1 | /*
|
---|
2 | * vmg - a versatile multigrid solver
|
---|
3 | * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
|
---|
4 | *
|
---|
5 | * vmg is free software: you can redistribute it and/or modify
|
---|
6 | * it under the terms of the GNU General Public License as published by
|
---|
7 | * the Free Software Foundation, either version 3 of the License, or
|
---|
8 | * (at your option) any later version.
|
---|
9 | *
|
---|
10 | * vmg is distributed in the hope that it will be useful,
|
---|
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
13 | * GNU General Public License for more details.
|
---|
14 | *
|
---|
15 | * You should have received a copy of the GNU General Public License
|
---|
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
|
---|
17 | */
|
---|
18 |
|
---|
19 | /**
|
---|
20 | * @file solver_regular.cpp
|
---|
21 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
|
---|
22 | * @date Mon Apr 18 13:11:32 2011
|
---|
23 | *
|
---|
24 | * @brief VMG::SolverRegular
|
---|
25 | *
|
---|
26 | */
|
---|
27 |
|
---|
28 | #ifdef HAVE_CONFIG_H
|
---|
29 | #include <libvmg_config.h>
|
---|
30 | #endif
|
---|
31 |
|
---|
32 | #include <iostream>
|
---|
33 |
|
---|
34 | #include "base/discretization.hpp"
|
---|
35 | #include "base/stencil.hpp"
|
---|
36 | #include "grid/multigrid.hpp"
|
---|
37 | #include "solver/solver_regular.hpp"
|
---|
38 | #include "mg.hpp"
|
---|
39 |
|
---|
40 | using namespace VMG;
|
---|
41 |
|
---|
42 | // TODO: Implement global communication here
|
---|
43 | // TODO: Implement this more efficiently
|
---|
44 | // TODO: This has to be reviewed for parallelization
|
---|
45 |
|
---|
46 | void SolverRegular::AssembleMatrix(const Grid& rhs)
|
---|
47 | {
|
---|
48 | Grid::iterator grid_iter;
|
---|
49 | Stencil::iterator stencil_iter;
|
---|
50 | int mat_index, mat_index2;
|
---|
51 | vmg_float prefactor_inv = 1.0 / MG::GetDiscretization()->OperatorPrefactor(rhs);
|
---|
52 | const Stencil& A = MG::GetDiscretization()->GetStencil();
|
---|
53 |
|
---|
54 | #ifdef DEBUG_MATRIX_CHECKS
|
---|
55 | rhs.IsConsistent();
|
---|
56 | #endif
|
---|
57 |
|
---|
58 | this->Realloc(rhs.Global().GlobalSize().Product());
|
---|
59 |
|
---|
60 | for (grid_iter = rhs.Iterators().Local().Begin(); grid_iter != rhs.Iterators().Local().End(); ++grid_iter) {
|
---|
61 |
|
---|
62 | mat_index = rhs.GlobalLinearIndex(*grid_iter + rhs.Global().LocalBegin());
|
---|
63 |
|
---|
64 | assert(mat_index >= 0 && mat_index<this->Size());
|
---|
65 |
|
---|
66 | this->Sol(mat_index) = 0.0;
|
---|
67 | this->Rhs(mat_index) = prefactor_inv * rhs.GetVal(*grid_iter);
|
---|
68 |
|
---|
69 | for (int l=0; l<this->Size(); l++)
|
---|
70 | this->Mat(mat_index, l) = 0.0;
|
---|
71 |
|
---|
72 | this->Mat(mat_index, mat_index) = A.GetDiag();
|
---|
73 |
|
---|
74 | for (stencil_iter = A.begin(); stencil_iter != A.end(); ++stencil_iter) {
|
---|
75 |
|
---|
76 | mat_index2 = rhs.GlobalLinearIndex(*grid_iter + rhs.Global().LocalBegin() + stencil_iter->Disp());
|
---|
77 |
|
---|
78 | assert(mat_index2 >= 0 && mat_index2<this->Size());
|
---|
79 |
|
---|
80 | this->Mat(mat_index, mat_index2) += stencil_iter->Val();
|
---|
81 |
|
---|
82 | }
|
---|
83 | }
|
---|
84 |
|
---|
85 | for (int i=0; i<3; ++i) {
|
---|
86 |
|
---|
87 | for (grid_iter = rhs.Iterators().Boundary1()[i].Begin(); grid_iter != rhs.Iterators().Boundary1()[i].End(); ++grid_iter) {
|
---|
88 |
|
---|
89 | mat_index = rhs.GlobalLinearIndex(*grid_iter + rhs.Global().LocalBegin());
|
---|
90 |
|
---|
91 | assert(mat_index >= 0 && mat_index<this->Size());
|
---|
92 |
|
---|
93 | this->Sol(mat_index) = this->Rhs(mat_index) = rhs.GetVal(*grid_iter);
|
---|
94 |
|
---|
95 | for (int l=0; l<this->Size(); l++)
|
---|
96 | this->Mat(mat_index, l) = 0.0;
|
---|
97 |
|
---|
98 | this->Mat(mat_index, mat_index) = 1.0;
|
---|
99 |
|
---|
100 | }
|
---|
101 |
|
---|
102 | for (grid_iter = rhs.Iterators().Boundary2()[i].Begin(); grid_iter != rhs.Iterators().Boundary2()[i].End(); ++grid_iter) {
|
---|
103 |
|
---|
104 | mat_index = rhs.GlobalLinearIndex(*grid_iter + rhs.Global().LocalBegin());
|
---|
105 |
|
---|
106 | assert(mat_index >= 0 && mat_index<this->Size());
|
---|
107 |
|
---|
108 | this->Sol(mat_index) = this->Rhs(mat_index) = rhs.GetVal(*grid_iter);
|
---|
109 |
|
---|
110 | for (int l=0; l<this->Size(); l++)
|
---|
111 | this->Mat(mat_index, l) = 0.0;
|
---|
112 |
|
---|
113 | this->Mat(mat_index, mat_index) = 1.0;
|
---|
114 |
|
---|
115 | }
|
---|
116 |
|
---|
117 | }
|
---|
118 |
|
---|
119 | }
|
---|
120 |
|
---|
121 | void SolverRegular::ExportSol(Grid& sol, Grid& rhs)
|
---|
122 | {
|
---|
123 | int index;
|
---|
124 | Index offset;
|
---|
125 |
|
---|
126 | for (int i=0; i<3; ++i)
|
---|
127 | offset[i] = (sol.Local().HaloEnd1()[i] > 0 ? 1 : 0);
|
---|
128 |
|
---|
129 | for (Grid::iterator iter = sol.Iterators().CompleteGrid().Begin(); iter != sol.Iterators().CompleteGrid().End(); ++iter) {
|
---|
130 | index = sol.GlobalLinearIndex(sol.Global().LocalBegin() + *iter - offset);
|
---|
131 | sol(*iter) = this->Sol(index);
|
---|
132 | }
|
---|
133 |
|
---|
134 | #ifdef DEBUG_MATRIX_CHECKS
|
---|
135 | sol.IsConsistent();
|
---|
136 | #endif
|
---|
137 | }
|
---|