source: molecuilder/src/Menu/TextMenu.cpp@ 795b4d

Last change on this file since 795b4d was 1f137d, checked in by Tillmann Crueger <crueger@…>, 16 years ago

Transitioned EditMoleculesMenu to new menu structure

  • Property mode set to 100644
File size: 1.9 KB
RevLine 
[d20ed5]1/*
2 * TextMenu.cpp
3 *
4 * Created on: Dec 10, 2009
5 * Author: crueger
6 */
7
8#include <boost/bind.hpp>
9#include <iostream>
[7cb300]10#include <cmath>
11#include "Menu/TextMenu.hpp"
12#include "Menu/MenuItem.hpp"
13
[da09909]14
15/**
16 * produce a text menu with a given title.
17 * The text will later be displayed using the stream passed to the constructor.
18 */
[7cb300]19TextMenu::TextMenu(ostream& _outputter, string _title, char _spacer,int _length) :
20outputter(_outputter),
21title(_title),
22spacer(_spacer),
23length(_length),
[aa117c]24quit(false),
25defaultItem(0)
[7cb300]26{
27}
[d20ed5]28
29TextMenu::~TextMenu()
30{
[45ff42]31 for(list<MenuItem*>::iterator it=items.begin(); it != items.end(); it++)
32 delete (*it);
[d20ed5]33}
34
35
36void TextMenu::addItem(MenuItem* item) {
37 items.push_back(item);
38}
39
40void TextMenu::removeItem(MenuItem* item) {
41 items.remove(item);
42}
43
44void TextMenu::doQuit(){
45 quit = true;
46}
47
48bool TextMenu::hasQuit(){
49 return quit;
50}
51
52void TextMenu::showEntry(MenuItem* entry){
53 outputter << entry->formatEntry() << "\n";
54}
55
56void TextMenu::display() {
57 char choice;
[aa117c]58 bool somethingChosen = false;
[1f137d]59 quit = false;
[d20ed5]60 do {
[7cb300]61 int pre = floor((length - title.length()) /2.0);
62 int post = ceil((length - title.length()) /2.0);
63 for(int i=0;i<pre;i++)
64 outputter << spacer;
65 outputter << title;
66 for(int i=0;i<post;i++)
67 outputter << spacer;
68 outputter << '\n';
[d20ed5]69 for_each(items.begin(), items.end(), boost::bind(&TextMenu::showEntry,this,_1));
70 outputter.flush();
71
72 cin >> choice;
73
[aa117c]74 list<MenuItem*>::iterator iter;
75 for(iter = items.begin(); iter!=items.end();iter++){
76 somethingChosen |= (*iter)->checkTrigger(choice);
77 }
78 // see if something was chosen and call default Item if not
79 if(!somethingChosen) {
80 if(defaultItem){
81 defaultItem->doTrigger();
82 }
83 else{
84 outputter << "Invalid Choice!" << endl;
85 }
86 }
[d20ed5]87 }while (!hasQuit());
88}
[aa117c]89
90void TextMenu::addDefault(MenuItem* _defaultItem) {
91 defaultItem = _defaultItem;
92}
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