| [de061d] | 1 | /*
 | 
|---|
 | 2 |  *    vmg - a versatile multigrid solver
 | 
|---|
 | 3 |  *    Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
 | 
|---|
 | 4 |  *
 | 
|---|
 | 5 |  *  vmg is free software: you can redistribute it and/or modify
 | 
|---|
 | 6 |  *  it under the terms of the GNU General Public License as published by
 | 
|---|
 | 7 |  *  the Free Software Foundation, either version 3 of the License, or
 | 
|---|
 | 8 |  *  (at your option) any later version.
 | 
|---|
 | 9 |  *
 | 
|---|
 | 10 |  *  vmg is distributed in the hope that it will be useful,
 | 
|---|
 | 11 |  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
|---|
 | 12 |  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
|---|
 | 13 |  *  GNU General Public License for more details.
 | 
|---|
 | 14 |  *
 | 
|---|
 | 15 |  *  You should have received a copy of the GNU General Public License
 | 
|---|
 | 16 |  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
|---|
 | 17 |  */
 | 
|---|
 | 18 | 
 | 
|---|
 | 19 | /**
 | 
|---|
 | 20 |  * @file   interface.cpp
 | 
|---|
 | 21 |  * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
 | 
|---|
 | 22 |  * @date   Mon Apr 18 12:55:48 2011
 | 
|---|
 | 23 |  *
 | 
|---|
 | 24 |  * @brief  VMG::Interface
 | 
|---|
 | 25 |  *
 | 
|---|
 | 26 |  */
 | 
|---|
 | 27 | 
 | 
|---|
 | 28 | #ifdef HAVE_CONFIG_H
 | 
|---|
 | 29 | #include <libvmg_config.h>
 | 
|---|
 | 30 | #endif
 | 
|---|
 | 31 | 
 | 
|---|
 | 32 | #include <algorithm>
 | 
|---|
 | 33 | #include <cmath>
 | 
|---|
 | 34 | 
 | 
|---|
 | 35 | #include "base/helper.hpp"
 | 
|---|
 | 36 | #include "base/interface.hpp"
 | 
|---|
 | 37 | 
 | 
|---|
 | 38 | using namespace VMG;
 | 
|---|
 | 39 | 
 | 
|---|
 | 40 | void Interface::InitInterface(const Vector& box_offset, const vmg_float& box_size,
 | 
|---|
 | 41 |     const int& max_boundary_nodes, const vmg_float& alpha)
 | 
|---|
 | 42 | {
 | 
|---|
 | 43 |   Index num_cells, size_factor;
 | 
|---|
 | 44 | 
 | 
|---|
 | 45 |   const Index add_node = Index(bc[0]==Periodic ? 0 : 1,
 | 
|---|
 | 46 |                                bc[1]==Periodic ? 0 : 1,
 | 
|---|
 | 47 |                                bc[2]==Periodic ? 0 : 1);
 | 
|---|
 | 48 | 
 | 
|---|
 | 49 |   const Index inner_boundary = Index(bc[0]==Open ? 2 : 0,
 | 
|---|
 | 50 |                                      bc[1]==Open ? 2 : 0,
 | 
|---|
 | 51 |                                      bc[2]==Open ? 2 : 0);
 | 
|---|
 | 52 | 
 | 
|---|
 | 53 | 
 | 
|---|
 | 54 |   const Vector box_center = box_offset + 0.5 * box_size;
 | 
|---|
 | 55 | 
 | 
|---|
 | 56 |   /*
 | 
|---|
 | 57 |    * Get Extents
 | 
|---|
 | 58 |    */
 | 
|---|
 | 59 |    if (bc[0] == Open || bc[1] == Open || bc[2] == Open) {
 | 
|---|
 | 60 | 
 | 
|---|
 | 61 |      //TODO: Change this to max_boundary_nodes at one point
 | 
|---|
 | 62 |      while (global.size() == 0 ||
 | 
|---|
 | 63 |          (bc[0] == Open && global.back().GlobalSize()[0] > Helper::intpow(2, levelMin)+1) ||
 | 
|---|
 | 64 |          (bc[1] == Open && global.back().GlobalSize()[1] > Helper::intpow(2, levelMin)+1) ||
 | 
|---|
 | 65 |          (bc[2] == Open && global.back().GlobalSize()[2] > Helper::intpow(2, levelMin)+1)) {
 | 
|---|
 | 66 | 
 | 
|---|
 | 67 |        global.push_back(GlobalIndices());
 | 
|---|
 | 68 |        extent.push_back(SpatialExtent());
 | 
|---|
 | 69 | 
 | 
|---|
 | 70 |        for (int j=0; j<3; ++j)
 | 
|---|
 | 71 |          size_factor[j] = (bc[j] == Open ? Helper::intpow(2, static_cast<int>(log(pow(alpha, global.size())) / log(2.0) + 1.0)) : 1);
 | 
|---|
 | 72 | 
 | 
|---|
 | 73 |        num_cells = static_cast<Vector>(std::pow(2.0, levelMax-static_cast<int>(global.size())+1)) * size_factor + 0.5;
 | 
|---|
 | 74 | 
 | 
|---|
 | 75 |        extent.back().MeshWidth() = box_size * static_cast<Vector>(size_factor) / num_cells;
 | 
|---|
 | 76 |        extent.back().Size() = (num_cells + inner_boundary) * extent.back().MeshWidth();
 | 
|---|
 | 77 |        extent.back().Begin() = box_center - 0.5 * extent.back().Size();
 | 
|---|
 | 78 |        extent.back().End() = extent.back().Begin() + extent.back().Size();
 | 
|---|
 | 79 | 
 | 
|---|
 | 80 |        global.back().LocalSize() = num_cells + add_node + inner_boundary;
 | 
|---|
 | 81 |        global.back().LocalBegin() = -1 * (num_cells + inner_boundary) / 2;
 | 
|---|
 | 82 |        global.back().LocalEnd() = (num_cells + inner_boundary) / 2 + add_node;
 | 
|---|
 | 83 | 
 | 
|---|
 | 84 |        global.back().GlobalSize() = global.back().LocalSize();
 | 
|---|
 | 85 |        global.back().GlobalBegin() = global.back().LocalBegin();
 | 
|---|
 | 86 |        global.back().GlobalEnd() = global.back().LocalEnd();
 | 
|---|
 | 87 | 
 | 
|---|
 | 88 |        global.back().GlobalSizeFinest() = Helper::intpow(2, global.size()-1) * (num_cells+inner_boundary) + add_node;
 | 
|---|
 | 89 |        global.back().GlobalBeginFinest() = -1 * ((Helper::intpow(2, global.size()-1) * (num_cells + inner_boundary)) / 2);
 | 
|---|
 | 90 |        global.back().GlobalEndFinest() = (Helper::intpow(2, global.size()-1) * (num_cells + inner_boundary)) / 2 + add_node;
 | 
|---|
 | 91 | 
 | 
|---|
 | 92 |        global.back().BoundaryType() = LocallyRefined;
 | 
|---|
 | 93 | 
 | 
|---|
 | 94 |      }
 | 
|---|
 | 95 | 
 | 
|---|
 | 96 |      global.back().BoundaryType() = GlobalMax;
 | 
|---|
 | 97 | 
 | 
|---|
 | 98 |    } else {
 | 
|---|
 | 99 | 
 | 
|---|
 | 100 |      num_cells = Helper::intpow(2, levelMax);
 | 
|---|
 | 101 | 
 | 
|---|
 | 102 |      global.push_back(GlobalIndices());
 | 
|---|
 | 103 |      extent.push_back(SpatialExtent());
 | 
|---|
 | 104 | 
 | 
|---|
 | 105 |      extent.back().Size() = box_size;
 | 
|---|
 | 106 |      extent.back().Begin() = box_center - 0.5 * extent.back().Size();
 | 
|---|
 | 107 |      extent.back().End() = extent.back().Begin() + extent.back().Size();
 | 
|---|
 | 108 |      extent.back().MeshWidth() = extent.back().Size() / num_cells;
 | 
|---|
 | 109 | 
 | 
|---|
 | 110 |      global.back().LocalSize() = num_cells + add_node;
 | 
|---|
 | 111 |      global.back().LocalBegin() = -1 * num_cells/2;
 | 
|---|
 | 112 |      global.back().LocalEnd() = num_cells/2 + add_node;
 | 
|---|
 | 113 | 
 | 
|---|
 | 114 |      global.back().GlobalSize() = global.back().LocalSize();
 | 
|---|
 | 115 |      global.back().GlobalBegin() = global.back().LocalBegin();
 | 
|---|
 | 116 |      global.back().GlobalEnd() = global.back().LocalEnd();
 | 
|---|
 | 117 | 
 | 
|---|
 | 118 |      global.back().GlobalSizeFinest() = global.back().LocalSize();
 | 
|---|
 | 119 |      global.back().GlobalBeginFinest() = global.back().LocalBegin();
 | 
|---|
 | 120 |      global.back().GlobalEndFinest() = global.back().LocalEnd();
 | 
|---|
 | 121 | 
 | 
|---|
 | 122 |      global.back().BoundaryType() = GlobalMax;
 | 
|---|
 | 123 | 
 | 
|---|
 | 124 |    }
 | 
|---|
 | 125 | 
 | 
|---|
 | 126 |    while (global.back().GlobalSize().Min() > Helper::intpow(2, levelMin)+1) {
 | 
|---|
 | 127 | 
 | 
|---|
 | 128 |      num_cells /= 2;
 | 
|---|
 | 129 | 
 | 
|---|
 | 130 |      global.push_back(GlobalIndices());
 | 
|---|
 | 131 |      extent.push_back(SpatialExtent());
 | 
|---|
 | 132 | 
 | 
|---|
 | 133 |      extent.back().Size() = (++extent.rbegin())->Size();
 | 
|---|
 | 134 |      extent.back().Begin() = (++extent.rbegin())->Begin();
 | 
|---|
 | 135 |      extent.back().End() = (++extent.rbegin())->End();
 | 
|---|
 | 136 |      extent.back().MeshWidth() = 2.0 * (++extent.rbegin())->MeshWidth();
 | 
|---|
 | 137 | 
 | 
|---|
 | 138 |      global.back().LocalSize() = num_cells + add_node;
 | 
|---|
 | 139 |      global.back().LocalBegin() = -1 * num_cells/2;
 | 
|---|
 | 140 |      global.back().LocalEnd() = num_cells/2 + add_node;
 | 
|---|
 | 141 | 
 | 
|---|
 | 142 |      global.back().GlobalSize() = global.back().LocalSize();
 | 
|---|
 | 143 |      global.back().GlobalBegin() = global.back().LocalBegin();
 | 
|---|
 | 144 |      global.back().GlobalEnd() = global.back().LocalEnd();
 | 
|---|
 | 145 | 
 | 
|---|
 | 146 |      global.back().GlobalSizeFinest() = (++global.rbegin())->GlobalSizeFinest();
 | 
|---|
 | 147 |      global.back().GlobalBeginFinest() = (++global.rbegin())->GlobalBeginFinest();
 | 
|---|
 | 148 |      global.back().GlobalEndFinest() = (++global.rbegin())->GlobalEndFinest();
 | 
|---|
 | 149 | 
 | 
|---|
 | 150 |      global.back().BoundaryType() = GlobalCoarsened;
 | 
|---|
 | 151 | 
 | 
|---|
 | 152 |    }
 | 
|---|
 | 153 | 
 | 
|---|
 | 154 |    levelMin = levelMax - global.size() + 1;
 | 
|---|
 | 155 | }
 | 
|---|