source: molecuilder/src/Menu/TextMenu.cpp@ 65b413

Last change on this file since 65b413 was 770138, checked in by Tillmann Crueger <crueger@…>, 16 years ago

Added mechanism that deactivates undo and redo menupoint if not applicable

  • Property mode set to 100644
File size: 2.9 KB
Line 
1/*
2 * TextMenu.cpp
3 *
4 * Created on: Dec 10, 2009
5 * Author: crueger
6 */
7
8#include <boost/bind.hpp>
9#include <iostream>
10#include <cmath>
11#include "Menu/TextMenu.hpp"
12#include "Menu/MenuItem.hpp"
13#include "Helpers/Assert.hpp"
14
15
16/**
17 * produce a text menu with a given title.
18 * The text will later be displayed using the stream passed to the constructor.
19 */
20TextMenu::TextMenu(ostream& _outputter, string _title, char _spacer,int _length) :
21 defaultItem(0),
22 outputter(_outputter),
23 title(_title),
24 spacer(_spacer),
25 length(_length),
26 quit(false)
27{
28}
29
30TextMenu::~TextMenu()
31{
32 for(list<MenuItem*>::iterator it=items.begin(); it != items.end(); it++)
33 delete (*it);
34}
35
36
37void TextMenu::addItem(MenuItem* item) {
38 items.push_back(item);
39}
40
41void TextMenu::removeItem(MenuItem* item) {
42 items.remove(item);
43}
44
45void TextMenu::doQuit(){
46 quit = true;
47}
48
49bool TextMenu::hasQuit(){
50 return quit;
51}
52
53void TextMenu::showEntry(MenuItem* entry){
54 if(entry->isActive()==false){
55 outputter << "(";
56 }
57 outputter << entry->formatEntry();
58 if(entry->isActive()==false){
59 outputter << ")";
60 }
61 outputter << "\n";
62}
63
64void TextMenu::display() {
65 char choice;
66 bool somethingChosen = false;
67 quit = false;
68 do {
69 int pre = floor((length - title.length()) /2.0);
70 int post = ceil((length - title.length()) /2.0);
71 for(int i=0;i<pre;i++)
72 outputter << spacer;
73 outputter << title;
74 for(int i=0;i<post;i++)
75 outputter << spacer;
76 outputter << '\n';
77 for_each(items.begin(), items.end(), boost::bind(&TextMenu::showEntry,this,_1));
78 outputter.flush();
79
80 cin >> choice;
81
82 list<MenuItem*>::iterator iter;
83 for(iter = items.begin(); iter!=items.end();iter++){
84 if((*iter)->isActive()){
85 somethingChosen |= (*iter)->checkTrigger(choice);
86 }
87 }
88 // see if something was chosen and call default Item if not
89 if(!somethingChosen) {
90 if(defaultItem){
91 defaultItem->doTrigger();
92 }
93 else{
94 outputter << "Invalid Choice!" << endl;
95 }
96 }
97 }while (!hasQuit());
98}
99
100string TextMenu::getTitle(){
101 return title;
102}
103
104void TextMenu::addDefault(MenuItem* _defaultItem) {
105 defaultItem = _defaultItem;
106}
107
108/****************************** Contained Actions ****************/
109
110const string TextMenu::LeaveAction::nameBase = "Leave menu: ";
111
112TextMenu::LeaveAction::LeaveAction(TextMenu* _menu) :
113Action(nameBase+_menu->getTitle()),
114menu(_menu)
115{}
116
117TextMenu::LeaveAction::~LeaveAction(){}
118
119bool TextMenu::LeaveAction::canUndo(){
120 return false;
121}
122
123bool TextMenu::LeaveAction::shouldUndo(){
124 return false;
125}
126
127Action::state_ptr TextMenu::LeaveAction::performCall(){
128 menu->doQuit();
129 return Action::success;
130}
131
132
133Action::state_ptr TextMenu::LeaveAction::performUndo(Action::state_ptr){
134 ASSERT(0,"Cannot undo leaving a menu");
135 return Action::success;
136}
137
138Action::state_ptr TextMenu::LeaveAction::performRedo(Action::state_ptr){
139 ASSERT(0,"Cannot redo leaving a menu");
140 return Action::success;
141}
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