| 1 | /* | 
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| 2 | * Action.hpp | 
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| 3 | * | 
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| 4 | *  Created on: Dec 8, 2009 | 
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| 5 | *      Author: crueger | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef ACTION_HPP_ | 
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| 9 | #define ACTION_HPP_ | 
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| 10 |  | 
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| 11 | // include config.h | 
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| 12 | #ifdef HAVE_CONFIG_H | 
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| 13 | #include <config.h> | 
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| 14 | #endif | 
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| 15 |  | 
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| 16 | #include <string> | 
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| 17 | #include <boost/shared_ptr.hpp> | 
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| 18 |  | 
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| 19 | /** Used in .def files in paramdefaults define to set that no default value exists. | 
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| 20 | * We define NODEFAULT here, as it is used in .def files and needs to be present | 
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| 21 | * before these are included. | 
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| 22 | */ | 
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| 23 | #define NODEFAULT "" | 
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| 24 |  | 
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| 25 | // forward declaration | 
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| 26 |  | 
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| 27 | namespace MoleCuilder { | 
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| 28 | class ActionState; | 
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| 29 | class ActionSequence; | 
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| 30 | } | 
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| 31 | class Dialog; | 
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| 32 |  | 
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| 33 | #include "Actions/ActionTraits.hpp" | 
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| 34 |  | 
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| 35 | /** | 
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| 36 | * @file | 
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| 37 | * <H1> Action Howto </H1> | 
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| 38 | * | 
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| 39 | * <H2> Introduction </H2> | 
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| 40 | * | 
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| 41 | * Actions are used in object oriented design as a replacement for callback functions. | 
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| 42 | * In most ways Actions can be used in the same way that callbacks were used in non | 
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| 43 | * OO-Systems, but can contain support for several extra mechanism such as undo/redo | 
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| 44 | * or progress indicators. | 
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| 45 | * | 
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| 46 | * The main purpose of an action class is to contain small procedures, that can be repeatedly | 
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| 47 | * called. These procedures can also be stored, passed around, so that the execution of an | 
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| 48 | * action can happen quite far away from the place of creation. For a detailed description of | 
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| 49 | * the Action pattern see GOF:1996. | 
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| 50 | * | 
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| 51 | * <H3> How to use an action </H3> | 
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| 52 | * | 
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| 53 | * The process of using an action is as easy as calling the call() method of the action. The | 
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| 54 | * action will then do whatever it is supposed to do. If it is an action that can be undone, it | 
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| 55 | * will also register itself in the history to make itself available for undo. To undo the last | 
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| 56 | * action, you can either use the undoLast() method inside the ActionHistory class or call the | 
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| 57 | * UndoAction also provided by the ActionHistory. If an action was undone it will be available for | 
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| 58 | * redo, using the redoLast() method of the ActionHistory or the RedoAction also provided by this | 
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| 59 | * class. To check whether undo/redo is available at any moment you can use the hasUndo() or | 
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| 60 | * hasRedo() method respectively. | 
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| 61 | * | 
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| 62 | * Note that an Action always has two functions createDialog() and performCall(). The former | 
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| 63 | * returns a Dialog filled with query...() functions for all information that we need from the | 
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| 64 | * user. The latter must not contain any interaction but just uses these values (which are | 
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| 65 | * temporarily stored by class ValueStorage) to perform the Action. | 
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| 66 | * | 
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| 67 | * Furthermore, there is a global action function that makes the action callable with already | 
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| 68 | * present parameters (i.e. without user interaction and for internal use within the code only). | 
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| 69 | * This function is basically just a macro, that puts the parameters into the ValueStorage and | 
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| 70 | * calls Action::call(Action::NonInteractive). | 
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| 71 | * | 
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| 72 | * Actions can be set to be active or inactive. If an action is set to inactive it is signaling, that | 
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| 73 | * some condition necessary for this action to be executed is not currently met. For example the | 
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| 74 | * UndoAction will set itself to inactive, when there is no action at that time that can be undone. | 
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| 75 | * Using call() on an inactive Action results in a no-op. You can query the state of an action using | 
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| 76 | * the isActive() method. | 
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| 77 | * | 
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| 78 | * The undo capabilities of actions come in three types as signaled by two boolean flags (one | 
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| 79 | * combination of these flags is left empty as can be seen later). | 
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| 80 | * <ul> | 
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| 81 | * <li/> The first flag indicates if the undo mechanism for this action should be considered at all, i.e. | 
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| 82 | *   if the state of the application changes in a way that needs to be reverted. Actions that should | 
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| 83 | *   consider the undo mechanism are for example adding a molecule, moving atoms, changing | 
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| 84 | *   the name of a molecule etc. Changing the View-Area on the other hand should be an action that | 
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| 85 | *   does not consider the undo mechanism. This flag can be queried using the shouldUndo() method. | 
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| 86 | * | 
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| 87 | * <li/> The second flag indicates whether the changes can be undo for this action. If this flag is true | 
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| 88 | *   the action will be made available for undo using the ActionHistory class and the actions of this | 
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| 89 | *   class. If this flag is false while the shoudlUndo() flag is true this means that this action | 
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| 90 | *   changes the state of the application changes in a way that cannot be undone, but might cause | 
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| 91 | *   the undo of previous actions to fail. In this case the whole History is cleared, as to keep | 
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| 92 | *   the state of the application intact by avoiding dangerous undos. This flag can be queried | 
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| 93 | *   using the canUndo() method. | 
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| 94 | *</ul> | 
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| 95 | * | 
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| 96 | * Each action has a name, that can be used to identify it throughout the run of the application. | 
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| 97 | * This name can be retrieved using the getName() method. Most actions also register themselves with | 
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| 98 | * a global structure, called the ActionRegistry. Actions that register themselves need to have a | 
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| 99 | * unique name for the whole application. If the name is known these actions can be retrieved from | 
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| 100 | * the registry by their name and then be used as normal. | 
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| 101 | * | 
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| 102 | * <H2> Building your own actions </H2> | 
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| 103 | * | 
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| 104 | * Building actions is easy. Each specific ...Action is derived from the base class Action. | 
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| 105 | * In order to create all the reoccuring stuff, macros have been created which you can simply | 
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| 106 | * include and then don't need to worry about it. | 
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| 107 | * There are three major virtual functions: performCall(), performUndo(), performRedo() which | 
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| 108 | * you have to write, to equip your action with some actual capabilities. | 
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| 109 | * Each Action definition and implementation consists of of three files: | 
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| 110 | * -# cpp: contains performX() which you have to write, also some boilerplate functions which are | 
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| 111 | *         constructed automatically when including your def and "Actions/action_impl_pre.hpp" | 
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| 112 | * -# hpp: boilerplate definitions created simply by including your def and | 
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| 113 | *         "Actions/action_impl_header.hpp" | 
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| 114 | * -# def: macro definitions of all your parameters and additional variables needed for the state, | 
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| 115 | *         also name and category and token of your action. | 
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| 116 | * | 
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| 117 | * Best thing to do is look at one of the already present triples and you should soon understand | 
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| 118 | * what you have to add: | 
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| 119 | * -# pick the right category, i.e. the right folder in src/Actions | 
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| 120 | * -# pick the right name | 
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| 121 | * -# decide which parameters your actions need and what the type, the variable name and the token | 
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| 122 | *    to reference it from the command-line should be. Check whether already present and fitting | 
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| 123 | *    tokens exists, e.g. "position" as token for a Vector representing a position. | 
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| 124 | * -# consider which additional information you need to undo your action | 
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| 125 | * -# don't forget to include your .def file followed by "action_impl_pre.hpp" in .cpp or | 
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| 126 | *    "action_impl_header.hpp" in the .hpp | 
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| 127 | * -# continue to write the functionality of your action in performCall(), undo and redo in performUndo() | 
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| 128 | *    and performRedo(). | 
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| 129 | * -# You should indicate whether the action supports undo by implementing the shouldUndo() and | 
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| 130 | *    canUndo() methods to return the appropriate flags. | 
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| 131 | * | 
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| 132 | * <H3> Specific notes on the macros </H3> | 
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| 133 | * | 
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| 134 | * The following functions are created by the macros, i.e. you don't need to worry about it: | 
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| 135 | * | 
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| 136 | * Any user interaction should be placed into the dialog returned by fillDialog(). | 
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| 137 | * | 
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| 138 | * Also, create the global function to allow for easy calling of your function internally (i.e. | 
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| 139 | * without user interaction). It should have the name of the Action class without the suffix Action. | 
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| 140 | * | 
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| 141 | * The constructor of your derived class also needs to call the Base constructor, passing it the | 
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| 142 | * name of the Action and a flag indicating whether this action should be made available in the | 
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| 143 | * registry. WARNING: Do not use the virtual getName() method of the derived action to provide the | 
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| 144 | * constructor with the name, even if you overloaded this method to return a constant. Doing this | 
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| 145 | * will most likely not do what you think it does (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5 | 
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| 146 | * if you want to know why this wont work) | 
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| 147 | * | 
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| 148 | * <H3> Interfacing your Action with the Undo mechanism </H3> | 
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| 149 | * | 
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| 150 | * The performX() methods need to comply to a simple standard to allow for undo and redo. The first | 
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| 151 | * convention in this standard concerns the return type. All methods that handle calling, undoing | 
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| 152 | * or redoing return an object of Action::state_ptr. This is a smart pointer to a State object, that | 
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| 153 | * can be used to store state information that is needed by your action for later redo. A rename | 
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| 154 | * Action for example would need to store which object has been renamed and what the old name was. | 
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| 155 | * A move Action on the other hand would need to store the object that has been moved as well as the | 
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| 156 | * old position. If your Action does not need to store any kind of information for redo you can | 
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| 157 | * simply return Action::success and skip the rest of this paragraph. If your action has been | 
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| 158 | * abborted you can return Action::failure, which indicates to the history mechanism that this | 
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| 159 | * action should not be stored. | 
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| 160 | * | 
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| 161 | * If your Action needs any kind of information to undo its execution, you need to store this | 
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| 162 | * information in the state that is returned by the performCall() method. Since no assumptions | 
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| 163 | * can be made on the type or amount of information the ActionState base class is left empty. | 
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| 164 | * To use this class you need to derive a YourActionState class from the ActionState base class | 
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| 165 | * adding your data fields and accessor functions. Upon undo the ActionState object produced | 
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| 166 | * by the corresponding performCall() is then passed to the performUndo() method which should | 
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| 167 | * typecast the ActionState to the appropriate sub class, undo all the changes and produce | 
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| 168 | * a State object that can be used to redo the action if neccessary. This new state object is | 
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| 169 | * then used if the redo mechanism is invoked and passed to the performRedo() function, which | 
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| 170 | * again produces a State that can be used for performUndo(). | 
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| 171 | * | 
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| 172 | * <H3> Outline of the implementation of Actions </H3> | 
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| 173 | * | 
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| 174 | * To sum up the actions necessary to build actions here is a brief outline of things methioned | 
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| 175 | * in the last paragraphs: | 
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| 176 | * | 
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| 177 | * <H4> Basics </H4> | 
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| 178 | * | 
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| 179 | * <ul> | 
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| 180 | *  <li/> create parameter tupels (type, token, reference), put into def. Access them later in | 
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| 181 | *        the performX() via the structure params.###. | 
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| 182 | *  <li/> think of name, category and token for your action, put into def | 
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| 183 | *  <li/> create additional state variables tupels (type, reference) for storing extra information | 
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| 184 | *        that you need for undo/redo in the ActionState. You can always access the parameters | 
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| 185 | *        of your Action by state.params.### (i.e. they are copied to the state by default). | 
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| 186 | *  <li/> implement performCall(), first line should be calling of getParametersfromValueStorage(). | 
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| 187 | *  <li/> performUndo(), performRedo() | 
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| 188 | *  <li/> implement the functions that return the flags for the undo mechanism, i.e. true/false. | 
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| 189 | * </ul> | 
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| 190 | * | 
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| 191 | * <H4> Implementing performX() methods </H4> | 
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| 192 | * | 
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| 193 | * <ul> | 
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| 194 | *  <li/> performCall(): | 
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| 195 | *  <ul> | 
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| 196 | *   <li/> first line should be calling of getParametersfromValueStorage(). | 
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| 197 | *   <li/> Access your parameters by the structure params.### (where ### stands for the reference/ | 
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| 198 | *         variable name chosen in the tupel). | 
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| 199 | *   <li/> do whatever is needed to make the action work | 
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| 200 | *   <li/> if the action was abborted return Action::failure | 
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| 201 | *   <li/> if the action needs to save a state return a custom state object | 
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| 202 | *   <li/> otherwise return Action::success | 
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| 203 | *  </ul> | 
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| 204 | *  <li/> performUndo(): | 
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| 205 | *  <ul> | 
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| 206 | *   <li/> typecast the ActionState pointer to a Pointer to YourActionState if necessary | 
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| 207 | *   <li/> undo the action using the extra information and the Action's parameters in the state | 
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| 208 | *   <li/> produce a new state that can be used for redoing and return it | 
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| 209 | *  </ul> | 
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| 210 | *  <li/> performRedo(): | 
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| 211 | *  <ul> | 
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| 212 | *   <li/> take the ActionState produced by performUndo and typecast it to a pointer to YourActionState if necessary | 
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| 213 | *   <li/> redo the undone action using the extra information and the Action's parameters in the state | 
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| 214 | *   <li/> produce a new state that can be used by performUndo() and return it | 
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| 215 | *  </ul> | 
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| 216 | * </ul> | 
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| 217 | * | 
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| 218 | * <H2> Advanced techniques </H2> | 
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| 219 | * | 
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| 220 | * <H3> Predefined Actions </H3> | 
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| 221 | * | 
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| 222 | * To make construction of actions easy there are some predefined actions. Namely these are | 
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| 223 | * the MethodAction and the ErrorAction. | 
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| 224 | * | 
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| 225 | * The method action can be used to turn any function with empty arguments and return type void | 
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| 226 | * into an action (also works for functors with those types). Simply pass the constructor for the | 
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| 227 | * MethodAction a name to use for this action, the function to call inside the performCall() | 
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| 228 | * method and a flag indicating if this action should be made retrievable inside the registry | 
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| 229 | * (default is true). MethodActions always report themselves as changing the state of the | 
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| 230 | * application but cannot be undone. i.e. calling MethodActions will always cause the ActionHistory | 
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| 231 | * to be cleared. | 
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| 232 | * | 
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| 233 | * ErrorActions can be used to produce a short message using the Log() << Verbose() mechanism of | 
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| 234 | * the molecuilder. Simply pass the constructor a name for the action, the message to show upon | 
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| 235 | * calling this action and the flag for the registry (default is again true). Error action | 
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| 236 | * report that they do not change the state of the application and are therefore not considered | 
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| 237 | * for undo. | 
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| 238 | * | 
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| 239 | * <H3> Sequences of Actions and MakroActions </H3> | 
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| 240 | * | 
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| 241 | * <H4> Building sequences of Actions </H4> | 
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| 242 | * | 
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| 243 | * Actions can be chained to sequences using the ActionSequence class. Once an ActionSequence is | 
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| 244 | * constructed it will be initially empty. Any Actions can then be added to the sequence using the | 
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| 245 | * addAction() method of the ActionSequence class. The last added action can be removed using the | 
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| 246 | * removeLastAction() method. If the construction of the sequence is done, you can use the | 
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| 247 | * callAll() method. Each action called this way will register itself with the History to allow | 
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| 248 | * separate undo of all actions in the sequence. | 
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| 249 | * | 
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| 250 | * <H4> Building larger Actions from simple ones </H4> | 
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| 251 | * | 
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| 252 | * Using the pre-defined class MakroAction it is possible to construct bigger actions from a sequence | 
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| 253 | * of smaller ones. For this you first have to build a sequence of the actions using the ActionSequence | 
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| 254 | * as described above. Then you can construct a MakroAction passing it a name, the sequence to use | 
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| 255 | * and as usual a flag for the registry. You can then simply call the complete action-sequence through | 
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| 256 | * this makro action using the normal interface. Other than with the direct use of the action sequence | 
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| 257 | * only the complete MakroAction is registered inside the history, i.e. the complete sequence can be | 
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| 258 | * undone at once. Also there are a few caveats you have to take care of when using the MakroAction: | 
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| 259 | * <ul> | 
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| 260 | *  <li/> All Actions as well as the sequence should exclusively belong to the MakroAction. This | 
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| 261 | *        especially means, that the destruction of these objects should be handled by the MakroAction. | 
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| 262 | *  <li/> none of the Actions inside the MakroAction should be registered with the registry, since the | 
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| 263 | *        registry also assumes sole ownership of the actions. | 
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| 264 | *  <li/> Do not remove or add actions from the sequence once the MakroAction has been constructed, since this | 
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| 265 | *        might brake important assumptions for the undo/redo mechanism | 
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| 266 | * </ul> | 
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| 267 | * | 
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| 268 | * <H3> Special kinds of Actions </H3> | 
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| 269 | * | 
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| 270 | * To make the usage of Actions more versatile there are two special kinds of actions defined, | 
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| 271 | * that contain special mechanisms. These are defined inside the class Process, for actions that | 
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| 272 | * take some time and indicate their own progress, and in the class Calculations for actions that | 
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| 273 | * have a retrievable result. | 
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| 274 | * | 
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| 275 | * <H4> Processes </H4> | 
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| 276 | * | 
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| 277 | * Processes are Actions that might take some time and therefore contain special mechanisms | 
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| 278 | * to indicate their progress to the user. If you want to implement a process you can follow the | 
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| 279 | * guidelines for implementing actions. In addition to the normal Action constructor parameters, | 
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| 280 | * you also need to define the number of steps the process takes to finish (use 0 if that number is | 
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| 281 | * not known upon construction). At the beginning of your process you then simply call start() to | 
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| 282 | * indicate that the process is taking up its work. You might also want to set the number of steps it | 
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| 283 | * needs to finish, if it has changed since the last invocation/construction. You can use the | 
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| 284 | * setMaxSteps() method for this. Then after each finished step of calulation simply call step(), | 
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| 285 | * to let the indicators know that it should update itself. If the number of steps is not known | 
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| 286 | * at the time of calculation, you should make sure the maxSteps field is set to 0, either through | 
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| 287 | * the constructor or by using setMaxSteps(0). Indicators are required to handle both processes that | 
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| 288 | * know the number of steps needed as well as processes that cannot predict when they will be finished. | 
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| 289 | * Once your calculation is done call stop() to let every indicator know that the process is done with | 
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| 290 | * the work and to let the user know. | 
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| 291 | * | 
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| 292 | * Indicators that want to know about processes need to implement the Observer class with all the | 
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| 293 | * methods defined there. They can then globally sign on to all processes using the static | 
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| 294 | * Process::AddObserver() method and remove themselves using the Process::RemoveObserver() | 
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| 295 | * methods. When a process starts it will take care that the notification for this process | 
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| 296 | * is invoked at the right time. Indicators should not try to observe a single process, but rather | 
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| 297 | * be ready to observe the status of any kind of process using the methods described here. | 
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| 298 | * | 
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| 299 | * <H4> Calculations </H4> | 
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| 300 | * | 
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| 301 | * Calculations are special Actions that also return a result when called. Calculations are | 
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| 302 | * always derived from Process, so that the progress of a calculation can be shown. Also | 
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| 303 | * Calculations should not contain side-effects and not consider the undo mechanism. | 
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| 304 | * When a Calculation is called using the Action mechanism this will cause it to calculate | 
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| 305 | * the result and make it available using the getResult() method. Another way to have a Calculation | 
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| 306 | * produce a result is by using the function-call operator. When this operator is used, the Calculation | 
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| 307 | * will try to return a previously calculated and cached result and only do any actuall calculations | 
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| 308 | * when no such result is available. You can delete the cached result using the reset() method. | 
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| 309 | */ | 
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| 310 |  | 
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| 311 | namespace MoleCuilder { | 
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| 312 |  | 
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| 313 | /** | 
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| 314 | * Base class for all actions. | 
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| 315 | * | 
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| 316 | * Actions describe something that has to be done. | 
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| 317 | * Actions can be passed around, stored, performed and undone (Command-Pattern). | 
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| 318 | */ | 
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| 319 | class Action | 
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| 320 | { | 
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| 321 | friend class ActionSequence; | 
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| 322 | friend class ActionHistory; | 
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| 323 | public: | 
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| 324 |  | 
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| 325 | enum QueryOptions {Interactive, NonInteractive}; | 
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| 326 |  | 
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| 327 | /** | 
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| 328 | * This type is used to store pointers to ActionStates while allowing multiple ownership | 
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| 329 | */ | 
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| 330 | typedef boost::shared_ptr<ActionState> state_ptr; | 
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| 331 |  | 
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| 332 | /** | 
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| 333 | * Standard constructor of Action Base class | 
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| 334 | * | 
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| 335 | * All Actions need to have a name. The second flag indicates, whether the action should | 
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| 336 | * be registered with the ActionRegistry. If the Action is registered the name of the | 
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| 337 | * Action needs to be unique for all Actions that are registered. | 
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| 338 | * | 
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| 339 | * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have | 
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| 340 | * to be present throughout the program's run. | 
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| 341 | * | 
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| 342 | * \param Traits information class to this action | 
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| 343 | * \param _doRegister whether to register with ActionRegistry | 
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| 344 | */ | 
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| 345 | Action(const ActionTraits &_Traits, bool _doRegister=true); | 
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| 346 | virtual ~Action(); | 
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| 347 |  | 
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| 348 | /** | 
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| 349 | * This method is used to call an action. The basic operations for the Action | 
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| 350 | * are carried out and if necessary/possible the Action is added to the History | 
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| 351 | * to allow for undo of this action. | 
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| 352 | * | 
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| 353 | * If the call needs to undone you have to use the History, to avoid destroying | 
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| 354 | * invariants used by the History. | 
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| 355 | * | 
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| 356 | * Note that this call can be Interactive (i.e. a dialog will ask the user for | 
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| 357 | * necessary information) and NonInteractive (i.e. the information will have to | 
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| 358 | * be present already within the ValueStorage class or else a MissingArgumentException | 
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| 359 | * is thrown) | 
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| 360 | */ | 
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| 361 | void call(enum QueryOptions state = Interactive); | 
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| 362 |  | 
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| 363 | /** | 
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| 364 | * This method provides a flag that indicates if an undo mechanism is implemented | 
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| 365 | * for this Action. If this is true, and this action was called last, you can | 
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| 366 | * use the History to undo this action. | 
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| 367 | */ | 
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| 368 | virtual bool canUndo()=0; | 
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| 369 |  | 
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| 370 | /** | 
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| 371 | * This method provides a flag, that indicates if the Action changes the state of | 
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| 372 | * the application in a way that needs to be undone for the History to work. | 
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| 373 | * | 
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| 374 | * If this is false the Action will not be added to the History upon calling. However | 
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| 375 | * Actions called before this one will still be available for undo. | 
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| 376 | */ | 
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| 377 | virtual bool shouldUndo()=0; | 
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| 378 |  | 
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| 379 | /** | 
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| 380 | * Indicates whether the Action can do it's work at the moment. If this | 
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| 381 | * is false calling the action will result in a no-op. | 
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| 382 | */ | 
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| 383 | virtual bool isActive(); | 
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| 384 |  | 
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| 385 | /** | 
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| 386 | * Returns the name of the Action. | 
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| 387 | */ | 
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| 388 | const std::string getName() const; | 
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| 389 |  | 
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| 390 | /** | 
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| 391 | * returns a detailed help message. | 
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| 392 | */ | 
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| 393 | const std::string help() const; | 
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| 394 |  | 
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| 395 | /** | 
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| 396 | * Traits resemble all necessary information that "surrounds" an action, such as | 
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| 397 | * its name (for ActionRegistry and as ref from string to instance and vice versa), | 
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| 398 | * which menu, which position, what parameters, their types, if it is itself a | 
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| 399 | * parameter and so on ... | 
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| 400 | * | 
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| 401 | * Note that is important that we do not use a reference here. We want to copy the | 
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| 402 | * information in the Action's constructor and have it contained herein. Hence, we | 
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| 403 | * also have our own copy constructor for ActionTraits. Information should be | 
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| 404 | * encapsulated in the Action, no more references to the outside than absolutely | 
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| 405 | * necessary. | 
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| 406 | */ | 
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| 407 | const ActionTraits Traits; | 
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| 408 |  | 
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| 409 | /** Removes the static entities Action::success and Action::failure. | 
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| 410 | * This is only to be called on the program's exit, i.e. in cleanUp(), | 
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| 411 | * as these static entities are used throughout all Actions. | 
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| 412 | */ | 
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| 413 | static void removeStaticStateEntities(); | 
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| 414 |  | 
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| 415 | protected: | 
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| 416 | /** | 
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| 417 | * This method is called by the History, when an undo is performed. It is | 
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| 418 | * provided with the corresponding state produced by the performCall or | 
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| 419 | * performRedo method and needs to provide a state that can be used for redo. | 
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| 420 | */ | 
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| 421 | state_ptr undo(state_ptr); | 
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| 422 |  | 
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| 423 | /** | 
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| 424 | * This method is called by the Histor, when a redo is performed. It is | 
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| 425 | * provided with the corresponding state produced by the undo method and | 
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| 426 | * needs to produce a State that can then be used for another undo. | 
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| 427 | */ | 
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| 428 | state_ptr redo(state_ptr); | 
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| 429 |  | 
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| 430 | /** | 
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| 431 | * This special state can be used to indicate that the Action was successfull | 
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| 432 | * without providing a special state. Use this if your Action does not need | 
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| 433 | * a speciallized state. | 
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| 434 | */ | 
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| 435 | static state_ptr success; | 
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| 436 |  | 
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| 437 | /** | 
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| 438 | * This special state can be returned, to indicate that the action could not do it's | 
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| 439 | * work, was abborted by the user etc. If you return this state make sure to transactionize | 
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| 440 | * your Actions and unroll the complete transaction before this is returned. | 
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| 441 | */ | 
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| 442 | static state_ptr failure; | 
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| 443 |  | 
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| 444 | /** | 
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| 445 | * This creates the dialog requesting the information needed for this action from the user | 
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| 446 | * via means of the user interface. | 
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| 447 | */ | 
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| 448 | Dialog * createDialog(); | 
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| 449 |  | 
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| 450 | private: | 
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| 451 |  | 
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| 452 | /** | 
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| 453 | * This is called internally before the Action::performCall(). It initializes the | 
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| 454 | * necessary ActionParameters by retrieving the values from ValueStorage. | 
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| 455 | */ | 
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| 456 | virtual void getParametersfromValueStorage()=0; | 
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| 457 |  | 
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| 458 | /** | 
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| 459 | * This is called internally before the action is processed. This adds necessary queries | 
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| 460 | * to a given dialog to obtain parameters for the user for processing the action accordingly. | 
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| 461 | * The dialog will be given to the user before Action::performCall() is initiated, values | 
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| 462 | * are transfered via ValueStorage. | 
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| 463 | */ | 
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| 464 | virtual Dialog * fillDialog(Dialog*)=0; | 
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| 465 |  | 
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| 466 | /** | 
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| 467 | * This is called internally when the call is being done. Implement this method to do the actual | 
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| 468 | * work of the Action. Implement this in your Derived classes. Needs to return a state that can be | 
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| 469 | * used to undo the action. | 
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| 470 | */ | 
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| 471 | virtual state_ptr performCall()=0; | 
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| 472 |  | 
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| 473 | /** | 
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| 474 | * This is called internally when the undo process is chosen. This Method should use the state | 
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| 475 | * produced by the performCall method to return the state of the application to the state | 
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| 476 | * it had before the Action. | 
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| 477 | */ | 
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| 478 | virtual state_ptr performUndo(state_ptr)=0; | 
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| 479 |  | 
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| 480 | /** | 
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| 481 | * This is called internally when the redo process is chosen. This method shoudl use the state | 
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| 482 | * produced by the performUndo method to return the application to the state it should have after | 
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| 483 | * the action. | 
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| 484 | * | 
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| 485 | * Often this method can be implement to re-use the performCall method. However if user interaction | 
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| 486 | * or further parameters are needed, those should be taken from the state and not query the user | 
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| 487 | * again. | 
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| 488 | */ | 
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| 489 | virtual state_ptr performRedo(state_ptr)=0; | 
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| 490 | }; | 
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| 491 |  | 
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| 492 | /** | 
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| 493 | * This class can be used by actions to save the state. | 
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| 494 | * | 
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| 495 | * It is implementing a memento pattern. The base class is completely empty, | 
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| 496 | * since no general state internals can be given. The Action performing | 
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| 497 | * the Undo should downcast to the apropriate type. | 
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| 498 | */ | 
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| 499 | class ActionState{ | 
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| 500 | public: | 
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| 501 | ActionState(){} | 
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| 502 | virtual ~ActionState(){} | 
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| 503 | }; | 
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| 504 |  | 
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| 505 | /** | 
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| 506 | * This class can be used by actions to contain parameters. | 
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| 507 | * | 
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| 508 | * The base class is completely empty, since no general parameters can be given. The | 
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| 509 | * Action performing the function should construct its own parameter class derived | 
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| 510 | * from it. | 
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| 511 | */ | 
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| 512 | class ActionParameters{ | 
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| 513 | public: | 
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| 514 | ActionParameters(){} | 
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| 515 | virtual ~ActionParameters(){} | 
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| 516 | }; | 
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| 517 |  | 
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| 518 | } | 
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| 519 |  | 
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| 520 | #endif /* ACTION_HPP_ */ | 
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