| [65b6e0] | 1 | /* | 
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| [56f73b] | 2 | * Action.hpp | 
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| [65b6e0] | 3 | * | 
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|  | 4 | *  Created on: Dec 8, 2009 | 
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|  | 5 | *      Author: crueger | 
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|  | 6 | */ | 
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|  | 7 |  | 
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| [56f73b] | 8 | #ifndef ACTION_HPP_ | 
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|  | 9 | #define ACTION_HPP_ | 
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|  | 10 |  | 
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|  | 11 | // include config.h | 
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|  | 12 | #ifdef HAVE_CONFIG_H | 
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|  | 13 | #include <config.h> | 
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|  | 14 | #endif | 
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| [65b6e0] | 15 |  | 
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| [cc04b7] | 16 | #include <string> | 
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| [5b0b98] | 17 | #include <boost/shared_ptr.hpp> | 
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| [cc04b7] | 18 |  | 
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| [6ba9ba] | 19 | #include <boost/preprocessor/list/adt.hpp> | 
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|  | 20 |  | 
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| [e4afb4] | 21 | /** Used in .def files in paramdefaults define to set that no default value exists. | 
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| [6ba9ba] | 22 | * We define NOPARAM_DEFAULT here, as it is used in .def files and needs to be present | 
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| [e4afb4] | 23 | * before these are included. | 
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|  | 24 | */ | 
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| [6ba9ba] | 25 | #define NOPARAM_DEFAULT BOOST_PP_NIL | 
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| [e4afb4] | 26 |  | 
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| [67e2b3] | 27 | // forward declaration | 
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|  | 28 |  | 
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| [ce7fdc] | 29 | namespace MoleCuilder { | 
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|  | 30 | class ActionState; | 
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|  | 31 | class ActionSequence; | 
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|  | 32 | } | 
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| [ba7418] | 33 | class Dialog; | 
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| [67e2b3] | 34 |  | 
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| [3139b2] | 35 | #include "Actions/ActionTrait.hpp" | 
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| [df32ee] | 36 |  | 
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| [2efa90] | 37 |  | 
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| [ce7fdc] | 38 | namespace MoleCuilder { | 
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| [df32ee] | 39 |  | 
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| [b2c302] | 40 | /** Actions are Command patterns to allow for undoing and redoing. | 
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|  | 41 | * | 
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|  | 42 | * Each specific Action derives from this class to implement a certain functionality. | 
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| [ef81b0] | 43 | * | 
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|  | 44 | * Actions describe something that has to be done. | 
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| [b2c302] | 45 | * Actions can be passed around, stored, performed and undone (Command-Pattern: | 
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|  | 46 | * http://en.wikipedia.org/wiki/Command_pattern). | 
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|  | 47 | * | 
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|  | 48 | * Unique to each Action is its ActionTrait, i.e. the options it requires | 
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|  | 49 | * to perform a certain function. E.g. in order to execute a "add atom" Action | 
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|  | 50 | * we need to know a position and an element. These options have certain | 
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|  | 51 | * properties, see \ref OptionTrait and \ref ActionTrait wherein these are stored. | 
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|  | 52 | * Essentially, each option is stored as an \ref OptionTrait instance and | 
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|  | 53 | * contains the token, default value, a description, the type, ... | 
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|  | 54 | * | 
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|  | 55 | * ActionTrait itself is also an OptionTrait because the command token may actually | 
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|  | 56 | * coincide with an option-token. E.g. this allows "...--add-atom 3" to mean | 
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|  | 57 | * both execute the action under token "add-atom" and that the option "add-atom" | 
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|  | 58 | * (the new atom's \ref element number) should contain 3. | 
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|  | 59 | * | 
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|  | 60 | * \ref ActionTrait contains a map of all associated options. With this in the cstor | 
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|  | 61 | * we register not only the Action with the \ref ActionRegistry but also each of | 
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|  | 62 | * its \link options OptionTrait \endlink with the \ref OptionRegistry. | 
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|  | 63 | * | 
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|  | 64 | * The token of the option is unique, but two Action's may share the same token if: | 
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|  | 65 | * -# they have the same default value | 
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|  | 66 | * -# they have the same type | 
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|  | 67 | * | 
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|  | 68 | * This requirement is easy because if you need to store some option of another | 
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|  | 69 | * type, simply think of a new suitable name for it. | 
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|  | 70 | * | 
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|  | 71 | * The actual value, i.e. "3" in the "add-atom" example, is taken from the | 
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|  | 72 | * ValueStorage, see \ref Dialog for how this is possible. | 
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|  | 73 | * | 
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|  | 74 | * \note There is a unit test that checks on the consistency of all registered | 
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|  | 75 | * options, also in "--enable-debug"-mode assertions will check that an option | 
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|  | 76 | * has not been registered before under another type. | 
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|  | 77 | * | 
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| [ef81b0] | 78 | */ | 
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| [65b6e0] | 79 | class Action | 
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|  | 80 | { | 
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| [67e2b3] | 81 | friend class ActionSequence; | 
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| [2efa90] | 82 | friend class ActionHistory; | 
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| [1fa107] | 83 | public: | 
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| [5b0b98] | 84 |  | 
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| [4e145c] | 85 | enum QueryOptions {Interactive, NonInteractive}; | 
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|  | 86 |  | 
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| [8a34392] | 87 | /** | 
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|  | 88 | * This type is used to store pointers to ActionStates while allowing multiple ownership | 
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|  | 89 | */ | 
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| [5b0b98] | 90 | typedef boost::shared_ptr<ActionState> state_ptr; | 
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|  | 91 |  | 
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| [8a34392] | 92 | /** | 
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|  | 93 | * Standard constructor of Action Base class | 
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|  | 94 | * | 
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|  | 95 | * All Actions need to have a name. The second flag indicates, whether the action should | 
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|  | 96 | * be registered with the ActionRegistry. If the Action is registered the name of the | 
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|  | 97 | * Action needs to be unique for all Actions that are registered. | 
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| [e4afb4] | 98 | * | 
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|  | 99 | * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have | 
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|  | 100 | * to be present throughout the program's run. | 
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|  | 101 | * | 
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|  | 102 | * \param Traits information class to this action | 
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|  | 103 | * \param _doRegister whether to register with ActionRegistry | 
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| [8a34392] | 104 | */ | 
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| [3139b2] | 105 | Action(const ActionTrait &_Traits, bool _doRegister=true); | 
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| [65b6e0] | 106 | virtual ~Action(); | 
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|  | 107 |  | 
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| [8a34392] | 108 | /** | 
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|  | 109 | * This method is used to call an action. The basic operations for the Action | 
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|  | 110 | * are carried out and if necessary/possible the Action is added to the History | 
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|  | 111 | * to allow for undo of this action. | 
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|  | 112 | * | 
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|  | 113 | * If the call needs to undone you have to use the History, to avoid destroying | 
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|  | 114 | * invariants used by the History. | 
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| [4e145c] | 115 | * | 
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|  | 116 | * Note that this call can be Interactive (i.e. a dialog will ask the user for | 
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|  | 117 | * necessary information) and NonInteractive (i.e. the information will have to | 
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|  | 118 | * be present already within the ValueStorage class or else a MissingArgumentException | 
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|  | 119 | * is thrown) | 
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| [8a34392] | 120 | */ | 
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| [6bf52f] | 121 | void call(enum QueryOptions state = Interactive); | 
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| [67e2b3] | 122 |  | 
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| [8a34392] | 123 | /** | 
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|  | 124 | * This method provides a flag that indicates if an undo mechanism is implemented | 
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|  | 125 | * for this Action. If this is true, and this action was called last, you can | 
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|  | 126 | * use the History to undo this action. | 
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|  | 127 | */ | 
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| [65b6e0] | 128 | virtual bool canUndo()=0; | 
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| [8a34392] | 129 |  | 
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|  | 130 | /** | 
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|  | 131 | * This method provides a flag, that indicates if the Action changes the state of | 
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|  | 132 | * the application in a way that needs to be undone for the History to work. | 
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|  | 133 | * | 
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|  | 134 | * If this is false the Action will not be added to the History upon calling. However | 
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|  | 135 | * Actions called before this one will still be available for undo. | 
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|  | 136 | */ | 
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| [67e2b3] | 137 | virtual bool shouldUndo()=0; | 
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| [65b6e0] | 138 |  | 
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| [8a34392] | 139 | /** | 
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|  | 140 | * Indicates whether the Action can do it's work at the moment. If this | 
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|  | 141 | * is false calling the action will result in a no-op. | 
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|  | 142 | */ | 
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| [f9352d] | 143 | virtual bool isActive(); | 
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|  | 144 |  | 
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| [8a34392] | 145 | /** | 
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|  | 146 | * Returns the name of the Action. | 
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|  | 147 | */ | 
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| [13799e] | 148 | const std::string getName() const; | 
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| [cc04b7] | 149 |  | 
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| [e4b2f6] | 150 | /** | 
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|  | 151 | * returns a detailed help message. | 
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|  | 152 | */ | 
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|  | 153 | const std::string help() const; | 
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|  | 154 |  | 
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| [e4afb4] | 155 | /** | 
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|  | 156 | * Traits resemble all necessary information that "surrounds" an action, such as | 
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|  | 157 | * its name (for ActionRegistry and as ref from string to instance and vice versa), | 
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|  | 158 | * which menu, which position, what parameters, their types, if it is itself a | 
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|  | 159 | * parameter and so on ... | 
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|  | 160 | * | 
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|  | 161 | * Note that is important that we do not use a reference here. We want to copy the | 
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|  | 162 | * information in the Action's constructor and have it contained herein. Hence, we | 
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| [3139b2] | 163 | * also have our own copy constructor for ActionTrait. Information should be | 
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| [e4afb4] | 164 | * encapsulated in the Action, no more references to the outside than absolutely | 
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|  | 165 | * necessary. | 
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|  | 166 | */ | 
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| [3139b2] | 167 | const ActionTrait Traits; | 
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| [df32ee] | 168 |  | 
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| [dfef3f] | 169 | protected: | 
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| [41449c] | 170 | /** Removes the static entities Action::success and Action::failure. | 
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|  | 171 | * This is only to be called on the program's exit, i.e. in cleanUp(), | 
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|  | 172 | * as these static entities are used throughout all Actions. | 
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|  | 173 | */ | 
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|  | 174 | static void removeStaticStateEntities(); | 
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|  | 175 |  | 
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| [dfef3f] | 176 | /** Creates the static entities Action::success and Action::failure. | 
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|  | 177 | * This is only to be called by ActionHistory. | 
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|  | 178 | */ | 
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|  | 179 | static void createStaticStateEntities(); | 
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|  | 180 |  | 
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| [8a34392] | 181 | /** | 
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|  | 182 | * This method is called by the History, when an undo is performed. It is | 
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|  | 183 | * provided with the corresponding state produced by the performCall or | 
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|  | 184 | * performRedo method and needs to provide a state that can be used for redo. | 
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|  | 185 | */ | 
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| [2efa90] | 186 | state_ptr undo(state_ptr); | 
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| [8a34392] | 187 |  | 
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|  | 188 | /** | 
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| [992bd5] | 189 | * This method is called by the History, when a redo is performed. It is | 
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| [8a34392] | 190 | * provided with the corresponding state produced by the undo method and | 
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|  | 191 | * needs to produce a State that can then be used for another undo. | 
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|  | 192 | */ | 
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| [2efa90] | 193 | state_ptr redo(state_ptr); | 
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|  | 194 |  | 
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| [8a34392] | 195 | /** | 
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| [992bd5] | 196 | * This special state can be used to indicate that the Action was successful | 
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| [8a34392] | 197 | * without providing a special state. Use this if your Action does not need | 
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| [992bd5] | 198 | * a specialized state. | 
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| [8a34392] | 199 | */ | 
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| [5b0b98] | 200 | static state_ptr success; | 
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| [8a34392] | 201 |  | 
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|  | 202 | /** | 
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|  | 203 | * This special state can be returned, to indicate that the action could not do it's | 
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| [992bd5] | 204 | * work, was aborted by the user etc. If you return this state make sure to transactionize | 
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| [8a34392] | 205 | * your Actions and unroll the complete transaction before this is returned. | 
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|  | 206 | */ | 
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| [5b0b98] | 207 | static state_ptr failure; | 
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| [67e2b3] | 208 |  | 
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| [8a34392] | 209 | /** | 
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| [ba7418] | 210 | * This creates the dialog requesting the information needed for this action from the user | 
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|  | 211 | * via means of the user interface. | 
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|  | 212 | */ | 
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| [047878] | 213 | Dialog * createDialog(); | 
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|  | 214 |  | 
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| [862b6a] | 215 | /** Virtual function that starts the timer. | 
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|  | 216 | * | 
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|  | 217 | */ | 
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|  | 218 | virtual void startTimer() const {}; | 
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|  | 219 |  | 
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|  | 220 | /** Virtual function that ends the timer. | 
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|  | 221 | * | 
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|  | 222 | */ | 
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|  | 223 | virtual void endTimer() const {}; | 
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|  | 224 |  | 
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| [047878] | 225 | private: | 
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|  | 226 |  | 
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| [0b2ce9] | 227 | /** | 
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|  | 228 | * This is called internally before the action is processed. This adds necessary queries | 
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|  | 229 | * to a given dialog to obtain parameters for the user for processing the action accordingly. | 
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|  | 230 | * The dialog will be given to the user before Action::performCall() is initiated, values | 
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|  | 231 | * are transfered via ValueStorage. | 
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|  | 232 | */ | 
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| [047878] | 233 | virtual Dialog * fillDialog(Dialog*)=0; | 
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| [ba7418] | 234 |  | 
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|  | 235 | /** | 
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|  | 236 | * This is called internally when the call is being done. Implement this method to do the actual | 
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| [8a34392] | 237 | * work of the Action. Implement this in your Derived classes. Needs to return a state that can be | 
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|  | 238 | * used to undo the action. | 
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|  | 239 | */ | 
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| [5b0b98] | 240 | virtual state_ptr performCall()=0; | 
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| [8a34392] | 241 |  | 
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|  | 242 | /** | 
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|  | 243 | * This is called internally when the undo process is chosen. This Method should use the state | 
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|  | 244 | * produced by the performCall method to return the state of the application to the state | 
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|  | 245 | * it had before the Action. | 
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|  | 246 | */ | 
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| [5b0b98] | 247 | virtual state_ptr performUndo(state_ptr)=0; | 
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| [8a34392] | 248 |  | 
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|  | 249 | /** | 
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|  | 250 | * This is called internally when the redo process is chosen. This method shoudl use the state | 
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|  | 251 | * produced by the performUndo method to return the application to the state it should have after | 
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|  | 252 | * the action. | 
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|  | 253 | * | 
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|  | 254 | * Often this method can be implement to re-use the performCall method. However if user interaction | 
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|  | 255 | * or further parameters are needed, those should be taken from the state and not query the user | 
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|  | 256 | * again. | 
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|  | 257 | */ | 
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| [5b0b98] | 258 | virtual state_ptr performRedo(state_ptr)=0; | 
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| [65b6e0] | 259 | }; | 
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|  | 260 |  | 
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| [67e2b3] | 261 | /** | 
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|  | 262 | * This class can be used by actions to save the state. | 
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|  | 263 | * | 
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|  | 264 | * It is implementing a memento pattern. The base class is completely empty, | 
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|  | 265 | * since no general state internals can be given. The Action performing | 
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| [992bd5] | 266 | * the Undo should downcast to the appropriate type. | 
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| [67e2b3] | 267 | */ | 
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|  | 268 | class ActionState{ | 
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|  | 269 | public: | 
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|  | 270 | ActionState(){} | 
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|  | 271 | virtual ~ActionState(){} | 
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|  | 272 | }; | 
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|  | 273 |  | 
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| [0b2ce9] | 274 | /** | 
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|  | 275 | * This class can be used by actions to contain parameters. | 
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|  | 276 | * | 
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|  | 277 | * The base class is completely empty, since no general parameters can be given. The | 
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|  | 278 | * Action performing the function should construct its own parameter class derived | 
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|  | 279 | * from it. | 
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|  | 280 | */ | 
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|  | 281 | class ActionParameters{ | 
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|  | 282 | public: | 
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|  | 283 | ActionParameters(){} | 
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|  | 284 | virtual ~ActionParameters(){} | 
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|  | 285 | }; | 
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|  | 286 |  | 
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| [ce7fdc] | 287 | } | 
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|  | 288 |  | 
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| [56f73b] | 289 | #endif /* ACTION_HPP_ */ | 
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