1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | *
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6 | *
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7 | * This file is part of MoleCuilder.
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8 | *
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9 | * MoleCuilder is free software: you can redistribute it and/or modify
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10 | * it under the terms of the GNU General Public License as published by
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11 | * the Free Software Foundation, either version 2 of the License, or
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12 | * (at your option) any later version.
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13 | *
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14 | * MoleCuilder is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 | * GNU General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU General Public License
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20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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21 | */
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22 |
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23 | /*
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24 | * Action.cpp
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25 | *
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26 | * Created on: Dec 8, 2009
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27 | * Author: crueger
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28 | */
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29 |
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30 | // include config.h
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31 | #ifdef HAVE_CONFIG_H
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32 | #include <config.h>
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33 | #endif
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34 |
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35 | #include "CodePatterns/MemDebug.hpp"
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36 |
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37 | #include <iostream>
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38 | #include <sstream>
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39 | #include <string>
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40 |
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41 | #include "Actions/Action.hpp"
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42 | #include "Actions/ActionExceptions.hpp"
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43 | #include "Actions/ActionQueue.hpp"
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44 | #include "Actions/ActionRegistry.hpp"
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45 | #include "UIElements/Dialog.hpp"
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46 | #include "CodePatterns/Assert.hpp"
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47 | #include "CodePatterns/MemDebug.hpp"
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48 | #include "UIElements/UIFactory.hpp"
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49 |
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50 | #include "CodePatterns/Log.hpp"
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51 | #include "CodePatterns/Verbose.hpp"
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52 |
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53 | using namespace MoleCuilder;
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54 |
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55 | ActionState::ptr getEmptyState() {
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56 | return ActionState::ptr(Memory::ignore(new ActionState()));
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57 | }
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58 |
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59 | void Action::removeStaticStateEntities()
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60 | {
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61 | Action::success.reset();
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62 | Action::failure.reset();
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63 | }
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64 |
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65 | void Action::createStaticStateEntities()
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66 | {
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67 | Action::success = getEmptyState();
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68 | Action::failure = getEmptyState();
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69 | }
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70 |
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71 | // An empty state to indicate success, these are (de)initialized by ActionHistory
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72 | ActionState::ptr Action::success;
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73 | ActionState::ptr Action::failure;
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74 |
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75 | Action::Action(const ActionTrait &_Traits) :
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76 | Traits(_Traits)
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77 | {}
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78 |
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79 | Action::~Action()
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80 | {}
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81 |
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82 | const string Action::getName() const
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83 | {
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84 | return Traits.getName();
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85 | }
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86 |
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87 | const std::string Action::help() const
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88 | {
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89 | std::stringstream outputstream;
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90 | outputstream << "Description for Action '" << getName() << "': " << Traits.getDescription()
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91 | << std::endl;
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92 | if (!Traits.hasOption(getName())) {
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93 | outputstream << "\tNote that this Action does not take an argument." << std::endl;
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94 | }
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95 | outputstream << "Options available for action '" << getName() << "':" << std::endl;
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96 | for (ActionTrait::options_const_iterator iter = Traits.getBeginIter();
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97 | iter != Traits.getEndIter();
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98 | ++iter) {
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99 | outputstream << "Option '" << iter->first << "':" << std::endl;
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100 | outputstream << "\tDescription: " << iter->second->getDescription() << "." << std::endl;
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101 | outputstream << "\tArgument's type: " << iter->second->getTypeName() << "." << std::endl;
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102 | outputstream << "\tDefault value: ";
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103 | if (iter->second->hasDefaultValue()) {
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104 | outputstream << "Yes, is '" << iter->second->getDefaultValue() << "'";
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105 | } else {
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106 | outputstream << "None";
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107 | }
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108 | outputstream << "." << std::endl;
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109 | }
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110 |
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111 | return outputstream.str();
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112 | }
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113 |
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114 | void Action::prepare(enum QueryOptions flag)
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115 | {
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116 | // fill with
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117 | if (flag == Interactive) {
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118 | Dialog* dialog = createDialog();
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119 | if (dialog->hasQueries()) {
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120 | if (!dialog->display())
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121 | // dialog error or aborted -> throw exception
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122 | throw ActionFailureException() << ActionNameString(getName());
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123 | }
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124 | delete(dialog);
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125 | }
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126 | }
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127 |
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128 | Dialog * Action::createDialog(){
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129 | Dialog *dialog = UIFactory::getInstance().makeDialog(Traits.getName());
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130 | return fillDialog(dialog);
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131 | }
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132 |
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133 | void Action::call(){
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134 | if(!isActive()){
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135 | return;
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136 | }
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137 | ActionState::ptr state = Action::failure;
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138 | startTimer();
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139 | try {
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140 | state = performCall();
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141 | } catch (ParameterException &e) {
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142 | if( const std::string *name=boost::get_error_info<ParameterName>(e) )
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143 | ELOG(1, "The following parameter value is not valid: " << *name << ".");
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144 | state = Action::failure;
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145 | }
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146 | endTimer();
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147 |
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148 | if (shouldUndo() && state != Action::failure) {
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149 | if (canUndo()) {
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150 | ActionQueue::getInstance().addElement(this,state);
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151 | }
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152 | // else{
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153 | // ActionQueue::getInstance().clear();
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154 | // }
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155 | }
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156 |
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157 | // throw an exception that can be caught in case of failure
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158 | if (state == Action::failure)
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159 | throw ActionFailureException() << ActionNameString(getName());
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160 | }
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161 | ActionState::ptr Action::undo(ActionState::ptr _state) {
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162 | // forward to private virtual
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163 | return performUndo(_state);
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164 | }
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165 | ActionState::ptr Action::redo(ActionState::ptr _state) {
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166 | // forward to private virtual
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167 | return performRedo(_state);
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168 | }
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169 |
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170 | void Action::insertAction(Action *_action, enum Action::QueryOptions state)
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171 | {
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172 | ActionQueue::getInstance().insertAction(_action, state);
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173 | }
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174 |
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175 | bool Action::isActive() const {
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176 | return true;
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177 | }
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178 |
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179 | void Action::pushStatus(const std::string& _msg)
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180 | {
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181 | ActionQueue::getInstance().pushStatus(_msg);
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182 | }
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183 |
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