[de061d] | 1 | /*
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| 2 | * vmg - a versatile multigrid solver
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| 3 | * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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| 4 | *
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| 5 | * vmg is free software: you can redistribute it and/or modify
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| 6 | * it under the terms of the GNU General Public License as published by
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| 7 | * the Free Software Foundation, either version 3 of the License, or
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| 8 | * (at your option) any later version.
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| 9 | *
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| 10 | * vmg is distributed in the hope that it will be useful,
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| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 13 | * GNU General Public License for more details.
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| 14 | *
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| 15 | * You should have received a copy of the GNU General Public License
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| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
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| 17 | */
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| 18 |
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| 19 | /**
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| 20 | * @file vector.hpp
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| 21 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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| 22 | * @date Mon Apr 18 12:26:13 2011
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| 23 | *
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| 24 | * @brief VMG::Vector
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| 25 | *
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| 26 | */
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| 27 |
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| 28 | #ifndef VECTOR_HPP_
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| 29 | #define VECTOR_HPP_
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| 30 |
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| 31 | #include <algorithm>
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| 32 | #include <cmath>
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| 33 | #include <cstring>
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| 34 | #include <iostream>
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| 35 |
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| 36 | namespace VMG
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| 37 | {
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| 38 |
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| 39 | class Index;
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| 40 |
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| 41 | class Vector
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| 42 | {
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| 43 | public:
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| 44 | Vector(const Index& index);
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| 45 | Vector(const vmg_float& x, const vmg_float& y, const vmg_float& z);
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| 46 | Vector(const vmg_float& val);
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| 47 | Vector(const vmg_float* arr);
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| 48 | Vector();
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| 49 |
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| 50 | Vector(const Vector& other)
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| 51 | {
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| 52 | std::memcpy(this->i, other.i, 3*sizeof(vmg_float));
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| 53 | }
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| 54 |
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| 55 | vmg_float& operator[](const int& index) {return i[index];}
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| 56 | const vmg_float& operator[](const int& index) const {return i[index];}
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| 57 |
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| 58 | vmg_float& X() {return i[0];}
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| 59 | vmg_float& Y() {return i[1];}
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| 60 | vmg_float& Z() {return i[2];}
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| 61 |
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| 62 | const vmg_float& X() const {return i[0];}
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| 63 | const vmg_float& Y() const {return i[1];}
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| 64 | const vmg_float& Z() const {return i[2];}
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| 65 |
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| 66 | Vector Abs() const {return Vector(fabs(i[0]), fabs(i[1]), fabs(i[2]));}
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| 67 | vmg_float Length() const {return sqrt(i[0]*i[0]+i[1]*i[1]+i[2]*i[2]);}
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| 68 | vmg_float Max() const {return std::max(std::max(i[0],i[1]),i[2]);}
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| 69 | vmg_float Min() const {return std::min(std::min(i[0],i[1]),i[2]);}
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| 70 | vmg_float Product() const {return i[0]*i[1]*i[2];}
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| 71 |
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| 72 | Vector& Floor()
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| 73 | {
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| 74 | i[0] = std::floor(i[0]);
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| 75 | i[1] = std::floor(i[1]);
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| 76 | i[2] = std::floor(i[2]);
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| 77 | return *this;
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| 78 | }
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| 79 |
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| 80 | bool IsComponentwiseLess(const Vector& other) const
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| 81 | {
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| 82 | return this->i[0] < other.i[0]
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| 83 | && this->i[1] < other.i[1]
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| 84 | && this->i[2] < other.i[2];
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| 85 | }
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| 86 |
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| 87 | bool IsComponentwiseLessOrEqual(const Vector& other) const
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| 88 | {
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| 89 | return this->i[0] <= other.i[0]
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| 90 | && this->i[1] <= other.i[1]
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| 91 | && this->i[2] <= other.i[2];
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| 92 | }
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| 93 |
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| 94 | bool IsComponentwiseGreater(const Vector& other) const
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| 95 | {
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| 96 | return this->i[0] > other.i[0]
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| 97 | && this->i[1] > other.i[1]
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| 98 | && this->i[2] > other.i[2];
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| 99 | }
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| 100 |
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| 101 | bool IsComponentwiseGreaterOrEqual(const Vector& other) const
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| 102 | {
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| 103 | return this->i[0] >= other.i[0]
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| 104 | && this->i[1] >= other.i[1]
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| 105 | && this->i[2] >= other.i[2];
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| 106 | }
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| 107 |
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| 108 | bool IsInBounds(const Vector& begin, const Vector& end) const
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| 109 | {
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| 110 | return this->IsComponentwiseGreaterOrEqual(begin) &&
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| 111 | this->IsComponentwiseLessOrEqual(end);
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| 112 | }
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| 113 |
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| 114 | Vector MaxComponentwise(const Vector& rhs) const
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| 115 | {
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| 116 | return Vector(std::max(i[0], rhs.i[0]), std::max(i[1], rhs.i[1]), std::max(i[2], rhs.i[2]));
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| 117 | }
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| 118 |
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| 119 | Vector MinComponentwise(const Vector& rhs) const
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| 120 | {
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| 121 | return Vector(std::min(i[0], rhs.i[0]), std::min(i[1], rhs.i[1]), std::min(i[2], rhs.i[2]));
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| 122 | }
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| 123 |
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| 124 | vmg_float* vec() {return i;}
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| 125 | const vmg_float* vec() const {return i;}
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| 126 |
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| 127 | Vector& operator=(const Vector& rhs)
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| 128 | {
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| 129 | i[0] = rhs.X();
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| 130 | i[1] = rhs.Y();
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| 131 | i[2] = rhs.Z();
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| 132 | return *this;
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| 133 | }
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| 134 |
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| 135 | Vector& operator=(const vmg_float& rhs)
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| 136 | {
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| 137 | i[0] = rhs;
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| 138 | i[1] = rhs;
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| 139 | i[2] = rhs;
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| 140 | return *this;
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| 141 | }
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| 142 |
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| 143 | bool operator==(const Vector& other) const
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| 144 | {
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| 145 | return (i[0]==other.X() && i[1]==other.Y() && i[2]==other.Z());
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| 146 | }
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| 147 |
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| 148 | bool operator!=(const Vector& other) const
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| 149 | {
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| 150 | return !(*this == other);
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| 151 | }
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| 152 |
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| 153 | Vector& operator+=(const Vector& rhs)
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| 154 | {
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| 155 | i[0] += rhs.X();
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| 156 | i[1] += rhs.Y();
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| 157 | i[2] += rhs.Z();
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| 158 | return *this;
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| 159 | }
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| 160 |
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| 161 | Vector& operator-=(const Vector& rhs)
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| 162 | {
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| 163 | i[0] -= rhs.X();
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| 164 | i[1] -= rhs.Y();
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| 165 | i[2] -= rhs.Z();
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| 166 | return *this;
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| 167 | }
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| 168 |
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| 169 | Vector& operator*=(const Vector& rhs)
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| 170 | {
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| 171 | i[0] *= rhs.X();
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| 172 | i[1] *= rhs.Y();
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| 173 | i[2] *= rhs.Z();
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| 174 | return *this;
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| 175 | }
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| 176 |
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| 177 | Vector& operator/=(const Vector& rhs)
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| 178 | {
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| 179 | i[0] /= rhs.X();
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| 180 | i[1] /= rhs.Y();
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| 181 | i[2] /= rhs.Z();
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| 182 | return *this;
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| 183 | }
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| 184 |
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| 185 | Vector& operator+=(const vmg_float& rhs)
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| 186 | {
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| 187 | i[0] += rhs;
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| 188 | i[1] += rhs;
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| 189 | i[2] += rhs;
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| 190 | return *this;
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| 191 | }
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| 192 |
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| 193 | Vector& operator-=(const vmg_float& rhs)
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| 194 | {
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| 195 | i[0] -= rhs;
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| 196 | i[1] -= rhs;
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| 197 | i[2] -= rhs;
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| 198 | return *this;
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| 199 | }
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| 200 |
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| 201 | Vector& operator*=(const vmg_float& rhs)
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| 202 | {
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| 203 | i[0] *= rhs;
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| 204 | i[1] *= rhs;
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| 205 | i[2] *= rhs;
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| 206 | return *this;
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| 207 | }
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| 208 |
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| 209 | Vector& operator/=(const vmg_float& rhs)
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| 210 | {
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| 211 | i[0] /= rhs;
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| 212 | i[1] /= rhs;
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| 213 | i[2] /= rhs;
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| 214 | return *this;
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| 215 | }
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| 216 |
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| 217 | Vector operator+(const Vector& rhs) const
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| 218 | {
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| 219 | return Vector(*this) += rhs;
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| 220 | }
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| 221 |
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| 222 | Vector operator-(const Vector& rhs) const
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| 223 | {
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| 224 | return Vector(*this) -= rhs;
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| 225 | }
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| 226 |
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| 227 | Vector operator*(const Vector& rhs) const
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| 228 | {
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| 229 | return Vector(*this) *= rhs;
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| 230 | }
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| 231 |
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| 232 | Vector operator/(const Vector& rhs) const
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| 233 | {
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| 234 | return Vector(*this) /= rhs;
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| 235 | }
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| 236 |
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| 237 | Vector operator+(const vmg_float& rhs) const
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| 238 | {
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| 239 | return Vector(*this) += rhs;
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| 240 | }
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| 241 |
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| 242 | Vector operator-(const vmg_float& rhs) const
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| 243 | {
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| 244 | return Vector(*this) -= rhs;
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| 245 | }
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| 246 |
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| 247 | Vector operator*(const vmg_float& rhs) const
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| 248 | {
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| 249 | return Vector(*this) *= rhs;
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| 250 | }
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| 251 |
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| 252 | Vector operator/(const vmg_float& rhs) const
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| 253 | {
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| 254 | return Vector(*this) /= rhs;
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| 255 | }
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| 256 |
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| 257 | private:
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| 258 | vmg_float i[3];
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| 259 | };
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| 260 |
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| 261 | inline Vector operator+(const vmg_float& lhs, const Vector& rhs)
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| 262 | {
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| 263 | return Vector(lhs) += rhs;
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| 264 | }
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| 265 |
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| 266 | inline Vector operator-(const vmg_float& lhs, const Vector& rhs)
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| 267 | {
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| 268 | return Vector(lhs) -= rhs;
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| 269 | }
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| 270 |
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| 271 | inline Vector operator*(const vmg_float& lhs, const Vector& rhs)
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| 272 | {
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| 273 | return Vector(lhs) *= rhs;
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| 274 | }
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| 275 |
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| 276 | inline Vector operator/(const vmg_float& lhs, const Vector& rhs)
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| 277 | {
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| 278 | return Vector(lhs) /= rhs;
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| 279 | }
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| 280 |
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| 281 | inline vmg_float Norm_2(const Vector& vec)
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| 282 | {
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| 283 | return sqrt(vec.X()*vec.X()+vec.Y()*vec.Y()+vec.Z()*vec.Z());
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| 284 | }
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| 285 |
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| 286 | inline vmg_float InnerProduct(const Vector& vec1, const Vector& vec2)
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| 287 | {
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| 288 | return vec1.X()*vec2.X()+vec1.Y()*vec2.Y()+vec1.Z()*vec2.Z();
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| 289 | }
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| 290 |
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| 291 | std::ostream& operator<<(std::ostream& out, const Vector& vector);
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| 292 |
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| 293 | }
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| 294 |
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| 295 | #endif /* VECTOR_HPP_ */
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