/*
* vmg - a versatile multigrid solver
* Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
*
* vmg is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* vmg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
/**
* @file tempgrid.cpp
* @author Julian Iseringhausen
* @date Mon Apr 18 12:55:05 2011
*
* @brief VMG::TempGrid
*
*/
#ifdef HAVE_CONFIG_H
#include
#endif
#include "base/discretization.hpp"
#include "base/interface.hpp"
#include "base/stencil.hpp"
#include "comm/comm.hpp"
#include "grid/grid_index_translations.hpp"
#include "grid/tempgrid.hpp"
#include "mg.hpp"
using namespace VMG;
void TempGrid::SetProperties(const Grid& rhs)
{
local = rhs.Local();
global = rhs.Global();
extent = rhs.Extent();
iterators.SetSubgrids(rhs.Local());
level = rhs.Level();
Allocate();
}
void TempGrid::SetProperties(const GlobalIndices& global_, const LocalIndices& local_, const SpatialExtent& extent_)
{
local = local_;
global = global_;
extent = extent_;
iterators.SetSubgrids(local_);
Allocate();
}
void TempGrid::SetProperties(const Index& size, const Index& halo_size,
const Vector& spatial_begin, const Vector& spatial_end)
{
global.LocalBegin() = 0;
global.LocalEnd() = size;
global.LocalSize() = size;
global.GlobalBegin() = 0;
global.GlobalEnd() = size;
global.GlobalSize() = size;
global.GlobalBeginFinest() = 0;
global.GlobalEndFinest() = size;
global.GlobalSizeFinest() = size;
global.BoundaryType() = BTUndefined;
local.Begin() = halo_size;
local.End() = this->local.Begin() + size;
local.Size() = size;
local.SizeTotal() = size + 2 * halo_size;
local.HaloBegin1() = 0;
local.HaloEnd1() = halo_size;
local.HaloSize1() = halo_size;
local.HaloBegin2() = this->local.End();
local.HaloEnd2() = this->local.HaloBegin2() = halo_size;
local.HaloSize2() = halo_size;
local.BoundaryBegin1() = 0;
local.BoundaryEnd1() = 0;
local.BoundarySize1() = 0;
local.BoundaryBegin2() = 0;
local.BoundaryEnd2() = 0;
local.BoundarySize2() = 0;
extent.Begin() = spatial_begin;
extent.End() = spatial_end;
extent.Size() = spatial_end - spatial_begin;
extent.MeshWidth() = this->extent.Size() / static_cast(size-1);
Allocate();
}
void TempGrid::SetPropertiesToFiner(const Grid& grid, const Boundary& boundary)
{
assert(grid.Father() != NULL);
assert(grid.Level() < grid.Father()->MaxLevel());
const Grid& grid_finer = (*grid.Father())(grid.Level()+1);
/*
* Set global grid attributes
*/
level = grid.Level() + 1;
global.GlobalBegin() = grid_finer.Global().GlobalBegin();
global.GlobalEnd() = grid_finer.Global().GlobalEnd();
global.GlobalSize() = grid_finer.Global().GlobalSize();
global.GlobalBeginFinest() = grid_finer.Global().GlobalBeginFinest();
global.GlobalEndFinest() = grid_finer.Global().GlobalEndFinest();
global.GlobalSizeFinest() = grid_finer.Global().GlobalSizeFinest();
global.BoundaryType() = grid_finer.Global().BoundaryType();
global.LocalBegin() = (2*grid.Global().LocalBegin()).Clamp(global.GlobalBegin(), global.GlobalEnd());
global.LocalEnd() = (2*grid.Global().LocalEnd()).Clamp(global.GlobalBegin(), global.GlobalEnd());
global.LocalSize() = global.LocalEnd() - global.LocalBegin();
if (global.LocalSize().Product() == 0) {
global.LocalBegin() = 0;
global.LocalEnd() = 0;
global.LocalSize() = 0;
global.BoundaryType() = EmptyGrid;
}
local.Begin() = 0;
local.End() = global.LocalSize();
local.Size() = global.LocalSize();
local.SizeTotal() = global.LocalSize();
local.HaloBegin1() = 0;
local.HaloEnd1() = 0;
local.HaloBegin2() = 0;
local.HaloEnd2() = 0;
local.BoundaryBegin1() = 0;
local.BoundaryEnd1() = 0;
local.BoundaryBegin2() = 0;
local.BoundaryEnd2() = 0;
for (int i=0; i<3; ++i) {
if (grid.Local().HaloSize1()[i] > 0) {
local.Begin()[i] += grid.Local().HaloSize1()[i];
local.End()[i] += grid.Local().HaloSize1()[i];
local.HaloEnd1()[i] = grid.Local().HaloSize1()[i];
}
if (grid.Local().BoundarySize1()[i] > 0 && global.BoundaryType() != LocallyRefined) {
local.Size()[i] -= grid.Local().BoundarySize1()[i];
local.Begin()[i] += grid.Local().BoundarySize1()[i];
local.BoundaryEnd1()[i] = grid.Local().BoundarySize1()[i];
}
if (grid.Local().HaloSize2()[i] > 0) {
local.HaloBegin2()[i] = local.End()[i];
local.HaloEnd2()[i] = local.End()[i] + grid.Local().HaloSize2()[i];
}
if (grid.Local().BoundarySize2()[i] > 0 && global.BoundaryType() != LocallyRefined) {
local.Size()[i] -= grid.Local().BoundarySize2()[i];
local.End()[i] -= grid.Local().BoundarySize2()[i];
local.BoundaryBegin2()[i] = local.End()[i];
local.BoundaryEnd2()[i] = local.End()[i] + grid.Local().BoundarySize2()[i];
}
}
local.HaloSize1() = local.HaloEnd1() - local.HaloBegin1();
local.HaloSize2() = local.HaloEnd2() - local.HaloBegin2();
local.BoundarySize1() = local.BoundaryEnd1() - local.BoundaryBegin1();
local.BoundarySize2() = local.BoundaryEnd2() - local.BoundaryBegin2();
local.Size() = local.End() - local.Begin();
local.SizeTotal() = local.Size() +
local.HaloSize1() + local.HaloSize2() +
local.BoundarySize1() + local.BoundarySize2();
extent = grid_finer.Extent();
iterators.SetSubgrids(local);
Allocate();
}
void TempGrid::SetPropertiesToCoarser(const Grid& grid, const Boundary& boundary)
{
assert(grid.Father() != NULL);
assert(grid.Level() > grid.Father()->MinLevel());
const Grid& grid_coarser = (*grid.Father())(grid.Level()-1);
level = grid.Level() - 1;
global.GlobalBegin() = grid.Global().GlobalBegin();
global.GlobalEnd() = grid.Global().GlobalEnd();
global.GlobalSize() = grid.Global().GlobalSize();
global.GlobalBeginFinest() = grid.Global().GlobalBeginFinest();
global.GlobalEndFinest() = grid.Global().GlobalEndFinest();
global.GlobalSizeFinest() = grid.Global().GlobalSizeFinest();
global.BoundaryType() = grid_coarser.Global().BoundaryType();
global.LocalBegin() = grid.Global().LocalBegin();
global.LocalEnd() = grid.Global().LocalEnd();
GridIndexTranslations::GlobalFineToCoarse(global.LocalBegin(), global.LocalEnd());
global.LocalSize() = global.LocalEnd() - global.LocalBegin();
if (global.LocalSize().Product() == 0) {
global.LocalBegin() = 0;
global.LocalEnd() = 0;
global.LocalSize() = 0;
global.BoundaryType() = EmptyGrid;
}
local.SizeTotal() = global.LocalSize();
local.Size() = global.LocalSize();
local.Begin() = 0;
local.End() = global.LocalSize();
for (int i=0; i<3; ++i) {
if (grid.Local().HaloSize1()[i] > 0) {
local.SizeTotal()[i] += grid.Local().HaloSize1()[i];
local.Begin()[i] += grid.Local().HaloSize1()[i];
local.End()[i] += grid.Local().HaloSize1()[i];
local.HaloBegin1()[i] = 0;
local.HaloEnd1()[i] = grid.Local().HaloSize1()[i];
}else {
local.HaloBegin1()[i] = 0;
local.HaloEnd1()[i] = 0;
}
if (grid.Local().BoundarySize1()[i]> 0) {
local.Size()[i] -= grid.Local().BoundarySize1()[i];
local.Begin()[i] += grid.Local().BoundarySize1()[i];
local.BoundaryBegin1()[i] = 0;
local.BoundaryEnd1()[i] = grid.Local().BoundarySize1()[i];
}else {
local.BoundaryBegin1()[i] = 0;
local.BoundaryEnd1()[i] = 0;
}
if (grid.Local().HaloSize2()[i] > 0) {
local.SizeTotal()[i] += grid.Local().HaloSize2()[i];
local.HaloBegin2()[i] = local.End()[i];
local.HaloEnd2()[i] = local.End()[i] + grid.Local().HaloSize2()[i];
}else {
local.HaloBegin2()[i] = 0;
local.HaloEnd2()[i] = 0;
}
if (grid.Local().BoundarySize2()[i] > 0) {
local.Size()[i] -= grid.Local().BoundarySize2()[i];
local.End()[i] -= grid.Local().BoundarySize2()[i];
local.BoundaryBegin2()[i] = local.End()[i];
local.BoundaryEnd2()[i] = local.End()[i] + grid.Local().BoundarySize2()[i];
}else {
local.BoundaryBegin2()[i] = 0;
local.BoundaryEnd2()[i] = 0;
}
}
local.HaloSize1() = local.HaloEnd1() - local.HaloBegin1();
local.HaloSize2() = local.HaloEnd2() - local.HaloBegin2();
local.BoundarySize1() = local.BoundaryEnd1() - local.BoundaryBegin1();
local.BoundarySize2() = local.BoundaryEnd2() - local.BoundaryBegin2();
Extent().Size() = grid.Extent().Size();
Extent().Begin() = grid.Extent().Begin();
Extent().End() = grid.Extent().End();
Extent().MeshWidth() = 2.0 * grid.Extent().MeshWidth();
iterators.SetSubgrids(local);
Allocate();
}
void TempGrid::ImportFromResidual(Grid& sol, Grid& rhs)
{
Grid::iterator iter;
const vmg_float prefactor = MG::GetDiscretization()->OperatorPrefactor(sol);
const Stencil& A = MG::GetDiscretization()->GetStencil();
this->Clear();
MG::GetComm()->CommToGhosts(sol);
for (iter=Iterators().Local().Begin(); iter!=Iterators().Local().End(); ++iter)
(*this)(*iter) = rhs.GetVal(*iter) - prefactor * A.Apply(sol, *iter);
this->ClearBoundary();
}
void TempGrid::Allocate()
{
const int size = local.SizeTotal().Product();
if (size > size_max) {
size_max = size;
delete [] grid;
grid = new vmg_float[size];
}
}
TempGrid::TempGrid() :
size_max(0)
{
}
TempGrid::TempGrid(const Grid& rhs) :
size_max(0)
{
SetProperties(rhs);
}
TempGrid::TempGrid(const GlobalIndices& global, const LocalIndices& local, const SpatialExtent& extent) :
size_max(0)
{
SetProperties(global, local, extent);
}
TempGrid::TempGrid(const Index& size, const Index& halo_size,
const Vector& spatial_begin, const Vector& spatial_end) :
size_max(0)
{
SetProperties(size, halo_size, spatial_begin, spatial_end);
}
TempGrid::~TempGrid()
{
}