1 | /*
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2 | * vmg - a versatile multigrid solver
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3 | * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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4 | *
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5 | * vmg is free software: you can redistribute it and/or modify
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6 | * it under the terms of the GNU General Public License as published by
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7 | * the Free Software Foundation, either version 3 of the License, or
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8 | * (at your option) any later version.
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9 | *
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10 | * vmg is distributed in the hope that it will be useful,
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 | * GNU General Public License for more details.
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14 | *
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15 | * You should have received a copy of the GNU General Public License
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 | */
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18 |
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19 | #ifdef HAVE_CONFIG_H
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20 | #include <libvmg_config.h>
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21 | #endif
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22 |
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23 | #include <vector>
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24 |
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25 | #include "base/helper.hpp"
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26 | #include "base/index.hpp"
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27 | #include "base/vector.hpp"
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28 | #include "grid/grid.hpp"
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29 | #include "units/particle/interpolation.hpp"
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30 | #include "units/particle/particle.hpp"
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31 |
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32 | #include "mg.hpp"
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33 | #include "comm/comm.hpp"
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34 |
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35 | using namespace VMG;
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36 |
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37 | Particle::Interpolation::Interpolation(const int& degree) :
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38 | deg(degree),
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39 | deg_1(degree+1),
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40 | buffer(degree+1),
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41 | buffer_diff(degree)
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42 | {
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43 | coeff = new vmg_float[Helper::intpow(deg_1, 3)];
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44 | coeff_buffer = new vmg_float[deg_1];
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45 | for (int i=0; i<degree; ++i)
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46 | buffer_diff[i].resize(i+1);
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47 | }
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48 |
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49 | Particle::Interpolation::~Interpolation()
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50 | {
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51 | delete [] coeff;
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52 | delete [] coeff_buffer;
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53 | }
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54 |
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55 | void Particle::Interpolation::ComputeCoefficients(const Grid& grid, const Index& index)
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56 | {
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57 | Index i;
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58 |
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59 | const Index begin = index - deg/2;
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60 |
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61 | h = grid.Extent().MeshWidth();
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62 |
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63 | for (i[0]=0; i[0]<deg_1; ++i[0])
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64 | for (i[1]=0; i[1]<deg_1; ++i[1])
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65 | for (i[2]=0; i[2]<deg_1; ++i[2])
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66 | _access_coeff(i) = grid.GetVal(i+begin);
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67 |
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68 | pos_begin = grid.Extent().Begin()
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69 | + (begin - grid.Local().Begin() + grid.Global().LocalBegin() - grid.Global().GlobalBegin()) * grid.Extent().MeshWidth();
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70 |
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71 | // compute coefficients x-direction
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72 | for (i=0; i[1]<deg_1; ++i[1])
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73 | for (i[2]=0; i[2]<deg_1; ++i[2])
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74 | _compute_coefficients_1d(i, 0);
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75 |
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76 | // compute coefficients y-direction
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77 | for (i=0; i[0]<deg_1; ++i[0])
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78 | for (i[2]=0; i[2]<deg_1; ++i[2])
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79 | _compute_coefficients_1d(i, 1);
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80 |
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81 | // compute coefficients z-direction
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82 | for (i=0; i[0]<deg_1; ++i[0])
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83 | for (i[1]=0; i[1]<deg_1; ++i[1])
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84 | _compute_coefficients_1d(i, 2);
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85 | }
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86 |
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87 | void Particle::Interpolation::_compute_coefficients_1d(const Index& index, const unsigned int& direction)
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88 | {
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89 | vmg_float power = 1.0;
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90 | unsigned long faculty = 1;
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91 | int c;
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92 | Index i;
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93 |
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94 | for (i=index, c=0; c<deg_1; ++i[direction], ++c)
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95 | coeff_buffer[c] = _access_coeff(i);
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96 |
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97 | i=index;
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98 | ++i[direction];
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99 | for (c=1; c<deg_1; ++i[direction], ++c) {
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100 | for (int j=0; j<deg_1-c; ++j)
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101 | coeff_buffer[j] = coeff_buffer[j+1] - coeff_buffer[j];
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102 | faculty *= c;
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103 | power *= h[direction];
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104 | _access_coeff(i) = coeff_buffer[0] / (faculty*power);
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105 | }
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106 | }
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107 |
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108 | void Particle::Interpolation::Evaluate(Particle& p)
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109 | {
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110 | const Vector& pos = p.Pos();
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111 | vmg_float& pot = p.Pot();
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112 | Vector& field = p.Field();
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113 |
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114 | pot = 0.0;
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115 | field = 0.0;
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116 |
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117 | Vector offset = pos - pos_begin;
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118 | buffer[0] = 1.0;
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119 | for (int i=0; i<deg; ++i) {
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120 | buffer[i+1] = buffer[i] * offset;
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121 | for (int j=0; j<i; ++j)
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122 | buffer_diff[i][j] = buffer_diff[i-1][j] * offset;
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123 | buffer_diff[i][i] = buffer[i];
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124 | offset -= h;
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125 | }
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126 |
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127 | for (int i=1; i<deg; ++i)
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128 | for (int j=1; j<=i; ++j)
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129 | buffer_diff[i][0] += buffer_diff[i][j];
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130 |
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131 | for (int i=0; i<deg_1; ++i)
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132 | for (int j=0; j<deg_1; ++j)
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133 | for (int k=0; k<deg_1; ++k)
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134 | pot += _access_coeff(i,j,k) * buffer[i][0] * buffer[j][1] * buffer[k][2];
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135 |
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136 | for (int i=0; i<deg_1; ++i)
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137 | for (int j=0; j<deg_1; ++j)
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138 | for (int k=0; k<deg; ++k) {
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139 | field[0] -= _access_coeff(k+1, i, j) * buffer[i][1] * buffer[j][2] * buffer_diff[k][0][0];
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140 | field[1] -= _access_coeff(i, k+1, j) * buffer[i][0] * buffer[j][2] * buffer_diff[k][0][1];
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141 | field[2] -= _access_coeff(i, j, k+1) * buffer[i][0] * buffer[j][1] * buffer_diff[k][0][2];
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142 | }
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143 | }
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144 |
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145 | vmg_float Particle::Interpolation::EvaluatePotentialLR(const Particle& p)
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146 | {
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147 | vmg_float result = 0.0;
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148 | Vector prod, offset;
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149 | Index i;
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150 |
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151 | const Vector& pos = p.Pos();
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152 |
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153 | prod[0] = 1.0;
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154 | offset[0] = pos[0] - pos_begin[0];
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155 | for (i[0]=0; i[0]<deg_1; ++i[0]) {
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156 | prod[1] = prod[0];
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157 | offset[1] = pos[1] - pos_begin[1];
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158 | for (i[1]=0; i[1]<deg_1; ++i[1]) {
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159 | prod[2] = prod[1];
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160 | offset[2] = pos[2] - pos_begin[2];
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161 | for (i[2]=0; i[2]<deg_1; ++i[2]) {
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162 | result += _access_coeff(i) * prod[2];
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163 | prod[2] *= offset[2];
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164 | offset[2] -= h[2];
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165 | }
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166 | prod[1] *= offset[1];
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167 | offset[1] -= h[1];
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168 | }
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169 | prod[0] *= offset[0];
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170 | offset[0] -= h[0];
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171 | }
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172 |
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173 | return result;
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174 | }
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