1 | /*
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2 | * vmg - a versatile multigrid solver
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3 | * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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4 | *
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5 | * vmg is free software: you can redistribute it and/or modify
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6 | * it under the terms of the GNU General Public License as published by
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7 | * the Free Software Foundation, either version 3 of the License, or
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8 | * (at your option) any later version.
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9 | *
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10 | * vmg is distributed in the hope that it will be useful,
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 | * GNU General Public License for more details.
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14 | *
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15 | * You should have received a copy of the GNU General Public License
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 | */
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18 |
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19 | /**
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20 | * @file multigrid.hpp
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21 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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22 | * @date Mon Apr 18 12:54:51 2011
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23 | *
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24 | * @brief VMG::Multigrid
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25 | *
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26 | */
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27 |
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28 | #ifndef MULTIGRID_HPP_
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29 | #define MULTIGRID_HPP_
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30 |
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31 | #include <vector>
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32 |
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33 | #include "base/object.hpp"
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34 | #include "grid/grid_properties.hpp"
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35 |
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36 | namespace VMG
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37 | {
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38 |
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39 | class Comm;
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40 | class Grid;
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41 | class Index;
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42 | class Interface;
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43 |
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44 | class Multigrid : public Object
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45 | {
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46 | public:
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47 | Multigrid(const Comm& comm, const Interface& interface);
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48 | virtual ~Multigrid();
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49 |
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50 | Grid& operator()() {return *grids[levelIndex];}
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51 | Grid& operator()(const int& level) {return *grids[levelMax-level];}
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52 |
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53 | const Grid& operator()() const {return *grids[levelIndex];}
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54 | const Grid& operator()(const int& level) const {return *grids[levelMax-level];}
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55 |
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56 | const int& Level() const {return levelCurrent;} ///< Current level
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57 | int LevelIndex() const {return levelMax-levelCurrent;} ///< Index of current level
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58 |
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59 | const int& GlobalMaxLevel() const {return levelGlobalMax;}
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60 | const int& MaxLevel() const {return levelMax;} ///< Maximum level
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61 | const int& MinLevel() const {return levelMin;} ///< Minimum level
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62 | const int& NumLevels() const {return numLevels;} ///< Number of levels
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63 |
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64 | void SetLevel(int level);
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65 |
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66 | void ToCoarserLevel(); ///< Switch to next coarser level if possible
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67 | void ToFinerLevel(); ///< Switch to next finer level if possible
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68 |
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69 | void ClearAll(); ///< Overwrites all grid points with zeros
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70 | void ClearAllCoarseLevels(); ///< Overwrites all grid points on all levels except the finest one with zeros
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71 |
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72 | void SetCoarserDirichletValues();
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73 |
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74 | protected:
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75 |
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76 | std::vector<Grid*> grids;
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77 |
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78 | int levelGlobalMax, levelMin, levelMax;
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79 | int levelIndex, levelCurrent;
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80 | int numLevels;
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81 | };
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82 |
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83 | }
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84 |
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85 | #endif /* MULTIGRID_HPP_ */
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