/*
* vmg - a versatile multigrid solver
* Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
*
* vmg is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* vmg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
/**
* @file solver_regular.cpp
* @author Julian Iseringhausen
* @date Mon Apr 18 13:11:32 2011
*
* @brief VMG::SolverRegular
*
*/
#ifdef HAVE_CONFIG_H
#include
#endif
#include
#include "base/discretization.hpp"
#include "base/stencil.hpp"
#include "grid/multigrid.hpp"
#include "solver/solver_regular.hpp"
#include "mg.hpp"
using namespace VMG;
// TODO: Implement global communication here
// TODO: Implement this more efficiently
// TODO: This has to be reviewed for parallelization
void SolverRegular::AssembleMatrix(const Grid& rhs)
{
Grid::iterator grid_iter;
Stencil::iterator stencil_iter;
int mat_index, mat_index2;
vmg_float prefactor_inv = 1.0 / MG::GetDiscretization()->OperatorPrefactor(rhs);
const Stencil& A = MG::GetDiscretization()->GetStencil();
#ifdef DEBUG_MATRIX_CHECKS
rhs.IsConsistent();
#endif
this->Realloc(rhs.Global().GlobalSize().Product());
for (grid_iter = rhs.Iterators().Local().Begin(); grid_iter != rhs.Iterators().Local().End(); ++grid_iter) {
mat_index = rhs.GlobalLinearIndex(*grid_iter + rhs.Global().LocalBegin());
assert(mat_index >= 0 && mat_indexSize());
this->Sol(mat_index) = 0.0;
this->Rhs(mat_index) = prefactor_inv * rhs.GetVal(*grid_iter);
for (int l=0; lSize(); l++)
this->Mat(mat_index, l) = 0.0;
this->Mat(mat_index, mat_index) = A.GetDiag();
for (stencil_iter = A.begin(); stencil_iter != A.end(); ++stencil_iter) {
mat_index2 = rhs.GlobalLinearIndex(*grid_iter + rhs.Global().LocalBegin() + stencil_iter->Disp());
assert(mat_index2 >= 0 && mat_index2Size());
this->Mat(mat_index, mat_index2) += stencil_iter->Val();
}
}
for (int i=0; i<3; ++i) {
for (grid_iter = rhs.Iterators().Boundary1()[i].Begin(); grid_iter != rhs.Iterators().Boundary1()[i].End(); ++grid_iter) {
mat_index = rhs.GlobalLinearIndex(*grid_iter + rhs.Global().LocalBegin());
assert(mat_index >= 0 && mat_indexSize());
this->Sol(mat_index) = this->Rhs(mat_index) = rhs.GetVal(*grid_iter);
for (int l=0; lSize(); l++)
this->Mat(mat_index, l) = 0.0;
this->Mat(mat_index, mat_index) = 1.0;
}
for (grid_iter = rhs.Iterators().Boundary2()[i].Begin(); grid_iter != rhs.Iterators().Boundary2()[i].End(); ++grid_iter) {
mat_index = rhs.GlobalLinearIndex(*grid_iter + rhs.Global().LocalBegin());
assert(mat_index >= 0 && mat_indexSize());
this->Sol(mat_index) = this->Rhs(mat_index) = rhs.GetVal(*grid_iter);
for (int l=0; lSize(); l++)
this->Mat(mat_index, l) = 0.0;
this->Mat(mat_index, mat_index) = 1.0;
}
}
}
void SolverRegular::ExportSol(Grid& sol, Grid& rhs)
{
int index;
Index offset;
for (int i=0; i<3; ++i)
offset[i] = (sol.Local().HaloEnd1()[i] > 0 ? 1 : 0);
for (Grid::iterator iter = sol.Iterators().CompleteGrid().Begin(); iter != sol.Iterators().CompleteGrid().End(); ++iter) {
index = sol.GlobalLinearIndex(sol.Global().LocalBegin() + *iter - offset);
sol(*iter) = this->Sol(index);
}
#ifdef DEBUG_MATRIX_CHECKS
sol.IsConsistent();
#endif
}