### (where ### stands for the reference/
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185 | * variable name chosen in the tupel).
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186 | * <li/> do whatever is needed to make the action work
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187 | * <li/> if the action was abborted return Action::failure
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188 | * <li/> if the action needs to save a state return a custom state object
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189 | * <li/> otherwise return Action::success
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190 | * </ul>
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191 | * <li/> performUndo():
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192 | * <ul>
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193 | * <li/> typecast the ActionState pointer to a Pointer to YourActionState if necessary
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194 | * <li/> undo the action using the extra information and the Action's parameters in the state
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195 | * <li/> produce a new state that can be used for redoing and return it
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196 | * </ul>
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197 | * <li/> performRedo():
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198 | * <ul>
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199 | * <li/> take the ActionState produced by performUndo and typecast it to a pointer to YourActionState if necessary
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200 | * <li/> redo the undone action using the extra information and the Action's parameters in the state
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201 | * <li/> produce a new state that can be used by performUndo() and return it
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202 | * </ul>
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203 | * </ul>
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204 | *
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205 | * <H2> Advanced techniques </H2>
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206 | *
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207 | * <H3> Predefined Actions </H3>
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208 | *
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209 | * To make construction of actions easy there are some predefined actions. Namely these are
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210 | * the MethodAction and the ErrorAction.
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211 | *
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212 | * The method action can be used to turn any function with empty arguments and return type void
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213 | * into an action (also works for functors with those types). Simply pass the constructor for the
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214 | * MethodAction a name to use for this action, the function to call inside the performCall()
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215 | * method and a flag indicating if this action should be made retrievable inside the registry
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216 | * (default is true). MethodActions always report themselves as changing the state of the
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217 | * application but cannot be undone. i.e. calling MethodActions will always cause the ActionHistory
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218 | * to be cleared.
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219 | *
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220 | * ErrorActions can be used to produce a short message using the Log() << Verbose() mechanism of
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221 | * the molecuilder. Simply pass the constructor a name for the action, the message to show upon
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222 | * calling this action and the flag for the registry (default is again true). Error action
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223 | * report that they do not change the state of the application and are therefore not considered
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224 | * for undo.
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225 | *
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226 | * <H3> Sequences of Actions and MakroActions </H3>
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227 | *
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228 | * <H4> Building sequences of Actions </H4>
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229 | *
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230 | * Actions can be chained to sequences using the ActionSequence class. Once an ActionSequence is
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231 | * constructed it will be initially empty. Any Actions can then be added to the sequence using the
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232 | * addAction() method of the ActionSequence class. The last added action can be removed using the
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233 | * removeLastAction() method. If the construction of the sequence is done, you can use the
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234 | * callAll() method. Each action called this way will register itself with the History to allow
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235 | * separate undo of all actions in the sequence.
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236 | *
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237 | * <H4> Building larger Actions from simple ones </H4>
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238 | *
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239 | * Using the pre-defined class MakroAction it is possible to construct bigger actions from a sequence
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240 | * of smaller ones. For this you first have to build a sequence of the actions using the ActionSequence
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241 | * as described above. Then you can construct a MakroAction passing it a name, the sequence to use
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242 | * and as usual a flag for the registry. You can then simply call the complete action-sequence through
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243 | * this makro action using the normal interface. Other than with the direct use of the action sequence
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244 | * only the complete MakroAction is registered inside the history, i.e. the complete sequence can be
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245 | * undone at once. Also there are a few caveats you have to take care of when using the MakroAction:
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246 | * <ul>
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247 | * <li/> All Actions as well as the sequence should exclusively belong to the MakroAction. This
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248 | * especially means, that the destruction of these objects should be handled by the MakroAction.
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249 | * <li/> none of the Actions inside the MakroAction should be registered with the registry, since the
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250 | * registry also assumes sole ownership of the actions.
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251 | * <li/> Do not remove or add actions from the sequence once the MakroAction has been constructed, since this
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252 | * might brake important assumptions for the undo/redo mechanism
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253 | * </ul>
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254 | *
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255 | * <H3> Special kinds of Actions </H3>
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256 | *
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257 | * To make the usage of Actions more versatile there are two special kinds of actions defined,
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258 | * that contain special mechanisms. These are defined inside the class Process, for actions that
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259 | * take some time and indicate their own progress, and in the class Calculations for actions that
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260 | * have a retrievable result.
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261 | *
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262 | * <H4> Processes </H4>
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263 | *
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264 | * Processes are Actions that might take some time and therefore contain special mechanisms
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265 | * to indicate their progress to the user. If you want to implement a process you can follow the
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266 | * guidelines for implementing actions. In addition to the normal Action constructor parameters,
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267 | * you also need to define the number of steps the process takes to finish (use 0 if that number is
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268 | * not known upon construction). At the beginning of your process you then simply call start() to
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269 | * indicate that the process is taking up its work. You might also want to set the number of steps it
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270 | * needs to finish, if it has changed since the last invocation/construction. You can use the
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271 | * setMaxSteps() method for this. Then after each finished step of calulation simply call step(),
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272 | * to let the indicators know that it should update itself. If the number of steps is not known
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273 | * at the time of calculation, you should make sure the maxSteps field is set to 0, either through
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274 | * the constructor or by using setMaxSteps(0). Indicators are required to handle both processes that
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275 | * know the number of steps needed as well as processes that cannot predict when they will be finished.
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276 | * Once your calculation is done call stop() to let every indicator know that the process is done with
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277 | * the work and to let the user know.
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278 | *
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279 | * Indicators that want to know about processes need to implement the Observer class with all the
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280 | * methods defined there. They can then globally sign on to all processes using the static
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281 | * Process::AddObserver() method and remove themselves using the Process::RemoveObserver()
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282 | * methods. When a process starts it will take care that the notification for this process
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283 | * is invoked at the right time. Indicators should not try to observe a single process, but rather
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284 | * be ready to observe the status of any kind of process using the methods described here.
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285 | *
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286 | * <H4> Calculations </H4>
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287 | *
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288 | * Calculations are special Actions that also return a result when called. Calculations are
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289 | * always derived from Process, so that the progress of a calculation can be shown. Also
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290 | * Calculations should not contain side-effects and not consider the undo mechanism.
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291 | * When a Calculation is called using the Action mechanism this will cause it to calculate
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292 | * the result and make it available using the getResult() method. Another way to have a Calculation
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293 | * produce a result is by using the function-call operator. When this operator is used, the Calculation
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294 | * will try to return a previously calculated and cached result and only do any actuall calculations
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295 | * when no such result is available. You can delete the cached result using the reset() method.
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296 | */
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297 |
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298 |
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299 | /**
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300 | * Base class for all actions.
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301 | *
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302 | * Actions describe something that has to be done.
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303 | * Actions can be passed around, stored, performed and undone (Command-Pattern).
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304 | */
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305 | class Action
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306 | {
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307 | friend class ActionSequence;
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308 | friend class ActionHistory;
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309 | public:
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310 |
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311 | enum QueryOptions {Interactive, NonInteractive};
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312 |
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313 | /**
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314 | * This type is used to store pointers to ActionStates while allowing multiple ownership
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315 | */
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316 | typedef boost::shared_ptr<ActionState> state_ptr;
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317 |
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318 | /**
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319 | * Standard constructor of Action Base class
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320 | *
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321 | * All Actions need to have a name. The second flag indicates, whether the action should
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322 | * be registered with the ActionRegistry. If the Action is registered the name of the
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323 | * Action needs to be unique for all Actions that are registered.
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324 | */
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325 | Action(std::string _name,bool _doRegister=true);
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326 | virtual ~Action();
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327 |
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328 | /**
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329 | * This method is used to call an action. The basic operations for the Action
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330 | * are carried out and if necessary/possible the Action is added to the History
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331 | * to allow for undo of this action.
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332 | *
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333 | * If the call needs to undone you have to use the History, to avoid destroying
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334 | * invariants used by the History.
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335 | *
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336 | * Note that this call can be Interactive (i.e. a dialog will ask the user for
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337 | * necessary information) and NonInteractive (i.e. the information will have to
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338 | * be present already within the ValueStorage class or else a MissingArgumentException
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339 | * is thrown)
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340 | */
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341 | void call(enum QueryOptions state = Interactive);
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342 |
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343 | /**
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344 | * This method provides a flag that indicates if an undo mechanism is implemented
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345 | * for this Action. If this is true, and this action was called last, you can
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346 | * use the History to undo this action.
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347 | */
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348 | virtual bool canUndo()=0;
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349 |
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350 | /**
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351 | * This method provides a flag, that indicates if the Action changes the state of
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352 | * the application in a way that needs to be undone for the History to work.
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353 | *
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354 | * If this is false the Action will not be added to the History upon calling. However
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355 | * Actions called before this one will still be available for undo.
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356 | */
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357 | virtual bool shouldUndo()=0;
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358 |
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359 | /**
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360 | * Indicates whether the Action can do it's work at the moment. If this
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361 | * is false calling the action will result in a no-op.
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362 | */
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363 | virtual bool isActive();
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364 |
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365 | /**
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366 | * Returns the name of the Action.
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367 | */
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368 | virtual const std::string getName();
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369 |
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370 | ActionTraits Traits;
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371 |
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372 | protected:
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373 | /**
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374 | * This method is called by the History, when an undo is performed. It is
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375 | * provided with the corresponding state produced by the performCall or
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376 | * performRedo method and needs to provide a state that can be used for redo.
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377 | */
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378 | state_ptr undo(state_ptr);
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379 |
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380 | /**
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381 | * This method is called by the Histor, when a redo is performed. It is
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382 | * provided with the corresponding state produced by the undo method and
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383 | * needs to produce a State that can then be used for another undo.
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384 | */
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385 | state_ptr redo(state_ptr);
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386 |
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387 | /**
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388 | * This special state can be used to indicate that the Action was successfull
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389 | * without providing a special state. Use this if your Action does not need
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390 | * a speciallized state.
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391 | */
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392 | static state_ptr success;
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393 |
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394 | /**
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395 | * This special state can be returned, to indicate that the action could not do it's
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396 | * work, was abborted by the user etc. If you return this state make sure to transactionize
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397 | * your Actions and unroll the complete transaction before this is returned.
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398 | */
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399 | static state_ptr failure;
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400 |
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401 | /**
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402 | * This creates the dialog requesting the information needed for this action from the user
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403 | * via means of the user interface.
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404 | */
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405 | Dialog * createDialog();
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406 |
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407 | private:
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408 |
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409 | /**
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410 | * This is called internally before the Action::performCall(). It initializes the
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411 | * necessary ActionParameters by retrieving the values from ValueStorage.
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412 | */
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413 | virtual void getParametersfromValueStorage()=0;
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414 |
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415 | /**
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416 | * This is called internally before the action is processed. This adds necessary queries
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417 | * to a given dialog to obtain parameters for the user for processing the action accordingly.
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418 | * The dialog will be given to the user before Action::performCall() is initiated, values
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419 | * are transfered via ValueStorage.
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420 | */
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421 | virtual Dialog * fillDialog(Dialog*)=0;
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422 |
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423 | /**
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424 | * This is called internally when the call is being done. Implement this method to do the actual
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425 | * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
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426 | * used to undo the action.
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427 | */
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428 | virtual state_ptr performCall()=0;
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429 |
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430 | /**
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431 | * This is called internally when the undo process is chosen. This Method should use the state
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432 | * produced by the performCall method to return the state of the application to the state
|
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433 | * it had before the Action.
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434 | */
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435 | virtual state_ptr performUndo(state_ptr)=0;
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436 |
|
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437 | /**
|
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438 | * This is called internally when the redo process is chosen. This method shoudl use the state
|
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439 | * produced by the performUndo method to return the application to the state it should have after
|
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440 | * the action.
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441 | *
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442 | * Often this method can be implement to re-use the performCall method. However if user interaction
|
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443 | * or further parameters are needed, those should be taken from the state and not query the user
|
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444 | * again.
|
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445 | */
|
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446 | virtual state_ptr performRedo(state_ptr)=0;
|
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447 |
|
---|
448 | std::string name;
|
---|
449 | };
|
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450 |
|
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451 | /**
|
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452 | * This class can be used by actions to save the state.
|
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453 | *
|
---|
454 | * It is implementing a memento pattern. The base class is completely empty,
|
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455 | * since no general state internals can be given. The Action performing
|
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456 | * the Undo should downcast to the apropriate type.
|
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457 | */
|
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458 | class ActionState{
|
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459 | public:
|
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460 | ActionState(){}
|
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461 | virtual ~ActionState(){}
|
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462 | };
|
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463 |
|
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464 | /**
|
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465 | * This class can be used by actions to contain parameters.
|
---|
466 | *
|
---|
467 | * The base class is completely empty, since no general parameters can be given. The
|
---|
468 | * Action performing the function should construct its own parameter class derived
|
---|
469 | * from it.
|
---|
470 | */
|
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471 | class ActionParameters{
|
---|
472 | public:
|
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473 | ActionParameters(){}
|
---|
474 | virtual ~ActionParameters(){}
|
---|
475 | };
|
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476 |
|
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477 | #endif /* ACTION_H_ */
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