| 1 | /*
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| 2 |  *    vmg - a versatile multigrid solver
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| 3 |  *    Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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| 4 |  *
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| 5 |  *  vmg is free software: you can redistribute it and/or modify
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| 6 |  *  it under the terms of the GNU General Public License as published by
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| 7 |  *  the Free Software Foundation, either version 3 of the License, or
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| 8 |  *  (at your option) any later version.
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| 9 |  *
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| 10 |  *  vmg is distributed in the hope that it will be useful,
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| 11 |  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 12 |  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| 13 |  *  GNU General Public License for more details.
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| 14 |  *
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| 15 |  *  You should have received a copy of the GNU General Public License
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| 16 |  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| 17 |  */
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| 18 | 
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| 19 | /**
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| 20 |  * @file   interface.cpp
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| 21 |  * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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| 22 |  * @date   Mon Apr 18 12:55:48 2011
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| 23 |  *
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| 24 |  * @brief  VMG::Interface
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| 25 |  *
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| 26 |  */
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| 27 | 
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| 28 | #ifdef HAVE_CONFIG_H
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| 29 | #include <libvmg_config.h>
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| 30 | #endif
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| 31 | 
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| 32 | #include <algorithm>
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| 33 | #include <cmath>
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| 34 | 
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| 35 | #include "base/helper.hpp"
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| 36 | #include "base/interface.hpp"
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| 37 | 
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| 38 | using namespace VMG;
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| 39 | 
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| 40 | void Interface::InitInterface(const Vector& box_offset, const vmg_float& box_size,
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| 41 |     const int& max_boundary_nodes, const vmg_float& alpha)
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| 42 | {
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| 43 |   Index num_cells, size_factor;
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| 44 | 
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| 45 |   const Index add_node = Index(bc[0]==Periodic ? 0 : 1,
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| 46 |                                bc[1]==Periodic ? 0 : 1,
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| 47 |                                bc[2]==Periodic ? 0 : 1);
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| 48 | 
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| 49 |   const Index inner_boundary = Index(bc[0]==Open ? 2 : 0,
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| 50 |                                      bc[1]==Open ? 2 : 0,
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| 51 |                                      bc[2]==Open ? 2 : 0);
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| 52 | 
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| 53 | 
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| 54 |   const Vector box_center = box_offset + 0.5 * box_size;
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| 55 | 
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| 56 |   /*
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| 57 |    * Get Extents
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| 58 |    */
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| 59 |    if (bc[0] == Open || bc[1] == Open || bc[2] == Open) {
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| 60 | 
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| 61 |      //TODO: Change this to max_boundary_nodes at one point
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| 62 |      while (global.size() == 0 ||
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| 63 |          (bc[0] == Open && global.back().GlobalSize()[0] > Helper::intpow(2, levelMin)+1) ||
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| 64 |          (bc[1] == Open && global.back().GlobalSize()[1] > Helper::intpow(2, levelMin)+1) ||
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| 65 |          (bc[2] == Open && global.back().GlobalSize()[2] > Helper::intpow(2, levelMin)+1)) {
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| 66 | 
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| 67 |        global.push_back(GlobalIndices());
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| 68 |        extent.push_back(SpatialExtent());
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| 69 | 
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| 70 |        for (int j=0; j<3; ++j)
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| 71 |          size_factor[j] = (bc[j] == Open ? Helper::intpow(2, static_cast<int>(log(pow(alpha, global.size())) / log(2.0) + 1.0)) : 1);
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| 72 | 
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| 73 |        num_cells = static_cast<Vector>(std::pow(2.0, levelMax-static_cast<int>(global.size())+1)) * size_factor + 0.5;
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| 74 | 
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| 75 |        extent.back().MeshWidth() = box_size * static_cast<Vector>(size_factor) / num_cells;
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| 76 |        extent.back().Size() = (num_cells + inner_boundary) * extent.back().MeshWidth();
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| 77 |        extent.back().Begin() = box_center - 0.5 * extent.back().Size();
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| 78 |        extent.back().End() = extent.back().Begin() + extent.back().Size();
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| 79 | 
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| 80 |        global.back().LocalSize() = num_cells + add_node + inner_boundary;
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| 81 |        global.back().LocalBegin() = -1 * (num_cells + inner_boundary) / 2;
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| 82 |        global.back().LocalEnd() = (num_cells + inner_boundary) / 2 + add_node;
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| 83 | 
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| 84 |        global.back().GlobalSize() = global.back().LocalSize();
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| 85 |        global.back().GlobalBegin() = global.back().LocalBegin();
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| 86 |        global.back().GlobalEnd() = global.back().LocalEnd();
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| 87 | 
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| 88 |        global.back().GlobalSizeFinest() = Helper::intpow(2, global.size()-1) * (num_cells+inner_boundary) + add_node;
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| 89 |        global.back().GlobalBeginFinest() = -1 * ((Helper::intpow(2, global.size()-1) * (num_cells + inner_boundary)) / 2);
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| 90 |        global.back().GlobalEndFinest() = (Helper::intpow(2, global.size()-1) * (num_cells + inner_boundary)) / 2 + add_node;
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| 91 | 
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| 92 |        global.back().BoundaryType() = LocallyRefined;
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| 93 | 
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| 94 |      }
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| 95 | 
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| 96 |      global.back().BoundaryType() = GlobalMax;
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| 97 | 
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| 98 |    } else {
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| 99 | 
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| 100 |      num_cells = Helper::intpow(2, levelMax);
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| 101 | 
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| 102 |      global.push_back(GlobalIndices());
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| 103 |      extent.push_back(SpatialExtent());
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| 104 | 
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| 105 |      extent.back().Size() = box_size;
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| 106 |      extent.back().Begin() = box_center - 0.5 * extent.back().Size();
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| 107 |      extent.back().End() = extent.back().Begin() + extent.back().Size();
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| 108 |      extent.back().MeshWidth() = extent.back().Size() / num_cells;
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| 109 | 
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| 110 |      global.back().LocalSize() = num_cells + add_node;
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| 111 |      global.back().LocalBegin() = -1 * num_cells/2;
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| 112 |      global.back().LocalEnd() = num_cells/2 + add_node;
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| 113 | 
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| 114 |      global.back().GlobalSize() = global.back().LocalSize();
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| 115 |      global.back().GlobalBegin() = global.back().LocalBegin();
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| 116 |      global.back().GlobalEnd() = global.back().LocalEnd();
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| 117 | 
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| 118 |      global.back().GlobalSizeFinest() = global.back().LocalSize();
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| 119 |      global.back().GlobalBeginFinest() = global.back().LocalBegin();
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| 120 |      global.back().GlobalEndFinest() = global.back().LocalEnd();
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| 121 | 
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| 122 |      global.back().BoundaryType() = GlobalMax;
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| 123 | 
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| 124 |    }
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| 125 | 
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| 126 |    while (global.back().GlobalSize().Min() > Helper::intpow(2, levelMin)+1) {
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| 127 | 
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| 128 |      num_cells /= 2;
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| 129 | 
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| 130 |      global.push_back(GlobalIndices());
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| 131 |      extent.push_back(SpatialExtent());
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| 132 | 
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| 133 |      extent.back().Size() = (++extent.rbegin())->Size();
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| 134 |      extent.back().Begin() = (++extent.rbegin())->Begin();
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| 135 |      extent.back().End() = (++extent.rbegin())->End();
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| 136 |      extent.back().MeshWidth() = 2.0 * (++extent.rbegin())->MeshWidth();
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| 137 | 
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| 138 |      global.back().LocalSize() = num_cells + add_node;
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| 139 |      global.back().LocalBegin() = -1 * num_cells/2;
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| 140 |      global.back().LocalEnd() = num_cells/2 + add_node;
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| 141 | 
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| 142 |      global.back().GlobalSize() = global.back().LocalSize();
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| 143 |      global.back().GlobalBegin() = global.back().LocalBegin();
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| 144 |      global.back().GlobalEnd() = global.back().LocalEnd();
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| 145 | 
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| 146 |      global.back().GlobalSizeFinest() = (++global.rbegin())->GlobalSizeFinest();
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| 147 |      global.back().GlobalBeginFinest() = (++global.rbegin())->GlobalBeginFinest();
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| 148 |      global.back().GlobalEndFinest() = (++global.rbegin())->GlobalEndFinest();
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| 149 | 
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| 150 |      global.back().BoundaryType() = GlobalCoarsened;
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| 151 | 
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| 152 |    }
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| 153 | 
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| 154 |    levelMin = levelMax - global.size() + 1;
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| 155 | }
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