| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010-2012 University of Bonn. All rights reserved.
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| 5 |  * 
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| 6 |  *
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| 7 |  *   This file is part of MoleCuilder.
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| 8 |  *
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| 9 |  *    MoleCuilder is free software: you can redistribute it and/or modify
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| 10 |  *    it under the terms of the GNU General Public License as published by
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| 11 |  *    the Free Software Foundation, either version 2 of the License, or
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| 12 |  *    (at your option) any later version.
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| 13 |  *
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| 14 |  *    MoleCuilder is distributed in the hope that it will be useful,
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| 15 |  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 |  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 17 |  *    GNU General Public License for more details.
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| 18 |  *
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| 19 |  *    You should have received a copy of the GNU General Public License
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| 20 |  *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>.
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| 21 |  */
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| 22 | 
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| 23 | /*
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| 24 |  * Action.cpp
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| 25 |  *
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| 26 |  *  Created on: Dec 8, 2009
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| 27 |  *      Author: crueger
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| 28 |  */
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| 29 | 
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| 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 | 
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| 35 | #include "CodePatterns/MemDebug.hpp"
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| 36 | 
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| 37 | #include <iostream>
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| 38 | #include <sstream>
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| 39 | #include <string>
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| 40 | 
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| 41 | #include "Actions/Action.hpp"
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| 42 | #include "Actions/ActionExceptions.hpp"
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| 43 | #include "Actions/ActionQueue.hpp"
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| 44 | #include "Actions/ActionRegistry.hpp"
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| 45 | #include "UIElements/Dialog.hpp"
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| 46 | #include "CodePatterns/Assert.hpp"
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| 47 | #include "CodePatterns/MemDebug.hpp"
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| 48 | #include "UIElements/UIFactory.hpp"
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| 49 | 
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| 50 | #include "CodePatterns/Log.hpp"
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| 51 | #include "CodePatterns/Verbose.hpp"
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| 52 | 
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| 53 | using namespace MoleCuilder;
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| 54 | 
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| 55 | ActionState::ptr getEmptyState() {
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| 56 |   return ActionState::ptr(Memory::ignore(new ActionState()));
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| 57 | }
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| 58 | 
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| 59 | void Action::removeStaticStateEntities()
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| 60 | {
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| 61 |   Action::success.reset();
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| 62 |   Action::failure.reset();
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| 63 | }
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| 64 | 
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| 65 | void Action::createStaticStateEntities()
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| 66 | {
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| 67 |   Action::success = getEmptyState();
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| 68 |   Action::failure = getEmptyState();
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| 69 | }
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| 70 | 
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| 71 | // An empty state to indicate success, these are (de)initialized by ActionHistory
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| 72 | ActionState::ptr Action::success;
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| 73 | ActionState::ptr Action::failure;
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| 74 | 
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| 75 | Action::Action(const ActionTrait &_Traits) :
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| 76 |     Traits(_Traits)
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| 77 | {}
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| 78 | 
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| 79 | Action::~Action()
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| 80 | {}
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| 81 | 
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| 82 | const string Action::getName() const
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| 83 | {
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| 84 |   return Traits.getName();
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| 85 | }
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| 86 | 
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| 87 | const std::string Action::help() const
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| 88 | {
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| 89 |   std::stringstream outputstream;
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| 90 |   outputstream << "Description for Action '" << getName() << "': " << Traits.getDescription()
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| 91 |       << std::endl;
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| 92 |   if (!Traits.hasOption(getName())) {
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| 93 |     outputstream << "\tNote that this Action does not take an argument." << std::endl;
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| 94 |   }
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| 95 |   outputstream << "Options available for action '" << getName() << "':" << std::endl;
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| 96 |   for (ActionTrait::options_const_iterator iter = Traits.getBeginIter();
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| 97 |       iter != Traits.getEndIter();
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| 98 |       ++iter) {
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| 99 |     outputstream << "Option '" << iter->first << "':" << std::endl;
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| 100 |     outputstream << "\tDescription: " << iter->second->getDescription() << "." << std::endl;
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| 101 |     outputstream << "\tArgument's type: " << iter->second->getTypeName() << "." << std::endl;
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| 102 |     outputstream << "\tDefault value: ";
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| 103 |     if (iter->second->hasDefaultValue()) {
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| 104 |       outputstream << "Yes, is '" << iter->second->getDefaultValue() << "'";
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| 105 |     } else {
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| 106 |       outputstream << "None";
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| 107 |     }
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| 108 |     outputstream << "." << std::endl;
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| 109 |   }
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| 110 | 
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| 111 |   return outputstream.str();
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| 112 | }
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| 113 | 
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| 114 | void Action::prepare(enum QueryOptions flag)
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| 115 | {
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| 116 |   // fill with
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| 117 |   if (flag == Interactive) {
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| 118 |     Dialog* dialog = createDialog();
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| 119 |     if (dialog->hasQueries()) {
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| 120 |       if (!dialog->display())
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| 121 |         // dialog error or aborted -> throw exception
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| 122 |         throw ActionFailureException() << ActionNameString(getName());
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| 123 |     }
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| 124 |     delete(dialog);
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| 125 |   }
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| 126 | }
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| 127 | 
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| 128 | Dialog * Action::createDialog(){
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| 129 |   Dialog *dialog = UIFactory::getInstance().makeDialog(Traits.getName());
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| 130 |   return fillDialog(dialog);
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| 131 | }
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| 132 | 
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| 133 | void Action::call(){
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| 134 |   if(!isActive()){
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| 135 |     return;
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| 136 |   }
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| 137 |   ActionState::ptr state = Action::failure;
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| 138 |   startTimer();
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| 139 |   try {
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| 140 |     state = performCall();
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| 141 |   } catch (ParameterException &e) {
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| 142 |     if( const std::string *name=boost::get_error_info<ParameterName>(e) )
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| 143 |       ELOG(1, "The following parameter value is not valid: " << *name << ".");
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| 144 |     state = Action::failure;
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| 145 |   }
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| 146 |   endTimer();
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| 147 | 
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| 148 |   if (shouldUndo() && state != Action::failure) {
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| 149 |     if (canUndo()) {
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| 150 |       ActionQueue::getInstance().addElement(this,state);
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| 151 |     }
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| 152 | //    else{
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| 153 | //      ActionQueue::getInstance().clear();
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| 154 | //    }
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| 155 |   }
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| 156 | 
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| 157 |   // throw an exception that can be caught in case of failure
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| 158 |   if (state == Action::failure)
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| 159 |     throw ActionFailureException() << ActionNameString(getName());
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| 160 | }
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| 161 | ActionState::ptr Action::undo(ActionState::ptr _state) {
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| 162 |   // forward to private virtual
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| 163 |   return performUndo(_state);
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| 164 | }
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| 165 | ActionState::ptr Action::redo(ActionState::ptr _state) {
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| 166 |   // forward to private virtual
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| 167 |   return performRedo(_state);
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| 168 | }
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| 169 | 
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| 170 | void Action::insertAction(Action *_action, enum Action::QueryOptions state)
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| 171 | {
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| 172 |   ActionQueue::getInstance().insertAction(_action, state);
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| 173 | }
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| 174 | 
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| 175 | bool Action::isActive() const {
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| 176 |   return true;
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| 177 | }
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| 178 | 
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| 179 | void Action::pushStatus(const std::string& _msg)
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| 180 | {
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| 181 |   ActionQueue::getInstance().pushStatus(_msg);
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| 182 | }
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| 183 | 
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