| [65b6e0] | 1 | /* | 
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| [56f73b] | 2 | * Action.hpp | 
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| [65b6e0] | 3 | * | 
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|  | 4 | *  Created on: Dec 8, 2009 | 
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|  | 5 | *      Author: crueger | 
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|  | 6 | */ | 
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|  | 7 |  | 
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| [56f73b] | 8 | #ifndef ACTION_HPP_ | 
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|  | 9 | #define ACTION_HPP_ | 
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|  | 10 |  | 
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|  | 11 | // include config.h | 
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|  | 12 | #ifdef HAVE_CONFIG_H | 
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|  | 13 | #include <config.h> | 
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|  | 14 | #endif | 
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| [65b6e0] | 15 |  | 
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| [46b181] | 16 | #include <iosfwd> | 
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| [cc04b7] | 17 | #include <string> | 
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|  | 18 |  | 
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| [6ba9ba] | 19 | #include <boost/preprocessor/list/adt.hpp> | 
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|  | 20 |  | 
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| [e4afb4] | 21 | /** Used in .def files in paramdefaults define to set that no default value exists. | 
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| [6ba9ba] | 22 | * We define NOPARAM_DEFAULT here, as it is used in .def files and needs to be present | 
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| [e4afb4] | 23 | * before these are included. | 
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|  | 24 | */ | 
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| [6ba9ba] | 25 | #define NOPARAM_DEFAULT BOOST_PP_NIL | 
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| [e4afb4] | 26 |  | 
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| [67e2b3] | 27 | // forward declaration | 
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| [126867] | 28 | template <typename T> class Registry; | 
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| [67e2b3] | 29 |  | 
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| [ce7fdc] | 30 | namespace MoleCuilder { | 
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| [126867] | 31 | class ActionHistory; | 
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| [f54cda] | 32 | class ActionQueue; | 
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| [0c8056] | 33 | class ActionRegistry; | 
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| [ce7fdc] | 34 | class ActionSequence; | 
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|  | 35 | } | 
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| [126867] | 36 | class ActionSequenceTest; | 
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| [ba7418] | 37 | class Dialog; | 
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| [67e2b3] | 38 |  | 
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| [f92ef3] | 39 | #include "Actions/ActionParameters.hpp" | 
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| [b5b01e] | 40 | #include "Actions/ActionState.hpp" | 
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| [3139b2] | 41 | #include "Actions/ActionTrait.hpp" | 
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| [df32ee] | 42 |  | 
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| [2efa90] | 43 |  | 
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| [ce7fdc] | 44 | namespace MoleCuilder { | 
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| [df32ee] | 45 |  | 
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| [b2c302] | 46 | /** Actions are Command patterns to allow for undoing and redoing. | 
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|  | 47 | * | 
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|  | 48 | * Each specific Action derives from this class to implement a certain functionality. | 
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| [ef81b0] | 49 | * | 
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|  | 50 | * Actions describe something that has to be done. | 
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| [b2c302] | 51 | * Actions can be passed around, stored, performed and undone (Command-Pattern: | 
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|  | 52 | * http://en.wikipedia.org/wiki/Command_pattern). | 
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|  | 53 | * | 
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|  | 54 | * Unique to each Action is its ActionTrait, i.e. the options it requires | 
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|  | 55 | * to perform a certain function. E.g. in order to execute a "add atom" Action | 
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|  | 56 | * we need to know a position and an element. These options have certain | 
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|  | 57 | * properties, see \ref OptionTrait and \ref ActionTrait wherein these are stored. | 
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|  | 58 | * Essentially, each option is stored as an \ref OptionTrait instance and | 
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|  | 59 | * contains the token, default value, a description, the type, ... | 
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|  | 60 | * | 
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|  | 61 | * ActionTrait itself is also an OptionTrait because the command token may actually | 
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|  | 62 | * coincide with an option-token. E.g. this allows "...--add-atom 3" to mean | 
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|  | 63 | * both execute the action under token "add-atom" and that the option "add-atom" | 
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|  | 64 | * (the new atom's \ref element number) should contain 3. | 
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|  | 65 | * | 
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|  | 66 | * \ref ActionTrait contains a map of all associated options. With this in the cstor | 
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|  | 67 | * we register not only the Action with the \ref ActionRegistry but also each of | 
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|  | 68 | * its \link options OptionTrait \endlink with the \ref OptionRegistry. | 
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|  | 69 | * | 
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|  | 70 | * The token of the option is unique, but two Action's may share the same token if: | 
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|  | 71 | * -# they have the same default value | 
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|  | 72 | * -# they have the same type | 
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|  | 73 | * | 
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|  | 74 | * This requirement is easy because if you need to store some option of another | 
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|  | 75 | * type, simply think of a new suitable name for it. | 
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|  | 76 | * | 
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|  | 77 | * The actual value, i.e. "3" in the "add-atom" example, is taken from the | 
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|  | 78 | * ValueStorage, see \ref Dialog for how this is possible. | 
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|  | 79 | * | 
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|  | 80 | * \note There is a unit test that checks on the consistency of all registered | 
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|  | 81 | * options, also in "--enable-debug"-mode assertions will check that an option | 
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|  | 82 | * has not been registered before under another type. | 
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|  | 83 | * | 
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| [ef81b0] | 84 | */ | 
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| [65b6e0] | 85 | class Action | 
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|  | 86 | { | 
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| [f54cda] | 87 | //!> grant ActionQueue access to undo() and redo() | 
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| [126867] | 88 | friend class ActionHistory; | 
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| [f54cda] | 89 | //!> grant ActionQueue access to call() | 
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|  | 90 | friend class ActionQueue; | 
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|  | 91 | //!> grant ActionRegistry access to cstors (for ActionRegistry::fillRegistry()) | 
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| [126867] | 92 | friend class ActionRegistry; | 
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| [f54cda] | 93 | //!> grant ActionSequence access to Action's private stuff | 
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| [126867] | 94 | friend class ActionSequence; | 
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| [f54cda] | 95 | //!> grant all Registry templates access to cstor and dstor (for Registry<T>::cleanup()) | 
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| [126867] | 96 | template <typename T> friend class ::Registry; | 
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|  | 97 | //!> TextMenu needs to instantiate some specific Actions, grant access to cstor | 
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|  | 98 | friend class TextMenu; | 
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|  | 99 |  | 
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|  | 100 | // some unit tests on Actions | 
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|  | 101 | friend class ::ActionSequenceTest; | 
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| [1fa107] | 102 | public: | 
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| [5b0b98] | 103 |  | 
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| [4e145c] | 104 | enum QueryOptions {Interactive, NonInteractive}; | 
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|  | 105 |  | 
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| [126867] | 106 | protected: | 
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| [8a34392] | 107 | /** | 
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|  | 108 | * Standard constructor of Action Base class | 
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|  | 109 | * | 
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|  | 110 | * All Actions need to have a name. The second flag indicates, whether the action should | 
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|  | 111 | * be registered with the ActionRegistry. If the Action is registered the name of the | 
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|  | 112 | * Action needs to be unique for all Actions that are registered. | 
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| [e4afb4] | 113 | * | 
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|  | 114 | * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have | 
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|  | 115 | * to be present throughout the program's run. | 
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|  | 116 | * | 
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|  | 117 | * \param Traits information class to this action | 
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| [8a34392] | 118 | */ | 
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| [126867] | 119 | Action(const ActionTrait &_Traits); | 
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| [65b6e0] | 120 | virtual ~Action(); | 
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|  | 121 |  | 
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| [8a34392] | 122 | /** | 
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|  | 123 | * This method is used to call an action. The basic operations for the Action | 
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|  | 124 | * are carried out and if necessary/possible the Action is added to the History | 
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|  | 125 | * to allow for undo of this action. | 
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|  | 126 | * | 
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|  | 127 | * If the call needs to undone you have to use the History, to avoid destroying | 
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|  | 128 | * invariants used by the History. | 
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| [4e145c] | 129 | * | 
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|  | 130 | * Note that this call can be Interactive (i.e. a dialog will ask the user for | 
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|  | 131 | * necessary information) and NonInteractive (i.e. the information will have to | 
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|  | 132 | * be present already within the ValueStorage class or else a MissingArgumentException | 
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|  | 133 | * is thrown) | 
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| [8a34392] | 134 | */ | 
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| [6bf52f] | 135 | void call(enum QueryOptions state = Interactive); | 
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| [67e2b3] | 136 |  | 
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| [f54cda] | 137 | public: | 
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| [8a34392] | 138 | /** | 
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|  | 139 | * This method provides a flag that indicates if an undo mechanism is implemented | 
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|  | 140 | * for this Action. If this is true, and this action was called last, you can | 
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|  | 141 | * use the History to undo this action. | 
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|  | 142 | */ | 
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| [65b6e0] | 143 | virtual bool canUndo()=0; | 
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| [8a34392] | 144 |  | 
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|  | 145 | /** | 
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|  | 146 | * This method provides a flag, that indicates if the Action changes the state of | 
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|  | 147 | * the application in a way that needs to be undone for the History to work. | 
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|  | 148 | * | 
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|  | 149 | * If this is false the Action will not be added to the History upon calling. However | 
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|  | 150 | * Actions called before this one will still be available for undo. | 
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|  | 151 | */ | 
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| [67e2b3] | 152 | virtual bool shouldUndo()=0; | 
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| [65b6e0] | 153 |  | 
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| [8a34392] | 154 | /** | 
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|  | 155 | * Indicates whether the Action can do it's work at the moment. If this | 
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|  | 156 | * is false calling the action will result in a no-op. | 
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|  | 157 | */ | 
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| [f9352d] | 158 | virtual bool isActive(); | 
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|  | 159 |  | 
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| [8a34392] | 160 | /** | 
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|  | 161 | * Returns the name of the Action. | 
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|  | 162 | */ | 
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| [13799e] | 163 | const std::string getName() const; | 
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| [cc04b7] | 164 |  | 
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| [e4b2f6] | 165 | /** | 
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|  | 166 | * returns a detailed help message. | 
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|  | 167 | */ | 
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|  | 168 | const std::string help() const; | 
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|  | 169 |  | 
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| [46b181] | 170 | /** Prints what would be necessary to add the Action from the Command Line Interface. | 
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|  | 171 | * | 
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|  | 172 | * \param ost output stream to print to | 
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|  | 173 | */ | 
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|  | 174 | virtual void outputAsCLI(std::ostream &ost) const=0; | 
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|  | 175 |  | 
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| [477012] | 176 | /** Prints what would be necessary to add the Action from a Python script | 
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|  | 177 | * | 
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|  | 178 | * \param ost output stream to print to | 
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|  | 179 | * \param prefix package prefix to be used | 
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|  | 180 | */ | 
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|  | 181 | virtual void outputAsPython(std::ostream &ost, const std::string &prefix) const=0; | 
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|  | 182 |  | 
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| [e4afb4] | 183 | /** | 
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|  | 184 | * Traits resemble all necessary information that "surrounds" an action, such as | 
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|  | 185 | * its name (for ActionRegistry and as ref from string to instance and vice versa), | 
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|  | 186 | * which menu, which position, what parameters, their types, if it is itself a | 
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|  | 187 | * parameter and so on ... | 
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|  | 188 | * | 
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|  | 189 | * Note that is important that we do not use a reference here. We want to copy the | 
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|  | 190 | * information in the Action's constructor and have it contained herein. Hence, we | 
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| [3139b2] | 191 | * also have our own copy constructor for ActionTrait. Information should be | 
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| [e4afb4] | 192 | * encapsulated in the Action, no more references to the outside than absolutely | 
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|  | 193 | * necessary. | 
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|  | 194 | */ | 
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| [3139b2] | 195 | const ActionTrait Traits; | 
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| [df32ee] | 196 |  | 
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| [dfef3f] | 197 | protected: | 
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| [41449c] | 198 | /** Removes the static entities Action::success and Action::failure. | 
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|  | 199 | * This is only to be called on the program's exit, i.e. in cleanUp(), | 
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|  | 200 | * as these static entities are used throughout all Actions. | 
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|  | 201 | */ | 
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|  | 202 | static void removeStaticStateEntities(); | 
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|  | 203 |  | 
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| [dfef3f] | 204 | /** Creates the static entities Action::success and Action::failure. | 
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|  | 205 | * This is only to be called by ActionHistory. | 
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|  | 206 | */ | 
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|  | 207 | static void createStaticStateEntities(); | 
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|  | 208 |  | 
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| [8a34392] | 209 | /** | 
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|  | 210 | * This method is called by the History, when an undo is performed. It is | 
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|  | 211 | * provided with the corresponding state produced by the performCall or | 
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|  | 212 | * performRedo method and needs to provide a state that can be used for redo. | 
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|  | 213 | */ | 
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| [b5b01e] | 214 | ActionState::ptr undo(ActionState::ptr); | 
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| [8a34392] | 215 |  | 
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|  | 216 | /** | 
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| [992bd5] | 217 | * This method is called by the History, when a redo is performed. It is | 
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| [8a34392] | 218 | * provided with the corresponding state produced by the undo method and | 
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|  | 219 | * needs to produce a State that can then be used for another undo. | 
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|  | 220 | */ | 
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| [b5b01e] | 221 | ActionState::ptr redo(ActionState::ptr); | 
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| [2efa90] | 222 |  | 
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| [8a34392] | 223 | /** | 
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| [992bd5] | 224 | * This special state can be used to indicate that the Action was successful | 
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| [8a34392] | 225 | * without providing a special state. Use this if your Action does not need | 
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| [992bd5] | 226 | * a specialized state. | 
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| [8a34392] | 227 | */ | 
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| [b5b01e] | 228 | static ActionState::ptr success; | 
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| [8a34392] | 229 |  | 
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|  | 230 | /** | 
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|  | 231 | * This special state can be returned, to indicate that the action could not do it's | 
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| [992bd5] | 232 | * work, was aborted by the user etc. If you return this state make sure to transactionize | 
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| [8a34392] | 233 | * your Actions and unroll the complete transaction before this is returned. | 
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|  | 234 | */ | 
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| [b5b01e] | 235 | static ActionState::ptr failure; | 
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| [67e2b3] | 236 |  | 
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| [8a34392] | 237 | /** | 
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| [ba7418] | 238 | * This creates the dialog requesting the information needed for this action from the user | 
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|  | 239 | * via means of the user interface. | 
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|  | 240 | */ | 
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| [047878] | 241 | Dialog * createDialog(); | 
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|  | 242 |  | 
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| [862b6a] | 243 | /** Virtual function that starts the timer. | 
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|  | 244 | * | 
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|  | 245 | */ | 
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|  | 246 | virtual void startTimer() const {}; | 
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|  | 247 |  | 
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|  | 248 | /** Virtual function that ends the timer. | 
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|  | 249 | * | 
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|  | 250 | */ | 
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|  | 251 | virtual void endTimer() const {}; | 
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|  | 252 |  | 
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| [047878] | 253 | private: | 
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|  | 254 |  | 
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| [0b2ce9] | 255 | /** | 
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|  | 256 | * This is called internally before the action is processed. This adds necessary queries | 
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|  | 257 | * to a given dialog to obtain parameters for the user for processing the action accordingly. | 
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|  | 258 | * The dialog will be given to the user before Action::performCall() is initiated, values | 
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|  | 259 | * are transfered via ValueStorage. | 
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|  | 260 | */ | 
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| [047878] | 261 | virtual Dialog * fillDialog(Dialog*)=0; | 
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| [ba7418] | 262 |  | 
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|  | 263 | /** | 
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|  | 264 | * This is called internally when the call is being done. Implement this method to do the actual | 
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| [8a34392] | 265 | * work of the Action. Implement this in your Derived classes. Needs to return a state that can be | 
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|  | 266 | * used to undo the action. | 
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|  | 267 | */ | 
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| [b5b01e] | 268 | virtual ActionState::ptr performCall()=0; | 
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| [8a34392] | 269 |  | 
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|  | 270 | /** | 
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|  | 271 | * This is called internally when the undo process is chosen. This Method should use the state | 
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|  | 272 | * produced by the performCall method to return the state of the application to the state | 
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|  | 273 | * it had before the Action. | 
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|  | 274 | */ | 
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| [b5b01e] | 275 | virtual ActionState::ptr performUndo(ActionState::ptr)=0; | 
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| [8a34392] | 276 |  | 
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|  | 277 | /** | 
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|  | 278 | * This is called internally when the redo process is chosen. This method shoudl use the state | 
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|  | 279 | * produced by the performUndo method to return the application to the state it should have after | 
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|  | 280 | * the action. | 
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|  | 281 | * | 
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|  | 282 | * Often this method can be implement to re-use the performCall method. However if user interaction | 
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|  | 283 | * or further parameters are needed, those should be taken from the state and not query the user | 
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|  | 284 | * again. | 
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|  | 285 | */ | 
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| [b5b01e] | 286 | virtual ActionState::ptr performRedo(ActionState::ptr)=0; | 
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| [67e2b3] | 287 | }; | 
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|  | 288 |  | 
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| [ce7fdc] | 289 | } | 
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|  | 290 |  | 
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| [56f73b] | 291 | #endif /* ACTION_HPP_ */ | 
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