[de061d] | 1 | /*
|
---|
| 2 | * vmg - a versatile multigrid solver
|
---|
| 3 | * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
|
---|
| 4 | *
|
---|
| 5 | * vmg is free software: you can redistribute it and/or modify
|
---|
| 6 | * it under the terms of the GNU General Public License as published by
|
---|
| 7 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 8 | * (at your option) any later version.
|
---|
| 9 | *
|
---|
| 10 | * vmg is distributed in the hope that it will be useful,
|
---|
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 13 | * GNU General Public License for more details.
|
---|
| 14 | *
|
---|
| 15 | * You should have received a copy of the GNU General Public License
|
---|
| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 17 | */
|
---|
| 18 |
|
---|
| 19 | /**
|
---|
| 20 | * @file matrix.hpp
|
---|
| 21 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
|
---|
| 22 | * @date Mon Apr 18 12:20:22 2011
|
---|
| 23 | *
|
---|
| 24 | * @brief Header file for the class VMG::Matrix, which represents a 3x3 matrix
|
---|
| 25 | * and defines some useful operations.
|
---|
| 26 | *
|
---|
| 27 | */
|
---|
| 28 |
|
---|
| 29 | #ifndef MATRIX_HPP_
|
---|
| 30 | #define MATRIX_HPP_
|
---|
| 31 |
|
---|
| 32 | #include "base/vector.hpp"
|
---|
| 33 |
|
---|
| 34 | namespace VMG
|
---|
| 35 | {
|
---|
| 36 |
|
---|
| 37 | class Matrix
|
---|
| 38 | {
|
---|
| 39 | public:
|
---|
| 40 | Matrix()
|
---|
| 41 | {
|
---|
| 42 | for (int i=0; i<9; i++)
|
---|
| 43 | mat[i] = 0.0;
|
---|
| 44 | }
|
---|
| 45 |
|
---|
| 46 | vmg_float& operator() (int i, int j) {return mat[j+3*i];}
|
---|
| 47 | const vmg_float& GetVal(int i, int j) const {return mat[j+3*i];}
|
---|
| 48 |
|
---|
| 49 | const Vector operator*(const Vector& rhs) const
|
---|
| 50 | {
|
---|
| 51 | Vector result;
|
---|
| 52 |
|
---|
| 53 | for (int i=0; i<3; i++) {
|
---|
| 54 | result.X() += this->GetVal(0, i) * rhs.X();
|
---|
| 55 | result.Y() += this->GetVal(1, i) * rhs.Y();
|
---|
| 56 | result.Z() += this->GetVal(2, i) * rhs.Z();
|
---|
| 57 | }
|
---|
| 58 |
|
---|
| 59 | return result;
|
---|
| 60 | }
|
---|
| 61 |
|
---|
| 62 | private:
|
---|
| 63 | vmg_float mat[9];
|
---|
| 64 | };
|
---|
| 65 |
|
---|
| 66 | const Matrix abT(const Vector lhs, const Vector rhs);
|
---|
| 67 |
|
---|
| 68 | }
|
---|
| 69 |
|
---|
| 70 | #endif /* MATRIX_HPP_ */
|
---|