| [de061d] | 1 | /* | 
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|  | 2 | *    vmg - a versatile multigrid solver | 
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|  | 3 | *    Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn | 
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|  | 4 | * | 
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|  | 5 | *  vmg is free software: you can redistribute it and/or modify | 
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|  | 6 | *  it under the terms of the GNU General Public License as published by | 
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|  | 7 | *  the Free Software Foundation, either version 3 of the License, or | 
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|  | 8 | *  (at your option) any later version. | 
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|  | 9 | * | 
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|  | 10 | *  vmg is distributed in the hope that it will be useful, | 
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|  | 11 | *  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 12 | *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 13 | *  GNU General Public License for more details. | 
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|  | 14 | * | 
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|  | 15 | *  You should have received a copy of the GNU General Public License | 
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|  | 16 | *  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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|  | 17 | */ | 
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|  | 18 |  | 
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|  | 19 | /** | 
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|  | 20 | * @file   helper.cpp | 
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|  | 21 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de> | 
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|  | 22 | * @date   Tue Apr  5 21:03:47 2011 | 
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|  | 23 | * | 
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|  | 24 | * @brief  Provides various helper functions. | 
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|  | 25 | * | 
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|  | 26 | */ | 
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|  | 27 |  | 
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|  | 28 | #ifdef HAVE_CONFIG_H | 
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|  | 29 | #include <libvmg_config.h> | 
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|  | 30 | #endif | 
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|  | 31 |  | 
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|  | 32 | #include <cstring> | 
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|  | 33 | #include <string> | 
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|  | 34 |  | 
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|  | 35 | #include "base/helper.hpp" | 
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|  | 36 | #include "base/index.hpp" | 
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|  | 37 | #include "base/vector.hpp" | 
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|  | 38 | #include "grid/grid.hpp" | 
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|  | 39 |  | 
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|  | 40 | using namespace VMG; | 
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|  | 41 |  | 
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|  | 42 | char* Helper::GetCharArray(const std::string& str) | 
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|  | 43 | { | 
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|  | 44 | int size = str.size(); | 
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|  | 45 |  | 
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|  | 46 | char* rval = new char[size+1]; | 
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|  | 47 |  | 
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|  | 48 | strncpy(rval, str.c_str(), size); | 
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|  | 49 |  | 
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|  | 50 | rval[size] = '\0'; | 
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|  | 51 |  | 
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|  | 52 | return rval; | 
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|  | 53 | } | 
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|  | 54 |  | 
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|  | 55 | std::string Helper::ReplaceWhitespaces(const char* buffer, const char* replace) | 
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|  | 56 | { | 
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|  | 57 | size_t pos; | 
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|  | 58 |  | 
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|  | 59 | std::string str(buffer); | 
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|  | 60 |  | 
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|  | 61 | while ((pos = str.find(' ')) != std::string::npos) | 
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|  | 62 | str.replace(pos, 1, replace); | 
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|  | 63 |  | 
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|  | 64 | return str; | 
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|  | 65 | } | 
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|  | 66 |  | 
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|  | 67 | vmg_float Helper::InterpolateTrilinear(const Vector& point, const Grid& grid) | 
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|  | 68 | { | 
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|  | 69 | vmg_float interpolate_vals[4], grid_vals[8]; | 
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|  | 70 |  | 
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|  | 71 | const Index index_global = (point - grid.Extent().Begin()) / grid.Extent().MeshWidth(); | 
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|  | 72 | const Index index_local = index_global - grid.Global().LocalBegin() + grid.Local().Begin(); | 
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|  | 73 | const Vector coord = (point - grid.Extent().Begin() - index_global * grid.Extent().MeshWidth()) / grid.Extent().MeshWidth(); | 
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|  | 74 |  | 
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|  | 75 | grid_vals[0] = grid.GetVal(index_local.X()  , index_local.Y()  , index_local.Z()  ); | 
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|  | 76 | grid_vals[1] = grid.GetVal(index_local.X()+1, index_local.Y()  , index_local.Z()  ); | 
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|  | 77 | grid_vals[2] = grid.GetVal(index_local.X()  , index_local.Y()+1, index_local.Z()  ); | 
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|  | 78 | grid_vals[3] = grid.GetVal(index_local.X()+1, index_local.Y()+1, index_local.Z()  ); | 
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|  | 79 | grid_vals[4] = grid.GetVal(index_local.X()  , index_local.Y()  , index_local.Z()+1); | 
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|  | 80 | grid_vals[5] = grid.GetVal(index_local.X()+1, index_local.Y()  , index_local.Z()+1); | 
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|  | 81 | grid_vals[6] = grid.GetVal(index_local.X()  , index_local.Y()+1, index_local.Z()+1); | 
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|  | 82 | grid_vals[7] = grid.GetVal(index_local.X()+1, index_local.Y()+1, index_local.Z()+1); | 
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|  | 83 |  | 
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|  | 84 | for (int i=0; i<4; ++i) | 
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|  | 85 | interpolate_vals[i] = (1.0 - coord.X()) * grid_vals[2*i] + coord.X() * grid_vals[2*i+1]; | 
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|  | 86 |  | 
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|  | 87 | for (int i=0; i<2; ++i) | 
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|  | 88 | interpolate_vals[i] = (1.0 - coord.Y()) * interpolate_vals[2*i] + coord.Y() * interpolate_vals[2*i+1]; | 
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|  | 89 |  | 
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|  | 90 | return (1.0 - coord.Z()) * interpolate_vals[0] + coord.Z() * interpolate_vals[1]; | 
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|  | 91 | } | 
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|  | 92 |  | 
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|  | 93 | bool Helper::AssertVectorsEqual(const Vector& pos_1, const Vector& pos_2, const vmg_float& tol) | 
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|  | 94 | { | 
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|  | 95 | // create factor with similar magnitude as pos1 but always greater equal 1 | 
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|  | 96 | const VMG::Vector factor( abs(pos_1.X())+1, abs(pos_1.Y())+1, abs(pos_1.Z())+1); | 
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|  | 97 | const VMG::Vector temp = (pos_1 - pos_2).Abs() / factor; | 
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|  | 98 | bool equal = temp.IsComponentwiseLessOrEqual(tol); | 
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|  | 99 | assert(equal); | 
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|  | 100 | return equal; | 
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|  | 101 | } | 
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