| 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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| 5 | *
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| 6 | *
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| 7 | * This file is part of MoleCuilder.
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| 8 | *
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| 9 | * MoleCuilder is free software: you can redistribute it and/or modify
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| 10 | * it under the terms of the GNU General Public License as published by
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| 11 | * the Free Software Foundation, either version 2 of the License, or
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| 12 | * (at your option) any later version.
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| 13 | *
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| 14 | * MoleCuilder is distributed in the hope that it will be useful,
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 17 | * GNU General Public License for more details.
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| 18 | *
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| 19 | * You should have received a copy of the GNU General Public License
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| 20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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| 21 | */
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| 22 |
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| 23 | /*
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| 24 | * Action.cpp
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| 25 | *
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| 26 | * Created on: Dec 8, 2009
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| 27 | * Author: crueger
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| 28 | */
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| 29 |
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| 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 |
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| 35 | #include "CodePatterns/MemDebug.hpp"
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| 36 |
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| 37 | #include <iostream>
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| 38 | #include <sstream>
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| 39 | #include <string>
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| 40 |
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| 41 | #include "Actions/Action.hpp"
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| 42 | #include "Actions/ActionExceptions.hpp"
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| 43 | #include "Actions/ActionQueue.hpp"
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| 44 | #include "Actions/ActionRegistry.hpp"
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| 45 | #include "UIElements/Dialog.hpp"
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| 46 | #include "CodePatterns/Assert.hpp"
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| 47 | #include "CodePatterns/MemDebug.hpp"
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| 48 | #include "UIElements/UIFactory.hpp"
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| 49 |
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| 50 | #include "CodePatterns/Log.hpp"
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| 51 | #include "CodePatterns/Verbose.hpp"
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| 52 |
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| 53 | using namespace MoleCuilder;
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| 54 |
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| 55 | ActionState::ptr getEmptyState() {
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| 56 | return ActionState::ptr(Memory::ignore(new ActionState()));
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| 57 | }
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| 58 |
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| 59 | void Action::removeStaticStateEntities()
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| 60 | {
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| 61 | Action::success.reset();
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| 62 | Action::failure.reset();
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| 63 | }
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| 64 |
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| 65 | void Action::createStaticStateEntities()
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| 66 | {
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| 67 | Action::success = getEmptyState();
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| 68 | Action::failure = getEmptyState();
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| 69 | }
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| 70 |
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| 71 | // An empty state to indicate success, these are (de)initialized by ActionHistory
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| 72 | ActionState::ptr Action::success;
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| 73 | ActionState::ptr Action::failure;
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| 74 |
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| 75 | Action::Action(const ActionTrait &_Traits) :
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| 76 | Traits(_Traits)
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| 77 | {}
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| 78 |
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| 79 | Action::~Action()
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| 80 | {}
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| 81 |
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| 82 | const string Action::getName() const
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| 83 | {
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| 84 | return Traits.getName();
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| 85 | }
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| 86 |
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| 87 | const std::string Action::help() const
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| 88 | {
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| 89 | std::stringstream outputstream;
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| 90 | outputstream << "Description for Action '" << getName() << "': " << Traits.getDescription()
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| 91 | << std::endl;
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| 92 | if (!Traits.hasOption(getName())) {
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| 93 | outputstream << "\tNote that this Action does not take an argument." << std::endl;
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| 94 | }
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| 95 | outputstream << "Options available for action '" << getName() << "':" << std::endl;
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| 96 | for (ActionTrait::options_const_iterator iter = Traits.getBeginIter();
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| 97 | iter != Traits.getEndIter();
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| 98 | ++iter) {
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| 99 | outputstream << "Option '" << iter->first << "':" << std::endl;
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| 100 | outputstream << "\tDescription: " << iter->second->getDescription() << "." << std::endl;
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| 101 | outputstream << "\tArgument's type: " << iter->second->getTypeName() << "." << std::endl;
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| 102 | outputstream << "\tDefault value: ";
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| 103 | if (iter->second->hasDefaultValue()) {
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| 104 | outputstream << "Yes, is '" << iter->second->getDefaultValue() << "'";
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| 105 | } else {
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| 106 | outputstream << "None";
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| 107 | }
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| 108 | outputstream << "." << std::endl;
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| 109 | }
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| 110 |
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| 111 | return outputstream.str();
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| 112 | }
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| 113 |
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| 114 | void Action::prepare(enum QueryOptions flag)
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| 115 | {
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| 116 | // fill with
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| 117 | if (flag == Interactive) {
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| 118 | Dialog* dialog = createDialog();
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| 119 | if (dialog->hasQueries()) {
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| 120 | if (!dialog->display())
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| 121 | // dialog error or aborted -> throw exception
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| 122 | throw ActionFailureException() << ActionNameString(getName());
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| 123 | }
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| 124 | delete(dialog);
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| 125 | }
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| 126 | }
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| 127 |
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| 128 | Dialog * Action::createDialog(){
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| 129 | Dialog *dialog = UIFactory::getInstance().makeDialog(Traits.getName());
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| 130 | return fillDialog(dialog);
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| 131 | }
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| 132 |
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| 133 | void Action::call(){
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| 134 | if(!isActive()){
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| 135 | return;
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| 136 | }
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| 137 | ActionState::ptr state = Action::failure;
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| 138 | startTimer();
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| 139 | try {
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| 140 | state = performCall();
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| 141 | } catch (ParameterException &e) {
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| 142 | if( const std::string *name=boost::get_error_info<ParameterName>(e) )
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| 143 | ELOG(1, "The following parameter value is not valid: " << *name << ".");
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| 144 | state = Action::failure;
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| 145 | }
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| 146 | endTimer();
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| 147 |
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| 148 | if (shouldUndo() && state != Action::failure) {
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| 149 | if (canUndo()) {
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| 150 | ActionQueue::getInstance().addElement(this,state);
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| 151 | }
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| 152 | // else{
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| 153 | // ActionQueue::getInstance().clear();
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| 154 | // }
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| 155 | }
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| 156 |
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| 157 | // throw an exception that can be caught in case of failure
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| 158 | if (state == Action::failure)
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| 159 | throw ActionFailureException() << ActionNameString(getName());
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| 160 | }
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| 161 | ActionState::ptr Action::undo(ActionState::ptr _state) {
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| 162 | // forward to private virtual
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| 163 | return performUndo(_state);
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| 164 | }
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| 165 | ActionState::ptr Action::redo(ActionState::ptr _state) {
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| 166 | // forward to private virtual
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| 167 | return performRedo(_state);
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| 168 | }
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| 169 |
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| 170 | void Action::insertAction(Action *_action, enum Action::QueryOptions state)
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| 171 | {
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| 172 | ActionQueue::getInstance().insertAction(_action, state);
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| 173 | }
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| 174 |
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| 175 | bool Action::isActive(){
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| 176 | return true;
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| 177 | }
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| 178 |
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| 179 | void Action::pushStatus(const std::string& _msg)
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| 180 | {
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| 181 | ActionQueue::getInstance().pushStatus(_msg);
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| 182 | }
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| 183 |
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