[de061d] | 1 | /*
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| 2 | * vmg - a versatile multigrid solver
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| 3 | * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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| 4 | *
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| 5 | * vmg is free software: you can redistribute it and/or modify
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| 6 | * it under the terms of the GNU General Public License as published by
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| 7 | * the Free Software Foundation, either version 3 of the License, or
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| 8 | * (at your option) any later version.
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| 9 | *
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| 10 | * vmg is distributed in the hope that it will be useful,
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| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 13 | * GNU General Public License for more details.
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| 14 | *
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| 15 | * You should have received a copy of the GNU General Public License
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| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
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| 17 | */
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| 18 |
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| 19 | /**
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| 20 | * @file tempgrid.cpp
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| 21 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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| 22 | * @date Mon Apr 18 12:55:05 2011
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| 23 | *
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| 24 | * @brief VMG::TempGrid
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| 25 | *
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| 26 | */
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| 27 |
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| 28 | #ifdef HAVE_CONFIG_H
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| 29 | #include <libvmg_config.h>
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| 30 | #endif
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| 31 |
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| 32 | #include "base/discretization.hpp"
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| 33 | #include "base/interface.hpp"
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| 34 | #include "base/stencil.hpp"
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| 35 | #include "comm/comm.hpp"
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| 36 | #include "grid/grid_index_translations.hpp"
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| 37 | #include "grid/tempgrid.hpp"
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| 38 | #include "mg.hpp"
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| 39 |
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| 40 | using namespace VMG;
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| 41 |
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| 42 | void TempGrid::SetProperties(const Grid& rhs)
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| 43 | {
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| 44 | local = rhs.Local();
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| 45 | global = rhs.Global();
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| 46 | extent = rhs.Extent();
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| 47 | iterators.SetSubgrids(rhs.Local());
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| 48 | level = rhs.Level();
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| 49 | Allocate();
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| 50 | }
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| 51 |
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| 52 | void TempGrid::SetProperties(const GlobalIndices& global_, const LocalIndices& local_, const SpatialExtent& extent_)
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| 53 | {
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| 54 | local = local_;
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| 55 | global = global_;
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| 56 | extent = extent_;
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| 57 | iterators.SetSubgrids(local_);
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| 58 | Allocate();
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| 59 | }
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| 60 |
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| 61 | void TempGrid::SetProperties(const Index& size, const Index& halo_size,
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| 62 | const Vector& spatial_begin, const Vector& spatial_end)
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| 63 | {
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| 64 | global.LocalBegin() = 0;
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| 65 | global.LocalEnd() = size;
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| 66 | global.LocalSize() = size;
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| 67 | global.GlobalBegin() = 0;
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| 68 | global.GlobalEnd() = size;
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| 69 | global.GlobalSize() = size;
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| 70 | global.GlobalBeginFinest() = 0;
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| 71 | global.GlobalEndFinest() = size;
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| 72 | global.GlobalSizeFinest() = size;
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| 73 | global.BoundaryType() = BTUndefined;
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| 74 |
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| 75 | local.Begin() = halo_size;
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| 76 | local.End() = this->local.Begin() + size;
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| 77 | local.Size() = size;
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| 78 | local.SizeTotal() = size + 2 * halo_size;
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| 79 | local.HaloBegin1() = 0;
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| 80 | local.HaloEnd1() = halo_size;
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| 81 | local.HaloSize1() = halo_size;
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| 82 | local.HaloBegin2() = this->local.End();
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| 83 | local.HaloEnd2() = this->local.HaloBegin2() = halo_size;
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| 84 | local.HaloSize2() = halo_size;
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| 85 | local.BoundaryBegin1() = 0;
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| 86 | local.BoundaryEnd1() = 0;
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| 87 | local.BoundarySize1() = 0;
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| 88 | local.BoundaryBegin2() = 0;
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| 89 | local.BoundaryEnd2() = 0;
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| 90 | local.BoundarySize2() = 0;
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| 91 |
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| 92 | extent.Begin() = spatial_begin;
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| 93 | extent.End() = spatial_end;
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| 94 | extent.Size() = spatial_end - spatial_begin;
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| 95 | extent.MeshWidth() = this->extent.Size() / static_cast<Vector>(size-1);
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| 96 |
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| 97 | Allocate();
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| 98 | }
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| 99 |
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| 100 | void TempGrid::SetPropertiesToFiner(const Grid& grid, const Boundary& boundary)
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| 101 | {
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| 102 | assert(grid.Father() != NULL);
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| 103 | assert(grid.Level() < grid.Father()->MaxLevel());
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| 104 |
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| 105 | const Grid& grid_finer = (*grid.Father())(grid.Level()+1);
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| 106 |
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| 107 | /*
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| 108 | * Set global grid attributes
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| 109 | */
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| 110 |
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| 111 | level = grid.Level() + 1;
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| 112 |
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| 113 | global.GlobalBegin() = grid_finer.Global().GlobalBegin();
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| 114 | global.GlobalEnd() = grid_finer.Global().GlobalEnd();
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| 115 | global.GlobalSize() = grid_finer.Global().GlobalSize();
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| 116 |
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| 117 | global.GlobalBeginFinest() = grid_finer.Global().GlobalBeginFinest();
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| 118 | global.GlobalEndFinest() = grid_finer.Global().GlobalEndFinest();
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| 119 | global.GlobalSizeFinest() = grid_finer.Global().GlobalSizeFinest();
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| 120 |
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| 121 | global.BoundaryType() = grid_finer.Global().BoundaryType();
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| 122 |
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| 123 | global.LocalBegin() = (2*grid.Global().LocalBegin()).Clamp(global.GlobalBegin(), global.GlobalEnd());
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| 124 | global.LocalEnd() = (2*grid.Global().LocalEnd()).Clamp(global.GlobalBegin(), global.GlobalEnd());
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| 125 | global.LocalSize() = global.LocalEnd() - global.LocalBegin();
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| 126 |
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| 127 | if (global.LocalSize().Product() == 0) {
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| 128 | global.LocalBegin() = 0;
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| 129 | global.LocalEnd() = 0;
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| 130 | global.LocalSize() = 0;
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| 131 | global.BoundaryType() = EmptyGrid;
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| 132 | }
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| 133 |
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| 134 | local.Begin() = 0;
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| 135 | local.End() = global.LocalSize();
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| 136 | local.Size() = global.LocalSize();
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| 137 | local.SizeTotal() = global.LocalSize();
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| 138 |
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| 139 | local.HaloBegin1() = 0;
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| 140 | local.HaloEnd1() = 0;
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| 141 | local.HaloBegin2() = 0;
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| 142 | local.HaloEnd2() = 0;
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| 143 |
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| 144 | local.BoundaryBegin1() = 0;
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| 145 | local.BoundaryEnd1() = 0;
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| 146 | local.BoundaryBegin2() = 0;
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| 147 | local.BoundaryEnd2() = 0;
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| 148 |
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| 149 | for (int i=0; i<3; ++i) {
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| 150 |
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| 151 | if (grid.Local().HaloSize1()[i] > 0) {
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| 152 | local.Begin()[i] += grid.Local().HaloSize1()[i];
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| 153 | local.End()[i] += grid.Local().HaloSize1()[i];
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| 154 | local.HaloEnd1()[i] = grid.Local().HaloSize1()[i];
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| 155 | }
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| 156 |
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| 157 | if (grid.Local().BoundarySize1()[i] > 0 && global.BoundaryType() != LocallyRefined) {
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| 158 | local.Size()[i] -= grid.Local().BoundarySize1()[i];
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| 159 | local.Begin()[i] += grid.Local().BoundarySize1()[i];
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| 160 | local.BoundaryEnd1()[i] = grid.Local().BoundarySize1()[i];
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| 161 | }
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| 162 |
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| 163 | if (grid.Local().HaloSize2()[i] > 0) {
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| 164 | local.HaloBegin2()[i] = local.End()[i];
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| 165 | local.HaloEnd2()[i] = local.End()[i] + grid.Local().HaloSize2()[i];
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| 166 | }
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| 167 |
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| 168 | if (grid.Local().BoundarySize2()[i] > 0 && global.BoundaryType() != LocallyRefined) {
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| 169 | local.Size()[i] -= grid.Local().BoundarySize2()[i];
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| 170 | local.End()[i] -= grid.Local().BoundarySize2()[i];
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| 171 | local.BoundaryBegin2()[i] = local.End()[i];
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| 172 | local.BoundaryEnd2()[i] = local.End()[i] + grid.Local().BoundarySize2()[i];
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| 173 | }
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| 174 |
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| 175 | }
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| 176 |
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| 177 | local.HaloSize1() = local.HaloEnd1() - local.HaloBegin1();
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| 178 | local.HaloSize2() = local.HaloEnd2() - local.HaloBegin2();
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| 179 | local.BoundarySize1() = local.BoundaryEnd1() - local.BoundaryBegin1();
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| 180 | local.BoundarySize2() = local.BoundaryEnd2() - local.BoundaryBegin2();
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| 181 | local.Size() = local.End() - local.Begin();
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| 182 | local.SizeTotal() = local.Size() +
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| 183 | local.HaloSize1() + local.HaloSize2() +
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| 184 | local.BoundarySize1() + local.BoundarySize2();
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| 185 |
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| 186 | extent = grid_finer.Extent();
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| 187 |
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| 188 | iterators.SetSubgrids(local);
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| 189 |
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| 190 | Allocate();
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| 191 | }
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| 192 |
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| 193 | void TempGrid::SetPropertiesToCoarser(const Grid& grid, const Boundary& boundary)
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| 194 | {
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| 195 | assert(grid.Father() != NULL);
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| 196 | assert(grid.Level() > grid.Father()->MinLevel());
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| 197 |
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| 198 | const Grid& grid_coarser = (*grid.Father())(grid.Level()-1);
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| 199 |
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| 200 | level = grid.Level() - 1;
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| 201 |
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| 202 | global.GlobalBegin() = grid.Global().GlobalBegin();
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| 203 | global.GlobalEnd() = grid.Global().GlobalEnd();
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| 204 | global.GlobalSize() = grid.Global().GlobalSize();
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| 205 |
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| 206 | global.GlobalBeginFinest() = grid.Global().GlobalBeginFinest();
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| 207 | global.GlobalEndFinest() = grid.Global().GlobalEndFinest();
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| 208 | global.GlobalSizeFinest() = grid.Global().GlobalSizeFinest();
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| 209 |
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| 210 | global.BoundaryType() = grid_coarser.Global().BoundaryType();
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| 211 |
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| 212 | global.LocalBegin() = grid.Global().LocalBegin();
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| 213 | global.LocalEnd() = grid.Global().LocalEnd();
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| 214 | GridIndexTranslations::GlobalFineToCoarse(global.LocalBegin(), global.LocalEnd());
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| 215 | global.LocalSize() = global.LocalEnd() - global.LocalBegin();
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| 216 |
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| 217 | if (global.LocalSize().Product() == 0) {
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| 218 | global.LocalBegin() = 0;
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| 219 | global.LocalEnd() = 0;
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| 220 | global.LocalSize() = 0;
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| 221 | global.BoundaryType() = EmptyGrid;
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| 222 | }
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| 223 |
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| 224 | local.SizeTotal() = global.LocalSize();
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| 225 | local.Size() = global.LocalSize();
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| 226 | local.Begin() = 0;
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| 227 | local.End() = global.LocalSize();
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| 228 |
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| 229 | for (int i=0; i<3; ++i) {
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| 230 |
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| 231 | if (grid.Local().HaloSize1()[i] > 0) {
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| 232 | local.SizeTotal()[i] += grid.Local().HaloSize1()[i];
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| 233 | local.Begin()[i] += grid.Local().HaloSize1()[i];
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| 234 | local.End()[i] += grid.Local().HaloSize1()[i];
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| 235 | local.HaloBegin1()[i] = 0;
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| 236 | local.HaloEnd1()[i] = grid.Local().HaloSize1()[i];
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| 237 | }else {
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| 238 | local.HaloBegin1()[i] = 0;
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| 239 | local.HaloEnd1()[i] = 0;
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| 240 | }
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| 241 |
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| 242 | if (grid.Local().BoundarySize1()[i]> 0) {
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| 243 | local.Size()[i] -= grid.Local().BoundarySize1()[i];
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| 244 | local.Begin()[i] += grid.Local().BoundarySize1()[i];
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| 245 | local.BoundaryBegin1()[i] = 0;
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| 246 | local.BoundaryEnd1()[i] = grid.Local().BoundarySize1()[i];
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| 247 | }else {
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| 248 | local.BoundaryBegin1()[i] = 0;
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| 249 | local.BoundaryEnd1()[i] = 0;
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| 250 | }
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| 251 |
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| 252 | if (grid.Local().HaloSize2()[i] > 0) {
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| 253 | local.SizeTotal()[i] += grid.Local().HaloSize2()[i];
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| 254 | local.HaloBegin2()[i] = local.End()[i];
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| 255 | local.HaloEnd2()[i] = local.End()[i] + grid.Local().HaloSize2()[i];
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| 256 | }else {
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| 257 | local.HaloBegin2()[i] = 0;
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| 258 | local.HaloEnd2()[i] = 0;
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| 259 | }
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| 260 |
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| 261 | if (grid.Local().BoundarySize2()[i] > 0) {
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| 262 | local.Size()[i] -= grid.Local().BoundarySize2()[i];
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| 263 | local.End()[i] -= grid.Local().BoundarySize2()[i];
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| 264 | local.BoundaryBegin2()[i] = local.End()[i];
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| 265 | local.BoundaryEnd2()[i] = local.End()[i] + grid.Local().BoundarySize2()[i];
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| 266 | }else {
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| 267 | local.BoundaryBegin2()[i] = 0;
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| 268 | local.BoundaryEnd2()[i] = 0;
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| 269 | }
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| 270 |
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| 271 | }
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| 272 |
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| 273 | local.HaloSize1() = local.HaloEnd1() - local.HaloBegin1();
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| 274 | local.HaloSize2() = local.HaloEnd2() - local.HaloBegin2();
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| 275 | local.BoundarySize1() = local.BoundaryEnd1() - local.BoundaryBegin1();
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| 276 | local.BoundarySize2() = local.BoundaryEnd2() - local.BoundaryBegin2();
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| 277 |
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| 278 | Extent().Size() = grid.Extent().Size();
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| 279 | Extent().Begin() = grid.Extent().Begin();
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| 280 | Extent().End() = grid.Extent().End();
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| 281 | Extent().MeshWidth() = 2.0 * grid.Extent().MeshWidth();
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| 282 |
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| 283 | iterators.SetSubgrids(local);
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| 284 | Allocate();
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| 285 | }
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| 286 |
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| 287 | void TempGrid::ImportFromResidual(Grid& sol, Grid& rhs)
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| 288 | {
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| 289 | Grid::iterator iter;
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| 290 |
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| 291 | const vmg_float prefactor = MG::GetDiscretization()->OperatorPrefactor(sol);
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| 292 | const Stencil& A = MG::GetDiscretization()->GetStencil();
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| 293 |
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| 294 | this->Clear();
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| 295 |
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| 296 | MG::GetComm()->CommToGhosts(sol);
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| 297 |
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| 298 | for (iter=Iterators().Local().Begin(); iter!=Iterators().Local().End(); ++iter)
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| 299 | (*this)(*iter) = rhs.GetVal(*iter) - prefactor * A.Apply(sol, *iter);
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| 300 |
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| 301 | this->ClearBoundary();
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| 302 | }
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| 303 |
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| 304 | void TempGrid::Allocate()
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| 305 | {
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| 306 | const int size = local.SizeTotal().Product();
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| 307 |
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| 308 | if (size > size_max) {
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| 309 | size_max = size;
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| 310 | delete [] grid;
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| 311 | grid = new vmg_float[size];
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| 312 | }
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| 313 | }
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| 314 |
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| 315 | TempGrid::TempGrid() :
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| 316 | size_max(0)
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| 317 | {
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| 318 | }
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| 319 |
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| 320 | TempGrid::TempGrid(const Grid& rhs) :
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| 321 | size_max(0)
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| 322 | {
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| 323 | SetProperties(rhs);
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| 324 | }
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| 325 |
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| 326 | TempGrid::TempGrid(const GlobalIndices& global, const LocalIndices& local, const SpatialExtent& extent) :
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| 327 | size_max(0)
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| 328 | {
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| 329 | SetProperties(global, local, extent);
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| 330 | }
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| 331 |
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| 332 | TempGrid::TempGrid(const Index& size, const Index& halo_size,
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| 333 | const Vector& spatial_begin, const Vector& spatial_end) :
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| 334 | size_max(0)
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| 335 | {
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| 336 | SetProperties(size, halo_size, spatial_begin, spatial_end);
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| 337 | }
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| 338 |
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| 339 | TempGrid::~TempGrid()
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| 340 | {
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| 341 | }
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