[de061d] | 1 | /*
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| 2 | * vmg - a versatile multigrid solver
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| 3 | * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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| 4 | *
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| 5 | * vmg is free software: you can redistribute it and/or modify
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| 6 | * it under the terms of the GNU General Public License as published by
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| 7 | * the Free Software Foundation, either version 3 of the License, or
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| 8 | * (at your option) any later version.
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| 9 | *
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| 10 | * vmg is distributed in the hope that it will be useful,
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| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 13 | * GNU General Public License for more details.
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| 14 | *
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| 15 | * You should have received a copy of the GNU General Public License
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| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
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| 17 | */
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| 18 |
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| 19 | /**
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| 20 | * @file grid.hpp
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| 21 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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| 22 | * @date Mon Apr 18 12:53:45 2011
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| 23 | *
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| 24 | * @brief VMG::Grid
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| 25 | *
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| 26 | */
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| 27 |
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| 28 | #ifndef GRID_HPP_
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| 29 | #define GRID_HPP_
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| 30 |
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| 31 | #include "base/object.hpp"
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| 32 | #include "grid/grid_iterator.hpp"
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| 33 | #include "grid/grid_iterator_suite.hpp"
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| 34 | #include "grid/grid_properties.hpp"
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| 35 |
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| 36 | namespace VMG
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| 37 | {
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| 38 |
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| 39 | class Comm;
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| 40 | class Multigrid;
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| 41 | class Stencil;
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| 42 |
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| 43 | class Grid : public Object
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| 44 | {
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| 45 | public:
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| 46 | typedef GridIterator iterator;
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| 47 |
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| 48 | Grid(int level_ = 0, Multigrid* father_ = NULL) :
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| 49 | level(level_),
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| 50 | father(father_)
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| 51 | {
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| 52 | grid = NULL;
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| 53 | }
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| 54 |
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| 55 | Grid(const GlobalIndices& global_,
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| 56 | const LocalIndices& local_,
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| 57 | const SpatialExtent& extent_,
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| 58 | int level_ = 0,
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| 59 | Multigrid* father_ = NULL) :
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| 60 | level(level_),
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| 61 | global(global_),
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| 62 | local(local_),
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| 63 | extent(extent_),
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| 64 | iterators(local_),
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| 65 | father(father_)
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| 66 | {
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| 67 | InitGrid();
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| 68 | }
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| 69 |
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| 70 | Grid(const Grid& rhs) :
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| 71 | level(rhs.Level()),
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| 72 | global(rhs.Global()),
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| 73 | local(rhs.Local()),
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| 74 | extent(rhs.Extent()),
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| 75 | iterators(rhs.Iterators()),
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| 76 | father(rhs.Father())
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| 77 | {
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| 78 | InitGrid();
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| 79 | SetGrid(rhs);
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| 80 | }
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| 81 |
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| 82 | virtual ~Grid();
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| 83 |
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| 84 | Grid& operator=(const Grid& rhs);
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| 85 |
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| 86 | GlobalIndices& Global() {return global;}
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| 87 | LocalIndices& Local() {return local;}
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| 88 | SpatialExtent& Extent() {return extent;}
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| 89 |
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| 90 | const GlobalIndices& Global() const {return global;}
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| 91 | const LocalIndices& Local() const {return local;}
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| 92 | const SpatialExtent& Extent() const {return extent;}
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| 93 |
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| 94 | GridIteratorSuite& Iterators() {return iterators;}
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| 95 | const GridIteratorSuite& Iterators() const {return iterators;}
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| 96 |
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| 97 | void Clear(); ///< Overwrites all grid points on current level with zeros
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| 98 | void ClearInner();
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| 99 | void ClearHalo(); ///< Overwrites all halo points on current level with zeros
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| 100 | void ClearBoundary(); ///< Overwrites all boundary points on current level with zeros
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| 101 |
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| 102 | vmg_float& operator()(int x, int y, int z); ///< Returns a reference to the requested gridpoint.
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| 103 | vmg_float& operator()(const Index& index);
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| 104 |
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| 105 | const vmg_float& operator()(int x, int y, int z) const; ///< Returns a reference to the requested gridpoint.
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| 106 | const vmg_float& operator()(const Index& index) const;
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| 107 |
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| 108 | const vmg_float& GetVal(int x, int y, int z) const; ///< Returns the value of a requested gridpoint.
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| 109 | const vmg_float& GetVal(const Index& index) const;
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| 110 |
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| 111 | void ForceDiscreteCompatibilityCondition();
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| 112 | void SetAverageToZero();
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| 113 |
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| 114 | void SetGrid(const Grid& rhs); ///< Overwrite current grid with values from another grid
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| 115 | void SetBoundary(const Grid& rhs); ///< Overwrite boundary with values from rhs
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| 116 |
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| 117 | void AddGrid(const Grid& rhs); ///< Add values of another grid
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| 118 | void SubtractGrid(const Grid& rhs); ///< Subtract values of another grid
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| 119 | void MultiplyScalar(const vmg_float& scalar); ///< Multiply grid values with scalar
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| 120 | void ApplyStencil(const Stencil& stencil); ///< Apply stencil to grid
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| 121 |
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| 122 | int GlobalLinearIndex(const int& x, const int& y, const int& z) const; ///< Compute a unique 1-dimensional global index
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| 123 | int GlobalLinearIndex(const Index& index) const;
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| 124 |
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| 125 | bool IsCompatible(const Grid& rhs) const; ///< Check if two grids share compatible settings
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| 126 | bool IsConsistent() const; ///< Check grid for nan and inf
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| 127 |
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| 128 | Multigrid* Father() const {return father;}
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| 129 |
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| 130 | const int& Level() const {return level;}
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| 131 |
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| 132 | bool IsActive() const {return Local().Size().Product() > 0;}
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| 133 |
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| 134 | Vector GetSpatialPos(const Index& index_local) const;
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| 135 | Vector GetSpatialPosGlobal(const Index& index_global) const;
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| 136 | Index GetGlobalIndex(const Vector& pos) const;
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| 137 |
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| 138 | private:
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| 139 | void InitGrid();
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| 140 |
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| 141 | protected:
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| 142 | int level;
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| 143 |
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| 144 | GlobalIndices global;
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| 145 | LocalIndices local;
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| 146 | SpatialExtent extent;
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| 147 |
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| 148 | GridIteratorSuite iterators;
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| 149 |
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| 150 | vmg_float *grid;
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| 151 |
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| 152 | Multigrid* father;
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| 153 | };
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| 154 |
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| 155 | inline vmg_float& Grid::operator()(int x, int y, int z)
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| 156 | {
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| 157 | return grid[z + local.SizeTotal().Z() * (y + local.SizeTotal().Y() * x)];
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| 158 | }
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| 159 |
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| 160 | inline vmg_float& Grid::operator()(const Index& index)
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| 161 | {
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| 162 | return this->operator()(index.X(), index.Y(), index.Z());
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| 163 | }
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| 164 |
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| 165 | inline const vmg_float& Grid::operator()(int x, int y, int z) const
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| 166 | {
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| 167 | return grid[z + local.SizeTotal().Z() * (y + local.SizeTotal().Y() * x)];
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| 168 | }
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| 169 |
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| 170 | inline const vmg_float& Grid::operator()(const Index& index) const
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| 171 | {
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| 172 | return this->operator()(index.X(), index.Y(), index.Z());
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| 173 | }
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| 174 |
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| 175 | inline const vmg_float& Grid::GetVal(int x, int y, int z) const
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| 176 | {
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| 177 | return grid[z + local.SizeTotal().Z() * (y + local.SizeTotal().Y() * x)];
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| 178 | }
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| 179 |
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| 180 | inline const vmg_float& Grid::GetVal(const Index& index) const
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| 181 | {
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| 182 | return this->GetVal(index.X(), index.Y(), index.Z());
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| 183 | }
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| 184 |
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| 185 | inline int Grid::GlobalLinearIndex(const int& x, const int& y, const int& z) const
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| 186 | {
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| 187 | return z - global.GlobalBegin().X()
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| 188 | + global.GlobalSize().Z() * (y - global.GlobalBegin().Y()
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| 189 | + global.GlobalSize().Y() * (x - global.GlobalBegin().X()));
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| 190 | }
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| 191 |
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| 192 | inline int Grid::GlobalLinearIndex(const Index& index) const
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| 193 | {
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| 194 | return GlobalLinearIndex(index.X(), index.Y(), index.Z());
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| 195 | }
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| 196 |
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| 197 | }
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| 198 |
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| 199 | #endif /* GRID_HPP_ */
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